Bayo 2 was my GOTY, I expect this game to be up there next year.
It has a desaturated, somewhat washed out look to it, like what the original Nier had. Gave it a bit of a fairy tale like aesthetic.
Or PC screenshots.Given the lack of aliasing, these are either bullshots or Pro screenshots.
From everything we seen so far not much variation of locations it looks like all looks quite samey
What, exactly, are you going to discuss in a screenshot thread?Talking about graphics in a Nier thread lol.
Or PC screenshots.
What, exactly, are you going to discuss in a screenshot thread?
Or PC screenshots.
Or simply TAA. No real tell-tales of that in the shots I've seen though.
And then you see it in motion, motherofgod.
PlatinumGames.
This game looks sum ugly. I really wish PG had ditched their engine and gone full UE4.
Then again, Scalebound looks sum ugly too. Oh well.
TAA tends to add some notable blurriness to the image on consoles, and these shots don't look like they have the typical over-sharpening filter to remedy the blur. I'm guessing they're PC shots. It's a 60fps game on base PS4 so I'm not expecting the image quality to be this clean without some downsampling.
Yeah, I agree that's the most likely scenario.TAA tends to add some notable blurriness to the image on consoles, and these shots don't look like they have the typical over-sharpening filter to remedy the blur. I'm guessing they're PC shots. It's a 60fps game on base PS4 so I'm not expecting the image quality to be this clean without some downsampling.
No, but the edges are extremely high quality, and achieving that quality on PS4 at1080p60 is only really possible using TAA - but there are no TAA artifacts in the shots that I can see.I don't know what you're talking about since there is nothing whatsoever in those shots that looks visually stunning or even high detail.
Open-world + 60 frames is more than worth it to me. Plus the art style is amazing.This game looks sum ugly. I really wish PG had ditched their engine and gone full UE4.
Then again, Scalebound looks sum ugly too. Oh well.
I like how rather than just have the typical hovering back weapons of most games they explain it with magic.
Yeah, I agree that's the most likely scenario.
No, but the edges are extremely high quality, and achieving that quality on PS4 at1080p60 is only really possible using TAA - but there are no TAA artifacts in the shots that I can see.
There also doesn't seem to be any anisotropic filtering, so just forcing that to 16x should already significantly improve the look of the ground.
Your expecting too much in visuals because that is what they had to cut back for a 1080p 60fps open world game on consoleLooks O.K.
EDIT: Actually not really. Doesn't look that hot when enlarged. There is this weird ghosting around the shadows and character models.
Ouch. Are they showing the PC version on it's lowest settings or something. Not really all that impressive.
EDIT 2: Just to be clear though the gameplay looks hot as fuck. So I'm just a little underwhelmed by the visuals.
Theres some strange ghosting going on with the edges
-_- Don't kid yourself. Those ground textures are really bad filtering or not, looks really bad in some situations.
Also if this is PS4Pro or PC then WOW they can do so much more for the graphics and still hit 60fps and wouldn't release screenshots that look muddy
It's a 60fps open world game. I think it looks much nicer in motion.
Open-world + 60 frames is more than worth it to me. Plus the art style is amazing.
What, exactly, are you going to discuss in a screenshot thread?
Again, budget. This game is likely making due with a very limited amount of money (hell, I think one of the developers explicitly said this is not a AAA game), and I imagine they wanted to spend it on content, not graphics. Besides, as people have said, this is the type of game that looks better in motion then in still image screen shots.
I don't think it looks nice at all, 60fps or not.
I assume you're not referring to the scenery.
Kind of disappointed at the grey/brown color palette and the industrial/desert settings. Apart from the combat, there is little color. Feels somewhat sterile to me. I guess the art design has felt that way from the start, but I was hoping the color palette and settings would broaden out, have more variety and life to them.
p.s. Just saw Hektor's post 56, above. Maybe there will be more color and variety than what we're seeing here. Hope so.
None of these seem all that flattering.
Really low texture resolution for some reason on nearly everything.
What, exactly, are you going to discuss in a screenshot thread?
How cool the weapons, locations, characters, enemies, and details look. I came into this thread to see glimpses of an anticipated game, not its graphical prowess.What, exactly, are you going to discuss in a screenshot thread?
I like the style with the characters, but everything else just looks bland as fuck.
Has there been anything that shows any indicator of enemy variation? In all the previews I've seen the same exact looking robots.
But "PlatinumGames is a lower budget studio" isn't the narrative people are pushing in the thread. It's that "open world 60fps games on current gen requires cutbacks". I'm just correcting that notion.