Well, this was already the case of the DS' touch screen, with only a few game known as taking advantage of it (Colors being one of them, do you know about others?). That being said, pressure sensitive gameplay is included in 3DS' Nintendogs + Cats when you play the Synthesizer, and I've made a short video of it showing it (click here to see the video). I think this is pretty big, but no one is really speaking about this feature - I learned about it when I found this in N+C. I hope it will be used a lot more by developers, as it can lead to really cool things !
Where would you want to see it used ?
Edit : Should have put a question mark in that thread title. The pressure recognition might be base only on the gyro/accelerometer's data :
Where would you want to see it used ?
Edit : Should have put a question mark in that thread title. The pressure recognition might be base only on the gyro/accelerometer's data :
Manmedaz said:Ok, having tried a bit more using your remarks, I am now unsure that it is the screen that senses the pressure. It might be based on the gyro/accelerometer, if it's as sensitive as you say it is. When I push hard with no hit on the screen (stylus is already almost on the screen before I push), the sound of the piano is weak. That being said, it is quite nicely done and I hope it is made using something that is available to all developers, not only Nintendo.