It sums up as a generalisation your reaction time + mental processing is slower than any fps argument. Online latency again trumps fps arguments due to netcode even further.
Weird, I'm someone that has gamed since the monochromatic days of the first home PCs around with text adventures, back when they were insane to even afford. I'm a huge PC fan that's a console convert for the most part in recent years. I was a PC tech through manufacturing, assembly, distribution, troubleshooting, magazine reviews, test reviews and even retail games in my early days. I've played everything from NES and Atari to SLI powerhouse PCs, MACs and datacentre servers. I've seen more monitor brands, models, overclocking and unlocked game fps than I care for. Blah blah still doesn't change raw facts IMO. I never said no difference but the perception that 6-fps us so fucking superior is a bunch of bullshit.
Sure in theory with unlimited processing a big YES. But then why not go for 4K 3D processing at 120fps for the Rift to really have its day? In practice the consoles should aim for generational leaps in graphics, AI, audio, interactivity, online features and fps should be a locked 30 fps or more. I'm not seeing any consoles really doing a locked 60fps with a sweet solution that is rock solid, no screen tearing, no developer rendering tricks and all that.