Pinko Marx
Banned
This is like complaining about curse words in Gangsta Rap Music.
Its sort of the fucking point.
Its sort of the fucking point.
Well its definitely not the reason why, but I definitely think its a bullet point. The games wouldn't be the same without some of those gory finishes. Imagine every enemy including bosses went up in a puff of smoke after you landed your last hit on them. The game would feel totally differentI didn't deny it was always gory, I deny it was why people played and enjoyed them, that it was core to it's popularity, that it was a selling point.
No it wouldn't. Especially if they're telling their experience to steak lovers.
I've become increasingly prudish on video game violence as I get older.
Didn't bother me, its just a video game.
What? Pretentious? Who the fuck used the word pretentous? Who said the series hasn't always been gorey? Did you even read my reply before replying back?There was always gore, just because they have the technology now to make it freakishly real-looking doesn't make it pretentious.
IMO the puzzle in GoW1 in which the solution is towas more violent and disturbing than any of this crap or GoW3's worst moments.burn the caged Greek solider alive as he begs for his life
Do you read articles purely for circle jerks, or do you actually have any interest in hearing about how people who aren't like you think?
Do you read articles purely for circle jerks, or do you actually have any interest in hearing about how people who aren't like you think?
Honestly, that's a terribly juvenile response.
I guess your panties are in a twist because someone dared critique your new darling instead of listing it's core features and waxing lyrical about how great the blood looked.
When I saw these this morning my only reaction was
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God, I think I am too. As I said earlier, I'm getting more and more embarrassed with gratuitous violence in gaming as I get older.
This is a "preview." You don't send someone who finds a basic element of the game obnoxious to write a "preview."
Same question to you. Are you saying it's only "professional" to send someone who has positive preconceived notions about a game to preview it?It's just puzzling that a person who's preconceived notions of the GoW series are already negative would be sent to do the website's preview. Really unprofessional.
I think the only real issue is when does it cross the line. They basically have to keep one upping themselves with each entry to try and keep it fresh doing the same stuff each entry.
But that's the beauty of it being all fictional. Nobody is actually getting hurt.Again, I think my opinion on the subject has changed wildly as I've gotten older. A couple years ago, I would have agreed that it's good fun, and we shouldn't care. I still think it's just fun and it's no big deal, but I'm now at the stage where it DOES disturb me that a group of grown people are cheering at a scene of dudes pulling a monster's eye out with a hooked chain. Not because I find it gross, or because I think it's damaging to the human psyche.
I've become increasingly prudish on video game violence as I get older.
As a game designer, it's part of my job to understand and influence people as they play my game, incentivizing them to play in ways that they will enjoy. Having gruesome, realistic violence both a goal and a reward in itself, even if its targets are only sort of human, seems like unethical design.
I mean, what is the goal here? To make the player think to himself, "I just inflicted horrible, unimaginable pain on a living being" while also feeling the thrill of reward and accomplishment as the grisly scene plays out? What kind of person would want to cause the combination of those thoughts, sights, and feelings in other people?
It's just puzzling that a person who's preconceived notions of the GoW series are already negative would be sent to do the website's preview. Really unprofessional.
It's just puzzling that a person who's preconceived notions of the GoW series are already negative would be sent to do the website's preview. Really unprofessional.
Honestly, I watched the presentation before reading his comments and thought the same thing. The last time I felt that uncomfortable about a game was, ironically, playing the GOW3 demo with some friends and one of our girl friends walked in the room during the infamous Helios scene. The awkward silence that followed sort of made me realize how how it basically serves as nothing more than a juvenile power fantasy and how desensitized to this sort of thing I had become.
So I knew what I was getting into watching this footage, but seeing the player slash a chained creature's jaw open and then having his buddies pry its eye so they can stab it rubbed even my desensitized self the wrong way. Did it really need to go there? It just sort of feels sadistic at this point.
A vegetarian writing about a steak tasting would be honestly a fascinating read.
Why not? What does a preview have to consist of in your view?
People complain constantly about how previews are just press releases. They offer no real honesty or insight. There's no reason to read one person's preview over another. They exist solely to stoke your game boner. There's no shortage of them, so who cares if this one was different?
I am sure my panties got twisted because he just realized that The 6th game in series of GOW is gory. yet no complain when shattering head shots in every FPS or decapating bodies in Gears of war.
how are your panties?
So, do we say "What's so bad about the violence?" or go the "Stupid Americans and their ultra-violence but censored sexuality" route.
Honestly, I watched the presentation before reading his comments and thought the same thing. The last time I felt that uncomfortable about a game was, ironically, playing the GOW3 demo with some friends and one of our girl friends walked in the room during the infamous Helios scene. The awkward silence that followed sort of made me realize how how it basically serves as nothing more than a juvenile power fantasy and how desensitized to this sort of thing I had become.
So I knew what I was getting into watching this footage, but seeing the player slash a chained creature's jaw open and then having his buddies pry its eye so they can stab it rubbed even my desensitized self the wrong way. Did it really need to go there? It just sort of feels sadistic at this point.
It's not a God of War convention though. These aren't supposed to be fans, per se, they're meant to be journalists. They're meant to ask questions, they're meant to shed light and they're meant to explain what they saw. This preview is far more interesting than the barrage of indentikit, bullet point, PR resembling previews already circling the internet.
I'm glad someone's asking the painfully obvious question associated with this particular franchise, and many others. Doesn't mean I completely agree with him.
I don't think so. He is a clearly unreasonable protagonist.It's not the absurd violence that has put me off this series. It's the level of detail put into its depictions of suffering and pain and how counter-productive it is from my perspective (I can only guess the player is meant to empathise with Kratos).
The first game I ever played that really turned me off in it's voilence was Manhunt. I'm sure many are fimiliar with that game. In it you stealthy try to brutualy murder people hired to hunt you in a snuff film motif. The game's atsmohpere is incredibly dark and the tools to kill people are screwdrivers not guns. I was about 12 and I could not handle it. I put the game that I actually thought was pretty decent down, because it was physcially exhusasting. The game had too much voilence and was incredibly graphic.
Let me reiterate: the franchise has always been like this. Nothing has changed.
Anyway, a good majority of the game probably won't even be as gory as those few minutes of gameplay we saw today.
I think the goal is that they can't lower the amount of violence in comparison to GOW3. Maybe they don't want to "alienate fans" aka lose sales. This is disturbing because where does a dev. draw the line?
If violence is such a selling point though, why not let the player choose how much violence to inflict? "You don't have to skewer the giant eyeball, you can just pluck an eyelash out and stick it in there. Because yeah...that's uncomfortable."
The violence in Manhunt was there to make the player question themselves.
GOW just seems gratuitous and childish; violence to distract from its shallowness as a game compared to similar games. Kinda like torture porn movies.
Yes, it would. But not in lieu of a steak publication's typical report, wherein readers reasonably expect a steak enthusiast with access to the steak tasting to pass on his thoughts to a readership of fellow enthusiasts who could not attend the event. This is especially true if the vegetarian author uses the article as a soapbox to question the morality of steak consumption and casts aspersions on the mental health of the readership.