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17-22FPS acceptable for ordinary gamers?

I imagine 17-22FPS (well, more like 5-17FPS) is the usual framerate most PC games are played by a general audience; like LoL, Minecraft, Runescape, and the Facebook games. They probably don't mind at all.
 
I play GTA4 on 360 alot and that's gotta be around 20, it's so shitty haha.

But it's the funnest thing ever so I don't care. (every other game though? FUCK NO!)
 
30fps locked for console titles? Fine.
60fps locked for console titles? Even better.
Unstable framerates < 30fps? GTFO.
Unstable framerates between 30fps and 60fps? Not ideal, but OK.

That's me, anyway. On PC, anything that isn't a completely unlocked framerate earns a "Well, OK I guess, but I ain't happy about it" rating from me.
 
I'd probably take a locked 30fps, no ups or downs, over a game that jumps between 30 and 60.

Maybe I'd take a locked 24fps over one that jumps between 15-30 too, haven't had a chance to experience that.
 
The only game I let pass for going under 60fps is Arma3, very cpu bound game but all my other games like Crysis3 and BF3 aren't allowed to go under 60, maybe 55 but that's pushing it.
 
15 fps with motionblur
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30 fps with motionblur
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60 fps with motionblur
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One makes you throw up... one is reasonable... one is baby smooth (if your browser is not suck).

I love playing Crysis 3 at 60fps, so lovely.

Edit: It'd be awesome if all three of the images were synchronized
 
It's not acceptable for any games. Games experts are gonna know right away that the game has an awful framerate. People who aren't into games that much, won't know why exactly but they won't be enjoying the game that much. It has an effect on the response time and the playability of the game. At 17fps the game looks like shit and plays like shit.

The best game with the worst framerate that I can think of is Ocarina of time on N64. Framerate was 25ish, but it was stable(most of the time). And more importantly it was locked at 25. You didn't have huge variations on the framerate. But OoT is an exception. It takes a pretty unbelievable game to forgive a bad framerate.
 
sub 30fps is fine for turn based games, but for everything else -- no it's not acceptable even for "ordinary" gamers.
 
He's saying 17-22ish FPS is acceptable for a majority of games, no one is able to see the difference between that and higher framerates etc.

ask him why casuals dont play 30 fps trash like killzone and battlefield on console and prefer the "COD Feel"

they dont know its called 60 fps, but they certainly can tell and will always flock to it
 
Camera control at anything under 60fps makes me uncomfortable or nauseous. Any games that are mostly static can be played at lower frame rates, but that's about it.
 
That's pretty much how I first played Half Life 2 all those years ago. Desirable? No... Manageable? Totally. Acceptable? Depends on the person.
 
My take on 30 and 60fps is that all games benefit from 60 but some games benefit significantly more than others. 60 for everything would be ideal but in a console setting it'll never happen. Sometimes on consoles 30fps is the better choice because the experience that devs want you to have would be better served by adding visual effects, particularly for games where immersion is a major focus. On PC you don't have to make that concession.
 
Could people experience the effects of the uncanny valley when seeing stuff at high framerates? I wonder if that's why some people are genuinely put-off by it.

That 60 fps Crysis reload gif is beautiful, but also vaguely frightening, as if something that doesn't look 100 percent real should move that way
 
Was just a matter of time before the PC crowd joined in.

So, how would you in a non-confusing manner separate the people that play a few hours a week / month that know nothing of the technical jargon and care even less about it to the people that play 30+ hours a week and know all the fancy technical terms. As one of these group of gamers see and enjoy games differently.

Casuals is bad, ordinary is bad, how do we go about this?

Nothings bad. And how am I part of the PC crowd. Basically the only gaming platform I don't own is a decent gaming PC.

I'm curious as to which one you think is the "ordinary gamer", "the people that play a few hours a week / month that know nothing of the technical jargon and care even less about it" or "the people that play 30+ hours a week"? And what's not ordinary about the other group?
 
I can certainly see a difference between 60fps and 30fps and lower and I don't think that it's acceptable when developers release a game on consoles that regularly drops in the 17-22fps range.
But personally I have a very high tolerance for low fps before a game becomes unplayable for me. I grew up with PC gaming and I doubt I had even 30fps in most games. Certainly not in Crysis 1 at it's time and certainly not in Unreal 1 without a 3D accelerator in my PC or games like Tomb Raider. Always had ~mid range PCs and I'm used to get low fps in more demanding games.
17-22fps? Sure, not smooth but playable.
 
I played Jet Force Gemini so I guess I could stomach it back then. But nowadays I grudgingly accept 30 and anything under is gross.
 
I remember playing NES and SNES games that crawled whenever too many sprites came on the screen and everything would flicker. Good times.

I think the last time frame rate would actually affect gameplay would be LagForge in WoW when it first came out. It was some .1 FPS shit.
 
I don't have the actual numbers on this but I would estimate that the NTSC version runs at 30FPS most of the time. You can feel the framerate drop when there's a lot of lighting effects onscreen, such as inside Death Mountain or at the boss of the Fire Temple and Spirit Temple. It drops... rather frequently, but the only time I would estimate that it's below 20 are times that involve a lot of lighting.
I'm not 100% about this but I actually think the NTSC version runs at 20 fps. I remember reading about it and it was a very unusual figure. 60/3=20. And the PAL version 50/3=16.666 fps.

OoT 3D on the other hand is 30 fps. Another reason why it's the definitive version for me. Going from 17 fps to 30 fps almost makes it feel like a completely new game.
 
Could people experience the effects of the uncanny valley when seeing stuff at high framerates? I wonder if that's why some people are genuinely put-off by it.

People don't seem to have problems with 60fps games looking weird, but they do have problems with 48fps movies, apparently. Make of that what you will.
 
I think I've seen people calling (or implying) sethos a pc elitist when he posts about framerate, I don't really quite understand it, 60fps isn't a pc exclusive thing, most of the fast paced action/fighting/racing games have been 60fps in the past, and a lot of them aren't even on pc.

I have also seen people defending bayonetta saying "if you don't play the 360 version, you won't notice the difference". ? What about devil may cry games? or any action games in the same genre?
 
Have absolutely no problem with those kind of framerates, or even lower. 15 fps with drops is absolutely fine for me, I will always sacrifice frames and v-sync for better IQ and graphical effects.

I presume this is a result of playing Oblivion and World in Conflict on a woefully underpowered PC when they released and just getting used to it.
 
I'm in a situation where all I have at the moment is my laptop for PC gaming, and not a very good one at that. I'll still play Minecraft on it though the FPS will range from 15-25. I still find it enjoyable, nothing so bad that it makes it unplayable or not fun.
 
I find that anything above 30 fps is fine for gaming, but a single frame below that makes my eyes shriek. It is very weird.

The low 20's is a awful. Below 20 fps is unplayable.
 
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