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3DS Game Card Sizes

lunchwithyuzo

Banned
Jun 20, 2010
11,040
0
0
With 3DS rom dumping recently starting in earnest, we now finally have some insight into card sizes that are being used. edit: Decided to unify the lists (both rom dumps and press confirmations). I guess I'll keep updating the list too.


128MB Card
50 Classic Games 3D (Maximum Games)
Battleship (Activision)
Brunswick Pro Bowling (Crave Entertainment)
Bust-A-Move Universe (Square Enix)
CrossworDS Plus (Nintendo)
Cubic Ninja (Marvelous AQL)
Face Racers: Photo Finish (Majesco)
Freakyforms Deluxe! Your Creations Alive (Nintendo)
Frogger 3D (Konami)
Funky Barn 3D (Ubisoft)
Gabrielle's Ghostly Groove 3D (Natsume)
Gem Smashers 3D (Red Wagon Games)
Let's Ride: Best in Breed 3D (THQ)
Mahjong 3D: Warriors of the Emperor (DTP Entertainment)
Mahjong Cub3d (Sunsoft)
NCIS 3D (Ubisoft)
Nicktoons MLB (Take Two Interactive)
Paws & Claws: Pampered Pets Resort 3D (THQ)
Petz Fantasy 3D (Ubisoft)
Pet Zombies 3D (Majesco)
PilotWings Resort (Nintendo)
Pinball Hall of Fame: The Williams Collection (Crave Entertainment)
Puppies 3D (Ubisoft)
Puzzler Mind Gym (Ubisoft)
Secret Mysteries in London (MSL)
Shifting World (Aksys Games)
The Hidden (Majesco)
The Oregon Trail (Red Wagon Games)

256MB Card
American Mensa Academy (Square Enix)
Angler's Club: Ultimate Bass Fishing 3D (D3 Publisher)
Ben 10 Galactic Racing (D3 Publisher)
Brain-Age: Concentration Training (Nintendo)
Carnival Games: Wild West 3D (Take Two Interactive)
Crash Time 3D (DTP Entertainment)
Cooking Mama 4: Kitchen Magic (Majesco)
Dream Trigger 3D (Bandai Namco)
Disney / Pixar Cars 2 (Disney Interactive Studios)
Dual Pen Sports (Bandai Namco)
Green Lantern: Rise of the Manhunters (WB Games)
Happy Feet Two (WB Games)
Horses 3D (Ubisoft)
Imagine: Fashion Designer (Ubisoft)
JAWS: Ultimate Predator (Majesco)
Nano Assault (Majesco)
Naruto Shippuden 3D: The New Era (Takara Tomy)
Nikoli's Pencil Puzzle (Konami)
Pac Man Party 3D (Bandai Namco)
Rabbids Travel in Time 3D (Ubisoft)
Rayman 3D (Ubisoft)
Rayman Origins (Ubisoft)
SpongeBob SquigglePants (THQ)
Steel Diver (Nintendo)
Sudoku: The Puzzle Game Collection (Konami)
Super Monkey Ball 3D (Sega)
Taiko no Tatsuijin: Chibi Dragon and the Mysterious Orb (Bandai Namco)
Tetris Axis (Nintendo)
Tom Clancy's Ghost Recon: Shadow Wars (Ubisoft)
Wipeout 2 (Activision)

512MB Card
Art Academy: Lessons for Everyone (Nintendo)
Asphalt 3D (Ubisoft)
bit.trip Saga (Aksys Games)
Cartoon Network: Punch Time Explosion (Crave)
Cave Story 3D (Nippon Ichi Soft)
Centipede: Infestation (Atari)
Combat of Giants: Dinosaurs 3D (Ubisoft)
Crush3D (Sega)
Dreamworks Super Star Kartz (Activision)
Driver Renegade 3D (Ubisoft)
Generator Rex: Agent of Providence (Activision)
Harvest Moon 3D: The Tale of Two Towns (Marvelous AQL)
Heroes of Ruin (Square Enix)
James Noir's Hollywood Crimes (Ubisoft)
LEGO Batman 2: DC Super Heroes (WB Games)
LEGO Harry Potter: Years 5-7 (WB Games)
LEGO Pirates of the Caribbean: The Video Game (Disney)
LEGO Star Wars III: The Clone Wars (LucasArts)
Mario & Sonic at the London 2012 Olympic Games (Sega)
Mario Tennis Open (Nintendo)
Marvel Super Hero Squad: The Infinity Gauntlet (THQ)
Michael Jackson: The Experience 3D (Ubisoft)
Naurto Powerful Shippuden (Bandai Namco)
NASCAR Unleashed (Activision)
New Super Mario Bros. 2 (Nintendo)
Nintendogs + Cats (Nintendo)
One Piece: Unlimited Cruise SP Episode 1 (Bandai Namco)
One Piece: Unlimited Cruise SP Episode 2 (Bandai Namco)
Order Up!! (Funbox Media)
Pac Man & Galaga Dimensions (Bandai Namco)
Pokémon Rumble Blast (Nintendo)
Reel Fishing 3D Paradise (Natsume)
Shinobi (Sega)
Skylanders: Spyro's Adventure (Activision)
Slime Morimori Dragon Quest 3 (Square Enix)
Super Mario 3D Land (Nintendo)
The Adventures of Tintin: The Secret of the Unicorn (Ubisoft)
The Legend of Zelda: Ocarina of Time 3D (Nintendo)
The Sims 3 (Electronic Arts)
The Sims 3: Pets (Electronic Arts)
Zoo Resort 3D (Marvelous AQL)

1GB Card
Ace Combat: Assault Horizon Legacy (Bandai Namco)
Animal Crossing: New Leaf (Nintendo)
Captain America: Super Soldier (Sega)
Deca Sports Extreme (Konami)
Dragon Quest Monsters: Terry's Wonderland 3D (Square Enix)
Etrian Odyssey IV: Legends of the Titan (Atlus)
F1 2011 (Codemasters)
Flora and Fauna Field Guide 3D (Nintendo)
Gundam: The 3D Battle (Bandai Namco)
Hatsune Miku & Future Stars: Project Mirai (Sega)
Madden NFL Football (Electronic Arts)
Mario Kart 7 (Nintendo)
Need for Speed: The Run (Electronic Arts)
Paper Mario: Sticker Star (Nintendo)
Pro Evolution Soccer 2011 3D (Konami)
Pro Evolution Soccer 2012 3D (Konami)
Professor Layton and the Miracle Mask (Level 5)
Project X Zone (Bandai Namco)
Resident Evil: The Mercenaries 3D (Capcom)
Ridge Racer 3D (Bandai Namco)
Sonic Generations (Sega)
Spider-Man: Edge of Time (Activision)
Spirit Camera: The Cursed Memoir (Nintendo)
Star Fox 64 3D (Nintendo)
Theatrhythm Final Fantasy (Square Enix)
Transformers: Dark of the Moon: Stealth Force Edition (Activision)

2GB Card
Blazblue Continuum Shift II (Aksys Games)
Bravely Default: Flying Fairy (Square Enix)
Dead or Alive Dimensions (Koei Tecmo)
Doctor Lautrec and the Forgotten Knights (Konami)
FIFA Soccer 12 (Electronic Arts)
Fire Emblem: Awakening (Nintendo)
Kid Icarus: Uprising (Nintendo)
Kingdom Hearts 3D: Dream Drop Distance (Square Enix)
Monster Hunter 3 Ultimate (Capcom)
One Piece: Unlimited Cruise SP (Bandai Namco)
Professor Layton Vs. Ace Attorney (Level 5)
Rhythm Thief & the Emperor's Treasure (Sega)
Samurai Warriors Chronicles (Koei Tecmo)
Samurai Warriors Chronicles 2nd (Koei Tecmo)
Senran Kagura Burst (Marvelous AQL)
Shin Megami Tensei: Devil Survivor Overclocked (Atlus)
Style Savvy: Trendsetters (Nintendo)
Super Street Fighter IV: 3D Edition (Capcom)
Tales of the Abyss (Bandai Namco)
Tekken 3D: Prime Edition (Bandai Namco)
The Amazing Spider-Man (Activision)
Thor: God of Thunder (Sega)
Tom Clancy's Splinter Cell 3D (Ubisoft)
WWE All-Stars (THQ)

4GB Card
Metal Gear Solid: Snake Eater 3D (Konami)
New Love Plus (Konami)
Resident Evil Revelations (Capcom)
 

Xander51

Member
Jan 16, 2011
1,542
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Interesting! I too am surprised by how small Pilotwings is. I'm also impressed that Lego Star Wars fits on a 512 cart given how much content it has.
 

loosus

Banned
May 31, 2006
6,580
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0
These mostly seem fucking huge. Seem very inefficient. Maybe it's something about the architecture.
 

Stumpokapow

listen to the mad man
May 21, 2006
17,232
3
0
These mostly seem fucking huge. Seem very inefficient. Maybe it's something about the architecture.
Doesn't really seem all that crazy to me. More video, higher resolution, and probably higher encode quality. Most PS2 games were 1-2GB, and that's the software platform that's most directly comparable.
 

loosus

Banned
May 31, 2006
6,580
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Doesn't really seem all that crazy to me. More video, higher resolution, and probably higher encode quality. Most PS2 games were 1-2GB, and that's the software platform that's most directly comparable.
I disagree with everything you just said. These sizes seem insane to me, outside maybe Pilotwings.
 

Kazerei

Banned
Nov 25, 2010
12,123
0
0
These mostly seem fucking huge. Seem very inefficient. Maybe it's something about the architecture.
Huh, I'm actually impressed by how small some of these games are. OOT3D looks amazing, and is only half a gig.
 

loosus

Banned
May 31, 2006
6,580
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Huh, I'm actually impressed by how small some of these games are. OOT3D looks amazing, and is only half a gig.
The original was 32 MB. Yeah, I could see some increase from the increased texture resolution, but 16 times larger? Gotta be architectural differences.
 

Lonely1

Unconfirmed Member
Jul 20, 2009
16,360
1
30
Mexcio City
The original was 32 MB. Yeah, I could see some increase from the increased texture resolution, but 16 times larger? Gotta be architectural differences.
So, you are saying that it has worse texture compression than the N64? The sizes are fine.
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
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So if RE is gonna cost $50... It's sad that the chance of KH costing $50-$60 is pretty high =/
I expect every 4GB game to cost $50 on 3DS and Vita early on.

Also, if people are wondering the Japanese Vita launch games have all had their sizes given for PSN. If we align the retail games to standard 3DS card sizes, we get this:


1GB
Army Corps of Hell (Square Enix)
Little Deviants (SCE)
Mahjong Fight Club: Shinsei Zenkoku Taisen Han (Konami)
Ridge Racer (Namco Bandai)
Touch My Katamari (Bandai Namco)

2GB
Disgaea 3: Absence of Detention (Nippon Ichi Soft)
Dungeon Hunter: Alliance (Ubisoft)
Dynasty Warriors Next (Koei Tecmo)
F1 2011 (Codemasters)
Hot Shots Golf: World Invitational (SCE)
Lord of Apocalypse (Square Enix)
Michael Jackson: The Experience HD (Ubisoft)
Shin Kamaitachi no Yoru: 11 Hitome no Suspect (Chunsoft)
Shinobido 2: Revenge of Zen (Bandai Namco)
Ultimate Marvel Vs. Capcom 3 (Capcom)
Virtua Tennis 4: World Tour (Sega)

4GB
Blazblue Continuum Shift Extend (Aksys Games)
Dream Club Zero Portable (Bandai Namco)
Uncharted: Golden Abyss (SCE)
 

Kazerei

Banned
Nov 25, 2010
12,123
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0
The original was 32 MB. Yeah, I could see some increase from the increased texture resolution, but 16 times larger? Gotta be architectural differences.
It's not just increased texture resolution. Everything about the graphics and sound were re-done at much higher quality.

As Stump said, if you compare to PS2 games of similar level, 3DS game sizes are pretty normal.
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
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Resident evil revelations is being released at standard 3ds pricing in japan and Europe, the only reason its 10 dollars more in America is because aapcom is greedy
Game prices being lower in America might have something to do with that too. $39.99 isn't exactly ¥5800 or €44.99.
 

M3d10n

Member
Aug 28, 2006
11,468
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The original was 32 MB. Yeah, I could see some increase from the increased texture resolution, but 16 times larger? Gotta be architectural differences.
Doubling texture resolution increases storage requirements by 4X, while quadrupling increases it by 16X. Many textures in OoT 3D have 4x the resolution (most textures in the N64 version were 32x32 or 64x64). Sound effects and music samples are obviously using much higher bitrates as well. Also, I believe there's a FMV intro demo.

Super Mario Land 3D is 512MB while Super Mario Galaxy 2 is 1.25GBs.
 
Apr 8, 2011
10,630
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Doubling texture resolution increases storage requirements by 4X, while quadrupling increases it by 16X. Many textures in OoT 3D have 4x the resolution (most textures in the N64 version were 32x32 or 64x64). Sound effects and music samples are obviously using much higher bitrates as well. Also, I believe there's a FMV intro demo.

Super Mario Land 3D is 512MB while Super Mario Galaxy 2 is 1.25GBs.
Question for smart people: Super Mario Galaxy rips to about 3 GB, a bit over. Super Mario Galaxy 2 rips to half that. Did they massively improve their compression? What's up with that? Not to mention that Galaxy 2, to me, looks more consistent overall (less randomly blurry textures here or there).
 

Rich!

Member
Dec 16, 2009
29,978
2
0
There is no flash card for 3DS yet, so Nintendo is safe for now.

and I hope it continues that way for the foreseen future
I want a flashcart.

Being able to have all my 3DS games in one cart, rather than lugging around a stupid case of ten of them or so would be awesome. And the possibility of emulation? SNES would look superb on that screen.

Anyway. If there's any hack that appears for the 3DS, I'm sure it'll be closer to the PSP and Wii's one than the DS (via software exploit and loading from SD card, rather than a flashcart).
 

tsab

Member
Apr 26, 2010
4,272
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mostly at work :(
Doubling texture resolution increases storage requirements by 4X, while quadrupling increases it by 16X. Many textures in OoT 3D have 4x the resolution (most textures in the N64 version were 32x32 or 64x64). Sound effects and music samples are obviously using much higher bitrates as well. Also, I believe there's a FMV intro demo.

Super Mario Land 3D is 512MB while Super Mario Galaxy 2 is 1.25GBs.
You forgot the Super Guide FMVs. There are alot of them
 

loosus

Banned
May 31, 2006
6,580
0
0
Doubling texture resolution increases storage requirements by 4X, while quadrupling increases it by 16X. Many textures in OoT 3D have 4x the resolution (most textures in the N64 version were 32x32 or 64x64). Sound effects and music samples are obviously using much higher bitrates as well. Also, I believe there's a FMV intro demo.

Super Mario Land 3D is 512MB while Super Mario Galaxy 2 is 1.25GBs.
Well, first you are assuming that texture compression has come nowhere since 1998.

Second, even if all textures were 16 times larger, the game still would not be 16 times larger as a whole because textures make up only a portion of the game's size.

Sound effects may be higher bitrates, but I would not say it is obvious because it sounds almost identical to the original, aside from the improvement in the few vocal samples the game contains. The same goes for the music, which has no decipherable improvement.

The FMV explanation makes more sense in explaining the huge increase.
 

BurntPork

Banned
May 12, 2011
6,808
0
0
New York
I want a flashcart.

Being able to have all my 3DS games in one cart, rather than lugging around a stupid case of ten of them or so would be awesome. And the possibility of emulation? SNES would look superb on that screen.

Anyway. If there's any hack that appears for the 3DS, I'm sure it'll be closer to the PSP and Wii's one than the DS (via software exploit and loading from SD card, rather than a flashcart).
... Which would in turn cause 3DS to have the same problems with getting third-party software that PSP has.
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
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True but I still think its just capcom being greedy, I really doubt the cost of the bigger is more than a dollar or so extra
Well, I doubt there's a $10 difference going from 2GB to 4GB, but any difference adds up in the end. It's likely part greed, but that's to be expected, it's the way the system works. Production and manufacturing costs at least give them some reasoning, no one would bat an eye if Revelations was a $50 Wii game.