• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

4 New Infinite Undiscovery Gameplay Vids...

Gizmo_Monkey said:
How come noone has noticed but this will be the FIRST tri ace game that wont be 60fps and actually 30fps and have dives too. All their past games have been locked at 60fps. Every single one.

Its already been pointed out. Also this is also the first tri-Ace game that'll have fully seamless battles. Various character models plus the environment and non-familiarity with said hardware will have this happen.
 
BlueTsunami said:
I've been playing Star Ocean 3 again (I'm at the end of the game) and the voices aren't that obnoxious. I'm at least able to not notice them anymore :lol
.

IIRC, one of Nel's friend.....argh ><
 
Gizmo_Monkey said:
How come noone has noticed but this will be the FIRST tri ace game that wont be 60fps and actually 30fps and have dives too. All their past games have been locked at 60fps. Every single one.
Radiata Stories?
 
Gizmo_Monkey said:
How come noone has noticed but this will be the FIRST tri ace game that wont be 60fps and actually 30fps and have dives too. All their past games have been locked at 60fps. Every single one.
Actually, that's not really true.

Star Ocean 2 had an abysmal framerate (15fps? Less?) on its world map, and the battles were 30fps or possibly less.

Valkyrie Profile had a 30fps world map.

Star Ocean 3 was pretty solid, but it nosedived in some cutscenes for some reason.

Didn't Radiata Stories have 30fps battles? I never got around to playing it, but that's what I heard.

Valkyrie Profile 2 was 60fps, but the game seemed to temporarily drop to a locked 30fps if there were too many polygons to render on-screen...

Maybe the points made on, VP1, SO3 and VP2 are too nitpicky, but...
 
It's games like this that made me buy that adapter so I could play my console games through my headphones.

Is the framerate really inconsistent or was it just the stream?
 
yeah SO3 was 60fps but there were occasional drops, but those were extremely rare.

VP2 was solid 60fps, I didn't notice the drops to 30 but then again my eyes are not that good.

Radiata Stories was 60fps in the field and 30fps in battles.

Was the SO2 map that bad? wow 15fps lolz.
 
I just think Tri Ace was the only company last gen for RPG's that cared for technical feats in their games. I mean look at Star Ocean 3 and VP2. Which other RPG at the time period had 60fps, Widescreen, Progressive and DPLII? All this complemented by extremely fast loading, which wasn't even noticeable most of the time. So thats why its a bit disappointing to see this game at 30fps with drops in combat.
 
Oh god. We are back to 80s with this sub-standard English VAs. Lynn Minmei~~

If localization efforts are really back to such awful noises, please save your $ and allocate them elsewhere, where the staff might actually appreciate it. Like a larger bonus, or put them into R&D.
 
Gizmo_Monkey said:
I just think Tri Ace was the only company last gen for RPG's that cared for technical feats in their games. I mean look at Star Ocean 3 and VP2. Which other RPG at the time period had 60fps, Widescreen, Progressive and DPLII? All this complemented by extremely fast loading, which wasn't even noticeable most of the time. So thats why its a bit disappointing to see this game at 30fps with drops in combat.
those games were not seamless.

I'm not justifying the framerate drops, really it's a shame the game has drops. but a game IU is more taxing on the hardware, than something like SO4.
 
It's the combination of framerate dips and CRAZY special effects that kills it for me.
Couldn't they make things a little less flashy and save the framerate a bit ?

For uber attacks, have the framerate dip the moment your being struck, so there's no control issues.
 
were you even going to get the game? I've never seen you post about it till now.

I don't have any problems with the flashiness of the attacks. I think it'll look boring if it was just simple slashes without any flash, boring like FFXII battles.
 
Error said:
where you even going to get the game? I've never seen you post about it till now.

I might rent it.
I posted on it in some other threads. Can't remember.
I love a good RPG, pity there are so few quality ones out there.

I still have hope for Last Remnant ;(


Edit: And I prefer FFXII style, so I guess that's where we differ :lol
Maybe slightly flashier than FFXII would be better, but this is overkill.
 
I like the VA because it's bad. I mean come on, count the amount of ":lol" on the first page with regard to the VA. That's how I experience it, I laugh it off. If the VA was good, nobody would be saying anything about it, at least with bad VA you get free laughs. It's a bonus!
 
Finally got to watch the vids. It really DOES sound like innuendo drive :lol :lol

EDIT: Why does teh player just stand there so often?
 
Looks good, sounds funny :lol: Might pick this up on the 5th, I'm in a mood for an jrpg again.

Game costs 29.99 GBP at play.com and game.co.uk btw. (40 euros) Game.co.uk has also an pre-order offer (5 ingame items)
 
The voice acting sounds fine to me. It's not the actors' fault that they have to call out move names and sound silly, and it's also not like it sounds much better in Japanese. It's a silly concept. I guess the people calling for a Japanese option are people who just don't want to understand what is being said, or something.
 
Error said:
... all tri-Ace games have a 'turn off Voice' option. so all of you who were apparently interested in the game but were put off by such an important gameplay element such as VOICE ACTING, can rejoice.
Isn't there an option to just turn off the battle voices and leave the cinematic ones intact? Didn't Star Ocean: The Second Story have that option?

I'll wait a couple of days till after release to get an confirmation and then I'll decide if it's worth my money because I can't stand the screaming during battle.
 
Hellraizer said:
Looks good, sounds funny :lol: Might pick this up on the 5th, I'm in a mood for an jrpg again.

Game costs 29.99 GBP at play.com and game.co.uk btw. (40 euros) Game.co.uk has also an pre-order offer (5 ingame items)

Thanks, just ordered from GAME using a ÂŁ3 voucher too :)
 
Aeana said:
It's not the actors' fault that they have to call out move names and sound silly

Yes it is. 1 very simple reason - the quality of English VAs for games have significantly improved over 2 decades. Remember this thread?

Here are the crowning achievements of English voice actors who have demonstrated a commitment to excellence, ability to get into character, delivering various forms of tonalities and manipulating their vocal chords in versatile ways. I see none of this professional conduct in IU's English VA, and I'm calling it out as others have. It is fine if you think that such standards are acceptable, but others and that includes me, do not conform to pandering to the lowest common denominator.
 
sennin said:
Yes it is. 1 very simple reason - the quality of English VAs for games have significantly improved over 2 decades. Remember this thread?

Here are the crowning achievements of English voice actors who have demonstrated a commitment to excellence, ability to get into character, delivering various forms of tonalities and manipulating their vocal chords in versatile ways. I see none of this professional conduct in IU's English VA, and I'm calling it out as others have. It is fine if you think that such standards are acceptable, but others and that includes me, do not conform to pandering to the lowest common denominator.

You're judging their ability based on a few one-word voice clips that have been repeated over and over in a video. I really wonder how someone would have to say the word "terrific" in order to be up to your standards. My point was that the entire concept of these voices is silly, and I've never personally heard any battle voices that I would consider "excellent" -- they're all annoying, in both English and Japanese.
 
Urgh at the combat system... I don't like it at all. Also, no parry? Again? TriAce is annoying... Good animations though, I like the way the main character attacks.
 
sennin said:
Yes it is. 1 very simple reason - the quality of English VAs for games have significantly improved over 2 decades. Remember this thread?

Here are the crowning achievements of English voice actors who have demonstrated a commitment to excellence, ability to get into character, delivering various forms of tonalities and manipulating their vocal chords in versatile ways. I see none of this professional conduct in IU's English VA, and I'm calling it out as others have. It is fine if you think that such standards are acceptable, but others and that includes me, do not conform to pandering to the lowest common denominator.
Yeah, some of the voice work in the video's was questionable, but it's a wee bit early to be condemning the whole thing.
 
Aeana said:
The voice acting sounds fine to me. It's not the actors' fault that they have to call out move names and sound silly, and it's also not like it sounds much better in Japanese. It's a silly concept. I guess the people calling for a Japanese option are people who just don't want to understand what is being said, or something.

Umm no. We want dual-audio because the English VA is nasty, nasty stuff.

I don't see why you think we want a Japanese option because we don't want to understand what is being said. Did it ever occur to you that the JP VA would be in Engrish anyway? Except it would sound 100 times better than the current shit, ugh ;/

Anyways, what really really annoys me (judging by the videos) is when you do a diminuendo dive and the attack is interrupted, you're standing still but you still hear him shout it. Uuuugh.
 
Kyoufu said:
Umm no. We want dual-audio because the English VA is nasty, nasty stuff.

Have you really heard enough to judge? As I said to sennin, you are judging by a few one- or two-word voice clips, which do sound pretty lame... but they don't sound much better in Japanese. The very concept of these voices -- calling out attack names -- is silly. I don't personally see how you could even make it sound better than it does.

Kyoufu said:
Did it ever occur to you that the JP VA would be in Engrish anyway? Except it would sound 100 times better than the current shit, ugh ;/

What? Assuming you say this because you think the Japanese skill names are just English words rendered in katakana, you'd be wrong, since tri-Ace games take from the Tales legacy of stringing random kanji together to make up "cool-sounding" ability names, or taking written names directly from Chinese novels and rendering them in Japanese (which has always sounded pretty lame to me).
 
Aeana said:
What? Assuming you say this because you think the Japanese skill names are just English words rendered in katakana, you'd be wrong, since tri-Ace games take from the Tales legacy of stringing random kanji together to make up "cool-sounding" ability names, or taking written names directly from Chinese novels and rendering them in Japanese (which has always sounded pretty lame to me).

Actually, IIRC in VP2 and Radiata Stories, the skill names were stringed together in Katakana, and you can see in the JP trailer for IU, its the same.
 
Aeana said:
You're judging their ability based on a few one-word voice clips that have been repeated over and over in a video. I really wonder how someone would have to say the word "terrific" in order to be up to your standards. My point was that the entire concept of these voices is silly, and I've never personally heard any battle voices that I would consider "excellent" -- they're all annoying, in both English and Japanese.

You're mistaken. These aren't "my" standards. They are the English VA industrial standards as of 2008.

Check these out:

Valkyrie Profile: Nibelung Velesti:
http://www.youtube.com/watch?v=MMmsRQ-NehY

Tales of the Abyss: Jade Curtis' Indignation
http://www.youtube.com/watch?v=A-D3gRs9aEs&feature=related

Tales of the Abyss: MasterLL Mystic Artes exhibition (English voice)
http://www.youtube.com/watch?v=oLwmf8YuC1M&feature=related

Here's the difference: these actors/actresses use different tonality to pull off bravado, as it should be in the heat of battle. IU's voices are weak, one tone voices that are simply reading the script as opposed to acting the script. Even if someone were to creatively suggest turning up the volume, all you're getting is the same flat-toned voice, just louder than before.

If you're bothered to find other good examples, head to the previous thread. I highly endorse Raziel and Kain's voice actings in Legacy of Kain, or DQ8's voice actings. Admittedly these aren't battle voices, but those are the gauges I use when evaluating IU's voices, or rather, giving any voice actings a grade. I seriously have doubts about paying for such shady voice work when other voice actors put all their effort into doing something better.

Can I buy IU without being charged for the voice works? That's wage equality to the others who are paid industrial prices but put in more soul and effort than what IU's VAs are doing.

Geoff9920 said:
Yeah, some of the voice work in the video's was questionable, but it's a wee bit early to be condemning the whole thing.

Well, you're probably right that I'm prejudging. We'll see if the rest of the script demonstrates higher standards than battle voices in due course.
 
Kyoufu said:
Actually, IIRC in VP2 and Radiata Stories, the skill names were stringed together in Katakana, and you can see in the JP trailer for IU, its the same.

Looks like a lot of attack names are katakanaized English, but many are not. It seems to depend on the character. That's pretty much how it is in other tri-Ace and Tales games, too, though.
 
To all those who want a VA-off option for battles:

Just look at how hectic the combat is in those videos. Do you truly want to keep looking up to see what special moves are going off every second? The voices give you audio cues that look like a necessity for this game, where the combat is so fast and fluid.

What we should all be hoping for is an "battle voice" VOLUME option, so that we can turn them down or turn them off if we want. Personally I would want to turn them down so that they are not so overbearing and yet still get those all-important audio cues.

I'm with the guy in this thread who said he was worried about already seeing pallet swaps though. That's the exact thought that ran through my head when I saw the four videos. Already there are several pallet swaps...
 
Avatar1 said:
Just look at how hectic the combat is in those videos. Do you truly want to keep looking up to see what special moves are going off every second? The voices give you audio cues that look like a necessity for this game, where the combat is so fast and fluid.

I agree with this completely. Also, the attack names being called out become so ingrained, that they become a very important part of your own memories of the game. I will forever remember "Aqua burst", "Demon Fang", etc., long after I've forgotten about the rest of the game.
 
Avatar1 said:
To all those who want a VA-off option for battles:

Just look at how hectic the combat is in those videos. Do you truly want to keep looking up to see what special moves are going off every second? The voices give you audio cues that look like a necessity for this game, where the combat is so fast and fluid.

What we should all be hoping for is an "battle voice" VOLUME option, so that we can turn them down or turn them off if we want. Personally I would want to turn them down so that they are not so overbearing and yet still get those all-important audio cues.

I'm with the guy in this thread who said he was worried about already seeing pallet swaps though. That's the exact thought that ran through my head when I saw the four videos. Already there are several pallet swaps...

I'm 98% positive that's the voice of Dean Venture there in this game. Anyone who doesn't want to listen to those dulcet and phenomenal tones as much as humanly possible for 40 + hours is just looney.
 
BrokenSymmetry said:
I agree with this completely. Also, the attack names being called out become so ingrained, that they become a very important part of your own memories of the game. I will forever remember "Aqua burst", "Demon Fang", etc., long after I've forgotten about the rest of the game.

Yeah, I just wish I could remember them for the right reasons, not for the lulz.

VP2 has the best attack quotes.
 
Sorry, I am so out of the RPG loop. Is this game more of a Dungeon Crawler that turnbased RPG and are there any co-op elements planned?
 
sennin said:
You're mistaken. These aren't "my" standards. They are the English VA industrial standards as of 2008.

Check these out:

Valkyrie Profile: Nibelung Velesti:
http://www.youtube.com/watch?v=MMmsRQ-NehY

Tales of the Abyss: Jade Curtis' Indignation
http://www.youtube.com/watch?v=A-D3gRs9aEs&feature=related

Tales of the Abyss: MasterLL Mystic Artes exhibition (English voice)
http://www.youtube.com/watch?v=oLwmf8YuC1M&feature=related

Here's the difference: these actors/actresses use different tonality to pull off bravado, as it should be in the heat of battle. IU's voices are weak, one tone voices that are simply reading the script as opposed to acting the script. Even if someone were to creatively suggest turning up the volume, all you're getting is the same flat-toned voice, just louder than before.

If you're bothered to find other good examples, head to the previous thread. I highly endorse Raziel and Kain's voice actings in Legacy of Kain, or DQ8's voice actings. Admittedly these aren't battle voices, but those are the gauges I use when evaluating IU's voices, or rather, giving any voice actings a grade. I seriously have doubts about paying for such shady voice work when other voice actors put all their effort into doing something better.

Can I buy IU without being charged for the voice works? That's wage equality to the others who are paid industrial prices but put in more soul and effort than what IU's VAs are doing.



Well, you're probably right that I'm prejudging. We'll see if the rest of the script demonstrates higher standards than battle voices in due course.


that's all the same anime style stuff to me and any non-anime fan...
 
Uhh, I don't need VA in battles enabled to see what's being cast; it is displayed in a text box located on the top center of the screen where my eyes can easily see it.
 
Nibelung Valesti said:
Urgh at the combat system... I don't like it at all. Also, no parry? Again? TriAce is annoying... Good animations though, I like the way the main character attacks.

No parry? Isnt that what Left Trigger "Reflect Drive" is used for?

Mamesj said:
that's all the same anime style stuff to me and any non-anime fan...


Imagine your favorite movie lines being delivered unenthusiastically, or with a tone that doesnt fit.
 
The voice screams are a little annoying but i can live with them...the only thing i don't like in these video's are the high backward swan dives way up in the air when getting hit by a big spell and the long animations for getting back up and all...still day one though. :)
 
AgentOtaku said:
...everytime I see this I laugh yet I don't even know what it's from :lol

In reference to HOT STUFF COMING YOUR WAY!!!


Lol. So horrible. This line comes from Shining Force Neo for the PS2. It was a decently fun game at times but one of your main characters would say that EVERY SINGLE TIME she cast a fire spell, which was pretty much constantly.

Things like voiceovers in battle don't usually get to me that much, but I did turn the volume all the way down on this game because, while funny for a little while, it started to drive me insane. Even worse, I thought she was saying "CUB SCOUTS, COMING YOUR WAY" for the first hour or so and was like (??? wtf ???) lol.

Back to IU, I watched the videos and that is pretty annoying, especially the way he says "Diminuendo Dive" it sounds like he's asking a question?! Otherwise, I'm not that picky, everything else seems great. I love how crazy battles are. I love the seamlessness. Graphics are nice. The framerate....I'm reeeeeeally bad at telling when framerates are bad and honestly didn't notice it...I'm not arguing it isn't there or bad, but I guess I'm lucky that I don't really recognize stuff like that unless it's basically a slideshow....

Still planning to get this day 1.
 
passing on a game because of bad VA? that's some incredibly sad shit.

in that case i can only assume that you didn't really have much interest in the game to begin with.
 
Top Bottom