backbreaker65
Banned
60fps animations smooth not in Madden.
"I can't see the difference." This one speaks for itself mostly, everyone can see and feel the difference under controlled circumstances. The extremely rare few that actually biologically aren't capable of seeing the difference don't have a relevant opinion in the discussion of 30fps vs 60fps.
Do you have any source on this?
These are all really, really terrible examples.
Low bitrate video that isn't properly syncronized is not a good way to compare framerates under any circumstance
you can just link them back to here instead of wasting 3 pages explaining to them why they are wrong.
Only the incompetent ones? I would imagine the same holds true for any developer targeting 30 fps.![]()
It's worth remembering that the PS1 and PS2 were both more than able to run games at 60fps. 30fps being the 'norm' was a thing invented last generation with the 360/PS3, driven purely by marketing and wanting to look good on Youtube/screenshots.
I feel like if there are people out there who can't notice a difference between 30fps or 60fps, then it's a lost cause to render that. I think more people would notice a difference in 720p vs 1080p, so that is where a middle ground in resolution makes more sense than framerate. And instead of rendering at 45fps, they can keep it at 30fps and add more effects which would be more immediately noticeable.
The half is coming from 16.6 MS vs 33.3 MS.
Input lag and Response time should be differentiated they are two different things op.
"play" videogames? for fun?
please, I want to have engaging, filmic experiences.
Seriously though, if a dev wants to sacrifice 60fps for increased graphical fidelity, they should just be up front about it and not try to dress it up as anything else.
Op has an agenda.
My opinion is better than yours so you're wrong? Okay....
Most games that are locked to 30 and then ported to pc can run at 60 just fine. I am going to remove that bullet point.
I disagree with the "incompetent devs" animating at 30 fps. First of all, the fundemental art of animation has always existed within the 24fps timecode, animating on 1's, 2's or even 3's. That is to say, a drawing held for 1 frame out of 24, or 2 frames out of 24, and so on. That aside, this mostly applies to 2D animation. CG provides a much easier environment to have a scalable framerate as long as the animation keys on the graph editor scale accordingly. While this is something that requires foresight and planning, I would not label any one deliberately animating in 24fps/30fps as incompetent. That is the timecode most animators learn on. A 60fps environment is exclusive to games, as well as something dictated by the game engine itself, not the other way around.
60fps
Cons:
- Requires twice the amount of power that 30fps does, which means some sacrifices have to be made relative to 30fps.
So if I made a game at 30FPS because I don't like the 1.5x speed 60FPS seems to give off then I'm bullshitting myself?
That's a pretty narrow view of the world.
Not sure if I understood this line correctly, but as I understand it, you're saying realtime gameplay and say, The Avengers movie aren't comparable in any constructive way? I mean, they are both moving pictures displayed on a flat screen, the main difference being that one of them is highly interactive. We can put aside that interactivity for a moment and compare games and films, you can most definitely make an argument for a game looking "more cinematic".
Stuff like resolution and frame rate can most certainly be considered an artistic choice. For example, The Artist, that silent movie from 2011 was filmed at 22 fps to better depict the slightly flickery and skippy feel of some silent films, so it was purely an artistic choice. Begotten by E. Elias Mehrige has a distinct, "low fps" look because every frame of the film was rephotographed so for each minute of film 10 hours were spent on rephotographing the footage, just to get the distinct look and framerate.
These artistic choices influence how the moving images on screen look and feel so I believe it has enough basis to call something "more cinematic" and attach that attribute to any type of "moving pictures", even video games.
Its more like 3 times the amount power
"30fps is more cinematic." This was proven false on the basis that computer renderings and films of real life aren't even remotely comparable in any constructive way, and that the higher framerate goes the more cinematic things tend to feel for a lot of people.
60fps feels like a soap opera. Polar opposite of the point directly above, false for the same reason."
This is indeed a valid argument, but in no way is it in the realm of fact. This argument totally about preference and opinion.
I love Ground Zeroes but I hate the cinematics because of the 60fps, the shaky cam with the 60fps absolutely makes it less cinematic to my eyes, in my opinion. Notice the words mine, not yours. Metal gears shaky cam even gave me a headache the first time I watched it and I've had a heavy dose of shaky am videos.
Gameplay is fine in 60fps to my eyes but not the cinematics, and if I have that feeling about the cinematics, it wouldn't shock me if someone prefers the look of 30fps in gameplay. I like Tombraider in 30 & 60 and I do prefer the cinematic feel 30 has in that game, but I also don't have that same opinion about every game.
I get the soap opera argument too, because 60fps does remind me of the too smooth feel 60fps live action has.
This is perception, this is based on opinion, this trolling of someone's perceptions is asinine, because arguing perception and opinion on the cinematic side of things is impossible, it like arguing red is the best color
how so? honest question.
Pro: 30fps is just fine most of the time.
Also, tearing can be avoided regardless of frame rate.
16.67 vs 33.33 is a massive difference in input lag, you can't deny that, don't even try. The cinematic argument is completely invalid and so is the soap opera one. Video of real life isn't comparable to that of a computer rendering.
You would be bullshitting yourself because the idea that 60fps feels like a soap opera is based off misinformation and inexperience. There is nothing preferable about 30fps besides the extra computational leeway.
If the only way you can hold your side of the argument is to call conspiracy, you don't actually have a real argument.
Did you even read my post?
Input lag is much more than just the length of a frame. The lag caused from the tv, controller, and game is much much longer than that. Switching to a better TV or just playing a game on PS4 verse PS3 will have a bigger impact on input lag. In the grand scheme of things, the input lag difference between a game at 30fps and a game at 60fps is trivial.
The cinematic argument is valid because the computer rendering is trying to replicate video. I don't even understand how you could think that was a logical response when depth of field, chromatic aberration, lens dust, lens flair, and HDR are all very popular game effects designed to replicate how cameras see the world, not how our eyes see the world.
Woh, nobody used the term "soap opera," I've known for years there was something "off" about the way things move with 60FPS compared to what I would see on TV. Hell, I often put my TV on MotionBlur settings. Even then though, I don't want 60FPS for everything.
I'm informed and fairly experienced. Is it so hard to belief people have different tastes, Dude?
Getting pretty defensive, aren't we?
People use invalid arguments, I never once said that preferring one or the other was wrong. Please read the whole thread before commenting.
Sixty frames per second is always ideal, but at the same time people like TotalBiscut who constantly harp on 30fps being an unplayable travesty are ridiculous.
Can I ask a dumb question:
I come from PC games, and last night I was playing TF2 with 299 frames per second most of the time (my system is good, and tf2 isn't very demanding). I could easily turn on vsync, I just haven't.
How come consoles try to focus on a specific FPS? Why don't they unlock the FPS and let it adjust based off of the rendering? Is screen tearing a serious issue for gamers?
Either way, it really depends on the game engine if 30 or 60 is required. I remember Crysis 1 ran extremely well around 30fps (and from what I remember reading, was actually targeted for that) while other games run like crap at 30fps.
Still, the PC gamer inside of me would like unlocked frames... screen tearing be damned!
I just don't understand why both, at a locked frame rate, isn't acceptable?
Constantly feel like people are being forced to choose between things these days.
Lol, i have read the thread and all i see is you trying to pass off your opinions as fact.
This same debate has happened in film.
Many people used the term soap opera actually. The idea that 60fps feels weird isn't taste. It's not even an opinion. It's either a strange defect, inexperience playing games at 60fps, or a heavily misinformed judgement.
Getting pretty aggressive, aren't we? Trying to call me out for apparently having an agenda. Lol.
I remember the good old days maxing out PC settings on Crysis, and enjoying my 22 fps.
I like my games getting pushed to the limit, and I look forward to 30fps games on PS4 that will milk the hardware dry.
Why do we keep having these god damn threads?
There is zero benefit to 30fps, zero!
60fps is better than 30fps and 120fps is better than that.
It's logic.
Can I ask a dumb question:
I come from PC games, and last night I was playing TF2 with 299 frames per second most of the time (my system is good, and tf2 isn't very demanding). I could easily turn on vsync, I just haven't.
How come consoles try to focus on a specific FPS? Why don't they unlock the FPS and let it adjust based off of the rendering? Is screen tearing a serious issue for gamers?
Either way, it really depends on the game engine if 30 or 60 is required. I remember Crysis 1 ran extremely well around 30fps (and from what I remember reading, was actually targeted for that) while other games run like crap at 30fps.
Still, the PC gamer inside of me would like unlocked frames... screen tearing be damned!
Many people used the term soap opera actually. The idea that 60fps feels weird isn't taste. It's not even an opinion. It's either a strange defect, inexperience playing games at 60fps, or a heavily misinformed judgement.
Getting pretty aggressive, aren't we? Trying to call me out for apparently having an agenda. Lol.
Yeah, some people hate change.The term soap opera is understandable, it's not meant to be insulting, soaps are shot with a higher frame rate like a lot of things shot for TV only. It's just a perceptual similarity in smoothness and for some it feels too smooth like a soap.
People complained 48fps had too much of a soap feel when Peter Jackson initially tested the Hobbit to audiences
Illusion of motion during movement, and less blur.I don't have a strong opinion on the 30 vs 60 debate but I'm hoping someone could tell me how my favorite genre, turn based JRPGs, benefit from the extra frames. Is it just smoothness at that point? I can't imagine input lag matters much. What am I missing?
Why do we keep having these god damn threads?
There is zero benefit to 30fps, zero!
60fps is better than 30fps and 120fps is better than that.
It's logic.
Why do we keep having these god damn threads?
There is zero benefit to 30fps, zero!
60fps is better than 30fps and 120fps is better than that.
It's logic.
The term soap opera is understandable, it's not meant to be insulting, soaps are shot with a higher frame rate like a lot of things shot for TV only. It's just a perceptual similarity in smoothness and for some it feels too smooth like a soap.
People complained 48fps had too much of a soap feel when Peter Jackson initially tested the Hobbit to audiences
This thread could boil down to:
30 fps + nicer graphics
-OR-
60 fps + not as nice graphics
It's not insulting it's just wrong. You have are a member of the film industry, you should know better than anyone else in this thread why video game framerates and film framerates aren't comparable. The argument you are using is invalid, frames of real life are like little sections of time, frames of a video game are exact points in time, the ratio of how many frames per second you have to how smooth the video looks in film is waaay higher than it is in video games.
The whole point of this thread is to expand upon that.
60fps is just superior to 30fps in games. The only reason to ever have 30fps is hardware limitations.
I love that even in this carefully-worded, well-thought-out, and well-researched bullet-pointed OP there's still a "lazy devs" bullet point.
Embarassing.
You don't get it; sure, in absolute terms and in isolation, a higher frame rate is always better for video games. But you have to consider what you are losing to achieve that higher frame rate. Sometimes the loss of graphics fidelity is just too high for what the game is trying to achieve.
60fps is just superior to 30fps in games. The only reason to ever have 30fps is hardware limitations.
I'm aware of the term, I just haven't used it.
Been playing games for almost a quarter of a century so suffice to say I'm familiar with a wide range of frame rates. Very familiar with 60FPS, I'm not saying its a negative at all. To me though, it looks videogamey, there isn't anything wrong with that, its not a negative, but it is the most "videogamey" of frame rates. I'm glad more and more people are going with 60FPS with high octane titles, but the truth is, I don't need it with slower titles like The Order or Uncharted. The Order in particular has gone to great lengths to try to visually mimic films, having 60FPS would be a constant reminder of it being a game. Like I said, its not a negative, but I don't think that's what they are looking to do.
But now your calling me defective because I don't agree with your absolutionism?
Also, don't take gifs too seriously![]()
I'm aware of the term, I just haven't used it.
Been playing games for almost a quarter of a century so suffice to say I'm familiar with a wide range of frame rates. Very familiar with 60FPS, I'm not saying its a negative at all. To me though, it looks videogamey, there isn't anything wrong with that, its not a negative, but it is the most "videogamey" of frame rates. I'm glad more and more people are going with 60FPS with high octane titles, but the truth is, I don't need it with slower titles like The Order or Uncharted. The Order in particular has gone to great lengths to try to visually mimic films, having 60FPS would be a constant reminder of it being a game. Like I said, its not a negative, but I don't think that's what they are looking to do.
But now your calling me defective because I don't agree with your absolutionism?
Also, don't take gifs too seriously![]()