• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

21:9 makes absolutely no sense in gaming

Someone has either never used a 21:9 monitor (at least a decent one with a good vertical size like 29" or better) or needs to have his eyes examined for tunnel vision. Heck, I'm almost blind in one eye and *I* can see the difference. (No pun intended.)
 
On top of that a 21x9 monitor can display a 16x9 image with black bars and achieve the same effect as a similarly sized 16x9 monitor.

This is incorrect. At a given screen diagonal length, the standard screen size measurement, a 16:9 screen gives you 55% more area than a 21:9 screen with black bars displaying 16:9 content. For example, a 25" 21:9 screen is only the equivalent of 20" 16:9 screen for displaying 16:9 content.

In addition, the closer the sides of a quadrilateral are to being equal length the greater its area, and, conversely, the area decreases the more uneven the length of the sides becomes. Since screens are measured in diagonal length, not only will a 21:9 screen have side lengths that are more uneven, but its perimeter will also be shorter for a given diagonal length. So, even when both screens are using their full display area, a 16:9 screen will have 18% greater display area than a 21:9 screen for a given diagonal size.

So, you're going to have to buy a slightly larger 21:9 screen, by diagonal length, to just get the same total area, and a far bigger one to get the same area at a 16:9 aspect ratio.

fake edit: I suppose that I have to actually say that this doesn't make 21:9 worse or 16:9 better.
 
I'm going to hijack this thread a little bit, but for productivity applications (coding mainly), a 16:9 1440p screen is better than a 21:9 1080p screen right?
 
This is incorrect. At a given screen diagonal length, the standard screen size measurement, a 16:9 screen gives you 55% more area than a 21:9 screen with black bars displaying 16:9 content. For example, a 25" 21:9 screen is only the equivalent of 20" 16:9 screen for displaying 16:9 content.

In addition, the closer the sides of a quadrilateral are to being equal length the greater its area, and, conversely, the area decreases the more uneven the length of the sides becomes. Since screens are measured in diagonal length, not only will a 21:9 screen have side lengths that are more uneven, but its perimeter will also be shorter for a given diagonal length. So, even when both screens are using their full display area, a 16:9 screen will have 18% greater display area than a 21:9 screen for a given diagonal size.

So, you're going to have to buy a larger 21:9 screen, by diagonal length, to just get the same total area, and a far bigger one to get the same area at a 16:9 aspect ratio.

Well, yes, that's why the typical size is 29" or 34". (With 25" at the budget end, but those are too small.)
 
I'm going to hijack this thread a little bit, but for productivity applications (coding mainly), a 16:9 1440p screen is better than a 21:9 1080p screen right?

You can run two decent-sized windows side by side with a 21:9 screen while coding, it's like having two monitors. Very good for productivity.
 
The whole "humans see closer to 4:3" argument is kinda moot in games where FOV doesn't work at all like in real life. Especially when games are choosing a very narrow FOV for you.

For example, Dark Souls 3. I did not enjoy that game until someone got 21:9 working. The default FOV in that game is 43. The view is super cramped at 16:9 for me. I hated it.

But that FOV is actually tolerable for me with a 21:9 AR. I could actually see my surroundings instead of feeling like I'm walking around with house blinders on.

21:9 monitors are great for people that want a wider FOV without the fisheye.
I'm pretty sure you are mistaken. How much "fisheye" effect you get depends on the FOV, not the monitor size or aspect ratio.
 
I've seen a million and one images like you've just posted. Explain to me why you cannot show the same horizontal information on a 16:9, but *more* above.

Because doing that would effectively and perceptively 'shrink' the areas you want to focus on in a game relative to the amount of visible background if not in actual size terms. You'd work harder to pick out the details you want to see which are typically on the horizontal plane.
 
I think the OP's point is he wants to play a videogame at the front row of a movie theater for full visual immersion 🙄
 
What's worse than what OP said is almost all the replies. OP your logic isn't flawed, but it doesn't apply in video games. Your logic makes sense in desktop applications as a higher resolution and bigger 16:9 monitor is better than a lower resolution 21:9 monitor for real estate. Now I'm gonna make it simple and short to explain how you're wrong:

1- To achieve the 21:9 effect on a 16:9 monitor will result in a fish eye effect. Most people don't want that and 21:9 naturally widens the field of view without warping the image.

2- If you have a 1920x1080 16:9 monitor that's just as wide but also taller than a 2560x1080 (or 3440x1400 doesn't matter as long as the last number of the aspect ratio is the same in this case x:9) 21:9 monitor, you will still get the same vertical information as a 21:9 monitor, just in a bigger screen and you won't get to see more of the ceilings etc. In the meantime you will also have wayyyy less horizontal and narrower field of view which makes the view overall less immersive. You think that if you increase the size of the monitor you'll widen the horizontal and vertical field of view, that's where you're wrong.
 
Nah, OPs right, but most games don't let you adjust FoV very easily.

You can run a game on a 4K monitor at 3840x1500 or whatever with black bars and it'll look identical to a 21:9 monitor of that same res. Theoretically you could just remove the bars at the top and bottom and voila, more space.
 
I'm pretty sure you are mistaken. How much "fisheye" effect you get depends on the FOV, not the monitor size or aspect ratio.
A 21:9 monitor will have a wider view at the same FOV. That is a given. To get the same horizontal information on a 16:9 monitor, you need to raise the FOV to the point where the view will begin to fisheye noticeably. That is my point.
 
For a lot of games a panoramic view is preferred I think. For programming a 1:1 resolution is great. For movies its probably the same as the movie was shot in.
 
I must not be human, because I see more than 4:3 lol

seriously though, my optometrist said my eyesight is at what jet pilots need as part of qualification. He was probably BSing about the jet pilot thing, but it's 20/10.

That said, I might get a 21:9 screen after reading through this thread. Is this only supported by PC games or can my ps4 and Xbone play games at that resolution too?

This is why I can't wait for VR to take off. Full on fov
 
Nah, OPs right, but most games don't let you adjust FoV very easily.

You can run a game on a 4K monitor at 3840x1500 or whatever with black bars and it'll look identical to a 21:9 monitor of that same res. Theoretically you could just remove the bars at the top and bottom and voila, more space.

Then you would be running the game at an aspect ratio that's not supported by that screen and you'd have either a warped effect or wider or taller looking objects. What you're saying is overly complicated, just widen the fov at that point but it still wont be the same as a true 21:9 monitor.
 
That said, I might get a 21:9 screen after reading through this thread. Is this only supported by PC games or can my ps4 and Xbone play games at that resolution too?

order-1886-21-9.jpg
That's about all there is.
 
?

Shitty pic grabbed from a 0.1s search on google, but you get the point, OP.
I think 4 x 3 is better. You don't see the whole picture anuwaya. Your focus is not working this way at all.


Test it.

Take a comic cover and think about what your looking at as you look. You won't see the three guys. You'll go over it piece by piece. The guy, the gun, the background etc
 
Oh my goodness, 21:9 is amazing. Besides being more immersive when I play a game that can support that aspect ratio, I can play two games at once! I had a 3 monitor setup before, and I do miss it from time to time, but less clutter is such a plus. Here's an old shot when I first got a 21:9 monitor.

 
seriously though, my optometrist said my eyesight is at what jet pilots need as part of qualification. He was probably BSing about the jet pilot thing, but it's 20/10.

Isn't it weird how everyone you've ever heard of who has gone to get something fixed is a superior alpha male?
 
That said, I might get a 21:9 screen after reading through this thread. Is this only supported by PC games or can my ps4 and Xbone play games at that resolution too?

That's about all there is.

No it isn't supported by the consoles. The best you could do is in that picture and only applies to games which are already in a 21:9 aspect ratio with black borders, on 21:9 monitors that support cropping out the black bars + stretching to fit - since the monitors are far higher resoltuion than the PS3 / Xbox One at 1080p (common resolutions for the monitors are 2560x1080, 3440x1440 at the moment)

On PC there are a games that support it, but there are also games that need some tweaks / mods to do it. For others where there is no 21:9 support or limited resolution / aspect ratio, you'd have to opt for black bars, so it's best to make sure the 16:9 size is also good enough for you. For example the 34 inch ones are great since they are actually around 27 inch at 16:9
 
I think OP and everybody else are talking about 2 different things. We're talking in-game resolution and screen real estate while OP is talking about what he sees looking toward his monitor and the bezel and space around the monitor in his peripheral view. What the game displays vs what OP sees from a normal viewing distance.

Zkq762h.jpg


Comparing a 27" 16:9 (23.53" x 13.24") display to a 27" 21:9 (24.82" x 10.64") display you've swapped some vertical monitor dimension for horizontal, almost 2" worth. So on your monitor you end up seeing over and under your monitor more, but you've added more horizontal screen resolution and see more of the gameplay since the vertical res is the same between the monitors, it just happens to look a little smaller on screen now because you're fitting the same amount of vertical pixels into 2" less monitor space. So overall the monitor feels more short and squat that what you're used to even though now you can see more game information on the screen left and right. So what do you do?

7Z7AX0u.jpg


You buy a bigger 21:9 to compensate, that's why 34" 21:9 are the sweet spot. They're the same dimensions for the most part vertically as their 27" 16:9 counterparts (13.24" vs 13.39" ) now.

As for the humans only seeing 16:9 FOV which itself isn't accurate, your eyes and head are always moving, so you can see way more than that FOV. you see that 16:9 in every direction you look, and the 21:9 display, unless you're sitting really close, will still be fully viewable by you at a normal viewing distance. So is 21:9 better? That's up to the individual's preference, but does it let you see more of the game world/resolution? Yes it does.
 
No it isn't supported by the consoles. The best you could do is in that picture and only applies to games which are already in a 21:9 aspect ratio
Which is why I said the Order 1886 is the only one.
 
?

Shitty pic grabbed from a 0.1s search on google, but you get the point, OP.

Ironically, 99% of the best players use 4:3 1024x768 black bars

21:9 to me is completely pointless unless I ever got a third eye. I have a hard enough time focusing on every inch of my 16:9 monitor during gameplay.
 
Ironically, 99% of the best players use 4:3 1024x768 black bars

21:9 to me is completely pointless unless I ever got a third eye. I have a hard enough time focusing on every inch of my 16:9 monitor during gameplay.

You'd be surprised how much it adds to your peripheral immersion
 
The most legitimate criticism against 21:9 displays imo is that the aspect ratio is incompatible with quite a few games. I like my predator Z35, but I would lie if I said that compatibility issues didn't bother me. Playing in 21:9 can be a bit like struggling to run games in SLI - it rarely works works perfectly, it usually works with some notable issues, but in the worst case you can at the very least run in 16:9 with black borders (or with a single GPU).
 
As an RTS and Space Sim fan I value my vertical space. For first person games more horizontal space might make more sense though. Overall I don't think I'd ever go with 21:9.
 
As an RTS and Space Sim fan I value my vertical space. For first person games more horizontal space might make more sense though. Overall I don't think I'd ever go with 21:9.

I don't really get this argument when you are not going to lose vertical space. You may choose to buy a smaller screen that would give you a smaller height to your screen, in which case I would simply advise not to do that. If for example you chose to get a 21:9 34" monitor, you are getting 27" at 16:9. In an RTS you would simply see more to the left and right without losing anything visually when looking vertically. If you can afford the higher price and have the performance to support it, it's worth it for sure. If not, sticking to 16:9 is the sound choice
 
Ironically, 99% of the best players use 4:3 1024x768 black bars

21:9 to me is completely pointless unless I ever got a third eye. I have a hard enough time focusing on every inch of my 16:9 monitor during gameplay.

Which is exactly what the OP was saying, but the urge to pile on and bully the outsider whipped everyone into a frenzy. It was the second page before people started to realize there was a point to what he was saying.

The best argument against him was that in MOST games you don't need to see more ground or sky, but even then it seems like it's more real estate for UI elements. All of the comparison screen shots with more of the game being shown could be duplicated on 16:9 with it zoomed out (this this isn't about monitor size, but aspect ratio) which would show even MORE of the screen.

OP is right. But where you find a group of like-minded people, you find an ugly urge to stomp on anyone stepping out of line. Feels good, doesn't it guys? This is what your bullies in high school felt when they shoved you into a locker! Now you understand!
 
I don't really get this argument when you are not going to lose vertical space. You may choose to buy a smaller screen that would give you a smaller height to your screen, in which case I would simply advise not to do that. If for example you chose to get a 21:9 34" monitor, you are getting 27" at 16:9. In an RTS you would simply see more to the left and right without losing anything visually when looking vertically. If you can afford the higher price and have the performance to support it, it's worth it for sure. If not, sticking to 16:9 is the sound choice

There are other options for maximizing space and for me, the two 16:9 4K displays I have are far more useful than a 21:9 would be. I don't have room for ultrawides that are not as efficient, in desktop space or in terms of price.
 
Which is exactly what the OP was saying, but the urge to pile on and bully the outsider whipped everyone into a frenzy. It was the second page before people started to realize there was a point to what he was saying.

The best argument against him was that in MOST games you don't need to see more ground or sky, but even then it seems like it's more real estate for UI elements. All of the comparison screen shots with more of the game being shown could be duplicated on 16:9 with it zoomed out (this this isn't about monitor size, but aspect ratio) which would show even MORE of the screen.

OP is right. But where you find a group of like-minded people, you find an ugly urge to stomp on anyone stepping out of line. Feels good, doesn't it guys? This is what your bullies in high school felt when they shoved you into a locker! Now you understand!

Gotta justify their expensive monitors bro :)

I mean, I have a 144hz monitor but I'm not gonna act like it's a huge game changer outside of CS:GO. Most genres don't benefit much from 60 -> 144 and most games don't even support 144hz.
 
I don't really get this argument when you are not going to lose vertical space. You may choose to buy a smaller screen that would give you a smaller height to your screen, in which case I would simply advise not to do that. If for example you chose to get a 21:9 34" monitor, you are getting 27" at 16:9. In an RTS you would simply see more to the left and right without losing anything visually when looking vertically. If you can afford the higher price and have the performance to support it, it's worth it for sure. If not, sticking to 16:9 is the sound choice

Won't that 34" also cost more money? If I didn't have to pay extra money and could have more vertical space on my monitor I wouldn't complain about it. I don't want to pay extra for it though. If I'm going to get a bigger monitor I will still opt for a larger 16:9 increasing both my horizontal and vertical real estate as I prefer it for most games.
 
21:9 displays are great for gaming, but I lament the loss of vertical real estate for general computer use. But then I'm also a person who wishes 16:10 hadn't died.
 
If developers supported 21:9, I would have kept mine. I had to sell it due to there being a 50/50 chance of the game I bought supporting my native res.

This was 3 years ago. I don't know what the support is like now. Hopefully way better.
 
Top Bottom