"Framerate stutter in this boss animation"
I don't think that's Framerate stutter, I think it's intentionally freezing to accentuate the boss dying (or rather, that phase of the boss).
The shooting noise is so fucking annoying to the point of distraction.
I apologize if I came off as rude before.
I hope you understand the crux of what I'm saying.
I like for there to be a connection between what the player is doing and what he or she is seeing.
It seems like all these brilliant enemies, backgrounds, and animations were done and then someone said, "Well, now what can we have Cuphead do? Oh I know. He just shoots shoots at all of it." That's a very arcade idea, but was that what you were going for? Like quarter munchers of the 1980s, auto scrolller types? From a design standpoint, that's how it comes off.
It looks better and better every time I see it. That art style is spot on, it never feels like something from this era. I can't believe they did it.
But... It doesn't look that fun to play, I must say.
For the platforming sections - Contra had a huge publisher behind it, a bigger team, was sold at a much higher price, and was pixel art with tiled level design. There was no way they could make those sections up to the level of Contra.I've played it. The bosses at least. Played about four boss fights. And it's awesome, easily one of my most anticipated games of the year, though I'm not sure about the platforming levels. If they can nail that Contra vibe, then great. Here's hoping.
I'm in for the bosses though, can't wait.
That platforming level has knocked my excitement down a peg. This game didn't need platforming stages and I really wish the studio hadn't caved to the pressure from people saying it did.
Or maybe they didn't cave and this is what they'd been planning all along. Either way, they seem to be the weakest element of this game by far, at least going by this one example. Hopefully later platforming stages are a lot more interesting.
Was the game expected to be nothing but boss battles?
The shooting doesn't fit. They should have done something like Lucky Dime Caper.
Love that Wonderboy homage in the pig bartender.
Everything about this is fantastic - except the gameplay which looks just decent, the levels look kind of boring and eventless, where the bosses look like classic 8/16 bit fun, reminds me of the first boss from Castle of Illusion or some Parodius boss fights, very nice.
Something about the jump arc or length makes me think it's a bit sloppy to play though, as in the controls aren't super-tight. Just an observation, could be completely wrong.
That's good to hear. It does seem that the boss fights are where it's at in this, the run and gun levels seem kind of dull to me. I'm all onboard though, wish it was coming to PS4Based on the boss fights, they're definitely tight. Great fun ducking dashing, jumping and parrying all over the screen to dodge attacks.
Then again, good boss fights are my jam.
I've played it. The bosses at least. Played about four boss fights. And it's awesome, easily one of my most anticipated games of the year, though I'm not sure about the platforming levels. If they can nail that Contra vibe, then great. Here's hoping.
I'm in for the bosses though, can't wait.
Yep. I thought the first one was bad but then the second one came up...jeez.
edit: actually looks like he auto-shoots the whole time and that's why it's so annoying.
Agreed on the shooting. I think that platforming level would be a lot better sans shooting, boss as well possibly. I know you could say it's more Contra than Mario, but I feel like it work better taking after Mario.
I had no idea what Lucky Dime Caper was, but checking out a video of it I could see that style of gameplay working.
That platforming level has knocked my excitement down a peg. This game didn't need platforming stages and I really wish the studio hadn't caved to the pressure from people saying it did.
Or maybe they didn't cave and this is what they'd been planning all along. Either way, they seem to be the weakest element of this game by far, at least going by this one example. Hopefully later platforming stages are a lot more interesting.
It's the whole core concept of the game. That's like you said to Contra developers: "you should have done something like Ninja Gaiden", or if you said to Shadow of the Colossus developers: "your game should be more like Devil May Cry".The shooting doesn't fit. They should have done something like Lucky Dime Caper.
The cartoon style is spot on, have we ever had something like this?
Yeah, I don't love that sound. Sounds like someone actually recorded making a "ptoo" sound with their mouth.
I also feel like there's just something off with how the gameplay interacts with the art style and sound, at least in the platforming sections. Maybe it's the very minimalistic UI?
The more I see of this game, the less I want it.
Edit: Yeeeeeesh, I really hate how the boss fights just abruptly end after you beat them. No sense of finality to it.
It's the whole core concept of the game. That's like you said to Contra developers: "you should have done something like Ninja Gaiden", or if you said to Shadow of the Colossus developers: "your game should be more like Devil May Cry".
Gameplay seems good, graphics and animation are amazing, music is fantastic.
It does look like it can get old quick, and I wish there was more of a balance between combat and platforming, like in Mega Man, rather than mostly boss combat.
I also thought the sound effects seemed pretty low quality, but that's probably because of how nice the music and visuals were, and I'd probably find it acceptable in any other game.
Wish I didn't have to get an Xbox to play it. :\
Gameplay seems good, graphics and animation are amazing, music is fantastic.
It does look like it can get old quick, and I wish there was more of a balance between combat and platforming, like in Mega Man, rather than mostly boss combat.
I also thought the sound effects seemed pretty low quality, but that's probably because of how nice the music and visuals were, and I'd probably find it acceptable in any other game.
Wish I didn't have to get an Xbox to play it. :\