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1up's "3 Weeks of Halo 3" and EGM discussion thread

Stinkles said:
Oddball resets, same as Halo 2.

Just make sure it actually resets unlike in Halo 2 where lots of cheaters would throw it down the map and nobody could get it to reset on Midship, unless you got lucky. Very annoying. Didn't realize that map had no up, but still the idea behind it applies.
 
Stinkles said:
**** you, Shoe!


;-)

Wait, I don't know how that happened! I swear I didn't do that. :)

Can I even change that? I honestly don't know why it says that. Isn't that a mod thing?
 
shoe said:
Wait, I don't know how that happened! I swear I didn't do that. :)

Can I even change that? I honestly don't know why it says that. Isn't that a mod thing?
Yeah, mods give those out. Short of getting a mod to change it, there's not much you can do.
 
Big Halo News Coming This Week
Bungie promises "some pretty BIG surprises."

If 1UP's three weeks of Halo 3 coverage haven't been enough for you, Bungie Studios may have the right fix. The original Halo turns five years old this week, and in their latest weekly update, the studio's promised "some pretty BIG surprises and maybe announcements," as "a bunch of stuff is going down to celebrate the 5th anniversary of a little game we like to call Halo."

We haven't heard much about Halo Wars outside of the tasty CG trailer at X06 -- could Ensemble Studios finally be spilling the beans? Will official screen shots and footage of Halo 3, something we've only been able to tease about so far in our coverage, make their way online? There's plenty of possibilities, so stay tuned as the surprises unfold.

On a quick side note, however, Bungie's polling the female Halo audience about a potential interest in having a female Spartan voice recorded for Halo 3. To date, Bungie's kept much of Master Chief's personality relatively ambiguous. "If we do it, it won't be comical, stereotypical or insulting -- we'll pick a great, strong female actress who can pull off bloodcurdling death cries and rattles," says Bungie.

So, for all the ladies out there, if you want your female Spartan, speak up!
http://www.1up.com/do/newsStory?cId=3155179
----------------------------------------------------------

Seeing as 1up probably knows what the announcement is (they've got it booked on their Halo 3 mini-site), I think it's maybe something about Halo Wars. The new EGM is still fresh so I don't think they'll release official screenshots just yet.
 
If anybody can rehost or link to any sites that are rehosting the media, I would appreciate it. 1up and Gamevideos are both no gos for me.
 
TTP said:
Honestly this is the most awesome non-gameplay-related feature I've ever heard of.
it doesn't surprise me at all, considering Bungie did this in the Myth games as well. we used to post all kinds of amazing games and physics experiments save game videos on our website. pretty amazing what some people came up with and figured out. not to mention some amazing finishes to multiplayer games online.

one other neat idea we used was posting them for tournaments, so others could watch all of the matches from a tourney. which came in handy when you were in the tourney itself and wanted to study the play style and tactics of your upcoming opponent.

p.s. i dunno how they did it, but the save game video files were extremely small, despite being 5 or even 10 minutes in realtime game-time. i always marveled at that and to this day, have no idea how they pulled that off. i'm betting it will be the same way in Halo 3.
 
Tieno said:
Big Halo News Coming This Week
Bungie promises "some pretty BIG surprises."

If 1UP's three weeks of Halo 3 coverage haven't been enough for you, Bungie Studios may have the right fix. The original Halo turns five years old this week, and in their latest weekly update, the studio's promised "some pretty BIG surprises and maybe announcements," as "a bunch of stuff is going down to celebrate the 5th anniversary of a little game we like to call Halo."

We haven't heard much about Halo Wars outside of the tasty CG trailer at X06 -- could Ensemble Studios finally be spilling the beans? Will official screen shots and footage of Halo 3, something we've only been able to tease about so far in our coverage, make their way online? There's plenty of possibilities, so stay tuned as the surprises unfold.

On a quick side note, however, Bungie's polling the female Halo audience about a potential interest in having a female Spartan voice recorded for Halo 3. To date, Bungie's kept much of Master Chief's personality relatively ambiguous. "If we do it, it won't be comical, stereotypical or insulting -- we'll pick a great, strong female actress who can pull off bloodcurdling death cries and rattles," says Bungie.

So, for all the ladies out there, if you want your female Spartan, speak up!
http://www.1up.com/do/newsStory?cId=3155179
----------------------------------------------------------

Seeing as 1up probably knows what the announcement is (they've got it booked on their Halo 3 mini-site), I think it's maybe something about Halo Wars. The new EGM is still fresh so I don't think they'll release official screenshots just yet.

Interesting.
 
shoe said:
Wait, I don't know how that happened! I swear I didn't do that. :)

Can I even change that? I honestly don't know why it says that. Isn't that a mod thing?

And it could be an obvious in-joke regarding a certain member who's tag says "**** you, EGM". :lol

But yeah, Halo 3 just can't get on my radar right now. I'd be in too much pain for a full year if I started to get excited.
 
Scoot said:
Interesting.
So you're saying the announcement is interesting.....that's INTERESTING! An interesting announcement would have some screenshots....OR 1up is downplaying the announcement like 'just some new info on Halo wars and some screenshots, no big deal' when BAM they hit us with 10minute in-game movie of Halo 3. ZOMG, didn't see that coming

OR

Halo 3 will make you cry!
 
Tieno said:
Seeing as 1up probably knows what the announcement is (they've got it booked on their Halo 3 mini-site), I think it's maybe something about Halo Wars. The new EGM is still fresh so I don't think they'll release official screenshots just yet.

I don't think Halo Wars details would be news "BIG" enough to derail PlayStation 3 hype. There might be some Halo Wars stuff in there, but Halo Wars as a game isn't at the a state where it's got the public very excited. Yet.
 
ToyMachine228 said:
I don't think Halo Wars details would be news "BIG" enough to derail PlayStation 3 hype. There might be some Halo Wars stuff in there, but Halo Wars as a game isn't at the a state where it's got the public very excited. Yet.
I don't think anything Bungie is doing is intended to do that. It's the 5th anniversary of Halo, which just happens to land around the system launches. Though, certainly MS wants to provide as many reasons as possible to everyone to pick up the system.

As for hyping Halo Wars...showing some more of the game would be a good way to get me excited. :)
 
What if x was for ironsights? I think it would be cool if halo took out the crosshairs and implement an ironsights system. The game would feel more tactical and tense imo. Although it would probably slow things down a bit but at least it wouldnt feel like another unreal or counter strike. I wouldnt mind roll or lean for the x button either.
 
Part 2 of today's content posted:

http://www.1up.com/do/feature?cId=3155227

"Halo: Combat Evolved was a better designed, balanced, and tuned multiplayer experience than its sequel."
- Me, in an article for 1UP titled Broken Halo: Five Ways Bungie Can Fix Halo 2

Throughout the course of our day at Bungie, the developers (without any coaxing from us) outlined some new features and design choices that would correct those Halo multiplayer flaws with Halo's multiplayer that I outlined in my previous article.
Weapon Spawn System Needs a Revamp
Then: Forgoing timed respawns on power weapons in favor of a control-based spawn system, Halo 2's power weapons stay in the hands of the team who grabs them, unless they empty the weapon or drop it. When the weapon is dropped, it idles and then despawns and respawns on a timer.

Fixed In Halo 3?: Tyson Green, multiplayer lead on Halo 3: "Weapon spawns have been rebuilt from the ground up." The reason the system was based simply on timers in Halo: Combat Evolved was because Bungie was still learning their way around the Xbox hardware. By the time Halo 2 was in development, Bungie could do more with the spawn system so in addition to the timers -- which sort of returned in Halo 2 -- the developers added the control-based mechanic.

While the specifics aren't locked down yet -- remember, the game is still a year away -- Bungie knows that the control-based system of Halo 2 can't remain the same. Without adding complete chaos to the model, Bungie is tinkering with adding random elements to the weapon respawning system. No, this doesn't mean that the spot you picked up an SMG will be where the Rocket Launcher appears, but instead, what if the Rocket Launcher spawned on a timer in two different places on the map? That could be a good start. What if the Rocket Launcher respawned on a timer and up to five of them could be on the map at the same time? That's a potential solution the developer is looking at with the rebuilt spawn system.

How It Could Change the Game: A level like Colossus is arguably unplayable with the current map set-up (the lone Beam Rifle at the top of the map refuses to respawn if someone is holding it). Imagine if every 90 seconds the Beam Rifle respawned either at the top of the map, or down where the Overshield currently spawns. Then, cap the amount of rifles that can be on the map at four total. Suddenly, six minutes into a match, there's four sniper rifles floating around the map and teams have to protect the weapon spawn, because if the other team grabs a beam rifle the tide can turn pretty suddenly.

Two Guns Are Not Better, Period
Then: When players spawned with an SMG, it was a mad scramble to find a secondary quickly, because if a player found someone who was dual wielding, they'd soon be watching the respawn timer.

Fixed in Halo 3?: The first step is admitting you have a problem. Bungie intended dual-wielding to be a novel, circumstantial gameplay mechanic, but it turned into the marquee: morphing Halo 2's multiplayer into a paper rock scissors pray and spray affair. The developer is setting out to fix that in Halo 3, and hoping to return dual-wielding to how they had hoped it would've been used in Halo 2.

Bungie's chief method for instigating this change is giving players a new starting weapon -- the MA5C Assault Rifle. With no zoom and no dual-wieldability, the Assault Rifle becomes (Bungie hopes) the quintessential starting weapon. They don't want players to feel powerless when the round begins (starting with a single SMG and the gimped pre-1.1 patch grenades did just that) and they want them to have a reason to seek out weapons like the Battle Rifle.

Additionally, Bungie has halved the amount of grenades players can carry. Instead of carrying four frags and four plasma grenades, now players can only carry two of each type of grenade. The catch? There's a third type of grenade now, the Spike Grenade. Still, that's a net loss of two grenades and the familiarity of how the Plasma and Frag 'nades work. The impetus behind this design choice is to keep players moving through the map -- it de-emphasizes camping, somewhat.

How It Could Change the Game: With less grenades in-hand, and more map canvassing required in order to keep those tossables stocked, Halo 3 could feel much more open than its predecessor. Couple that with a diminished emphasis on dual-wielding because of the revamped Assault Rifle and suddenly there will be times, places and situations for dual-wielding -- just the way Bungie wanted it to be.

Dude with the Yellow Bee Logo, Watch Out!
Then: While the symbol-system for identifying your teammates in Halo 2 was a great upgrade over previous ones, it was also a little hard to blurt out "Look out, guy with the Ninja Turtle icon!" before someone got erased in multiplayer.

Fixed in Halo 3?: To remedy the symbol confusion, Bungie is introducing a new system for identifying players in Halo 3. Tagged "Call Signs," Bungie's Spartans will still have customizable logos, but in-game, a call sign will replace the symbol above the players' heads. What's a call sign? In the pre-alpha builds we played it was a letter followed by two numbers -- mine was L75. Not currently customizable, Bungie assured us that when the game ships next year, the call signs will be just that.

Get ready for a rush of 14-year olds using "69" in their call sign.

How It Could Change the Game: Weapon spawns and a reduced importance on dual-wielding are pretty sweeping changes, but sometimes it's the little things that count. The addition of Call Signs will make communication with your teammates tons easier. Once we'd sorted out who everyone was (our numbers were assigned) it quickly became natural to use the call signs instead of tags.

Final Thoughts
Is Halo 3 the Halo we've been waiting for? Bungie certainly wants it to be. Is this the Halo multiplayer experience we've always wanted? If they incorporate what worked about both spawn systems, the shifting from zone to zone to protect and procure the power weapons and power-ups will return. Lower grenade counts could keep players cycling through the maps. Were these changes implemented into Halo 2 right now, there'd be an answer for what happens when teams go out into the water with both sniper rifles, two more sniper rifles would be available -- at that point, sitting in the water camping becomes a weakness, not a strength.

While we didn't include it above, the tracking on the plasma pistol has been severely reduced, while the "n00b combo" is still moderately effective, it is toned down considerably by the overall effectiveness of the retooled 32-round clip Assault Rifle.

I haven't messed around with a Rocket Launcher (hopefully the lock-on is reduced to an anti-air measure only, to counter the once-overpowered now-we-don't-know Banshees) but how the RL fares in Halo 3 will be another critical challenge that Halo 3's multiplayer faces.

There's a whole new sandbox of weapons -- the Brutes' "low brow, high tech" arsenal according to Design Lead Jaime Griesemer -- all of those will have to work within the existing context, but considering how little of the game's undeniably robust functionality we've played, that steps like this are being taken, points strongly to Halo 3's multiplayer being the best the series has seen.
 
Deepblue said:

Whoa - some nice bits of info in there, especially the call signs - I hope, although I doubt it, that the 3 digits are totally customisable, seeing as everyone calls me DX or DXL on Live...

I will miss the logo above you teammates though, I guess both at the same time would be a bit too much...

Bungie really knows how to come up with some great MP ideas... this is how Halo 2 online is still ahead of the pack anywhere to this date... and so far, Halo 3 looks to top it...

Can't wait for the BIG news also!
 
Skilotonn said:
Great... just because Shoe didn't grasp that Halo 3 was way early, now a few of you here are gonna start complaining...

Oh well, in as early as a few months, these comments won't matter anymore, I sure...
who cares? People will change their mind with the final; product anyways.



*looks at tag


oh... i see
289178045_58c8b5199c.jpg

:lol

looks like a little kid
 
ant1532 said:
who cares? People will change their mind with the final; product anyways.

Well uh, that's what I said in that very quote...

ant1532 said:
*looks at tag


oh... i see

Not like my tag has anything to do with what I said, but I've been wondering for a hell of a long time why all of the "SDF" tags disappeared ages ago, and I still have this one... I know sp0rsk put it there as a joke, but daaaaaaamn it's been a long time now...
 
While we didn't include it above, the tracking on the plasma pistol has been severely reduced, while the "n00b combo" is still moderately effective, it is toned down considerably by the overall effectiveness of the retooled 32-round clip Assault Rifle.

Most interesting part of the article to me. Thank God the Plasma Pistol tracking is being nerfed. Glad to hear that they're trying to get away from the dual-wield fest as well.

Not sure scrolling through my set of grenades to get to the third kind of grenade is going to be too fun though.
 
ToyMachine228 said:
Most interesting part of the article to me. Thank God the Plasma Pistol tracking is being nerfed. Glad to hear that they're trying to get away from the dual-wield fest as well.

Not sure scrolling through my set of grenades to get to the third kind of grenade is going to be too fun though.

sweet
 
While we didn't include it above, the tracking on the plasma pistol has been severely reduced, while the "n00b combo" is still moderately effective, it is toned down considerably by the overall effectiveness of the retooled 32-round clip Assault Rifle.
*happy dance*

I'm amazed the game is this playable a full year out.
 
While we didn't include it above, the tracking on the plasma pistol has been severely reduced, while the "n00b combo" is still moderately effective, it is toned down considerably by the overall effectiveness of the retooled 32-round clip Assault Rifle.

I dont know why they even let you switch out the Plasma Pistol before it cools down.
 
chespace said:
Can't wait... this week is kinda crazy, huh?
As a Halo fan, I've been going NUTS. Just picked up the new EGM, too.

I sent you a PM after you PM'd me, che, but your inbox was full this time. I didn't have any spare time to break free, sorry. :(
 
GhaleonEB said:
As a Halo fan, I've been going NUTS. Just picked up the new EGM, too.

I sent you a PM after you PM'd me, che, but your inbox was full this time. I didn't have any spare time to break free, sorry. :(

That's cool. Maybe next time then.

Playing all this Gears lately has made me itchin' for the return of the one and only king.
 
The emblem system worked great and it's disappointing that they are replacing it with stupid call sign crap.

Emblems were almost always unique and gave useful information (it's highlighted in yellow while they are shooting or red while taking damage and then a red X when they die - so you always knew what was going on, who to help, etc). It's a great way to quickly find your friend without having to read gamertags and have them clutter the screen. It wasn't hard at all to press the back button to bring up the current score to see what emblem belonged to who.

This new system sounds dumb IMO. All the kids will make call tags like '666' and '69' of course so it'll no longer be unique. What if two people have the same call sign in one game? And how will you see what's happening to that person (when they are taking damage, shooting, etc)?

I wouldn't mind this if it were in addition to the emblems, but please don't replace them...
 
Sean said:
The emblem system worked great and it's disappointing that they are replacing it with stupid call sign crap. I wouldn't mind this if it were in addition to the emblems, but please don't replace them...


It is in addition and we have ways of making sure callsigns are unique. Complex, devious, cutting edge ways. You know, like a checksum.

Anyway, congrats on being the first person I ever heard of who could identify the yello heart/V thingy from accross the map.
 
LoL, I always thought that person I was hearing on EGM live was the same guy I always saw on the 1up show.
 
_dementia said:
FWIW the Spartans on the EGM cover seem to have emblems still.

Yeah but emblems seem to only be on the shoulder now (unless I read it wrong). I want it to appear over each teammates head like it did in Halo 2:

562116_20050708_screen001.jpg


Sounds to me like that emblem has been replaced with persons call sign text. I think this will make it harder to identify players now to have to remember some random 3 digit thing... Emblems or displaying the gamertag above their head would be more user friendly.

This'll also probably get abused with people using the 3 characters to spell things like gay, fag, die, cum, jew, ass, etc (or creative substitutes for those letters).
 
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