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18 NieR Automata screenshots

It has a desaturated, somewhat washed out look to it, like what the original Nier had. Gave it a bit of a fairy tale like aesthetic.

Yup.I think this is one of the reasons why this series keeps giving me vibes of Team Ico games (aesthetically.)
 
From everything we seen so far not much variation of locations it looks like all looks quite samey

Well, we still haven't seen this yet
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Also

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Looks O.K.
EDIT: Actually not really. Doesn't look that hot when enlarged. There is this weird ghosting around the shadows and character models.

Or PC screenshots.

Ouch. Are they showing the PC version on it's lowest settings or something. Not really all that impressive.

EDIT 2: Just to be clear though the gameplay looks hot as fuck. So I'm just a little underwhelmed by the visuals.
 
Curious to see how it looks at max settings, though the graphics are literally the last reason I'm looking forward to this game.
 
The weird art style and washed out look work pretty well for me. Its not the most detailed densely packed game but it goes far with what it has.
 
Or PC screenshots.

Or simply TAA. No real tell-tales of that in the shots I've seen though.

TAA tends to add some notable blurriness to the image on consoles, and these shots don't look like they have the typical over-sharpening filter to remedy the blur. I'm guessing they're PC shots. It's a 60fps game on base PS4 so I'm not expecting the image quality to be this clean without some downsampling.
 
And then you see it in motion, motherofgod.

PlatinumGames.

I must have thought this was a PS4 exclusive. I'd only seen a GIF or two and screenshots previously. Looking at some extended footage on YT the animations and combat look fantastic. Natural slow down pace when going from fast movement to slow with some subtle weight shifting, and extended/angled leg when quickly changing direction at speed. Warped motion blur effects and general snappiness to the gameplay. This has suddenly gone to my must watch list.

The lower quality textures don't bother me as much since it has a general pleasing appearance of objects/characters. Especially when things are mechanical, like in MGSV which also didn't have the hottest texture detail but the designs and superb PBR lighting made up for it.
 
This game looks sum ugly. I really wish PG had ditched their engine and gone full UE4.

Then again, Scalebound looks sum ugly too. Oh well.
 
TAA tends to add some notable blurriness to the image on consoles, and these shots don't look like they have the typical over-sharpening filter to remedy the blur. I'm guessing they're PC shots. It's a 60fps game on base PS4 so I'm not expecting the image quality to be this clean without some downsampling.
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I don't know what you're talking about since there is nothing whatsoever in those shots that looks visually stunning or even high detail.

Guess we forgot the SFV runs 60fps, MGSV 60fps, and much more. This game can pull off AA and still have lots of headroom on a base PS4.
 
TAA tends to add some notable blurriness to the image on consoles, and these shots don't look like they have the typical over-sharpening filter to remedy the blur. I'm guessing they're PC shots. It's a 60fps game on base PS4 so I'm not expecting the image quality to be this clean without some downsampling.
Yeah, I agree that's the most likely scenario.

I don't know what you're talking about since there is nothing whatsoever in those shots that looks visually stunning or even high detail.
No, but the edges are extremely high quality, and achieving that quality on PS4 at1080p60 is only really possible using TAA - but there are no TAA artifacts in the shots that I can see.

There also doesn't seem to be any anisotropic filtering, so just forcing that to 16x should already significantly improve the look of the ground.
 
I mean, we already know how great the game looks in motion.

Not sure why S-E keeps releasing screenshots of the same three locations we've seen since E3.

Now how about that NA release date?
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Yeah, I agree that's the most likely scenario.

No, but the edges are extremely high quality, and achieving that quality on PS4 at1080p60 is only really possible using TAA - but there are no TAA artifacts in the shots that I can see.

There also doesn't seem to be any anisotropic filtering, so just forcing that to 16x should already significantly improve the look of the ground.

Theres some strange ghosting going on with the edges

-_- Don't kid yourself. Those ground textures are really bad filtering or not, looks really bad in some situations.

Also if this is PS4Pro or PC then WOW they can do so much more for the graphics and still hit 60fps and wouldn't release screenshots that look muddy
 
Looks O.K.
EDIT: Actually not really. Doesn't look that hot when enlarged. There is this weird ghosting around the shadows and character models.



Ouch. Are they showing the PC version on it's lowest settings or something. Not really all that impressive.

EDIT 2: Just to be clear though the gameplay looks hot as fuck. So I'm just a little underwhelmed by the visuals.
Your expecting too much in visuals because that is what they had to cut back for a 1080p 60fps open world game on console
 
Theres some strange ghosting going on with the edges

-_- Don't kid yourself. Those ground textures are really bad filtering or not, looks really bad in some situations.

Also if this is PS4Pro or PC then WOW they can do so much more for the graphics and still hit 60fps and wouldn't release screenshots that look muddy

Again, budget. This game is likely making due with a very limited amount of money (hell, I think one of the developers explicitly said this is not a AAA game), and I imagine they wanted to spend it on content, not graphics. Besides, as people have said, this is the type of game that looks better in motion then in still image screen shots.
 
Again, budget. This game is likely making due with a very limited amount of money (hell, I think one of the developers explicitly said this is not a AAA game), and I imagine they wanted to spend it on content, not graphics. Besides, as people have said, this is the type of game that looks better in motion then in still image screen shots.

Yes looks great in motion but to say this is a downsampled image... What in the world is happening?
PS4 reg getting PS2 graphics then? Also if downsampled those ground textures wouldn't looks so shit.

Also to say that bad textures is due to a smaller non AAA studio or is okay in this gen is only kidding yourself.

I have games on my PC with a 750ti with nowhere near as much ram that makes this game look last gen and runs 60+ fps.
 
I don't think it looks nice at all, 60fps or not.



I assume you're not referring to the scenery.

The scenery is actually very nice in several areas we've seen. I also think the open and some deserted look is partially because of the gameplay. A lot of character action style games don't usually have a ton of shit mucking up the battlefield for you to bump into or get caught against. It also helps lessen the amount of on screen clutter when things start getting crazy.
 
This is a game that shows much better in video than in screenshots. I never expected it to be a looker but some of those textures are really ugly XD
 
Kind of disappointed at the grey/brown color palette and the industrial/desert settings. Apart from the combat, there is little color. Feels somewhat sterile to me. I guess the art design has felt that way from the start, but I was hoping the color palette and settings would broaden out, have more variety and life to them.

p.s. Just saw Hektor's post 56, above. Maybe there will be more color and variety than what we're seeing here. Hope so.
 
Kind of disappointed at the grey/brown color palette and the industrial/desert settings. Apart from the combat, there is little color. Feels somewhat sterile to me. I guess the art design has felt that way from the start, but I was hoping the color palette and settings would broaden out, have more variety and life to them.

p.s. Just saw Hektor's post 56, above. Maybe there will be more color and variety than what we're seeing here. Hope so.

They have talked about this game taking quite a while to finish and even covering from developers exaggerating length its looking like a 30 to 40 hour game at least. We've been shown fractions of snippets from the game so far. We've seen like 1 real boss, maybe 2 and a part of one side scrolling section.
 
Oh god... I should be finishing Nier, but I'm pretty sure I traded it away with the other 40 games I recently parted with... D:
 
None of these seem all that flattering.

Really low texture resolution for some reason on nearly everything.

When you make a game based on fast action instead of slow-walking cinematic experience wow factor, it's smart to divert resources away from texture resolution since everything will constantly be in motion anyway.

Or maybe it's just typical low budget Platinum stuff, who knows.
 
As long as the characters, story, and soundtrack are on-par with the original Nier, this will be a GOTY contender for me. Having Platinum DNA in the combat is just the icing on the cake.
 
What, exactly, are you going to discuss in a screenshot thread?

The artstyle, the characters, the locales, the weapons?

Still, it was a joke not to be taken seriously :) I also want the best graphics possible. However, given that this is Platinum, with the Nier IP, at 60 FPS... I didn't expect any better to be honest.

I think it looks good.
 
What, exactly, are you going to discuss in a screenshot thread?
How cool the weapons, locations, characters, enemies, and details look. I came into this thread to see glimpses of an anticipated game, not its graphical prowess.

Edit - Whoa, a nearly identical response was already posted just above.
 
I like the style with the characters, but everything else just looks bland as fuck.

not like either drakengard and nier were famous for their detailed and rich environments.
the fans are pretty much in for okabe ost and taro shenanigans, and the others for Platinum.
 
Has there been anything that shows any indicator of enemy variation? In all the previews I've seen the same exact looking robots.
 
Has there been anything that shows any indicator of enemy variation? In all the previews I've seen the same exact looking robots.

There are different robots, flying ones, gliding ones, walking ones, giants, small ones and all.

If by variation you mean something that isn't a robot, than most probably not, since a war against robots is what the game is all about.
 
But "PlatinumGames is a lower budget studio" isn't the narrative people are pushing in the thread. It's that "open world 60fps games on current gen requires cutbacks". I'm just correcting that notion.

There's nothing to correct though, Its a factually accurate statement to point out that trying to maintain an open (streamed) world at 60fps is more taxing than running more constrained environments at a 30fps target and thus you should expect some comparative loss in visual fidelity as a result.

The only way that budget impinges on the argument is that more time and money spent on development can sometimes mitigate the effect and raise the quality of the overall presentation.
 
I actually think it looks amazing, always have. Maybe I just have low expectations.

That boss fight they showed at E3? Simply gorgeous.

Seems to have very low AF, though?
 
Beautiful. This game is my most anticipated game of next year because it's an RPG with Platinum action goodness, I can't wait!
 
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