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2008 Adventure Gaming Thread

Joe Molotov

Member
I haven't played any adventure games recently, but I picked up cheap copies of Loom and Indiana Jones and the Fate of Atlantis, and playing them got me in the mood for more. Soooo I picked up a few. And instead of making a thread about each one for the two people that might be interested, here a catch-all thread.


Sinking Island
Developer: Benoît Sokal / White Bird Production (Amerzone, Syberia)
Release Date: TBA 2008 (English version out in Greece, UK/US release dates unannouced)
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The Immortals of Terra: A Perry Rhodan Adventure
Developer: BrainGame
Release Date: June 30, 2008
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Jack Keane
Developer: Deck 13 (Ankh)
Release Date: April 15, 2008
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The Lost Crown: A Ghost-Hunting Adventure
Developer: Jonathan Boakes / Darkling Room (Dark Fall 1 & 2)
Release Date: March 6, 2008
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The Experiment
Developer: Nicolas Delaye and Lexis Numérique (Missing: Since January, Evidence: The Last Ritual)
Release Date: February 5, 2008
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Overclocked: A History of Violence
Developer: House of Tales (A Moment of Silence)
Release Date: March 31, 2008
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Sherlock Holmes: Nemesis
Developer: Frogware (Sherlock Holmes: The Awakened)
Release Date: April 14, 2008
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Dracula: Origins
Developer: Frogware
Release Date: May 29, 2008
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I think that's all the major PC adventure games released so far this year. Well, there's also Lost: Via Domus and Sam & Max Season 2, but I think everyone knows about those. So far I've sunk my teeth into Sinking Island, Immortals of Terra (Perry Rhodan), and The Lost Crown. Lost Crown is a supernatural mystery that reminds me a bit of Scratches. You play as this guy who is on the run after uncovering some corporate secrets of his employers, mainly that they're experimenting with breaching the fabric between the world of the living and the dead. You wind up in a weird little slice of Hell called Saxton, where all manner of weirdness is going on. You call up your boss and he agrees to let you off the hook, but first you're going to have to do a little ghost hunting for him in Saxton. The game is a slow-burning, moody horror game that's heavy on atmosphere. It's all in black and white except for a few splashes of really vivid color here and there, which make it all feel sort of dreamlike. Probably my biggest gripe so far is that your guy moves like molasses, there needs to be a run button.

I've also spent about four hours with Immortals of Terra. It's based on some German space opera that's been running in magazines since the 1960's, and it feels like the game is trying to catch you up on 40 years of backstory. For the first few hours of the game, it's hard to make heads or tails of anything that's happening. It's like jumping into Disc 2 of Xenogears or something, it doesn't even make any sense. After a while some of the facts start to become more clear, but it's still hard to get excited about. The game kind of reminds me of a point-and-click adventure version of Mass Effect and it looks really nice, but the byzantine plot and cast of characters and some ho-hum puzzles really bring it down.

I beat Sinking Island already last night. Sinking Island, like all of Benoit Sokal's games, takes place in a beautiful, yet decaying outpost of civilization. This time you're in a swank art deco hotel on a tropical island, and when a hurricane hits you're trapped with 10 people and a corpse, and you need to solve the murder and escape the island before the whole thing sinks into the sea. In Sinking Island, there are only a few inventory puzzles and logic puzzles. Mostly the gameplay involves discovering pieces of evidence, presenting what you've learned to to the right people, and then using the information you get from them to uncover more evidence. There are 12 questions you have to answer in the case, and once you have enough evidence to answer one of your current questions, the plot advances and general new questions are revealed. Once all the questions have been answered, then you have your killer.

On the plus side, one piece of evidence generally leads directly to another piece of evidence, making the game very addictive. You think "Okay, I'll see what this piece of evidence gets me and then I'll quit" then that leads to another piece of evidence and it's like "Okay, let me just see what Martin has to say about this!" and so on. I played the game for about 10 hours yesterday, until I beat it. The plot is pretty solid, although it does sag in a few places, and there are occasionally some janky spots in the translation.

On the minus side, there's tons of backtracking. The game essentially IS backtracking. You find one piece of evidence, you follow where it leads to one part of the tower, then you find another piece of evidence that leads you to another end of the tower and so on. There are are only two or three rooms that open up after the very first of the game, so most of the time you'll be visiting the same old rooms again and again. Also, like I said, the story kind of sags in places, especially the end. Basically, you've got this entire family of people, and almost all of them are dirty. There are very few truly innocent parties, most of all the deceased. Everyone has a good reason to kill him, and let's just say that the killer has a REALLY GOOD reason to have killed him. But instead of playing on that, the game ends with a ridiculous bit of mustache-twirling and "Mwhahaha, you've uncovered my dastardly plan, Inspector, and now you must die!" which was just stupid and ruined a lot of what they'd built up over the course of the game. Overall though, I enjoyed it. I liked Syberia more, but it's a lot better than Paradise.
 
This thread is well worthy of a bump. I was searching for new PC adventure games and it appears I found some, thanks for the work you put into this. :D
 
Wow, blows this thread didn't get a single response the first time out.

This just came out last week..

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1566 France: Catherine de Médicis', the mother of King Charles IX, has become victim to a terrible deadly curse so she turns to her doctor and astrologer, Nostradamus, for help. Refusing to abandon his King’s mother, Nostradamus sends his daughter, Madeleine, in his place to find a cure for the curse. Madeleine uncovers a web of deception, intrigue and murder when she discovers that Catherine de Médicis leads with an iron fist, and the prophecies of her father are becoming a reality.

* Unravel a series of Machiavellian riddles and puzzles based on astrology, alchemy and ancient runes.
* Play as Nostradamus' daughter, Madeleine, or disguise yourself as her brother, Cesar, to expand your investigation.
* Discover a rich background that faithfully recreates the time of Nostradamus.

Seems interesting. Gonna pick it up.
 
Now that does look interesting, here I was thinking the genre was dead, but there seems to be quite a few still coming out.
 
Another one that just came out:

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Nikopol: Secrets of the Immortals
Developer: White Bird Entertainment
Release Date: September 25th, 2008

Official site (including a demo)

Based on Enki Bilal's graphic novel The Nikopol Trilogy.




It is Paris 2023 and for citizen Nikopol the city is now a maze of mysteries, secrets, and clues that must be explored. He learns his missing father may be alive, a possible pawn in a looming political battle of revenge and death between a power hungry dictator and the Immortals. As Nikopol, you find yourself in a suspenseful adventure to find your father and thwart a dangerous conspiracy. Entangled in political intrigue you are caught between two worlds, one of anarchy and one of Immortality.

Features:

+ A thrilling mental challenge in a rich futuristic universe inspired by famed graphic novelist Enki Bilal;

+ As Nikopol, you must use cunning and logic to protect yourself from the Immortals' plans and thwart a dark conspiracy;

+ Interaction with 8 characters in 6 different environments, each made with several settings;

+ Visually stunning graphics;

+ Immersive gameplay; and

+ Classic point and click interface.
 
I LOVED Overclocked, and thought The Sinking Island was good but the Experiment I couldnt stand due to the awful navigation and constant window tracking. Nice idea but so clumsy.
 
Joe Molotov said:
The Experiment
Developer: Nicolas Delaye and Lexis Numérique (Missing: Since January, Evidence: The Last Ritual)
This is a pretty decent adventure game, very different interface than some others but might remind a few old veterans of an Infocom title by the name of "A Mind Forever Voyaging" but with graphics. Basically, you are technically "in" the game as a person who has control over the security cameras of a cargo ship that has apparently suffered a terrible disaster and is aground on a tropical island. A girl that wakes up isn't sure what has happened, but it looks like the ship has been abandoned for some time but the technology aboard still works (you have take a lot of things in this game with a huge grain of chunky salt). Her only contact is you as you remotely control the cameras (using them to nod yes or no to simple questions) and lights (you light these up to guide her to spots of interest or to take a look at certain items). Guiding her through the game via the remote interface and decrypting files on your own are some of the things you can do to help.

Story when it starts out isn't bad, but a lot of the material jumps into sci-fi schlock pretty quickly and the endgame has a few aggravating points that make it a frustrating exercise making the trip in getting there the best part. It's not terrible, very differently paced, has a few good puzzles to it, but the endgame sort of ruins it.

Joe Molotov said:
Dracula: Origins
Developer: Frogware
Release Date: May 29, 2008
This one is pretty fun, too, but it's also short. The graphics look great in this title and the voice acting isn't bad, the puzzles are a decent mix of inventory-based ones along with a number of mental challenges such as figuring out the notes to a piano puzzle based on the clues around you as opposed to banging away at it with items. Some of the other puzzles, though, are all about the items including one fetch quest that has you act as curator. There are also one or two puzzles that just seem out of place, though, or make bizarre sense only after you've thrown every item you can think of at them.

The story is a different take on the Dracula legend and does a decent job in borrowing from Bram Stoker and then running with it in a new direction. The puzzles aren't massively difficult to get through aside from one or two of the more off the wall ones. Still, many of the settings are really interesting to poke through such as an Egyptian tomb or a graveyard in London. There's also a demo out in case you want to give it a try which has a good chunk of the start of the game in it to give you an idea of what to expect. You can grab it from the official site.

I'm waiting for A Stroke of Fate from Akella, an adventure game that takes place during WW2 and is supposed to be due out Q4 of this year. You basically play as an agent who must work their way into Hitler's inner circle in order to assassinate the Fuhrer. AFAIK, you're not Stauffenberg, but you play as someone who apparently has the opportunity to end the war early if given the chance. The last WW2 adventure game I played was Operation Wintersun which wasn't all that great, but I've had my eye on this title for awhile so I'm hoping it will be good. The screenshots look as if the devs spent a lot of research time in getting the period set pieces just right.
 
painey said:
I LOVED Overclocked
Agreed, pretty much a sure thing as GOTY for me.

and thought The Sinking Island was good
Yup entertaining, hope White Birds does more detective games like that.

but the Experiment I couldnt stand due to the awful navigation and constant window tracking. Nice idea but so clumsy.
Yeah, it was terribly annoying :/. It also got more and more buggy as the game went on. Like only the beginning was at all polished.
 
Do they have to be PC?

Time Hollow just came out on DS and is pretty darn good.

Sokal's The Last King of Africa will be out on DS later this year too.
 
Runaway: Dream of the Turtle was supposed to be released in the US on both DS and Wii earlier this year... anyone know what happened to that? I did an interview with the publisher's CEO a while back but it doesn't look like it ever released.
 
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