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40 Minute QuakeCon Skyrim Demo

Anyone else kind of scratching their head on the release date? November 11th is on a Friday and games release on Tuesdays, with rare exceptions of course. I hope this does not get delayed.
 
ironcreed said:
Anyone else kind of scratching their head on the release date? November 11th is on a Friday and games release on Tuesdays, with rare exceptions of course. I hope this does not get delayed.

Release date is too good to be delayed.

11-11-11

Aw Yeah.
 
ironcreed said:
Anyone else kind of scratching their head on the release date? November 11th is on a Friday and games release on Tuesdays, with rare exceptions of course. I hope this does not get delayed.
I wouldn't want to come out on the same day as MW3
 
ironcreed said:
Anyone else kind of scratching their head on the release date? November 11th is on a Friday and games release on Tuesdays, with rare exceptions of course. I hope this does not get delayed.

They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.
 
Derrick01 said:
They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.

Yes, I am kind of thinking that they went with the catchy 11/11/11 date for marketing purposes as well. I am just hoping that it does not get pushed back until December, or god forbid, into next year.
 
Derrick01 said:
They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.

Oblivion games are fucking big sales wise, this game will do more than fine no matter when it releases. It's pretty obvious going by franchise strength that this year on the HD consoles MW3, BF3, Skyrim, Revelations and FIFA will be the winners. Like always.
 
Derrick01 said:
They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.
I highly doubt skyrim is sweating Assassin's Creed
 
zoner said:
I highly doubt skyrim is sweating Assassin's Creed

They should be, each one sells 8-10 million for some reason.

I realize Bethesda games sell well but Oblivion was released in March and it was the 1st huge game this gen and Fallout 3 was released in October. They never put their games in as much danger as they are with Skyrim.
 
Derrick01 said:
They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.

Really?

Skyrim could have been released on the same day as MW3 and it would still sell amazingly.
 
alr1ghtstart said:
combat looks really, really bad. Playing this 100% magic.

I didn't want to say anything but I felt the same way too - I'm kind of worried about third person combat as well. Archery is looking a little bit better which works for me since I play a rogue-mage-ninja type character.

As for the melee combat, I don't understand what triggers the "fatalities", when they trigger, or if you are temporarily invulnerable when it happens.
 
Derrick01 said:
They should be, each one sells 8-10 million for some reason.
You could say that about Ass 1. After that, I think those sales are well deserved. Skyrim isn't touching those numbers, but it'll be fine. I can see the future in case you didn't know.
 
So seeing pretty meh melee- kinda hard to play as a nord. Though the setting screams for it.

Damn- it does look look oblivion striking air combat.

Dark elf archer I guess? Sigh. Absolutely day one though. Still wish Todd had taken notes from demons souls melee!
 
Derrick01 said:
They think they're being clever with the 11/11/11 date. We'll see how clever they are when they realize they're wedged between COD and Assassin's Creed with that date.

What? You think the CoD-buying audience is one and the same with the Elder Scrolls audience? I'd think that between the three, Assassin's Creed is likely to do the worst. As opposed CoD and AC, where both franchises particular fans have been waiting a year for the next installment, people have been waiting for five years for a new Elder Scrolls, the game will sell huge regardless of what day it comes out on.

I think you're seriously underestimating what Oblivion did for the series' notoriety amongst mainstream gamers.
 
Loxley said:
What? You think the CoD-buying audience is one and the same with the Elder Scrolls audience? I'd think that between the three, Assassin's Creed is likely to do the worst. As opposed CoD and AC, where both franchises particular fans have been waiting a year for the next installment, people have been waiting for five years for a new Elder Scrolls, the game will sell huge regardless of what day it comes out on.

I think you're seriously underestimating what Oblivion did for the series' notoriety amongst mainstream gamers.
Oblivion sold over three million units, that's not a whole lot. If every single one of those people buy it, that's not going to be great, they need to appeal to a wider audience.
 
SamuraiX- said:
lol

I wouldn't be so sure.

I don't think the audiences overlap that much. Then again that's just a wild guess, but I really don't see the games conflicting with one another like, say, Uncharted 3 and CoD will.
 
StuBurns said:
Oblivion sold over three million units, that's not a whole lot. If every single one of those people buy it, that's not going to be great, they need to appeal to a wider audience.

Yes it is, and no they don't.
 
StuBurns said:
Oblivion sold over three million units, that's not a whole lot. If every single one of those people buy it, that's not going to be great, they need to appeal to a wider audience.

When Oblivion was released what were the lifetime sales of the 360? Same when it was released on the PS3? We're talking about millions and millions of more potential customers now. Will it do 10 million? Doubtful. Will it do VERY VERY WELL? Definitely. I could definitely see it doing 7-8 million between the 360/PS3/PC.
 
WanderingWind said:
Yes it is, and no they don't.
I disagree.
LovingSteam said:
When Oblivion was released what were the lifetime sales of the 360? Same when it was released on the PS3? We're talking about millions and millions of more potential customers now. Will it do 10 million? Doubtful. Will it do VERY VERY WELL? Definitely. I could definitely see it doing 7-8 million between the 360/PS3/PC.
So what is your point? They do need to widen their audience? Which is exactly what that post said?
 
D... did I see constantly regenerating health at some obscene rate? I know he set his HP to 999, but fast health regen in Skyrim would make me :(
 
first person combat as always looks terrible

the only combat that works FP is ranged
closed range is always a clusterfuck

can't stand first person perspective anyway so hopefully the third person is more then just an afterthought this time
 
Loxley said:
What? You think the CoD-buying audience is one and the same with the Elder Scrolls audience? I'd think that between the three, Assassin's Creed is likely to do the worst. As opposed CoD and AC, where both franchises particular fans have been waiting a year for the next installment, people have been waiting for five years for a new Elder Scrolls, the game will sell huge regardless of what day it comes out on.

I think you're seriously underestimating what Oblivion did for the series' notoriety amongst mainstream gamers.

I'm not counting Oblivion for much. It was the first AAA game of this generation and came out when people were starved for new games as we were in the post launch drought that comes with each new system. It was also a time when only we knew what Call of Duty was, so a lot's changed since then.
 
StuBurns said:
I disagree.

So what is your point? They do need to widen their audience? Which is exactly what that post said?

Who said they need to widen their audience? You did. Selling 6-8 million doesn't equivocate that a game needs a wider audience. Not everybody is trying nor can be BLOPS.
 
LovingSteam said:
Who said they need to widen their audience? You did. Selling 6-8 million doesn't equivocate that a game needs a wider audience. Not everybody is trying to be BLOPS.
6 million is a wider audience than 3, twice as wide in fact.
 
Whoever is their battle system director, he needs to be replaced.

It's not that isn't an improvement... but combat is such a distant second to everything else they got going in the game.

The actual feel of combat has always been atrocious in Elderscrolls - which is a shame really.
 
StuBurns said:
I disagree.

So what is your point? They do need to widen their audience? Which is exactly what that post said?

The first point really isn't agree/disagree. 3 million of anything sold is a lot. Period.

Needing to widen the audience? In what way? How? Why?
 
WanderingWind said:
The first point really is agree/disagree. 3 million of anything sold is a lot. Period.
Tell that to Team Bandi.

Three million is good if that comes with massive profit, it's terrible if it comes with massive loss. It's entirely dependant on the cost of the product.
 
Have they said anything about exclusive content for the 360 version? I'd hate to buy the PS3 version to find out I'm locked out of content.
 
Beowulf28 said:
Have they said anything about exclusive content for the 360 version? I'd hate to buy the PS3 version to find out I'm locked out of content.

No they haven't, but MS have an established relationship with Bethesda regarding DLC, so if there is any, it'll only be timed.
 
First image of the game comes up, with the forest & shit. I geeked out.

Will I be back to talking about lore on the official forums, and reading the imperial library? That was some nerdtastic times.
 
StuBurns said:
Tell that to Team Bandi.

Three million is good if that comes with massive profit, it's terrible if it comes with massive loss. It's entirely dependant on the cost of the product.

And the point remains. With this game, in this time period, 3 million is a lot. If you think it isn't, then you're going to have to prove that Oblivion was some sort of sales failure. Without pointing to another game, in another genre, that sold more. Because I assume you're smart enough to realize that particular argument goes both ways.
 
Zaptruder said:
Whoever is their battle system director, he needs to be replaced.

It's not that isn't an improvement... but combat is such a distant second to everything else they got going in the game.

The actual feel of combat has always been atrocious in Elderscrolls - which is a shame really.

Dark-messiah-of-might-and-magic-03-m.jpg


besthesda should pay attention to the dark messiah system
the combat in that game was incredibly well done/had a good feel to it
 
Combat looks a lot better than Oblivion's. That's all that matters. There's not a lot more you can do with a control(ler)-limited dice rolling system.

The important thing is the weapons, spells combination, and how cool the effects look in motion. At least that means it should actually be fun to do the numbers dance. The skill comes in as "which weapons/spells do I employ for this encounter", which is the way it should be with an action RPG. After that it's all about landing the hits and dodging, blocking theirs.

EDIT: (after seeing previous post) Actually, that's interesting because I enjoyed the hell out of that combat system. But I don't think it would work in such a stats-heavy game like TES.
 
StuBurns said:
6 million is a wider audience than 3, twice as wide in fact.
'
Yes and that has nothing with appealing to a larger audience. That has to do with more owners of consoles that can actually purchase the game.

WanderingWind said:
And the point remains. With this game, in this time period, 3 million is a lot. If you think it isn't, then you're going to have to prove that Oblivion was some sort of sales failure. Without pointing to another game, in another genre, that sold more. Because I assume you're smart enough to realize that particular argument goes both ways.

Exactly. Within the genre 3-6 million is FANTASTIC. If it were an FPS than it would be successful but not great since BFBC2 and BLOPS sold well above those numbers.
 
MrHicks said:
besthesda should pay attention to the dark messiah system
the combat in that game was incredibly well done/had a good feel to it

Totally agree. In fact, Dark Messiah was sort of the opposite of TES. Great combat, shitty everything else! That game basically got shit on because it was sort of marketed as a TES type game, and it was basically Hexen. Great game in it's own right. But yeah, TES everything else, with DM's combat? Awesome.
 
WanderingWind said:
And the point remains. With this game, in this time period, 3 million is a lot. If you think it isn't, then you're going to have to prove that Oblivion was some sort of sales failure. Without pointing to another game, in another genre, that sold more. Because I assume you're smart enough to realize that particular argument goes both ways.
This game is not Oblivion. If you think it is, then you're going to have to prove that.

If you don't believe the production and marketing budget couldn't be in the region where $140M return is not 'good', I don't know what to tell you.
LovingSteam said:
Yes and that has nothing with appealing to a larger audience. That has to do with more owners of consoles that can actually purchase the game.
I did not say 'widen their appeal', I said 'appeal to a wider audience'. One implies doing something differently to sell more, one implies selling more with specifying how. I believe FO:NV sold more than FO3, it didn't change it's design in order to do so.
 
MrHicks said:
besthesda should pay attention to the dark messiah system
the combat in that game was incredibly well done/had a good feel to it

Yeah, I've played a bit of Dark Messiah and it does first person melee right. At the very least, I'd love to be able to kick enemies off of cliffs and/or into spikes.
 
Zaptruder said:
Whoever is their battle system director, he needs to be replaced.

It's not that isn't an improvement... but combat is such a distant second to everything else they got going in the game.

The actual feel of combat has always been atrocious in Elderscrolls - which is a shame really.

My position on it is... I'm going to give them a pass. They have fixed a lot of issues since Oblivion. My biggest gripe with Bethesda has always been awful animation. I mean the level and loot scaling in Oblivion was what ultimately killed the game for me, but terrible animation is a plague on this company.

And they have fixed it. Even in the combat, there are some moments of great animation... it's just that the combat in general is poorly designed.

If they want me to buy the next TES, they will have to seriously overhaul the combat. But for this game, I think I can live with it. Because, as you've said, everything else has been vastly improved. And that was no small task.
 
So what are the bullet points on Skyrim's gameplay? As in number of quests, dialogue, dungeons, square miles, etc. How does it stack up to their previous efforts?

I'm sure they've waved their genitals around at least once about these questions.
 
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