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1UP: Fallout 3 Preview - Crawling out of vaginas FTW

Great stuff, looking forward to this game so much.

The setting, theme, story, art style and what we know of the game play is really ticking all my boxes.
 
gstaff said:
Sidetalking...sidetalking never changes.

ngage_taco_2.jpg
 
Demonracer999 said:
It's like 200 overall variations from 5 completely different endings... to my understanding.

Tons of minor story points will differ.

In the preview they clearly state 500 endings.

Anyway, with more endings than I'll ever see for the game and with a 70hr length, looks like it could be the ultimate single player game for me.
 
Spoit said:
Even if it does, it'd need to start within the womb to top it

It was an actual question. I don't know when Fable 2 actually starts.

I'm shocked at the people in this thread who are now excited by this game. Fallout 3 is one of my most wanted games (along with Fable 2...); it sounds like a more structured, story/character driven Oblivion, which is pretty much the greatest thing imaginable.
 
And can I just say if this is the quality we can expect going forward after the demise of Games For Windows Magazine, there is a silver lining after all.
 
Foxtastical said:
This is a fantastic way of doing lengthier articles. Funny and informative, a double threat kinda team.

He yeah that probably the reason why I read the whole thing unlike most articles. Good stuff.
 
Enjoyed this article a lot more.

The thread where people get upset over everything that is getting censored in different regions will be entertaining.
 
Bidermaier said:
I find 1up format a pain to read The text is not dark enough to me. This firefox extension may come handy. It allows to change the text format.

Thank you so much. That is beyond useful for me, I have the same issue with 1up and a bajillion other websites.

Edit: Using it now.. Holy shit man this is so awesome.
 
The other big decision that I guess you'll constantly be making is how to approach combat. Do you just play it shooter-style, guns blazing? Or do you take the time to pause and use V.A.T.S (Vault-tec Assisted Targeting System), which approximates, sort of, the turn-based combat of the original Fallout games by letting you spend action points to target specific body parts. The latter will provide more precision, and will assist those who are shooter- or twitch-challenged. And thank god for V.A.T.S., because without it, well, the game really is just a shooter. Which is another thing -- or maybe the biggest thing -- that is pissing off the angrier of the nerdcore fans. We asked if you could just play the game and win without ever going into V.A.T.S, and the answer was "yes". You can run and gun your way through this game if that's how you want to do it. And I don't know how I feel about that yet either. Maybe I'm an angry nerdcore guy too.

Ugh, I hope this isn't the case. VATS, at least for tough encounters, should be mandatory. Otherwise, what's the point? Fallout 3 will be reduced to a Bioware-style RPG where you have tons of options but few that are worth a damn. Most players aren't going to bother digging into the mechanics if you don't reward them for it. And making it a bit easier or more efficient to kill enemies definitely isn't enough of a reward.

Right now Fallout 3 is my most anticipated game, but if I'm convinced that the combat will be the usual action-RPG dumbed-down shallowness, I may have to revise my opinion.
 
indie85 said:
Question? Do you have to have played the first two installments to enjoy the third

No, it's probably better that you don't play them to enjoy the third.
 
1ivewire said:
Pray this is the first of many GFW online preview dialogs. It's like play-by-play Brodeo. :lol
YES! I loved this write up. Shawn and Jeff really bring the article to life instead of someone who just drones on and on about it.
 
Doc Evils said:
peter molyneux am cry.

Thats what I was thinking. He talks the talk but often fails to walk the walk. These guys on the other hand are always spot on. Except for Horse Armor.
 
gregor7777 said:
I'm hoping you mean because you doubt FO3 will live up to their greatness? Right? RIGHT?
Of course

andydumi said:
Thats what I was thinking. He talks the talk but often fails to walk the walk. These guys on the other hand are always spot on. Except for Horse Armor.
Do you recall any of the Oblivion previews?
 
Chairman Yang said:
Ugh, I hope this isn't the case. VATS, at least for tough encounters, should be mandatory. Otherwise, what's the point? Fallout 3 will be reduced to a Bioware-style RPG where you have tons of options but few that are worth a damn. Most players aren't going to bother digging into the mechanics if you don't reward them for it. And making it a bit easier or more efficient to kill enemies definitely isn't enough of a reward.

Right now Fallout 3 is my most anticipated game, but if I'm convinced that the combat will be the usual action-RPG dumbed-down shallowness, I may have to revise my opinion.


really? I thought that was the best news I read from the whole article. Maybe because I am more of a shooter fan and never played the old fallout's, but if I was forced to pause the game everytime I wanted to aim at a dude, then to hell with that shit.
 
Nardonicus said:
really? I thought that was the best news I read from the whole article. Maybe because I am more of a shooter fan and never played the old fallout's, but if I was forced to pause the game everytime I wanted to aim at a dude, then to hell with that shit.


consider that the previous two games were completely turn based.
 
Chairman Yang said:
Right now Fallout 3 is my most anticipated game, but if I'm convinced that the combat will be the usual action-RPG dumbed-down shallowness, I may have to revise my opinion.
You know... You don't HAVE to run n' gun. BioWare's RPGs are very rewarding (combat-wise) if you bother putting in the time to dig into the many options they throw at you. I'm sure this'll be the same.

You can either choose to play it like an FPS or go hardcore and take full advantage of what they throw at you. I'm willing to bet it's easier if you take advantage. Mass Effect certainly is. (Not that it's a particularly challenging game in the first place, but I wouldn't blame that on it being... "dumbed down".)

And by "easier", I mean you have more options and can thus approach different situations in different ways, rather than just shoot and take cover, shoot and take cover.
 
TheOneGuy said:
You know... You don't HAVE to run n' gun. BioWare's RPGs are very rewarding (combat-wise) if you bother putting in the time to dig into the many options they throw at you. I'm sure this'll be the same.

Well, I don't agree. I don't feel modern Bioware RPGs are rewarding with their combat at all. The problem is that the options are almost all meaningless. Why bother digging into the details if I can beat every encounter by using a few simple techniques over and over?

TheOneGuy said:
You can either choose to play it like an FPS or go hardcore and take full advantage of what they throw at you. I'm willing to bet it's easier if you take advantage. Mass Effect certainly is. (Not that it's a particularly challenging game in the first place, but I wouldn't blame that on it being... "dumbed down".)

If Fallout 3 has a difficulty level, selectable from the beginning, that makes the encounters demand clever usage of the VATS (and not just because the enemies have twice the number of hit points or whatever), then I'll be satisfied. But I highly, highly doubt that'll be the case. I'm predicting that, like Mass Effect, mindless running and gunning will get you through 95% of the game.

TheOneGuy said:
And by "easier", I mean you have more options and can thus approach different situations in different ways, rather than just shoot and take cover, shoot and take cover.

The thing is, approaching situations in different ways feels pointless if I can beat the encounter in a straightforward run-and-gun approach. Giving the player lots of options is pointless if they don't have a strong incentive to use those options. That's my concern with VATS.

As I described above, I hope that Bethesda has a "VATS difficulty" level selectable from the beginning that does require digging deep into the game mechanics and is balanced and tuned towards that end. If not, I'll quickly become one of the bitter NMA-style Fallout 3 haters.
 
Chairman Yang said:
The thing is, approaching situations in different ways feels pointless if I can beat the encounter in a straightforward run-and-gun approach. Giving the player lots of options is pointless if they don't have a strong incentive to use those options. That's my concern with VATS.
Well, it's clear we simply have a difference of opinion here, so I won't bother arguing with you for too long!

I feel the complete opposite. The more options, the better. If I don't feel like killing every scorpion by shooting it in the head, I can just run-and-gun instead, and it'll be faster (like Shawn said in the preview). Makes the grinding feel better. Then for the tough guys I pull out my VATS skills and tear 'em up.

That's how I feel about it anyway!
 
I don't think the targeting system needs to be mandatory. What I do want is differentiation of approach based on your stats, like in the old games. So when I play a sniper with max luck and perception, I'm goona want to shoot people in the eyes
 
Very cool.

But I really need to stop reading previews for games that I know I will buy. Because this is something I would have liked to have been surprised by.
 
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