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1up's "3 Weeks of Halo 3" and EGM discussion thread

It looks great, but as some have said it looks like a hi-res halo2 so far, the last two shots mostly due to the warthog and scenery.
 
Bungie Upgrades Halo 3's Matchmaking Service:

http://www.1up.com/do/newsStory?cId=3155452

Very indepth article detailing the changes for Halo 3's matchmaking. Mostly reguritating the EGM stuff, but a good read nonetheless. They talk about the Public Custom game feature, the new 'experience system' to curb cheating, and the ability for parties to 'Veto' unwanted Playlist gametypes.

CN: The basic idea with our online play still begins with our party system. You can invite your buddies to the party and it's easy stay together and play whatever you want in the game. If you want to keep it private you can set the privacy so that only friends can join, or so that an invite is required in order for any player to join the party. On the other hand you might need more players to play the type of game you want to set up and that's where XBL public comes in handy. When you need more people you can just open your party to the public. It's the perfect way to create a custom game and find people to join you.

1UP: Recent Xbox Live games have made it difficult to party with your friends for ranked games, the reasons have been cited as Microsoft's certification and True Skill system. Will players be able to enter ranked games as a party in Halo 3?

Allen Murray, Producer: Of course! Core features from Halo 2 such as the Party System will remain intact and are being improved upon. You will most definitely be able to create a party with your friends and enter into ranked matchmaking -- that's where the fun is! The Xbox certification process and True Skill system do not prevent games from having a feature that allows parties of friends to enter into ranked matchmaking as a team -- but they also do not provide that feature as part of the core set of matchmaking services. This system is something that Bungie has built into our game that is uniquely ours and a key ingredient in our special sauce.

Disappointing that Microsoft didn't straight lift Bungie's matchmaking libraries for all first party games. But hay, as long as Halo 3 has the party system, I'm happy.
 
Mike G.E.D. said:
Bungie Upgrades Halo 3's Matchmaking Service:

http://www.1up.com/do/newsStory?cId=3155452

Very indepth article detailing the changes for Halo 3's matchmaking. Mostly reguritating the EGM stuff, but a good read nonetheless. They talk about the Public Custom game feature, the new 'experience system' to curb cheating, and the ability for parties to 'Veto' unwanted Playlist gametypes.

Disappointing that Microsoft didn't straight lift Bungie's matchmaking libraries for all first party games. But hay, as long as Halo 3 has the party system, I'm happy.
1UP: If I've created a game with my friends and don't have enough people for a good match, will there be a way for us to meet up with players that we don't know and have them join our game?

CN: That's the perfect example of how XBL public works. In a party with 3 friends but that game you've created really needs 8 players to be fun? Set the maximum party size to "8" and open your party to the public. Public players will be able to find you and join, so you'll get the other 5 that you need for the game.
Bungie continues to set the bar with their matchmaking. Maybe by the time Halo 3 ships, someone will have matched Halo 2's implimentation. That's a great system they're describing. :D

Thanks for the heads up!
 
Tieno said:
MS lifted a lot of ideas from Bungie's system for XBL, but not all...

They jacked alot of UI cues from Halo 2, but you never see stuff like the party system, proximity voice, or even host migration in any MGS developed or published games. Such a shame.

Anyway.. Bungie-1up Podcast time. :D
 
urk said:
A lot of words that don't reveal a thing. Bungie hype is the most blue-balling kind.
There's a lot of very specific information in the matchmaking article. Ways it's been improved from Halo 2, new features, etc. Not sure what you are complaining about.
 
Listening to the podcast atm. Frankie is scottish, right? He has a very weird accent, sometimes sounds a bit canadian.
 
GhaleonEB said:
There's a lot of very specific information in the matchmaking article. Ways it's been improved from Halo 2, new features, etc. Not sure what you are complaining about.

I'm talking about the podcast. I can't grab the article off of 1up because Mark and Chris won't get off the stick and get the site up and working for me. The bastards.

I'm just bitter. Pay no attention.
 
urk said:
I'm talking about the podcast. I can't grab the article off of 1up because Mark and Chris won't get off the stick and get the site up and working for me. The bastards.

I'm just bitter. Pay no attention.
Here's the 1up article.

Bungie Upgrades Halo 3's Matchmaking Service
Best way to play games online is only getting better.
by Luke Smith, 11/22/2006
29 of 29 users recommend this story.
With Halo 2, Bungie defined how games should be played online in the console space. The matchmaking system, it's movable "couch," and its series of ranked playlists were innovations in the console space that should have been ripped off consistently, since. Unfortunately, games like Epic's Gears of War show how robust Bungie's online experience is, in part because the Gears online experience feels anemic by comparison.
When designing Halo 3's matchmaking service, Bungie said that they wanted the experience to be as robust as the Halo 2 experience was on Xbox. During our trip up to Bungie, we took a first look at some of the new functionality that will appear in Halo 3's matchmaking.

1UP: In addition to addressing the issue of cheaters in Matchmaking what was the first focus for the team on expanding and improving the functionality Matchmaking allows in Halo 3?

Joseph Tung, Producer: Cheating is something we've certainly learned a lot about through Halo 2 and continue to learn and adapt to. It was an important factor when creating the specs for Halo 3, and we will be taking steps to address cheating wherever we can.

The heart of our work however, is focused on expanding the social elements of online play -- something that Halo 2 did extremely well and in many cases is still the gold standard of today. However, there are things in this realm that we've also learned and things we want to do better -- so a lot of effort is being given to building on the base of Halo 2 while refining and evolving the experience and addressing some of the requests we've heard from our fans (which were also shared by members of our own team).

1UP: Player cheating is often due to ranking systems, but in Halo 3 you're introducing a second ranking system. One system is a skill-based system drawn from ranked games, the other is an experience-based systems: Explain how these two ranking systems will interact and intertwine with one another.

Colm Nelson, User Interface Designer: Our skill based system will still be the primary system for evaluating the skills of players so that we can determine the best skill match for a game. As with Halo 2 our matchmaking service will offer a variety of playlists based on a style of gameplay and players will build a skill level that is specific to each playlist. Our experience system is designed around the player's overall time spent in matchmaking and is not specific to any playlist, nor is it a hard criteria for matching players. With experience, players will start as a recruit and increase in rating. The experience rating becomes part of the player's core identity and is visible anywhere you see the player in the game. So the upshot is that when a new playlist comes out, all players will start as a "1" in the new playlist but you'll see right away that you have some crusty veterans in the game by their experience rating. Both skill and experience may only be earned in Matchmaking, where we control what is played and have measures in place to combat cheating.

1UP: There was no way to "search" for a particular gametype in Halo 2 matchmaking. Will there be a way for players to search for a particular map or mode?

CN: We are definitely taking steps to solve the issue of people wanting to play custom games and not having friends online to play with. We'll have more details on how this is being accomplished in the near future.

1UP: One of the menus we saw while we were at Bungie said XBL Public, it was described to us as a "Matchmaking for Custom Games" what is XBL Public bringing to the matchmaking space? Is there an XBL Private, as well for Halo 3 online play?

CN: The basic idea with our online play still begins with our party system. You can invite your buddies to the party and it's easy stay together and play whatever you want in the game. If you want to keep it private you can set the privacy so that only friends can join, or so that an invite is required in order for any player to join the party. On the other hand you might need more players to play the type of game you want to set up and that's where XBL public comes in handy. When you need more people you can just open your party to the public. It's the perfect way to create a custom game and find people to join you.

1UP: If I've created a game with my friends and don't have enough people for a good match, will there be a way for us to meet up with players that we don't know and have them join our game?

CN: That's the perfect example of how XBL public works. In a party with 3 friends but that game you've created really needs 8 players to be fun? Set the maximum party size to "8" and open your party to the public. Public players will be able to find you and join, so you'll get the other 5 that you need for the game.

1UP: Recent Xbox Live games have made it difficult to party with your friends for ranked games, the reasons have been cited as Microsoft's certification and True Skill system. Will players be able to enter ranked games as a party in Halo 3?

Allen Murray, Producer: Of course! Core features from Halo 2 such as the Party System will remain intact and are being improved upon. You will most definitely be able to create a party with your friends and enter into ranked matchmaking -- that's where the fun is! The Xbox certification process and True Skill system do not prevent games from having a feature that allows parties of friends to enter into ranked matchmaking as a team -- but they also do not provide that feature as part of the core set of matchmaking services. This system is something that Bungie has built into our game that is uniquely ours and a key ingredient in our special sauce.

1UP: Sometimes, as is the case with random assignment, teams in matchmaking would end up playing the same gametype several times in a row or the same map several times in a row, does Bungie have a way to address this in Halo 3?

Colm Nelson: We're working on improving this on several levels. One thing we are experimenting with is a potential "Veto" system for matchmaking that will give players some control over what they play in each playlist. If the majority of the matched players want to change the map/game selection then they will have a means to do that. This gives players in a party a tool to say "hey, we just played this we want something new". It's also a great way to give our online team very specific feedback to shape future playlist updates.

1UP: The Saved Films feature hasn't been entirely unveiled, but it is known that players will be able to watch matches after they are finished, who controls the map watching? Does everyone see the same thing, or can players independently adjust their views in Saved Films?

Joseph Tung: Saved films are going to be a really sweet feature in Halo 3 but unfortunately it's still a little too early for us to talk about specifics. Suffice it say that Films are awesome and they're already extremely popular within the studio. I could spend all day replaying the epic battles from our nightly multiplayer tests.

1UP: Game customization has undergone an overhaul in Halo 3; the new system for creating custom games is built off of Player Traits. Player Traits is new terms for Halo players, what are player traits and how will modifying them modify custom games? How specific will gametype creation be? Will you be able to set conditions i.e., if they are losing slayer they get a damage bonus, et cetera? Will there be specific modifiable player traits for specific gametypes?

Tyson Green, Multiplayer Lead: Even with Player Traits, game customization will be familiar to Halo players (but with some welcome UI improvements.) You still start off with a base gametype of your choice, and dive into customizing both common options (like respawn times) and game specific options. Traits are part of these options, so part of customizing your Oddball game might be going into the Oddball Carrier Traits and changing those.

All of the gametypes have Player Trait options specific to that gametype (like Juggernaut Traits, or Slayer's Leading Team Traits), and there are a few Trait options which are common to all gametypes (like Base Traits, which are applied to all players.) While the categories are hardcoded, we think the useful ones are well represented --there are no losing team Traits in Slayer, but you could easily give those Traits to all players, and then override them in the Leading Team Traits.

1UP: One of the things we saw at Bungie was an MVP award after the game in Matchmaking (on the right side of the screen, a player from the previous match had their Spartan avatar appear in a window with an MVP-designation under their gamertag). How will the MVPs be assigned? Will it be game specific? Is it more complicated than just "who led in kills for a slayer game" or "who held the oddball the longest?"

Colm Nelson: The MVP will be awarded to the player with the highest statistical ranking in a team game regardless of whether his team won or lost. This will be based on a ratio from the player's performance in the game as compared to his teammates. The player with the highest "ratio" will get the MVP, and the ratios will be game specific. With the MVP award that guy who was really a star for his team gets some recognition after the game, even if his team lost.

1UP: There's a bunch of new statistic reporting in the version of the Post-Carnage Report that we saw. Kills to death ratios and amidst heckling of "You were only -4 that game, Luke" we want to know if that level of stat recording will it remain in the Post-Game Carnage report? Additionally, will be rolled into the Matchmaking stat record keeping?

CN: We will keep that level of stat recording in the post game carnage report and we'll track it as well with Matchmaking stats on Bungie.net. Stats like who was a plus or minus in the kill/death spread come from us playing a lot of Halo 2 and hearing players doing the math themselves to shout out "plus 5 baby" in the post game carnage report after games. We love it and we have to share that love.
 
Tieno said:
Listening to the podcast atm. Frankie is scottish, right? He has a very weird accent, sometimes sounds a bit canadian.


thats_racist.gif
 
Stinkles said:
Nu huh!


Just finished. Good show, nice listening. Luke asked some good questions that I wanted to see answered. Pretty funny the times when the Bungie-guys didn't really know what to answer or say (X button, rocket launcher, etc)...(or maybe they faked?). I really like the fact that Bungie's upfront and honest (when they don't have to hide campaign stuff)...they just say that they also (among other reasons) want to push people getting a 360 with the Halo 2 maps.

I'm still wondering when the next Bungie podcast is coming...I thought they were shooting for a (bi)weekly podcast? But nothing since the first one.
 
Tieno said:
Nu huh!


Just finished. Good show, nice listening. Luke asked some good questions that I wanted to see answered. Pretty funny the times when the Bungie-guys didn't really know what to answer or say (X button, rocket launcher, etc)...(or maybe they faked?).

I'm still wondering when the next Bungie podcast is coming...I thought they were shooting for a (bi)weekly podcast? But nothing since the first one.

They are welcome to call in our show anytime.
 
- Discussion of the BUNGIE guys being all giddy as they were preparing to slaughter the egm/1up/gamesvideos guys = :lol

- Game traits sound sweet

- Frankie having to pretend he was discussing buying a Wii from the future = :lol

- Luke slamming Zelda's art style = :)

- The Viva Piñata chili exploit discussion = :lol

- Shoe's master chief bong = :lol

- Slamming the lack of rumble = :D

Awesome podcast :lol
 
Luke: When we get back we're going to talk about the ass pounding we recieved at Bungie.

Frankie: We also played you in a Humpday Challenge!


:lol Classic.
 
Kuroyume said:
- Discussion of the BUNGIE guys being all giddy as they were preparing to slaughter the egm/1up/gamesvideos guys = :lol

- Game traits sound sweet

- Frankie having to pretend he was discussing buying a Wii from the future = :lol

- Luke slamming Zelda's art style = :)

- The Viva Piñata chili exploit discussion = :lol

- Shoe's master chief bong = :lol

- Slamming the lack of rumble = :D

Awesome podcast :lol

I had two accidental trolls in there I feel guilty about and were not intended. one was the Killzone CGI vs. GOW grfx and the other was rumble. A couple of jerks here turn off rumble too, I can't stand it. And we often play with volume muted because it's an open office space, so I need all the feedback I can get.
 
Kuroyume said:
- Discussion of the BUNGIE guys being all giddy as they were preparing to slaughter the egm/1up/gamesvideos guys = :lol

- Game traits sound sweet

- Frankie having to pretend he was discussing buying a Wii from the future = :lol

- Luke slamming Zelda's art style = :)

- The Viva Piñata chili exploit discussion = :lol

- Shoe's master chief bong = :lol

- Slamming the lack of rumble = :D

Awesome podcast :lol

I'm really glad you enjoyed it. Thanks.
 
I liked it for the most part, but some of the things they're hiding are so bullshit. Why would they hide something so simple as the damn X button? I mean, right now, all they're shown is new maps. The "Regular Player" screenshot is retarded - It's Master Chief with his back to the wall! You're not seeing ANYTHING.

The whole reasoning for not having Maps for Xbox players is awful. "Oh.. but it's soo hard trying to make a Map for two different pipelines!" while at the same time most of your staff are constantly playing Halo 3 tests at home. I don't have Xbox Live at all, but I can't see how they're reasoning such a douchey move. It's obviously to get more people buying 360's, but making MAPS for a last gen game only avaliable on a new console? Thats stretching fanboyism that little too far.

I realise Bungie got burned hard because a good percentage of Halo 2's coverage involved stuff that never actually showed up in the final game [Variety of Warthogs, Speeder, the whole E3 level], but come on! This is rediculous. We're feeding off table scraps here.

I mean.. has there been ANY mention of the Arbiter whatsoever? From the podcast and the coverage in general, it feels like Bungie still consider it a secret two years after release.
 
Rlan said:
I liked it for the most part, but some of the things they're hiding are so bullshit. Why would they hide something so simple as the damn X button?
Maybe they've figured out what to do, but it's not fully implemented? When I visited FASA to play Shadowrun, one of the questions GAF asked me was, "why haven't we seen the dwarf yet?" The answer was, because he's not textured or fully animated. Maybe the X button does something that's just not done yet.

I mean, right now, all they're shown is new maps. The "Regular Player" screenshot is retarded - It's Master Chief with his back to the wall! You're not seeing ANYTHING.
The entire point of the shot is that it doesn't show you anthing. In the article that Bungie posted the shot, they explained the reasoning for it, and why they chose to do that.

The whole reasoning for not having Maps for Xbox players is awful. "Oh.. but it's soo hard trying to make a Map for two different pipelines!" while at the same time most of your staff are constantly playing Halo 3 tests at home. I don't have Xbox Live at all, but I can't see how they're reasoning such a douchey move.
Right. They have a small handfull working on MP maps for Halo 2, while nearly everyone else is working on Halo 3. From a test perspective, I can understand why they don't want to test both when an ever increasing proportion of their users are on 360. Cost-benefit, and all that.

It's obviously to get more people buying 360's, but making MAPS for a last gen game only avaliable on a new console? Thats stretching fanboyism that little too far.
fanboyism has *nothing* to do with this. Certainly you can argue it as a business strategy. Heck, I suppose you could argue first party developers and publishers are fanboys in that they want their system to be successful. Bastards! What a bunch of fanboys! Every first party wants their platform to do well, so their games do well. How is Bungie different?

I realise Bungie got burned hard because a good percentage of Halo 2's coverage involved stuff that never actually showed up in the final game [Variety of Warthogs, Speeder, the whole E3 level], but come on! This is rediculous. We're feeding off table scraps here.
I agree, that probably has a lot to do with the nature of the coverage. They learned not to show or talk about anything, unless it's in the game for certain. Frustrating, but I'd rather have that than the disappointment of seeing more features and content pulled that I was looking forward to.

I mean.. has there been ANY mention of the Arbiter whatsoever? From the podcast and the coverage in general, it feels like Bungie still consider it a secret two years after release.
Bungie has addressed that, saying they are not going to give out details on what characters are in this game. I do think he'll be in, but who knows? Keeping the campaign a secret is something Bungie has done in the first two games, so why not the last one?


Unrelated, there's an article at bungie.net giving some analysis and details on the new screens of the maps.

http://www.bungie.net/News/TopStory.aspx?link=ilikethisgame
 
Confidence Man said:
Those look anything but "awesome".

Really ? Can you show me a next gen game with the scale Halo 3 has that looks just as good ?

What are people expecting here ?
 
Ryudo said:
Really ? Can you show me a next gen game with the scale Halo 3 has that looks just as good ?

What are people expecting here ?


Halo 2 with 720p at 60 fps rock solid, improved lighting, quality textures, 4x AA, 4x AF huge scope, and lots of action would be enough for me.
 
Luke, with all of the coverage, there were two things I never saw mention of:

The UI/HUD. What's it like? Were you told it's placeholder? I'm interested in how it may have changed, and specifically, whether there is a health meter again, or if its hidden as in Halo 2. Related, how long did the shield take to recharge? In Halo it was very slow, but much much faster in Halo 2. Is Halo 3 any different at this point?
 
Scoot said:
I'm really glad you enjoyed it. Thanks.

God you suck, every interview you do sucks. You are annoying, and you annoy everybody you interview. i'm surprised fieldy didn't punch you at the gears of war launch party.

you make me want to kill myself.
 
Megafoo Chavez said:
God you suck, every interview you do sucks. You are annoying, and you annoy everybody you interview. i'm surprised fieldy didn't punch you at the gears of war launch party.

you make me want to kill myself.
:lol

dramaqueen.gif
 
Megafoo Chavez said:
God you suck, every interview you do sucks. You are annoying, and you annoy everybody you interview. i'm surprised fieldy didn't punch you at the gears of war launch party.

you make me want to kill myself.

1156739225263.jpg
 
seriously, just watch the man. he makes me embarassed to be a gamer. He reminds me of some psuedo gamer hipster who can't stop bringing "Lolz internet" into gaming jouranlism (which is what helps ruins gaming journalism imo) *cough 1up*

ya these guys really BRING ME THE TRUTH. "the hard questions." every question basically revolves around trying to out smart the people whose game you are dying for with internet suave. or make yourself feel better by clevery trashing their game in dumb questions. people like luke never shutup with their retarded bullshit. like, his don't buy the games that console manufactures can, JUST NOW THIS GENERATION, offer as downloadable content through their network services. i'm sorry luke, some people haven't been emulating their classic content constantly and would enjoy plopping 5 bucks for quicky with whatever may come through the pipe.

seriously, you are an idiot sir.

Thank god crispin and shane is their to salvuge the multitude of stupidity the "1up network" is becoming.
 
they aslo keep cramming this "the graphics aren't done bullshit" into everything they write about halo 3.

THE GRAPHICS DON'T SUCK. THE GAME IS A YEAR FROM RELEASE. NO SHIT?

NO SHIT? no shit. idiot
 
Megafoo Chavez said:
they aslo keep cramming this "the graphics aren't done bullshit" into everything they write about halo 3.

THE GRAPHICS DON'T SUCK. THE GAME IS A YEAR FROM RELEASE. NO SHIT?

NO SHIT? no shit. idiot
Untitled-3.jpg

"RANGERS, DEFEAT THE 1UP NETWORK TO BRING PEACE TO ANGEL GROVE"

rangers.jpg

"We're on it!"
 
Megafoo Chavez said:
seriously, just watch the man. he makes me embarassed to be a gamer. He reminds me of some psuedo gamer hipster who can't stop bringing "Lolz internet" into gaming jouranlism (which is what helps ruins gaming journalism imo) *cough 1up*

ya these guys really BRING ME THE TRUTH. "the hard questions." every question basically revolves around trying to out smart the people whose game you are dying for with internet suave. or make yourself feel better by clevery trashing their game in dumb questions. people like luke never shutup with their retarded bullshit. like, his don't buy the games that console manufactures can, JUST NOW THIS GENERATION, offer as downloadable content through their network services. i'm sorry luke, some people haven't been emulating their classic content constantly and would enjoy plopping 5 bucks for quicky with whatever may come through the pipe.

seriously, you are an idiot sir.

Thank god crispin and shane is their to salvuge the multitude of stupidity the "1up network" is becoming.

Dude, did he bash one of your games or something? I mean, my God... so much hate.
 
I don't know about GAF, but I am soooo amped about Halo 3 after this 1up feature. Even though the screenshots are hella ugly, the new vehicles and weapons look awesome and I'm sure the game will be just as amazing as Halo 3. Can't wait.
 
Mapping reload to the right bumper, thus allowing the player to move whilst reloading sounds GREAT. It's one of things I love about GEARS.
 
RyuHayate said:
Oh God, I just had a thought...

What if the new function of the X button is to initiate voice communication?

they're probably doing voice communication PROPERLY this time around

where your voice is heard in the environment in 3d, and is always heard by members of your team through the headset

i so hate pressing a button to talk
 
urk said:
I'm talking about the podcast. I can't grab the article off of 1up because Mark and Chris won't get off the stick and get the site up and working for me. The bastards.

I'm just bitter. Pay no attention.

Trying! We're trying!! :)
 
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