dark10x said:
I was waiting for someone to post this. The two simply can't be compared. There were indeed plenty of low quality titles on the PS2, but the quality to crap ratio was much better on that platform. There were loads of fantastic titles hitting the PS2 all the time. Everything from high budget masterpieces to crazy niche titles. It was all there and it was happening year round. In addition, there were shovelware titles being released.
The Wii, however, is seeing the release of precious few great games. It's hardly any different from previous Nintendo consoles in terms of actual number of solid games, yet the amount of crap is significantly higher than ever before. The situation is *MUCH* worse than the PS2 ever was.
Since the 2600 days, there hasn't been a single "industry leader" with as much crap on its platform as the Nintendo Wii.
This is an excellent commentary.
I see a lot of posts justifying this by saying "every popular system has had a history of shovelware". Yes, that's true. However, I don't think any mainstream system
ever has suffered from such a low ratio of good to bad games (with possible exception being some of Nintendo's handhelds).
Nintendo established their "Official Nintendo Seal of Quality" under the guise of promoting standards of quality control. We know that was all a load of crap--the NES had a boatload of stinkers as well. See, folks, Nintendo really didn't give a damn about "quality" as long as game publishers were paying them licensing fees to
manufacture the games. I understand that this revelation may shatter the illusion some of you have maintained in your minds for the better part of two decades, but that's the sad reality.
Here we are in 2009, and really, not much has changed. If the publisher pays Nintendo the fee to
manufacture the games, then Nintendo approves of it. This is where the problem is with regard to purported "quality control". Video game console producers typically collect fees on games
manufactured, not games sold.
With that in mind, what does Nintendo care if a glut of shovelware games clutter the shelves? They've already got their money up front!
The 2K Games spokesperson is concerned, because this means that his games have to compete for shelf space with all of the shovelware games. Retailers only have a finite amount of space to stock and display games, you know. At the same time, however, nobody really wants Nintendo to enforce tight standards of quality control, because we've seen the results of that.
So, the question is how can Nintendo encourage higher quality software development without irking people by censoring "objectionable" content or rejecting niche games?
One way they could do this is to offer an incentive program for developers whose games meet a certain sales goal. Bring back the "Player's Choice" program, reduce licensing fees for games that exceed certain sales plateaus (250,000 sold, 500,000 sold, 1,000,000 sold), and perhaps even give a kickback in co-sponsored marketing or advertising to games that break the million mark.
I don't know if Nintendo would actually institute such a program, as again they don't really have any incentive to do so since they get paid up front for manufacturing. But, it would be nice if they did it anyway, as otherwise they're currently well on their way to fostering exactly the type of market crash-bearing situation (a glut of poor-quality software cluttering store shelves) their licensing program was purported to prevent in the first place!