Hero of Legend
Member
To me the 3DS is like the middleman when it comes to what it can put out visually.
For example, Capcom had very positive things to say about it's performance in regards to their MT Framework Mobile engine:
http://www.neogaf.com/forum/showthread.php?t=407060
http://andriasang.com/comp7w/3ds_mt_framework_detailed/
(OP claims it said it uses ALL of the PS360 techniques, so I don't know...)
So in that one area it seems to really outperform the Wii.
But the true question and I think this is grossly not known well enough about, is just how the 3DS performs above PSP in polys, textures, you name it. Same goes for PS2 GC and Xbox?
I think it's safe to say the Wii outperforms in those areas.
If you remove the advance techniques Capcom mentioned, where does it stand against PSP? And the aforementioned pre-gen platforms?
It's worth noting that some PS2 games that got ported to 3DS seemingly made a perfect transition, like Tales of the Abyss, I've not heard of any compromises and they even fixed the framerate of the overworld.
MGS3 is another PS2 port, but some said it ran worse, but they had some other adjustments (like changing/improving facial textures IIRC so who knows, the port was by Hexadrive and not Kojima Pro internally).
Perhaps some tech wizards have delved into the chips and found the answers or have the best educated guesses.
Any Gaffers with wisdom to share?
For example, Capcom had very positive things to say about it's performance in regards to their MT Framework Mobile engine:
http://www.neogaf.com/forum/showthread.php?t=407060
http://andriasang.com/comp7w/3ds_mt_framework_detailed/
The game's graphics rendering pipeline is, when looked at from a far, almost identical to that of Resident Evil 5. The game has such things as HDR Rendering, Self Shadows and Normal Maps. Effects like color correction, depth of field, gamma correction and such have also already been implemented. During 3D use, the game will maintain a 30 frames per second output.
(OP claims it said it uses ALL of the PS360 techniques, so I don't know...)
So in that one area it seems to really outperform the Wii.
But the true question and I think this is grossly not known well enough about, is just how the 3DS performs above PSP in polys, textures, you name it. Same goes for PS2 GC and Xbox?
I think it's safe to say the Wii outperforms in those areas.
If you remove the advance techniques Capcom mentioned, where does it stand against PSP? And the aforementioned pre-gen platforms?
It's worth noting that some PS2 games that got ported to 3DS seemingly made a perfect transition, like Tales of the Abyss, I've not heard of any compromises and they even fixed the framerate of the overworld.
MGS3 is another PS2 port, but some said it ran worse, but they had some other adjustments (like changing/improving facial textures IIRC so who knows, the port was by Hexadrive and not Kojima Pro internally).
Perhaps some tech wizards have delved into the chips and found the answers or have the best educated guesses.
Any Gaffers with wisdom to share?