Kicking this around for a while, but the Spec Ops thread and associated complaints about the game's length (from folks who haven't played it yet, natch) got me thinking. There's a marked disparity between paying the same 60 dollar for the latest linear shooter AND a 100 hour RPG in the mind of the consumer. Rightly or wrongly, the perception is there and it's not going away. The current development model is broken beyond repair for the vast majority of so-called AAA titles, and it's only going to get worse next-gen.
This shit has to change.
How many games have we collectively compartmentalized as rentals from the jump, simply because reviews have stated that the SP campaigns are relatively short? How many games have multiplayer features that turn into ghost towns a month or two after release because the vast majority of the public decided to stick with Call of Duty?
Stripping out multiplayer from the equation entirely, would you be comfortable paying a reduced price in order to continue supporting SP game? What if it could potentially bring back the B-tier classification of console titles as an added bonus? Does it even make sense to bother with this kind of development on console anymore?