http://www.youtube.com/watch?v=CRR-WlLVj74Zenith said:What on earth is a "Pinball Wizard"?
edit: beaten by seconds, damn you kswiston. :lol
http://www.youtube.com/watch?v=CRR-WlLVj74Zenith said:What on earth is a "Pinball Wizard"?
More Fun To Compute said:Many of the pre 1990 Amiga and ST games that were most exciting were American. Many of the iconic European games came later. These platforms didn't keep up with PC hardware and 16 bit consoles might eventually have had good games but in 1989 the Amiga and ST were very aspirational systems. And, as you say, in Europe Amiga did have a longer life span and had a great mix of more complex PC style games and console style games and performed mostly pretty well at those tasks.
Cries of kiddy, casual, gimmicky and for the soccer mums have been going on that long, huh? I have but one thing to say to that:Kilrogg said:Good find, Coolio!
And now, I present you the year 1989:
So good.
Read the rest, there are other interesting posts, including very reasonable ones. The more things change, the more they stay the same indeed.
Princess Skittles said:Yeah, except that those American "hardcore" games mentioned in the article were not designed so much to be "hardcore" (whatever that means), but they were designed to simply absorb as many quarters as possible in as little time as possible. They were made to make money, not create a challenge for the player.
But the Japanese games mentioned and so childishly derided in the article are the ones that better did this.Mael said:But much more importantly providing a difficulty curve that would make people coming back
Princess Skittles said:But the Japanese games mentioned and so childishly derided in the article are the ones that better did this.
Princess Skittles said:Yeah, except that those American "hardcore" games mentioned in the article were not designed so much to be "hardcore" (whatever that means), but they were designed to simply absorb as many quarters as possible in as little time as possible. They were made to make money, not create a challenge for the player.
Cyclical would imply this shit ever goes dormant.KevinCow said:Shit really is cyclical, huh?
j^aws said:Robotron, Stargate and Defender were designed just as well as their modern equivalents in Japanese Arcades today - these games would be the Bullet-hell genre, e.g. CAVE games.
Segata Sanshiro said:Cyclical would imply this shit ever goes dormant.
Mael said:Except that the CAVE games have less competition and well they're clearly NOT accessible, it would fail in most arcades.
Rollo Larson said:id be interested to hear what a true hardcore gamer from that time thinks about today's games...
Eh, no, not really.j^aws said:Robotron, Stargate and Defender were designed just as well as their modern equivalents in Japanese Arcades today - these games would be the Bullet-hell genre, e.g. CAVE games.
j^aws said:I'm referring to design, not popularity nor making money. Coin-op games are designed to make money. Princess Skittles said: "They were made to make money, not create a challenge for the player." - this is not true; they still create a challenge, and are designed well. Just because they munch quarters, doesn't mean they are badly designed as a game.
Segata Sanshiro said:Robotron and Defender are creme-de-la-creme games, so I hope you're disagreeing with the part about being like CAVE shooters, and not with the part about them being well-designed, Princess.
Well to be fair, for me robotron is mostly associated with the uber crap ports on psX and n64....Gravijah said:Robotron really doesn't get enough love.
Mael said:Well to be fair, for me robotron is mostly associated with the uber crap ports on psX and n64....
Yes I missed the game in the arcade, so what?
If there were no Robotron, there would be no twin-stick shooters.Mael said:Well to be fair, for me robotron is mostly associated with the uber crap ports on psX and n64....
Yes I missed the game in the arcade, so what?
Gravijah said:Hey, I liked the PS1 version!
Segata Sanshiro said:If there were no Robotron, there would be no twin-stick shooters.
Holy god the present would suck.
Princess Skittles said:But the Japanese games mentioned and so childishly derided in the article are the ones that better did this.
Mael said:In the end, the only games that could have survived as coin op games this gen would probably be the wiisports games, nsmbw and that's about it.
Tain said:I'm kinda confused. Are you somehow actually ignoring Japan while talking about Cave?
Johann said:Wait until you read how EA and a few other companies used outright racism to lobby against Japanese videogame companies, most notably Nintendo, entering their markets.
Kilrogg said:Have you got any links by any chance?
Oh, I love both of those games (Robotron much more than Defender though), but they ARE a product of their time. Most modern shmups, or Cave games, which I have some experience with, have a much more natural learning curve to them. I feel their challenge is designed with FAR less concern for getting another quarter from you than early Williams arcade games were.Segata Sanshiro said:Robotron and Defender are creme-de-la-creme games, so I hope you're disagreeing with the part about being like CAVE shooters, and not with the part about them being well-designed, Princess.
Princess Skittles said:Yeah, except that those American "hardcore" games mentioned in the article were not designed so much to be "hardcore" (whatever that means), but they were designed to simply absorb as many quarters as possible in as little time as possible. They were made to make money, not create a challenge for the player.
Princess Skittles said:Oh, I love both of those games (Robotron much more than Defender though), but they ARE a product of their time. Most modern shmups, or Cave games, which I have some experience with, have a much more natural learning curve to them. I feel their challenge is designed with FAR less concern for getting another quarter from you than early Williams arcade games were.
Mael said:You misunderstoud what I said, I'm saying that the quarter munchers were highly efficient back in the day because it was that or die, CAVE games on the other hands have no market pressure that forced the games to be entertaining.
Mael said:In the end, the only games that could have survived as coin op games this gen would probably be the wiisports games, nsmbw and that's about it.
Mael said:If you ask me the fact that a game is designed as a quarter muncher is a BONUS, because that means that the designer is forced to make a compelling experience throughout all the game and dismiss the cumbersome cinematics that plagues my games since the whole cd fad
Wow, that's amazing. How do you think he does it?Galvanise_ said:Apparently its a deaf, dumb and blind kid who sure plays an amazing pinball. I've also heard he has a really supple wrist.
Rollo Larson said:id be interested to hear what a true hardcore gamer from that time thinks about today's games...
Heh, I bet they'd fucking love it. I'm still a big fan of the old hard-as-balls arcade classics and N+ was fucking manna from heaven for me.LakeEarth said:Wow, that's amazing. How do you think he does it?
I'd love to go back in time and see how these hardcore guys do with N+.
Gravijah said:Robotron really doesn't get enough love.
Kilrogg's posted article said:On the subject of choosing a video game.....my five cents....
Personally, I think the Nintendo is a piece of right wing garbage akin to the
IBM PC. Slow, out of date, but heavily marketed so that mindless dweenies will
think it's the hottest thing since Zelda had her first period. I have yet TO
SEE A SINGLE GAME ON THE THING SUBSTANTIALLY BETTER THAN STUFF I PLAYED ON MY
OLD ATARI 800 SEVEN YEARS AGO.....Yes, there are some nice games, but they do
not do anything extraordinary and in fact clearly show the glaring limitations
of the thing's inferior pre-VLSI hardware.
On the subject of the Sega Genesis and the Turbografix 16. At least these guys
are using hardware invented after the Apple II, give 'em credit! The graphics
in these games are NICE! I really can't give a decent opinion as to which is
better, they're both fantastic!
But now I get to stand on my soapbox and have some fun. Correct me if I am
wrong, but isn't the Atari 7800 superior hardware wise to the NES? I heard
thing could manipulate 64 BIG sprites at once. It was developed right when
the slump hit the videogame industry, and two fantastic and innovative games
Rescue at fractalus and Ballblazer NEVER got the recognition they deserved.
I have yet to see ANYTHING on the NES half as good as these wondrous
creations from Lucasfilm. All I ever see are variations on the horizontal/
vertical scrolling find the magic trinket and or blow it up while a host of
randomly drawn stick figures get in your way theme. I'd rather pay 25 cents
in an arcade and at least get decent graphics and sound.
This gets us to another topic. Anyone who believes the Gamebody superior to
the Lynx is a complete loony. However, I think there is a good chance the
Lynx will fail simply because the Gameboy is saturing the market. I hope this
does not happen because I do not see anyone else creating truly innovative
software for home video games. Even the Sega and NEC systems are only offering
souped up versions of the aforementioned theme...
The only really nifty games are being written for Amigas and ST's with sorry
adaptions made for befuddled PC users who gladly shuck out the bucks when they
see screenshots from the ST and Amiga versions (usually the Amiga version ),
and get the Nintendosized version of a formerly fantastic game. One could
probably write neat stuff for the Mac II, but who wants to pay $7000 for a
video game ? The saddest part about this tale is that the PC version by far
outshines the combined profits of Amiga and ST versions so now some programmers
are dropping the Amiga and ST and limiting their horizons simply for the bucks.
I'm writing what I hope is a truly innovative video game myself right now, I
am writing it on an Atari ST with plans for both Amiga and PC adaptations, but
the key word here IS adaptations. The Amiga version will certainly be a little
better with the nifty sound and blitter chip, but I will need to write the PC
adaptation to make the thing truly profitable and that will be by far the
hardest part. Anyone out there looking for games for the NEC or Genesis? This
game would be PERFECT! I already know the thing would crash and burn on an NES
In closing, this post rambled ALOT, but I have wanted to broadcast my views
on the NES monopoly and the general creative decline it has triggered for a
very long time...
:lolRevenantKioku said:I'm pretty sure, by volume, there's more sperm in Japanese games on average.
Kilrogg said:Good find, Coolio!
And now, I present you the year 1989:
So good.
Read the rest, there are other interesting posts, including very reasonable ones. The more things change, the more they stay the same indeed.
>Do you then consider games like Ultima simple-minded?
Well, I played Ultimas I through III way back in High School..
Back then it was good, but now we have seen Sundog, Dungeon Master
and Bloodwych. The Ultima series is obsolete as is most of the
software on the Nintendo.
>I'll bite. What exactly do you call a good game????? Please be specific.
>The only real difference between the Nintendo and the Sega and NEC
>systems are the graphics. You can basically program the same game CONCEPT
>on any of the systems. To me that implies you like the Sega and NEC better
>because of the graphics. Isn't that a little simple minded?
My criteria for a good game is that it is either a reasonably new
idea such as Tetris, Rescue at Fractalus, Ballblazer, Sundog
or Starflight, or a superbly rendered improvement of an
already existing theme such as Falcon or Chessmaster 2000.
>useless. If you don't want or like to play NES games, that's your perfect
>don't dismiss millions of people who actually enjoy NES games
>as simple minded. That just shows your near-sightedness and ignorance.
>Think about it.
I don't dismiss them as simple minded, I dismiss them as ignorant. There
is a difference. These people don't realize what an obsolete piece
of crap the NES is. Just like there are hoards of people who still
believe PC clones are the pinnacle of Earth technology...