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Isn't that basically the fps range we've gotten all generation?
Nothing under 60 fps should be acceptable anymore.
15 fps with motionblur
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30 fps with motionblur
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60 fps with motionblur
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One makes you throw up... one is reasonable... one is baby smooth (if your browser is not suck).
What do you mean by ordinary gamers? That's a bit condescending when really, anyone who enjoys playing games is a gamer.
defends the N64's frame rates as super good.
Great gifs. I wish every game had motion blur that good.15 fps with motionblur
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30 fps with motionblur
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60 fps with motionblur
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One makes you throw up... one is reasonable... one is baby smooth (if your browser is not suck).
Some games don't need 60, though.
Ordinary gamers like Mario Kart and Call of Duty.
He's saying 17-22ish FPS is acceptable for a majority of games, no one is able to see the difference between that and higher framerates etc.
My take on 30 and 60fps is that all games benefit from 60 but some games benefit significantly more than others. 60 for everything would be ideal but in a console setting it'll never happen. Sometimes on consoles 30fps is the better choice because the experience that devs want you to have would be better served by adding visual effects, particularly for games where immersion is a major focus. On PC you don't have to make that concession.wrong
Was just a matter of time before the PC crowd joined in.
So, how would you in a non-confusing manner separate the people that play a few hours a week / month that know nothing of the technical jargon and care even less about it to the people that play 30+ hours a week and know all the fancy technical terms. As one of these group of gamers see and enjoy games differently.
Casuals is bad, ordinary is bad, how do we go about this?
I'm not 100% about this but I actually think the NTSC version runs at 20 fps. I remember reading about it and it was a very unusual figure. 60/3=20. And the PAL version 50/3=16.666 fps.I don't have the actual numbers on this but I would estimate that the NTSC version runs at 30FPS most of the time. You can feel the framerate drop when there's a lot of lighting effects onscreen, such as inside Death Mountain or at the boss of the Fire Temple and Spirit Temple. It drops... rather frequently, but the only time I would estimate that it's below 20 are times that involve a lot of lighting.
I was fine with blighttown in Dark Souls PS3 version. How many frame is that usually?
Could people experience the effects of the uncanny valley when seeing stuff at high framerates? I wonder if that's why some people are genuinely put-off by it.
That's sub-cinematic framerate