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2019 PC Screenshot Thread

Ellis

Member
REmake HD Remaster [REupscale project v1.0] & [Retcon Pack] mods.

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I'm pretty happy with this game so far. Everything from the environments to the characters look really nice. I popped back into Gears 4 to compare and 5 seems to be a pretty big upgrade. Also, it's running really well, not hitches, framerate is absolutely stable 4K/60 with everything set to ultra including the ultra texture pack download. I meant to take more shots as I went, but I keep forgetting.
 

Butz

Banned
^ Something about Gears 5 looks really off to me and I think it's the not-so-great lighting, I don't wanna go too much into detail because I know it's a screenshot thread not a discussion about Gears, but for example in that screenshot in the kitchen, all the bowls and all plates look exactly the same no matter where they are placed even though some of those should be covered in shadows (like the ones above JD), or at least produce shadows, especially since there's only one light source if I'm not mistaken. Or in the first screenshot, the mountain is super bright yet the building infront of it is dark, despite nothing being there that could create a shadow.

I don't know if I'm too harsh on this game, but after playing Metro and Control this really stands out to me now.
 
I don't think KyoZz KyoZz would mind a few discussions peppered throughout the thread from time to time, if he does and says so I will replace this post with yet another low quality Horizon 4 or modded Fallout image :messenger_grinning_sweat: I think everyone here is pretty civil since console warring doesn't exist inside these glorious walls. We know we're better than them and thus see no need for petty bickering amongst ourselves. just kidding... I like my Switch...
There is no such thing as being too harsh if you're just being honest, if you don't like something you don't like it. It's not like you're saying "This is shit", just that something looks off to you. I don't think you're being unfair as the things you point out are all true. I think it's a huge leap over Gears 4 in both lighting, textures, and environmental effects and I'm happy with it. Gears 4 had all the same things you mention but was much more flat, character models and facial animations were so far behind 5. I think the big difference is Gears 1-3 and most of 4 takes place in a ruined world that just had 80% of it's surface set on fire by satelite lasers covered in dirt, ash, and grime. Most of Gears 5 is set in new colonies with a lot of shiny shit all over using screen space reflections on almost everything, which doesn't mix well with ambient shadows and single-point, non-traced lighting. The starting area of Gears 4 had the same issue, everything was new construction and almost seemed "too shiny" for a Gears title. I remember by Gears 3 I was starting to wonder if Gears 4 would just be a solid brown screen :messenger_grinning_smiling:

I definitely agree there are other games that have much better lighting engines. I played Metro with the RTX shit on ultra and though the game produced terrible screenshots to the point I just stopped trying, I did find the game looked amazing in motion. I haven't tried Control yet, but I imagine it's the very much the same. I think the Gears 5 would benefit from higher shadow contrast. There is an AO slider in the game, and using it will make the shadows below objects like the bowls stand out a bit more, but it also darkens the environments a bit too much for my liking.
TL;DR: I think it has a few areas that need improvement, but it is a huge improvement over the previous title.
 
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KyoZz

Tag, you're it.
I don't think KyoZz KyoZz would mind a few discussions peppered throughout the thread from time to time, if he does and says so I will replace this post with yet another low quality Horizon 4 or modded Fallout image :messenger_grinning_sweat: I think everyone here is pretty civil since console warring doesn't exist inside these glorious walls. We know we're better than them and thus see no need for petty bickering amongst ourselves. just kidding... I like my Switch...
There is no such thing as being too harsh if you're just being honest, if you don't like something you don't like it. It's not like you're saying "This is shit", just that something looks off to you. I don't think you're being unfair as the things you point out are all true. I think it's a huge leap over Gears 4 in both lighting, textures, and environmental effects and I'm happy with it. Gears 4 had all the same things you mention but was much more flat, character models and facial animations were so far behind 5. I think the big difference is Gears 1-3 and most of 4 takes place in a ruined world that just had 80% of it's surface set on fire by satelite lasers covered in dirt, ash, and grime. Most of Gears 5 is set in new colonies with a lot of shiny shit all over using screen space reflections on almost everything, which doesn't mix well with ambient shadows and single-point, non-traced lighting. The starting area of Gears 4 had the same issue, everything was new construction and almost seemed "too shiny" for a Gears title. I remember by Gears 3 I was starting to wonder if Gears 4 would just be a solid brown screen :messenger_grinning_smiling:

I definitely agree there are other games that have much better lighting engines. I played Metro with the RTX shit on ultra and though the game produced terrible screenshots to the point I just stopped trying, I did find the game looked amazing in motion. I haven't tried Control yet, but I imagine it's the very much the same. I think the Gears 5 would benefit from higher shadow contrast. There is an AO slider in the game, and using it will make the shadows below objects like the bowls stand out a bit more, but it also darkens the environments a bit too much for my liking.
TL;DR: I think it has a few areas that need improvement, but it is a huge improvement over the previous title.


You right I don't mind, as long as it's not turning the tread into something else :messenger_sunglasses:
Butz Butz you pointed something, I didn't see what you mean but now with the example you provided I do, even if the game still look really great for me (and don't be afraid of being too harsh, we are the Glorious PC Gaming Master Race :messenger_beaming:)

Ps: Control is so beautiful and the use of light is one of the best I've ever seen in a game !
 

Vorg

Banned
I really like the way the forest looks in Blair witch. It actually feels close to a proper forest that I can get lost in. So many wooded areas in other games dont really have any density at all.

The game's atmosphere is so opressive but at the same time, very close to the source material. I love it, even though it scares me shitless sometimes. I also get lost a lot, but I guess that's kind of the point. At least I have Bullet with me :messenger_grinning_squinting:.

More Forza Horizon 4. This game looks so great. I can't stop taking screenshots!
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Butz

Banned
I don't think KyoZz KyoZz would mind a few discussions peppered throughout the thread from time to time, if he does and says so I will replace this post with yet another low quality Horizon 4 or modded Fallout image :messenger_grinning_sweat: I think everyone here is pretty civil since console warring doesn't exist inside these glorious walls. We know we're better than them and thus see no need for petty bickering amongst ourselves. just kidding... I like my Switch...
There is no such thing as being too harsh if you're just being honest, if you don't like something you don't like it. It's not like you're saying "This is shit", just that something looks off to you. I don't think you're being unfair as the things you point out are all true. I think it's a huge leap over Gears 4 in both lighting, textures, and environmental effects and I'm happy with it. Gears 4 had all the same things you mention but was much more flat, character models and facial animations were so far behind 5. I think the big difference is Gears 1-3 and most of 4 takes place in a ruined world that just had 80% of it's surface set on fire by satelite lasers covered in dirt, ash, and grime. Most of Gears 5 is set in new colonies with a lot of shiny shit all over using screen space reflections on almost everything, which doesn't mix well with ambient shadows and single-point, non-traced lighting. The starting area of Gears 4 had the same issue, everything was new construction and almost seemed "too shiny" for a Gears title. I remember by Gears 3 I was starting to wonder if Gears 4 would just be a solid brown screen :messenger_grinning_smiling:

I definitely agree there are other games that have much better lighting engines. I played Metro with the RTX shit on ultra and though the game produced terrible screenshots to the point I just stopped trying, I did find the game looked amazing in motion. I haven't tried Control yet, but I imagine it's the very much the same. I think the Gears 5 would benefit from higher shadow contrast. There is an AO slider in the game, and using it will make the shadows below objects like the bowls stand out a bit more, but it also darkens the environments a bit too much for my liking.
TL;DR: I think it has a few areas that need improvement, but it is a huge improvement over the previous title.

Yeah, I'm guessing they just don't use any kind of global illumination at all because it wasn't even mentioned in the DigitalFoundry video.
But at least the more linear parts of the game actually look decent.
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Also, Control is a great game for screenshots.
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Gears 5

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I find myself really wishing this game had a dedicated photo mode so I could pause to take a shot. Really hard to get a shot of a warden or major enemy type. try to hit the key with my pinky, miss, look down to see where the button went, look up and my Gear is in pieces all over the screen... sigh...
 

sertopico

Member
I agree with some of you, Gears 5 is a mixed bag on a graphical perspective and I don't understand why Alex from DF praised it that much. Something looks really off in every screen and gameplay I watched. Yes, it is very well optimized but at the same time it looks like they cut off the triangle count to keep those 60 fps on console. Interiors look decent enough because of their linearity but in open spaces I see the same lack of details I saw in the previous chapter, which let me very disappointed as well. Nothing to complain about character models, even if I am not a big fan of the art style.
 

Vorg

Banned
I agree with some of you, Gears 5 is a mixed bag on a graphical perspective and I don't understand why Alex from DF praised it that much. Something looks really off in every screen and gameplay I watched. Yes, it is very well optimized but at the same time it looks like they cut off the triangle count to keep those 60 fps on console. Interiors look decent enough because of their linearity but in open spaces I see the same lack of details I saw in the previous chapter, which let me very disappointed as well. Nothing to complain about character models, even if I am not a big fan of the art style.

Just started on pc and right off the bat it looks amazing. Not sure where this is coming from tbqh.
 
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