reilo said:
Madden 07 for X360 was 30FPS.
Second year game.
What's your excuse now?
It was the first game created on final dev kits. Also, judging by the way they developed the title (AA, 3D grass, crazy detail), it looks like they weren't even shooting for 60 fps, at all.
Karmer responded to the points about the launch 360 games, and we all know that the launch games suffered from a lack of finalized dev kits. As I said, with Madden there seemed to be a conscious decision to go the route they did...but so many other games were leaps above their past iterations. NHL 2K7, for example, looked way better than 2K6, which was essentially an Xbox port.
It's an extremely important point...you have to realize that the 360 in 2005 was cutting edge technology that became physical reality months before the console was due out. Compare that to the PS3 launch where at E3 05 they were hinting at launching in Spring 2006. They didn't meet that target, but obviously the console wasn't as rushed out the door like the 360.
I don't see why you are debating Kramer's point that the PS3 is harder to get more out of than the 360. The 360 has been out for longer, has more mature development tools, and stuck with a design that is somewhat familiar (multicore programming is still new to lots of people, though) as compared to the PS3.
What is there to argue?
I'm gonna draw a line in the sand here...I'm gonna make points which reflect what I've said in this thread, and I'm out...
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You can't call developers lazy. They bust their asses to tight deadlines and don't have all the time in the World to get the most out of every console. You can call them unskilled, but even in this case, where Epic is having issues, it's a label you can't apply.
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It's harder to maximize the potential the PS3 offers, as compared to the 360, due to some hardware differences. It takes more research, knowledge, and time to maximize the potential of CELL.
-If Sony expects games from 3rd parties to maximize the PS3's potential, it is
Sony's responsibility to help them, rather than expect developers to delay their games.
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Sony is currently helping developers. Harrison mentioned it, Epic mentioned it earlier and Bish confirmed it in this thread.
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Harrison's comment hinting that EA is to blame that they can't get a game running 60fps on their console, while they can on a weaker console,
was ridiculous and a bad move on his part.
If you do not agree to any of the above, you are stupid, you need help, you need to start using your brain, so on and so forth.
So I've made my points, I've backed them up with earlier posts...I'm pretty sure I made them all clear...so I'm outta this thread.
Catch ya on the flipside, dudemeisters!