Most SSAO effects have some sort of halo effect (I believe the SSAO "shadow" doesn't work on pixels shared by to two occluding objects). Usually it's much less pronounced. This looks like they just have a really poor SSAO implementation, so poor that it actually does the opposite of what SSAO is supposed to do.
Tried EVE Online over the past weekend and really liked the atmosphere and mechanics.
If the game would not be a business simulator at its core (a very good one, but a business sim) I could definitely see myself spending hundrets of hours exploring space.
Thanks Sethos, I've only been playing a few weeks but already have hundreds of shots. :/
They've really streamlined the experience though, last time I played proper was 2007, but I recently created a trial account to see all the changes, and it seems way easier to gain money and ships now with some excellent tutorials. I was able to get pretty deep into the game in just a week. It's worth trying out even if you don't plan to stay (endless screenshot potential).
Is compression really that noticeable in my pictures? Usually, I can easily spot it when it pops up in some of the other pictures in this thread, but I honestly can't see much of a difference in my pictures (after alt-tabbing between the two versions).
Oh I've crashed a good 5-10 times, played about 4-5 hours so far.
I only downsample the images, I play at my native res. FXAA implementation in the game is pretty bad so I use MSAA for now. 4x and 8x seem to have a massive performance hit on my cards so I stay at 2x. The aliasing is pretty minimal at this res anyway.
For anyone wondering, the game is alright. It doesn't hold a candle to Blood Money as expected. Story is throwaway garbage, the rare sandbox stuff is good - rest is passable at best.