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62% of games from E3 2015 press conferences still unreleased.

Sony and Microsoft are all Hype


That's what it comes down to. I've been less excited for E3 overall because seeing a newly announced game is one thing, but being the reality of playing said games are where my true excitement comes from. That excitement fades with every delay announcement or distant target date. I still believe games should be only shown when most of the content can be played and it's months out from going gold. A selfish request as I don't claim to understand the stage of development, but we have evidence that it can be done. It's to a point now where if a game has a distant release date following multiple delays I end up missing the release.
 
I guess it would be better to check the release percentage from E32014 as it's totally okay for a game to be announced more than a year from its planned release date.
 
The show was originally intended to showcase mostly stuff that was releasing in the next 12 months to press and retailers. It has gotten kind of out of control.

I think there's an argument to be made that as games are taking longer to make and fewer titles are being released but there's some egos at play that nobody wants to have a shorter conference and be perceived as lesser than competitors, they're just dragging out whatever they have at whatever stage of development its in to fill a time slot.
 
The article has Gears UE listed as previously announced, but prior to E3 it was merely leaks and speculation, E3 was the official announcement, and it went on to release in August.

It's also missing Rare Replay entirely, which was also announced last E3 and released last August.

I can't remember the announcement schedules of all the games listed, but given those two issues I wouldn't trust the rest of the data without double-checking it all.
 
I actually find it funny that we're getting percentages for unreleased games, what a weirdly specific thing to do. Especially when it's entirely possible there are the odd secret game or last-minute dropped game that will make getting down to a 62% entirely pointless.
 
Since the launch of Xbox One, we always get to see games that will be released before next E3 from Microsoft. They have been making some pretty good efforts this gen. We always get a batch of pretty good games for the end of the year, and also a few others during the year.
 
Interesting article. And this is why unless I see a release date most games I see at E3 Im assuming are far away from release.

Also puts the whole who 'wins' E3 into sharp contrast if you're showing games or bullshot trailers a year or two years out that's not a win that's bullshit.

I'd preferably like an E3 that only showed games coming this year, but then neither Sony or MS would have much to show.
 
"Sony is the worst performer, with only one game released from its E3 2015 press conference in that calendar year"

What about Hitman? & Street Fighter 5? & Firewatch? & Destiny: The Taken King? & Assassin’s Creed: Syndicate? & Arkham Knight? & Black Ops 3? & that demo reel showing stuff like MGS5, Ratchet & Clank, Until Dawn, etc? & Disney Infinity 3.0? & Uncharted 4? & Star Wars Battlefront?

..........or are they talking first party?

Edit: "In this list we have removed multi-format third-party games showcased in last year’s event, and kept it to only first-part games and third-party games that are console exclusives."

Neeeeevermind, then....though stuff like R&C, Until Dawn, and Uncharted 4 still count.
Uncharted 4, R&C launched this year? That quote says only one exclusive launched in 2015.


Edit: Uc4 launched this year. R&C too.
 
This is a point well made and good to have some facts that confirmed my concerns.

Hyping great looking and interesting games at E3 that take years to bring out and in come case never see the light of day is poor form and difficult to understand also.

e.g
8 days
Agent
TLG.
 
You should work on your reading comprehension before trying to do console warrior bs.

These were titles shown at E3 2 years ago, 2 of which are from studios that have been shut down in the meantime.
It's not "console wars" to point out that MS shouldn't be getting praise for not participating in E3 bait-and-switch empty promise shenanigans.
 
Game development takes time. Years. To expect E3 reveals to be released within a year is a very unrealistic outlook

This is why games need to stop being announced 3 years prior to their release.
More that people need to stop feeling that they need to be hyped and excited for something from the moment of announcement to release. It's okay to forget about games. That's the whole point of trailers, and press previews, and what not. Developers certainly aren't expecting you to be remember; they're keeping their heads down and working on their game, often in silence until they're ready to reveal something new
 
No.

When Nintendo make a big game, like Zelda, we see it at how many E3's ?

Also allot of those games that are not ready from last E3 are major projects, whether its from Sony, MS or Nintendo.

Nintendos problem is there is only the 1 major big project that we know that would interest gamers outside of the Nintendo ecosystem.Nintendo should be showing stuff like a new Galaxy or Metroid, bigger than ever before to get some mind share back from gamers that used to care about Nintendo.

Its easier to show a game at E3 and release it if its a smaller lower budget project. So what ? Nintendo churning out 2D low budget platformers and the like is of no interest to me personally.

That was the problem. And they came out and said they will only show games near complete that will be release a few months after E3.
 
Don't believe the hype! That's why when everyone was crying that Nintendo's E3 sucked, I was happy not just to watch their entertaining direct and tournaments, but to see great games I would be playing soon.

Not that I wasn't excited to see TLG or to learn about Shenmue, but as far as all the hyperbole goes, I don't really care, I just want to play. Still, it's not like there weren't any releases this year.
 
I would be willing to bet that this negativity is a minority opinion, and shared mostly by enthusiasts. Its a bit disappointing to see a game that you really want but can't play for a while, but early announcements don't stop current games from releasing. I also like knowing what's coming in the future. Downgrades/bullshots and such aren't necessarily a side effect of early announcements, they would happen anyway from certain companies.
 
These were titles shown at E3 2 years ago, 2 of which are from studios that have been shut down in the meantime.
It's not "console wars" to point out that MS shouldn't be getting praise for not participating in E3 bait-and-switch empty promise shenanigans.
Do you think they anticipated that those games would be canceled when they were showing the game? That's not an empty promise, that's called not being able to predict the future
 
These were titles shown at E3 2 years ago, 2 of which are from studios that have been shut down in the meantime.
It's not "console wars" to point out that MS shouldn't be getting praise for not participating in E3 bait-and-switch empty promise shenanigans.

How is a game being cancelled the same thing as showing a game and releasing it 2 years later?
 
Do you think they anticipated that those games would be canceled when they were showing the game? That's not an empty promise, that's called not being able to predict the future

In the case of Phantom Dust specifically, the devs working on the game didn't know it was going to be announced, had nothing prepared, and the trailer shown was nothing to do with them and the first time they saw it was at E3 along with everyone else.

That is to my mind a frankly appalling state of affairs.
 
And people wonder why games get over-hyped and disappoint on release...

Pretty much.

I learned long ago to not get swept in it all and just watch the train crash from the sidelines. I'll get interested in a game after it's release, not years before. I mean, people are already saying they are losing sleep over E3 announcements. I can't tell if it's taking the piss or not but, why?
 
Every studio should just take the Valve approach of keeping secrets, guaranteed consumer satisfaction.

I'm fine with them announcing games early, what I'm not fine with is doing it multiple times like No Man's Sky.
 
Well if E3 disappears, the publishers and video game companies can just announce stuff whenever they want with their own mini conference which could lead to a shorter turn around of products. But with E3 promising new reveals every year, and games taking longer and longer to make, there is pressure to announce stuff super early.
Nothing is keeping them from announcing a game whenever they want. It's most likely traditional at this point to do it at or near E3.
 
Because nowadays people are buying hype instead of anything else.

Problem is that hype can come and go really fast. And if your product value is mostly tied to the hype it had/has then it can easily be irrelevant again... and brand suffer a lot from this.
 
In the case of Phantom Dust specifically, the devs working on the game didn't know it was going to be announced, had nothing prepared, and the trailer shown was nothing to do with them and the first time they saw it was at E3 along with everyone else.

That is to my mind a frankly appalling state of affairs.

Why? This for sure happens a lot more than you think. The publisher announcing a title with a CG trailer does no harm.
 
Its just the usual pathetic headline grabbing attempts. Talk about this years game and give an idea of next years but theres really no need to announce then be silent for years.
 
More that people need to stop feeling that they need to be hyped and excited for something from the moment of announcement to release.

Mod or not I respectfully disagree. I think you are considering only the practical aspect.

This forum is full of members who are dedicated gamers. New game announcements and the future potential of what can come out is part of the enjoyment of our hobby. Equally when games are cancelled or dont live up to expectations expect those dedicated people to comment on that.

Additionally, if a company uses future game potential as part of its marketing strategy (what else is E3 about ?) but then does not deliver either at all or in a timely fashion there is a brand and trust aspects to consider too. i.e if they dont deliver on some promises what else do they say about whats next that you can still trust ?
 
In the case of Phantom Dust specifically, the devs working on the game didn't know it was going to be announced, had nothing prepared, and the trailer shown was nothing to do with them and the first time they saw it was at E3 along with everyone else.

That is to my mind a frankly appalling state of affairs.
Sure, but that has nothing to do with the fact that games being cancelled after their reveal isn't some kind of betrayal or empty promises. At the time, the plan is that those games are happening. They don't showcase games that they expect they're going to cancel.
 
I'd rather have the reveals on the same year of the release, but (slightly) more than one year between them can be ok. Two is pushing it though, and three is too much. Those are the stats that would be interesting to track.
 
2014 is going to be stacked!

2015 is going to be stacked!

2016 is going to be stacked!

2017 is going to be stacked!


This whole generation of consoles has been a pretty huge letdown so far. Other than Witcher 3 (and maybe UC4, Bloodborne and some gems on the Wii U), it's been a real snooze fest.
 
My memory might be hazy but I feel like it has always been this way. Developer cycles are longer these days but E3 has always had fake trailers to induce hype for incomplete games.

However it might as well been just because I was a Nintendo fanboy. All those Zelda trailers and no release in sight :p.
 
Mod or not I respectfully disagree. I think you are considering only the practical aspect.

This forum is full of members who are dedicated gamers. New game announcements and the future potential of what can come out is part of the enjoyment of our hobby. Equally when games are cancelled or dont live up to expectations expect those dedicated people to comment on that.

Additionally, if a company uses future game potential as part of its marketing strategy (what else is E3 about ?) but then does not deliver either at all or in a timely fashion there is a brand and trust aspects to consider too. i.e if they dont deliver on some promises what else do they say about whats next that you can still trust ?
Of course what one considers timely fashion might not be realistic. Smaller indie games take a year or two to make. Some take 3 or 4 years. Just indie games. A year after release isn't a timely fashion for a big budget, big scope AAA game. Maybe not even 2 years. That kind of speedy turnaround should probably be cause for concern, rather than excitement

I got excited as anyone else when a cool intriguing game gets announced at E3, excited by that reveal and what the game could be like in the future, but it's completely unrealistic to be remain hyped for something perpetually. Even the developers making the game don't expect you to be excited and hyped for their game constantly. That's why they schedule press tours and such, to say "Hey, look, yes, we're still working on this. Look at the progress we've made, dev's going fine", and then they go silent again for a few months. They're not expecting you to be hyped for two or three years straight.
 
Sure, but that has nothing to do with the fact that games being cancelled after their reveal isn't some kind of betrayal or empty promises. At the time, the plan is that those games are happening. They don't showcase games that they expect they're going to cancel.

Agreed, however is it also about percentages. If significantly more than half of what is announced is either very delayed or cancelled I would say that there is an element of brand and customer loyalty risk which is not being properly considered.
 
Is there are a rule on when games announced at E3 should come out? The expectation is that games announced at E3 are big projects for release in the far flung future.
 
After Horizon, Andromeda and Scalebound getting delayed, I have my expectations set that any new open world game that says winter 2017 will be a 2018 game. I'm trying not to lose hope that ReCore will come out this year but it wouldn't surprise me if it gets moved to 2017.
 
Agreed, however is it also about percentages. If significantly more than half of what is announced is either very delayed or cancelled I would say that there is an element of brand and customer loyalty risk which is not being properly considered.

I don't think the vast majority of consumers care. I doubt many even think about when games release versus their announcement unless IGN/GS write an article on it or something.

And no, there's no rule. A lot of us in the hobby put blame on the companies when we can't control ourselves.
 
It's hard to keep a secret these days. For more impact, you want the game, the big E3 reveal, to be a surprise though. So I think it makes sense a lot of times for things to get revealed early on, probably at the first E3 where it's possible to show something cool. At the same time, games take more than a year and some change to be made.

Even if you're not trying to reveal it that early, the other option is to just sit and wait. Sometimes that's good, sometimes less so. Sometimes it might be more beneficial to get the hype train rolling early, and let people kinda psych themselves up for a while, idk.

That's the way I'd expect it all to work anyway.
 
just because its E3 doesn't mean a company needs to change how it announces and releases games... nintendo in general has a more consistent record of playing its cards at the last minute. ie. announce a game and release it soon after. where as the other companies typically will anounce very far in ahead of schedule.. it's always been this way. sure there are exceptions but as a rule of thumb... this is pretty standard knowledge already.
 
Sure, but that has nothing to do with the fact that games being cancelled after their reveal isn't some kind of betrayal or empty promises. At the time, the plan is that those games are happening. They don't showcase games that they expect they're going to cancel.

A publisher not liasing with the studio making a game about how that game is to be initially presented to the public is in my opinion pretty indicative of a publisher with a bad working relationship with a studio working on a troubled project.

Of course what one considers timely fashion might not be realistic. Smaller indie games take a year or two to make. Some take 3 or 4 years. Just indie games. A year after release isn't a timely fashion for a big budget, big scope AAA game. Maybe not even 2 years. That kind of speedy turnaround should probably be cause for concern, rather than excitement

I don't believe E3 is the correct venue to announce titles that have not yet reached their first vertical slice milestone; for games that are design feature complete on paper and its just a question of the time and resources to make enough levels / map out the world / integrate assets etc (and these are costly and time consuming things to do) an E3 announcement or carefully edited gameplay from that first vertical slice is entirely appropriate.

Something like announcing a an elevator pitch for an old abandoned IP while a studio is in pre-production? Or announcing a Kickstarter?
No, I don't think the first exposure to the world should be an executive on stage, a trademarked logo and whatever mood art Blur Studios could throw together.

e: and I don't think I've ever seen a single Indie Title showcased at E3 that hasn't met the basic requirements of a proof of concept design / code / aesthetic before being demonstrated.
 
"Sony is the worst performer, with only one game released from its E3 2015 press conference in that calendar year"

[...]

Neeeeevermind, then....though stuff like R&C, Until Dawn, and Uncharted 4 still count.

Except 2 of those released in 2016 which is not the specifically mentioned "that calendar year"

Games very often get announced at e3 for launch in the fall a year later. This is completely unsurprising.


that it's getting worse as well?
 
Something like announcing a an elevator pitch for an old abandoned IP while a studio is in pre-production? Or announcing a Kickstarter?
No, I don't think the first exposure to the world should be an executive on stage, a trademarked logo and whatever mood art Blur Studios could throw together.

e: and I don't think I've ever seen a single Indie Title showcased at E3 that hasn't met the basic requirements of a proof of concept design / code / aesthetic before being demonstrated.
Oh, sure, indie devs have skin in the game. They don't have other big franchises to fall back on if their game doesn't do well. A badly received devut could end up being their last game. So they must have something tangible to show, especially if this is the first time they're revealing their first project.

A big publisher showing off a sequel or even a new IP from an established studio doesn't have that all-or-nothing risk.
 
How were Fable Legends, Phantom Dust, Scalebound and Crackdown?
Hum. Not sure why you are saying this ?

My point is that they always give a good focus on games that they deliver within a year. This is why I am looking forward to MS conference : I know that we will see games coming pretty soon.

This does not mean that we don't get to see games to be released in more than a year.
 
This is why I don't understand how E3 is the "Gamers Christmas". Dunno about Christmas round your way but I always get gifts at mine, not windowshop.

E3 is one big advert. Which is great as it's an advert for things I'm interested in, but nothing to get excited about.
 
This is why I don't understand how E3 is the "Gamers Christmas". Dunno about Christmas round your way but I always get gifts at mine, not windowshop.

E3 is one big advert. Which is great as it's an advert for things I'm interested in, but nothing to get excited about.

Yup. That's just one reason I really quit paying attention to E3. It's also another reason this gen has been pretty much a joke for me. It's been all hype and remasters with an occasional game worth a shit actually getting released.
 
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