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11 minutes of Cuphead gameplay

I love everything else but the SFX need a rehaul as quickly as possible, as other people are saying yes they are just placeholders, but the SFX lack any sort of punch whatsoever
 
So annoyed at all the people that complained for levels during the initial reveals. The game looked perfect before that
 
That platforming level has knocked my excitement down a peg. This game didn't need platforming stages and I really wish the studio hadn't caved to the pressure from people saying it did.

yup they look bad compared to the bosses, has "guess we have to do it" written all over it.
rest looks amazing as always.
 
That platforming level has knocked my excitement down a peg. This game didn't need platforming stages and I really wish the studio hadn't caved to the pressure from people saying it did.

Or maybe they didn't cave and this is what they'd been planning all along. Either way, they seem to be the weakest element of this game by far, at least going by this one example. Hopefully later platforming stages are a lot more interesting.

I agree, this was a lot more exiting as a pure boss rush type of game. Would much rather have a consistently new and fresh experience that lasts a couple of hours, than something that seems to be padded out with boring platforming.
 
The shooting is a bad part of the concept for me as I don't think it fits well at all.
Again, this is the core part of the gameplay, its DNA, its whole point. It's like a Contra boss rush mode, and you say to its developers: "scratch everything you've done and restart to make Super Mario Bros."

It's silly.

So annoyed at all the people that complained for levels during the initial reveals. The game looked perfect before that
Indeed.
 
Again, this is the core part of the gameplay, its DNA, its whole point. It's like a Contra boss rush mode, and you say to its developers: "scratch everything you've done and restart to make Super Mario Bros."

It's silly.


Indeed.

What are you rambling on about?
I'm not saying they should start again, I'm critisizing their game play design choice.
I'm sure a lot of people will enjoy this style of gameplay - is that all you'do like to hear?
Jeez, let people make comment ffs.
 
Why don't you apply your own advice? Debating your observations seems much less rude to me than basically saying to developers: "you should have done a completely different game".

But it's all opinion, and this is a discussion forum - I'm not talking directly to the developers. People post their feelings about things all the time on forums. And my feeling is that the Contra influence doesn't work. You should just disagree with me, and stop making out that I want the devs to change their game.
 
Visually this game is outstanding but the gameplay does look incredibly shallow and repetitive. I can imagine the co-op giving it a bit more variety and a competitive feel but on its own its not grabbing me. I noticed people complaining how they pulled away from being a simple Boss runner but I think without the platforming the variety of gameplay would have been even further restricted.

Overall though this is still a demo and I'm sure there a lot more surprises to come during the full game.
 
Absolutely agree. The game is visually stunning but the stages were pretty boring.

dang, you played it already?

It's also funny to me, when more of the game was revealed, and people found out it was a boss rush, everyone was saying they wish they had more platforming levels in it and it not just being a boss rush and that it just being a boss rush kind of turned them off. I specifically remember reading posts like this, in fact....here you go

So much this.

I love how this game looks, I just wish it was a platformer with that kind of art style.

Is it just boss battles? The phrase used in the video is "focuses heavily", which made me think it wasn't entirely bosses.

is that true?

fuuuck what a waste

I can fully understand the scope problem of a small team + hand-animated graphical style, but I also echo the disappointment that its going to basically be Megaman: the Power Battle

I had to watch the video without sound, it's a boss rush?

damnit.

It's just bosses battles only? Fuuuuck what a waste of a great aesthetic.

Awww man really? That kind of blows

And that was just the FIRST page of that thread.....

So the developers of this game, they listen, and now all of a sudden, people wish it was a boss rush and are turned off by the platforming?


Oh GAF, never change.
 
Visually this game is outstanding but the gameplay does look incredibly shallow and repetitive.

Shallow how? How does making it a platformer more deep?

The game has excellent combat mechanics and pits you against bosses with pretty crazy attack patterns and (in some cases) platforming as the same time to make the most of those mechanics. Having played it, I can tell you that definitely works as far as the boss fights go. The jury is still out on the Contra style stages.
 
dang, you played it already?

It's also funny to me, when this game first was revealed, and people found out it was a boss rush, everyone was saying they wish they had more platforming levels in it and it not just being a boss rush and that it just being a boss rush kind of turned them off. I specifically remember reading posts like this.

Then they listen and now all of a sudden, people wish it was a boss rush and are turned off by the platforming.

Oh GAF, never change.

Nice false equivalence. See:

I was in the "aww it's just bosses?" crowd, but I assumed that when people wanted platforming levels, that they wanted quality platforming levels was implicit to the feedback. Adding low-effort levels in between the boss fights doesn't improve the game and in fact detracts from it.

Just because they added bad platforming levels people who wanted platforming levels should be satisfied? Obviously if you're going to do something do it well, otherwise don't bother.
 
Just because they added bad platforming levels people who wanted platforming levels should be satisfied? Obviously if you're going to do something do it well, otherwise don't bother.
It's not about "doing it well", it's about logic. Given the mechanics of their game, the art style and the work force behind the project, there was no way to make really satisfying sections, it's just too expensive and too much work and doesn't fit their mechanics.

It's like you asked Shadow of the Colossus developers to add an overworld, towns and dungeons to the game. It'd unbalance the game completely and would make it lose its focus.
 
Nice false equivalence. See:



Just because they added bad platforming levels people who wanted platforming levels should be satisfied? Obviously if you're going to do something do it well, otherwise don't bother.

I just qouted a bunch of examples just off the first page of the thread I was referring to.

So no, no "False Equivalence"

Secondly...YOU haven't even played it...so wtf are you talking about?

See, that's a pet peeve of mine with how some people treat content since the Internet. They watch a VIDEO of a game being played then act like they played it and comment on how it was played as if they actually experienced it. But it's NOT the same thing as playing it....

Just like how people who read a synopsis and the ending of a movie then act like they saw the movie and criticize it even though they didn't really watch the movie. Its NOT the same thing as watching it....
 
This seriously looks great, I LOVE the art style.

Started reading a bit about this style of animation the other day, found that it's called "Rubber Hose Animation". Pretty interesting stuff if you ever want to get into the history of
animation :)

Either way, can not wait ti give this a proper play-through.
 
As much as I wished it stayed a pure boss rush game, I do agree that you can't really judge the quality of the platforming stages as a whole based on the first two levels. It's like judging Super Mario on 1-1.

And heck, even those might be pretty fun to play.

But as stated in the indie platformer thread, it's hard to make a good platform game and them being a small team might mean they've bitten off more than they can chew.

We'll see how it all ends up. It's still a game I'm massively excited for.
 
Having played games for 23 years, and having watched videos of many games then played them as well, I can generally tell of how a game will play based on footage. It's not infallible but generally pretty accurate. Almost never served me wrong. Many other people can do this.

Either way, it's a discussion board, and we're discussing our perspectives on what the trailer looks like. Don't take it so personally.
 
I just qouted a bunch of examples just off the first page of the thread I was referring to.

So no, no "False Equivalence"

Secondly...YOU haven't even played it...so wtf are you talking about?

See, that's a pet peeve of mine with how some people treat content since the Internet. They watch a VIDEO of a game being played then act like they played it and comment on how it was played as if they actually experienced it. But it's NOT the same thing as playing it....

Just like how people who read a synopsis and the ending of a movie then act like they saw the movie and criticize it even though they didn't really watch the movie. Its NOT the same thing as watching it....

There are very few games where I'd agree with you on this. Most games absolutely can be honestly evaluated through videos. Just about the only thing you can't really assess is how the controls feel.
 
Having played games for 23 years, and having watched videos of many games then played them as well, I can generally tell of how a game will play based on footage. It's not infallible but generally pretty accurate. Almost never served me wrong. Many other people can do this.

Either way, it's a discussion board, and we're discussing our perspectives on what the trailer looks like. Don't take it so personally.

I'm not taking it personally. Where exactly did I take anything personally? Let's not look to deep into things.

Secondly, I call Bullshit on being able to tell how a game is just by watching it. You will never truly know until you actually play a game. Games are meant to be played to know HOW they play.

yes you can always watch something to get an IDEA...but you will never know how they actually play.

Your statement, stated how it played, not how it LOOKED. this is what you said.
Just because they added bad platforming levels people who wanted platforming levels should be satisfied? Obviously if you're going to do something do it well, otherwise don't bother.

there is nothing there about how it looked and you're talking as if you played it, and it was bad and that the developers shouldn't have even bothered cause it was bad.

I can't take shit like that seriously.

There are very few games where I'd agree with you on this. Most games absolutely can be honestly evaluated through videos. Just about the only thing you can't really assess is how the controls feel.

I respectfully disagree. I think it's the other way around....where there are a few games where you can absolutely honestly evaluate through video....but for the MOST part....you need to play a game to know how it plays. simple as that.

and I am speaking from over 25 years of gaming experience....not that that really matters, just the other guy brought it up, so fuck it. But, there have been so many times where I've seen a video gameplay of a game and thought "i dont give a shit" then actually played it and was blown away.....(bloodborne being the most recent example since I just recently got that after not being interested in it for over a year).

and there have been a ton of games where I saw video of it and thought "man I'd love to play that" and found it to not be as good as I thought I'd think it would be.

you gotta play a game to know how you truly feel about the game.
 
thk thk thk thk thk thk thk thk thk thk

This game looks really neat, also not sure if I'd love playing it.
Honestly, the main character is probably the weakest point design wise, he's got a cup for a head but his main attack is that he shoots beams from his finger. Couldn't he fire from his straw or something? I dunno.

I do like that XBOX games seem to all be coming to Windows now.
 
What will come out first, Cuphead or Star Citizen?

Maybe its just me but it seems really weird that the boss sections and the platforming sections are separated. Wanna Boss fight? Just walk to it on the overworld?

It further cements the fact that these platforming levels were never intended and its placating the audience. I know the developer is in a no win situation, but it does drag the excitement I had for the game down a bit knowing we could have had this game out by know if it wasn't for this extra development time that really doesn't seem to add anything special to the core game.
 
dang, you played it already?

It's also funny to me, when more of the game was revealed, and people found out it was a boss rush, everyone was saying they wish they had more platforming levels in it and it not just being a boss rush and that it just being a boss rush kind of turned them off. I specifically remember reading posts like this, in fact....here you go


And that was just the FIRST page of that thread.....

So the developers of this game, they listen, and now all of a sudden, people wish it was a boss rush and are turned off by the platforming?


Oh GAF, never change.

In most cases, it's not the same people. Kind of odd that I actually have to explain this. You're acting as if everyone had the same opinion before and now we've all collectively changed it. Pretty silly on your part.
 
In most cases, it's not the same people. Kind of odd that I actually have to explain this. You're acting as if everyone had the same opinion before and now we've all collectively changed it. Pretty silly on your part.

believe it or not, I didn't want to spend the time to find the same people...but believe it or not, one of the people i qouted is a same people and it was just on the first page of that thread, and believe it or not, I know it's not all the same people, but believe it or not, my point wasnt about it being about the same people, and if that's what you got out of that, then pretty silly on your part.
 
believe it or not, I didn't want to spend the time to find the same people...but believe it or not, one of the people i qouted is a same people and it was just on the first page of that thread, and believe it or not, I know it's not all the same people, but believe it or not, my point wasnt about it being about the same people, and if that's what you got out of that, then pretty silly on your part.

Don't take it so personally.

nynt9 was spot-on.
 
that's "silly" and petty, but hey, if you that's what you want to believe, I can't stop you.

What's petty is that you lost your cool over people having a reasonable reaction to footage they viewed. And proceeded to accuse GAF of being a hivemind who all hypocritically decided to change their opinion at the drop of a hat.

So yeah, that's petty.
 
What's petty is that you lost your cool over people having a reasonable reaction to footage they viewed. And proceeded to accuse GAF of being a hivemind who all hypocritically decided to change their opinion at the drop of a hat.

So yeah, that's petty.

lol how did I lose my cool exactly? do tell.
 
It's all over this thread for everyone to see.

I think we have a misunderstanding of what "losing your cool" is.

and it's really getting off subject, so I'm just gonna let you think what you think cause apparently what I say is going to be anger and emotional to you even if it isn't. but I don't want to derail the thread further because you feel some kinda way about me. K?
 
The devs must be really annoyed now. First it was all "it's just bosses? not interested" and now it's all "I hope it was just bosses". hah
 
The devs must be really annoyed now. First it was all "it's just bosses? not interested" and now it's all "I hope it was just bosses". hah

Even though those comments are rarely coming from the same people, I do find it frustrating for them and it's why it can be very difficult to take feedback into account when creating something. Particularly when it expands the scope of your project.

In Cuphead's case though, the platforming level shown genuinely looks boring. I'm sure if it were more interesting, even those who always wanted this to be a boss-rush game (like myself) would be totally fine with the existence of these stages. And as I've stated previously, I'm not even close to writing this game off based on one level. I mean ,every boss encounter I've seen has looked fantastic, so I'm still very much looking forward to the final product.
 
I bought an XOne console for this
I sold my XOne console because it never came out

I don't plan on buying a new XOne... but the game looks awesome
 
This game kind of creeps me out for how well it captures the aesthetic- it's like how South Park Stick of Truth looks so close to the show. Definitely going to pick it up.
 
Only just seen this. :)

The only issue I had with the original videos was that it lacked proper platforming and was no more than bosses. Having seen this video, the platforming just doesn't look particularly good.
 
Even though those comments are rarely coming from the same people, I do find it frustrating for them and it's why it can be very difficult to take feedback into account when creating something. Particularly when it expands the scope of your project.

In Cuphead's case though, the platforming level shown genuinely looks boring. I'm sure if it were more interesting, even those who always wanted this to be a boss-rush game (like myself) would be totally fine with their existence.

This right here. Sure, people (including me) wanted platforming levels, but from looking at the footage, it is my opinion that (gotta state it because otherwise people seem to catch feels) the platforming levels that the developers added were a net negative. Just because they added platforming levels doesn't mean they addressed the feedback. When people want platforming levels it's implicit that they want those levels to be good, and many have said in this thread that from the footage, the levels don't look good.

As an analogy, if you get coffee, but think it's too bitter and ask them to make it sweeter, and they put Mountain Dew in your coffee, that doesn't mean you should be happy because they made it sweeter.

The bosses and the art style still look great but the rest of the game doesn't appear to match up.
 
Those scrolling stages come across as very soulless and lack any imagination not to mention the fact that the 3 or so they showed all look the same. The boss battles still look stella though, I'm wondering if the difficulty has been toned down a bit though as they seem easier when compared to older videos
 
Those scrolling stages come across as very soulless and lack any imagination not to mention the fact that they all look the same. The boss battles still look stella though, I'm wondering if the difficulty has been toned down a bit though as they seem easier when compared to older videos

as someone else said...

this really looks like 1-1 and 1-2

literally.
 
The excuse that just because the platforming levels are early ones so they cant be criticized is a poor defense.

The first level of Metal Slug X has a ton of awesome enemies/mini bosses, two vehicles to ride in and lots of collectibles. I know thats asking a lot from an indie dev to put them on the pedestal of Metal Slug but the genre is similar.
 
I missed this video somehow, but I'm liking what I'm seeing in here. This is the one game I'm okay with it having chromatic aberration because of the style and mood they're trying to evoke.
 
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