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1UP on GOW:A event: "Did I get the wrong bus & end up at a serial killer convention?"

Despite having been largely desensitized to violence by games, tv, and movies, GoW does go too far for my tastes, and I've never really had a desire to play it because of that. HOWEVER, I've got no problem with people who enjoy the game. I found the tone of that article to be superior and downright insulting. Just because someone can stomach something that you can't doesn't make them "a serial killer," no more than me enjoying Killer 7 makes me a serial killer. Despite being a typical youtube-style terrible comment, I found myself sympathizing with the second comment in that article. I like Bob, and respect him a lot (he's done a great job with Retronauts), but he really is playing into the stereotype that 1UP is an "elitist" (for lack of a better word) site.

Insulting people with different tastes from you is just a generally unappealing tactic.
 
God of War doesn't hold a candle to Greek tragedy. The resemblance is paper thin... like comparing EA's Dante's Inferno to the real thing.
 
That was fucking awesome.

Sounds like the editor needs to grow a thicker skin, especially when it comes to a God of War game.
 
I think that's the issue. No one is chastising the game for being violent. The issue is that it's total gore porn. It serves little to no purpose. It's only there to titillate. It doesn't send any message. It doesn't communicate a point. It's just cartoon dudes cutting up a cyclops face, and the only reason it's done in the most gory way possible is because it can be.

I enjoyed GoW 1-3. But even this for me was way too much. The jaw splitting especially was quite disturbing.

BUT.

You just described the vast majority of videogames. The people saying "GoW is shallow, lame, etc" are not realizing that videogames *are* shallow to begin with. They are all about fantasy and doing, seeing things that would not be possible in real life. I probably won't get the game, but I won't say it's worse than any other videogame, or most for that matter.
 
And I think this is why I agree with the author on some level, even if I'm neutral on the rest of it. Because if gaming stories would give context and make the violence a little less senseless, then it would be palatable. It's not like it's hard either. Just directly remake the myths. Those would be awesome as games.


Yes, you have these incredibly vile entities, but a lot of what happened to humanity in the stories was incidental. They're mostly doing horrid things to each other, and that changes the balance of the world (to explain various natural disasters). In the same way, the violence was also incidental. It was because the gods had to have some sort of way to deal with each other, which was the focus of the story. Characters interacting and the stakes changing and the world getting scarred as a result. They were dealing with each other in some way, because they had more to work with than in GoW.

I agree that they shouldn't tone it down (though perhaps the "amping it up" is something to talk about), and I agree that realizing this violence on a screen will turn into something very bloody and awful. I'm just expressing my opinion that the violence would be a lot easier to swallow for me if it was in the framework of the violence it was taking from, which had context and a very rich social layer that made it all work for me. Throwing these gods into a mash Smash Bros style and having them go ballistic on each other without context kind of throws out the whole "myths did it too" argument.

I'm using too many paragraphs to express a relatively minor point of a subjective opinion of mine, but I already typed them, so to GAF they go.

I understand what you're trying to say. Context gives meaning to the violence, so at least it wouldn't seem like violence for violence sake.

But I guess the reason it doesn't bother me is because violence is violence. There usually is little justification for acts as brutal as what goes on in Greek Mythology. Contextualizing it may help us understand the motives of the authors who wrote it, but it won't help us make sense of why it was so violent - it was senseless.

For God of War trying to put it even in that simplest of contexts would have been pointless. What is God of War going to teach anyone about the motives of the original greek authors who spoke the mythology? What could it say about the possible social and cultural motivations for imagining such horrid, bloody Gods? Realistically, it's not going to matter.

But I think God of War does have context. The reason Kratos is who he is is because of what happened to his family and what he was tricked into doing. That is the context. And because his world happens to be the same mythological one that all greek mythology takes place in, his response is appropriately over-the-top and soaked in blood. If you're looking for context deeper than even that for a game like this, I can see why you'd be disappointed. But I don't think even you could contextualize the type of violence Greek Mythology has that would make seeing the gore played out any less wince-inducing for 99.9% of folks. The violence is what it is.
 
So, as God of War focuses on revenge, and as some greek myths actually DO revel in the violence and details of said violence unlike your claim, it's absurd to try to get a series based on the reality of what the violence in these myths would actually look like if they came alive to tone it down.

This is the harsh reality of what is being told in greek mythologies, even if the details of the stories have been changed. The harsh reality is that these gods cut each other open, ate humans and babies and fucked their relatives and fought harsh brutal wars in which humanity always suffered. And when you depict that accurately on screen, you get what looks like blood lust.

Because greek mythology was partially blood lust. For a game about revenge, you need not contexualize that further. Game stories are not about to suddenly get deeper for God of War.

I definitely disagree that God of War is true to the spirit of Greek mythology. It would be more appropriate to say that God of War is a mash-up of Greek mythology with hyperbolic violence and virtually no narrative justification for any of it. The closest parallel I can come up with in this case is a scene early in the Odyssey where the title character and his crew blind a cyclops by ramming a sharpened log in its eye. Of course, there are some major differences between that and what's on display here. For one, the cyclops had trapped them it its cave and was slowly killing and eating them. They're in a desperate situation and have no choice but to defend themselves with pretty extreme actions. Compare that to the cyclops in this video, chained to a ledge and squirming helplessly as the "heroes" slowly murder him in the most gruesome way they can. Second (and most importantly), Odysseus is punished for his hubris immediately after escaping--even though he didn't actually kill the cyclops--because he boasts about what he's done. That's probably the biggest difference between "real" Greek mythology and God of War. Greek heroes didn't wantonly murder everyone who crossed their paths, and they almost always payed for the violence they did inflict.
 
I'm not sure about that, man. I can concede the game does the violence rather well, but the combat feels rather hollow (Devil May Cry came before God of War and has yet to even be touched by the latter franchise in combat mechanics) and Kratos as a character is rather one dimensional. Grr, suffer, kill, grrrrr. He's like Nemesis, except he spews dialog once in a while. Maybe I can't get into the Greek motif they're going for, but it's hard to give a shit about Kratos as his character is just about killing people with very weak reasons.

The reason I said he's a weak character in the Sony All-Stars thread was mostly his character, not skill. If you think about it, he's sort of a new character, and when he stands out as one of, if not the major character you have in your game and it's supposed to encompass an entire company's catalog, said catalog might be rather bare for a fighting game. That's what I imposed by calling him weak.

devil may cry's story is god awful and the graphics aren't exactly top notch. devil may cry 4 was pretty mediocre. the games aim for two different thing and if all you care about is pure gameplay without any story and with just ok graphics then play DMC all day
 
Because clearly, any preview that doesn't go off on a tangent about how video game violence is going too far and anyone who enjoys this sort of thing is a serial killer with poor taste is just tightly controlled, homogenous, bullet-pointed, PR constructed fanwank.

Yes, that is clearly not a false dichotomy.

Show me some previews that aren't interchangeable recountings of the PR presentation and I'll admit I'm a dirty false dichotomizer.

I readily admit that not literally every preview of every game is like that, but enough of them are like that that I am comfortable defending something that deviates from the norm even if it's not that good.
 
I definitely disagree that God of War is true to the spirit of Greek mythology. It would be more appropriate to say that God of War is a mash-up of Greek mythology with hyperbolic violence and virtually no narrative justification for any of it. The closest parallel I can come up with in this case is a scene early in the Odyssey where the title character and his crew blind a cyclops by ramming a sharpened log in its eye. Of course, there are some major differences between that and what's on display here. For one, the cyclops had trapped them it its cave and was slowly killing and eating them. They're in a desperate situation and have no choice but to defend themselves with pretty extreme actions. Compare that to the cyclops in this video, chained to a ledge and squirming helplessly as the "heroes" slowly murder him in the most gruesome way they can. Second (and most importantly), Odysseus is punished for his hubris immediately after escaping--even though he didn't actually kill the cyclops--because he boasts about what he's done. That's probably the biggest difference between "real" Greek mythology and God of War. Greek heroes didn't wantonly murder everyone who crossed their paths, and they almost always payed for the violence they did inflict.

Kratos DOES pay for the murder he commits! What happened to his family and the ghosts that haunt him due to it IS his punishment! I know the series story is shitty (as stories in games almost always are), but at least people can try to remember what happens. Kratos is constantly being punished, or at least the Gods are trying to. Ultimately Kratos punishes himself for what he has done.

I wasn't trying to say Kratos has some greek mythology parallel. It's obviously a new story made for gaming. I was saying that if you were set off to invent a new mythology within the world of greek mythology, it is absolutely true to the spirit of the violence/bloodlust and mayhem and sexuality that is present in greek mythology. As I said, Greek mythology contains baby eating, consumption of virgins, slicing open of stomachs, incest, all matter of horrible monsters and general assholes-to-humanity. Kratos is unleashed in a world where this is the reality, and the game is painting that for us.
 
I have never had any issue with violence in videogames, but this is so hilariously over the top that it's starting to get stupid.
 
I have never had any issue with violence in videogames, but this is so hilariously over the top that it's starting to get stupid.

I don't actually see how this is so different from GOW3's most violent moments. Hades head got smashed open and it probably used the same tech as this flapping jaw situation. It just wasn't as big on screen.
 
One thing I don't get is how stuff like this has become ok to showcase and basically advertise games with. It's like when the Crysis 2 trailer had Prophet saying "motherfucker" or "ing," can't remember which specifically, but I was like..."glad I wasn't watching this at a real job or something."
 
One thing I don't get is how stuff like this has become ok to showcase and basically advertise games with. It's like when the Crysis 2 trailer had Prophet saying "motherfucker" or "ing," can't remember which specifically, but I was like..."glad I wasn't watching this at a real job or something."

Is your complaint that controversial content makes it risky for you to watch video game coverage at work? Or are you against this kind of material even in private?
 
Originally Posted by SolidusDave:
"Hey guys, stop fighting! Come on, we can talk about this. OMG you just cut that dude in half, the fuck is wrong with you?!
Seriously guys stop, war is bad. All this senseless killing is making me so sad. I swear I will teach my 3 little kids to never participate in a war.
Wait... why are you guys closing in on me, what... what is that shiny thing for? .. no please... why, I didn't ever do anything to you guys, noooo. Tell my wife I love h-ungungungungung."
Bwahaha


Oh man I never thought of it like that. I am starting to feel bad for this poor cyclops : (

I know! That reminds me of that quest in the witcher 2 where ya had to help find the girlfriend of that troll ;)


I don't mind stabbing the eyes out of some asshole that sold you out or something. But Cyclops already have it tough having no depth perception.

And wtf, chained up = bad?

Have you people never walked a dog?
 
Kratos DOES pay for the murder he commits! What happened to his family and the ghosts that haunt him due to it IS his punishment! I know the series story is shitty (as stories in games almost always are), but at least people can try to remember what happens. Kratos is constantly being punished, or at least the Gods are trying to. Ultimately Kratos punishes himself for what he has done.

I wasn't trying to say Kratos has some greek mythology parallel. It's obviously a new story made for gaming. I was saying that if you were set off to invent a new mythology within the world of greek mythology, it is absolutely true to the spirit of the violence/bloodlust and mayhem and sexuality that is present in greek mythology. As I said, Greek mythology contains baby eating, consumption of virgins, slicing open of stomachs, incest, all matter of horrible monsters and general assholes-to-humanity. Kratos is unleashed in a world where this is the reality, and the game is painting that for us.

But all of Kratos's punishment happens before the first game even begins, right? I guess he gets killed a few times, but that doesn't seem to be much of a hindrance to him. :P

Granted there's a lot of violence and torture in Greek mythology, but most of it is inflicted by supernatural beings upon each other or upon "sinners" in the ancient Greek sense. The humans (or even demigods) are slapped down when they do cruel or prideful things. Their punishment doesn't generally consist of rampaging through the pantheon while feeling really bad about something unrelated that happened years before.
 
Is your complaint that controversial content makes it risky for you to watch video game coverage at work? Or are you against this kind of material even in private?

I don't work in a place that that stuff could get me in trouble, but generally speaking a "red band" movie trailer is marked as such and you know going in to expect racier content than a typical trailer. Game trailers are all over the map and it's weird. If you're going to pretend your audience is sophisticated enough to properly use a rating system, you can market to them in a classier manner.
 
The older I get the more I sympathize with the author. Although, to be fair, I've never been a fan of uber-violence for the sake of violence even as a kid. I remember as a young tween when GTA III came out and my friends would gleefully show me what kind of mayhem they could cause while running around the streets of Liberty City. For me, the question was mostly "what's the point?" If I could see a purpose (raising your star level to create a holdout scenario or getting your cash back from an unlucky prostitute) then I'd see past the random act and it would be good fun. If not, then I'd shrug it off and ignore the suggestion.

That being said I totally understand why others might be attracted to it, no reason to deny others their fun as long as it isn't real. Same thing for people who enjoy torture porn movies -- I can't see the appeal but if people like it then by all means, have at you.

I wonder though if GoW could benefit from a little less over the top violence to appeal to a demographic that isn't as interested in that, but could be interested in the storytelling they've done or the action system they've created.
 
I know! That reminds me of that quest in the witcher 2 where ya had to help find the girlfriend of that troll ;)


I don't mind stabbing the eyes out of some asshole that sold you out or something. But Cyclops already have it tough having no depth perception.

And wtf, chained up = bad?

Have you people never walked a dog?

Your comparing a gigantic monster who destroys peoples villages, eats humans as a midnight snack, and are generally considered to be big ugly ruthless monsters to.....a dog? Seriously?
 
But all of Kratos's punishment happens before the first game even begins, right? I guess he gets killed a few times, but that doesn't seem to be much of a hindrance to him. :P

Granted there's a lot of violence and torture in Greek mythology, but most of it is inflicted by supernatural beings upon each other or upon "sinners" in the ancient Greek sense. The humans (or even demigods) are slapped down when they do cruel or prideful things. Their punishment doesn't generally consist of rampaging through the pantheon while feeling really bad about something unrelated that happened years before.

Everything Kratos does in the first game is at the God's behest. After that, they certainly are trying to punish him, doesn't mean they succeed.

Part of the reason Kratos loses his shit and decides to kill them all is because Zeus betrayed him, and really that is the tip of the iceberg in terms of how many betrayals he has had from the Gods of Olympus

It's good to get to the PSP games because if nothing else it does give more context as to why he'd just want to annihilate them all in the end
 
Your comparing a gigantic monster who destroys peoples villages, eats humans as a midnight snack, and are generally considered to be big ugly ruthless monsters to.....a dog? Seriously?

wait... did it? I don't recall seeing that happening in the video.

Not really familiar with the franchise. Are cyclops just dicks by nature in GoW?

First cyclops I recall is the one in Odyssey, and all he did was raise sheep.
 
But all of Kratos's punishment happens before the first game even begins, right? I guess he gets killed a few times, but that doesn't seem to be much of a hindrance to him. :P

Granted there's a lot of violence and torture in Greek mythology, but most of it is inflicted by supernatural beings upon each other or upon "sinners" in the ancient Greek sense. The humans (or even demigods) are slapped down when they do cruel or prideful things. Their punishment doesn't generally consist of rampaging through the pantheon while feeling really bad about something unrelated that happened years before.

Ulisses kills all the suitors when he returns from his 20 years Odyssey. You can say they were "sinners" courting another man's wife. But 20 years is a lot of time to believe a man is still alive. It would be reasonable for them to think they were courting a widow.
 
I know! That reminds me of that quest in the witcher 2 where ya had to help find the girlfriend of that troll ;)


I don't mind stabbing the eyes out of some asshole that sold you out or something. But Cyclops already have it tough having no depth perception.

And wtf, chained up = bad?

Have you people never walked a dog?
Haha I did the right thing with that troll, he was a bro.
 
My natural reaction to these stories is to agree with them that mindless violence is too glorified in games. I felt kindof sick when I first read that Gears of War included a full on curb stomp as one of its selling points...

... but then I actually played these games and to my surprise I found that curb stomp so damn satisfying in the middle of a bloody Gears battle. Same with the over the top stuff in God of War 3. It fits, and sometimes its so damn satisfying to tear an enemy boss or mini-boss to pieces after a long and drawn out fight.

I guess what I'm getting at is this: Playing the game makes a world of difference, at least for me.

And did I mention I just finished The Darkness 2? So good.

Are cyclops just dicks by nature in GoW?
Everybody's a dick in God of War games, with Kratos acting as King of the Dicks, engorged and kindof grumpy by nature.
 
wait... did it? I don't recall seeing that happening in the video.

Not really familiar with the franchise. Are cyclops just dicks by nature in GoW?

First cyclops I recall is the one in Odyssey, and all he did was raise sheep.

While there are exception of course, even in Greek myth (most) Cyclopses are pretty ruthless monsters.

In God of War, they all are.

I also do not see what the difference would be in this situation where these men are fighting the Cyclops, to say gladiatoral combat in Rome..

Sadly, we don't have any clue why these men are fighting this way, however due to the comments from the devs that you are fighting in "favor" of the gods. It seems likely that the context is probably tied to them aswell.

Perhaps these men are taking part in a series of "Games" that the gods deemed acceptable, Or it's possible that they created their own set of games to pay tribute to their gods.
 
My natural reaction to these stories is to agree with them that mindless violence is too glorified in games. I felt kindof sick when I first read that Gears of War included a full on curb stomp as one of its selling points...

... but then I actually played these games and to my surprise I found that curb stomp so damn satisfying in the middle of a bloody Gears battle. Same with the over the top stuff in God of War 3. It fits, and sometimes its so damn satisfying to tear an enemy boss or mini-boss to pieces after a long and drawn out fight.

I guess what I'm getting at is this: Playing the game makes a world of difference, at least for me.

And did I mention I just finished The Darkness 2? So good.


Everybody's a dick in God of War games, with Kratos acting as King of the Dicks, engorged and kindof grumpy by nature.

Yeah, I'm not against the content being in the games themselves, but using such content to sell the game doesn't appeal to me.
 
so....GOW has basically devolved into torture porn. It might be why I don't really look forward to playing them.
 
My natural reaction to these stories is to agree with them that mindless violence is too glorified in games. I felt kindof sick when I first read that Gears of War included a full on curb stomp as one of its selling points...

... but then I actually played these games and to my surprise I found that curb stomp so damn satisfying in the middle of a bloody Gears battle. Same with the over the top stuff in God of War 3. It fits, and sometimes its so damn satisfying to tear an enemy boss or mini-boss to pieces after a long and drawn out fight.

I guess what I'm getting at is this: Playing the game makes a world of difference, at least for me.

When I play other games, some of the bosses and enemies frustrate me so much, I wish I could tear them apart, GoW style.

Not only do I get a sense of accomplishment after overcoming a tough boss, I can give it one last "Fuck you!"
 
You can have many different reactions to media. Some people think that the works of francis bacon are disgusting and vulgar, but hey-ho.

Also, God Of War's violence is the equivalent of a bugs bunny cartoon with arterial spray. I can get how somebody can wince and go "goodness me, that's a bit much, but to out and out decide that your fellow workers are behaving like sadists seems somewhat ludicrous.
Absolutely agree with this post.
 
i wonder if God of War showed the Gods munching on the corpses of babies if that would be "too far". Considering that's something the Gods do in actual Greek mythology.

I'm kind of playing devil's advocate here, but does a factual grounding in history/mythology really add any legitimacy to something as ridiculously repulsive and socially unacceptable as baby eating? That GoW is tame compared to Greek mythology is only meaningful if we're criticizing the content as being pointless, and I'm not sure that's what's going on here. I think a lot of people - especially those not accustomed to video game violence - would see the violence in GoW as not acceptable regardless of the fact that the actual myths the game is based on are even worse. Because, you know, video games can be much more visceral and much more visually shocking than a two thousand page mythology book.

Again, I am 100% against censorship and don't really care on any personal level. I'm just not sure I agree with this line of thinking.
 
Wow, now that I think about it, the scene
where Kratos pushes around poseidon's daughter(?) and eventually kills her using the gear...
is actually really brutal.

I didn't think much of it on my playthrough but this article has made me think about it. That scene is the only part in the game that I disapprove of. Everything else is golden.
 
I am not into the GOW series because of how over the top brutal it can be, but torture porn? Why does this guy or so many others even know what that looks like?

Some videos of Max Payne 3 turn me off to the game, that looks more real with blood flying and worse to me than GOW. I am gonna most likely pass on both games.

Edit: after watching the the videos this GOW game does look worse than Max Payne3
 
Too many pseudo-Christians in videogame journalism and on videogame forums.

Don't bring Francis Bacon into this. There's a world of difference between the macabre and gore porn. I played an hour or two of God of War III, and while a technically impressive game, I came away feeling pretty embarrassed and disgusted. The violence is just there to titillate and feed juvenile male power fantasies.

I empathise with the author.

There is nothing wrong with "titillation" (a good word turned bad by bad moralist critics) and there certainly isn't anything inherently juvenile about power fantasies (the best kind of fantasy there is and all fiction is fantasy). (And who cares if it targets males? It is the female's problem if she can't get anything out of it and they are rare enough to not matter to most developers.)

Actually I don't like realistic gore much and try to avoid shock gore images from real life events (though I don't cry like a baby when I run into them). Would never watch a snuff film and do not like watching massacre footage. I think I lack the strength to really take it on. So God of War is still ways apart. To me God of War is more like this: (two of some of my favorite paintings)

800px-jean-leon_geromgqam2.jpg


judithphlvh.jpg

Now that I think about it... Hmmm, I'm kind of excited what the God of War(s) of the next few generations will look like. The similarities are only apparent to me now, but that's probably my best chance to play a moving version of Pollice Verso.
 
Wow, now that I think about it, the scene
where Kratos pushes around poseidon's daughter(?) and eventually kills her using the gear...
is actually really brutal.

I didn't think much of it on my playthrough but this article has made me think about it. That scene is the only part in the game that I disapprove of. Everything else is golden.

Concubine, not daughter.
 
Huh, that's crazy. The only thing that bothered me was that both of the creatures hands were free and he didn't smash the people and go about his merry (albeit disfigured) way.
 
it's okay, shocking imagery loses meaning after viewing it 10,000 times and will only produce annoyance when the QTE just becomes a nuisance.
 
quoting myself from the other GOW thread:


God of War is the only game that make me feel pity of hideous monsters

This is preciselly because of the way Kratos kill their enemies, ... but since the final message of the GOW trilogy is that you are the real monster, its totally fitting.
 
Huh, that's crazy. The only thing that bothered me was that both of the creatures hands were free and he didn't smash the people and go about his merry (albeit disfigured) way.

No, if you look closely his hands are chained, he tries to fight back but can't unshackle himself.

god-of-war-ascension-1.jpg


it's okay, shocking imagery loses meaning after viewing it 10,000 times and will only produce annoyance when the QTE just becomes a nuisance.

I'll have to look for the comment from the developers, but it sounded in the interviews that they might be getting rid of QTEs, and going for another approach.

Edit: Found it
But the game has single-player, too, this time with a "revamped" combat and weapon system, "promptless" mini-games and new puzzles. Sony mentioned "fluid, life-like characters, dynamic lighting effects, and world-changing scenarios".

Pappy told Eurogamer Ascension's campaign is "just a little bit shorter" than in previous God of War games. "We've mapped out everything and given time estimates. It'll be pretty damn close."

And lead combat designer Jason McDonald insisted that single-player has not suffered as a result of the addition of multiplayer. "We didn't want to sacrifice single-player for multiplayer, neither did we want to tack [the latter] on," he said. "We're definitely going full force with both."

http://www.eurogamer.net/articles/2012-04-30-god-of-war-ascension-multiplayer-confirmed

Don't know what "promptless" mini games would even be, maybe just like QTEs without the actual big symbol above their head, but not sure. Honestly now that I think about it, I don't know how QTEs would even work on a multiplayer basis. I mean you could do them I guess, but you'd be completely open to swift death in the process.
 
No, if you look closely his hands are chained, he tries to fight back but can't unshackle himself.

god-of-war-ascension-1.jpg

I think the thing that bothers people about the God of War games in particular is just how well-detailed and animated they are. Seeing a certain part in The Darkness II didn't really bother me because the animation and collision detection in the scene weren't realistic, but SSM is on a whole other level than most with this kind of stuff.
 
Not familiar with Greek Mythology and tragedy then are you.

Not particularly, but I can't imagine that violence was the defining partof those stories. I presume that the violence served the story or the theme, not the other way around. But that said I could easily be wrong. Simply taking inspiration from a violent source doesn't make GOW any less vapid. Containing violence and revelling in it aren't the same things. Violence has become the selling point of this game as evidenced by the trailers.
 
No, if you look closely his hands are chained, he tries to fight back but can't unshackle himself.

god-of-war-ascension-1.jpg




I'll have to look for the comment from the developers, but it sounded in the interviews that they might be getting rid of QTEs, and going for another approach.

Edit: Found it


http://www.eurogamer.net/articles/2012-04-30-god-of-war-ascension-multiplayer-confirmed

Don't know what "promptless" mini games would even be, maybe just like QTEs without the actual big symbol above their head, but not sure. Honestly now that I think about it, I don't know how QTEs would even work on a multiplayer basis. I mean you could do them I guess, but you'd be completely open to swift death in the process.

If you look at this video

http://www.youtube.com/watch?feature=player_detailpage&v=yUHtt9sUtw4#t=18s

The guy drops and a symbol of sorts appears above his head, rather than the traditional X, square, circle etc. Not sure what that means for gameplay, perhaps you can just press any button, or perhaps each button launches into a different kind of QTE
 
What happens to that Cyclops is like a poor man's version of what I did to Cronos in GOW3.

Frankly this article reads like sensationalist piece from someone looking for attention. If virtual violence truly bothers this guy that much he should've asked someone else to go to the event. What was he expecting, flowers and rainbows? And if he wanted to write an opinion column of vidya-violence he should've done that instead of stepping on his soapbox on a preview article.



Pretty much. Reminds me of that journalist who said the Dead Island trailer made him cry or some other shit.
 
I think people should take a step back and remember that this is a game. Its virtual violence, who cares, its meant for fun and not crafting the next serial killer! Jeez, some of you sound like politicians and disillusioned parents who blames videogames for school shootings and other acts of violence. If you can't handle it, it isn't mandatory to play this game no one is forcing you to come into topics and look at gifs, pics or video links. Steer clear if you don't want to fall prey to it.
 
If you look at this video

http://www.youtube.com/watch?feature=player_detailpage&v=yUHtt9sUtw4#t=18s

The guy drops and a symbol of sorts appears above his head, rather than the traditional X, square, circle etc. Not sure what that means for gameplay, perhaps you can just press any button, or perhaps each button launches into a different kind of QTE

Ahh, I missed that. It's possible thats a symbol (Looks like an ark?) for a sort of promptless QTE that changes depending on the botton used. I'm not sure though because it seems to be brightest in the middle, which could also indicate a sort of system that tells you where your enemies are.. that probably would not make sense though when it only appears after he's fallin.

I just wonder how they would be able to work in the QTEs and it be worth doing. Unless they make you invulnerable during those sequences it just puts a big fat target on you for someone to come along and get an easy shank in from behind.
 
I think the thing that bothers people about the God of War games in particular is just how well-detailed and animated they are. Seeing a certain part in The Darkness II didn't really bother me because the animation and collision detection in the scene weren't realistic, but SSM is on a whole other level than most with this kind of stuff.

yeah, it's like people are complaining because it's being too good. hahaha
 
Ahh, I missed that. It's possible thats a symbol (Looks like an ark?) for a sort of promptless QTE that changes depending on the botton used. I'm not sure though because it seems to be brightest in the middle, which could also indicate a sort of system that tells you where your enemies are.. that probably would not make sense though when it only appears after he's fallin.

I just wonder how they would be able to work in the QTEs and it be worth doing. Unless they make you invulnerable during those sequences it just puts a big fat target on you for someone to come along and get an easy shank in from behind.
They need to change the blocking system so you can break animation routines in order to block

It's actually quite frustrating fighting enemies in God of War whose attacks aren't disrupted by your chains, but you can't break out of an animation to block
 
Ahh, I missed that. It's possible thats a symbol (Looks like an ark?) for a sort of promptless QTE that changes depending on the botton used. I'm not sure though because it seems to be brightest in the middle, which could also indicate a sort of system that tells you where your enemies are.. that probably would not make sense though when it only appears after he's fallin.

I just wonder how they would be able to work in the QTEs and it be worth doing. Unless they make you invulnerable during those sequences it just puts a big fat target on you for someone to come along and get an easy shank in from behind.

here's my idea how to do a qte finisher in multiplayer games. treat it like grab in fighting games, the attacker put any button he want, it'll show a little bit in how his body animation like in tekken whether you're grabbing with left hand or with right hand, the defender than will have small time frame to input the corresponding button and if successful, he'll do a throw escape animation.
 
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