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1up sayz: X360 launch details on August 17, 9:30 AM EST

thegodsend said:
I'm not sure if they will announce North American pricing and launch date there. Personally I think Microsoft will issue a press release regarding this a few hours prior to the GC press conference.
I was thinking this too, but since it's gonna be a simultaneous launch, I would expect that they'll reveal details for all regions. But if not, we can at least get an idea of things from the potential Europe announcement.
 
Mrbob said:
Naw. They'll just make users buy more memory cards or get the hdd seperately.

Speaking of hdd, you *need* it for BC. PS3 and Revolution will be BC out of the box for all systems. MS is making end users pay extra for BC. You'll either pay more for the HDD with the system or buy the HDD seperately. Well played MS but hopefully this doesn't come back to bite you in the arse. If you don't have the hdd attachment, you don't play Xbox games on the system. When you aren't the number one system limiting the amount of people who can play your back catalog is not a good thing.


So you might end up paying the same price as an xbox, to buy the HDD to play Xbox games on your x360, and you already have an xbox? Bit crazy. Still, I guess you could trade in your xbox for the HDD?

I wouldn't care about the HDD - but I'd shell out for a bundle with the remote control etc (if it has full spec streaming from my NAS in the formats I have (divx etc) without the need for MCE)

I'd also shell out for the HDD version if the incremental cost between that and a memory card wasn't very much.
 
FiRez said:
I still think that the PC ports will be more frequents on the x360 than PS3, mainly because the directx + XNA API and the PPC like CPU, besides who says that the ATI gpu will be some custom hw the last time it was rumored to be more akin to the R550 series I think the changes will be more like the actual XGPU.

possibly. But the X360 has a *lot* more differences compared to a PC than Xbox 1 had. PPC with no OOOE, three cores, non-standard GPU. A simple port might be easily enabled by XNA, but it will not be taking advantage of the machine. You'll need to do a lot of work to make it properly multi-threaded, and in order.

PS3 isn't that far behind, with Collada, openGL, UE3, and a 'normal' GPU. Sure, it has the CELL to get your head around, and advanced stuff will need CPU-GPU communication, but I don't think it'll be as obvious as this generation.
 
dorio said:
Has any console ever launched with multiple hardware skus, not bundles, multiple skus?

PSP value pack and standard pack in Japan. Separate SKUs because they are shipped from the manufacturer.
 
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