Ynos Yrros
Banned
I doubt they will change cooling system. It would affect products quality, and they don't want to do that, given the premiium price of PS3.
Well you got two other groups of people as well. Those that didn't buy the previous system which generally will probably like that BC was included. Then you have people that had the previous system and appreciate not having to cram systems into their TV area.knitoe said:Personally, I think BC is a waste of time and money invested. If I want to play old games, I'll just use the old systems for 100% capability.
Right now, the PS3 and X360 connects to my 61" Samsung 1080i / 720p TV. Even with recent update, PS2 games on PS3 looks really bad on that size of screen. While, the X360 BC looks so much better. Thus, to me, X360 BC > PS3. Anyway, still prefer old system for old games.
SleazyC said:Well you got two other groups of people as well. Those that didn't buy the previous system which generally will probably like that BC was included. Then you have people that had the previous system and appreciate not having to cram systems into their TV area.
I too would like for the PS3 to upscale games to 720p or 1080p but if you look at how the 360 does this and compare it to the size of its library it would be absurd to think that the PS3 could do this without either resorting to just basic scaling or re-tooling all the games (isn't this what the 360 does? Not just straight up scaling?).
Oh no doubt. I'm hoping that they can hammer out software emulation to the point where it does not tax Cell and/or RSX and we may see scaling or maybe some FSAA or AF ala the PS2 emulators for the PC. Seing some screens of FFX running in high resolutions it's jaw dropping.theBishop said:we still don't know what's going on with the PS3's scaler. Maybe by the time software emulation is working, they'll have that whole mess ironed out.
So you believe it would be better for "business" if Sony released PS3 with 5% compatibility and enjoy the massive surge in negative PR this would generate from media and fanboys alike?speculawyer said:I think it was a much better business decision by MSFT
You realize that there's about a milion emulators out on PC, PSP and many other machines that Upscale (not change rendering resolution) games without a scaler?theBishop said:we still don't know what's going on with the PS3's scaler
Stronty said:With all this talk of the cost of the EE+GS, I wonder what the actual cost of those 7+ year old chips actually are? $2 each maybe, and I bet SNE has a huge inventory of those very chips collecting dust anyway, so they've already paid for those chips so the cost to put them on the motherboards is probably quite small. It's really easy to guess what's cost effective for Sony, but if you don't know their inventories you could very easily be wrong.
As far as the HD goes, I kinda doubt Sony would offer a 500 gig drive. Sony can have profits from the non tech savy consumers that will buy their drives, and they will also make the techies happy since they can put any size drive in they want. hopefully Sony has learned a lesson from Betamax, if you're too heavy handed you'll lose the market. What happened to MiniDisc?.... yeah it's another forgotten trash heap Sony proprietary format.
knitoe said:Personally, I think BC is a waste of time and money invested. If I want to play old games, I'll just use the old systems for 100% capability.
JeFfRey said:For me it's a necessary issue. I just hate to have two systems hooked up when BC could be available, and just using the sixaxis for ps2 games, instead of the wired controllers is pretty much worth it for that alone.
speculawyer said:Wow. Sony has many so many huge business mistakes with the PS3 that I am surprised that it is doing as well as it is doing. I am totally in awe of their incompetence. :lol
SleazyC said:Oh no doubt. I'm hoping that they can hammer out software emulation to the point where it does not tax Cell and/or RSX and we may see scaling or maybe some FSAA or AF ala the PS2 emulators for the PC. Seing some screens of FFX running in high resolutions it's jaw dropping.
Fafalada said:So you believe it would be better for "business" if Sony released PS3 with 5% compatibility and enjoy the massive surge in negative PR this would generate from media and fanboys alike?
kiUNiT said:Well why did'nt Sony just wait 6 months to launch if they were this close to having a cheaper more efficeint console this close to launch. They could have had a proper launch with some good games instead of the abortion so far.
kiUNiT said:Well why did'nt Sony just wait 6 months to launch if they were this close to having a cheaper more efficeint console this close to launch. .
SleazyC said:Oh no doubt. I'm hoping that they can hammer out software emulation to the point where it does not tax Cell and/or RSX and we may see scaling or maybe some FSAA or AF ala the PS2 emulators for the PC. Seing some screens of FFX running in high resolutions it's jaw dropping.
hi res ffx
CurseoftheGods said:So let me get this straight. A PS3 model with gimped BC is in the works?
Early adopter ftw.
speculawyer said:It seems like that may be the case. Yeah, it seems illogical to me too, but I'm getting flamed for saying that.
speculawyer said:I want Sony to be more competitive so that MSFT doesn't become the overlord.
Synth_floyd said:In the long run backwards compatability doesn't really matter to the casual market (which is the primary market of the consoles). How many people now are playing PSX games on their PS2? It's primarily just a rhetorical tool they can use ("look! our console already has a library of X games!") and something that fanboys can argue about on the internet. In the beginning of the console's life, then maybe it will get a decent amount of use, but once the newer console hits its stride in terms of a library nobody will really care about it anymore.
MS will probably won't ever do another BC update, and it doesn't matter and they know it but they won't outright say "we're finished with BC" cause it will upset the fanboys.
No. Sony doesn't do gimped BC, hence going with a hardware alternative when the software alternative wasn't up to speed with system launch. The PStwo's BC isn't gimped in any way for that matter. It'll be the same level of BC for everyone, >95% compatibility and if Sony's software emulation is strong enough to feature framerate or resolution enhancements it'll be built into a firmware flash that everyone will then move to, and early adopters will have an unused PS2 chipset in their PS3's collecting dust.CurseoftheGods said:So let me get this straight. A PS3 model with gimped BC is in the works?
Early adopter ftw.
Sony preemptively cycled down PS2 development to avoid huge chip overstocks, they've done it each of the last two generations, thats the advantage of being the clear cut market leader. Your hardware shipments tail off gradually as opposed to having to throw on the breaks because no software is forthcoming or the retail chain is backed up.With all this talk of the cost of the EE+GS, I wonder what the actual cost of those 7+ year old chips actually are? $2 each maybe, and I bet SNE has a huge inventory of those very chips collecting dust anyway, so they've already paid for those chips so the cost to put them on the motherboards is probably quite small. It's really easy to guess what's cost effective for Sony, but if you don't know their inventories you could very easily be wrong.
I think that emulating a Pentium III 733Mhz in a in-order PPC based CPU is harder than emulating anything that the PS2 had.Shogmaster said:I wonder which is easier? 360 doing soft BC of XBox or PS3 doing soft BC of PS2? I personally think Sony will retains some hardware BC elements in the next PS3 revs.
deathkiller said:I think that emulating a Pentium III 733Mhz in a in-order PPC based CPU is harder than emulating anything that the PS2 had.
Software emulation will happen, the question is how much different it will be from "hardware emulation". For me I would sacrifice the compatibility with some games if the add perfect progressive output for every game.
I have thought various options to compensate that the GS edram have bigger bandwidth than the PS3s GDDR3 but I don't know if they are feasible:Shogmaster said:As for the PS3, the aspect of PS2 emu I'm worried about is not EE anyways. It's GS with it's rediculously huge eDRAM bandwidth.
Synth_floyd said:How many people now are playing PSX games on their PS2?
-Rogue5- said:Sooner than 360's 65nm transition? That's fast. REAAALLLY fast. I wonder if 65nm yeilds would improve to the point that all 8 SPEs would be useful. Not that they would enable it, but maybe through some l337hax (hardware or software) the extra power could be used.
ALSO, if software PS2 emulation comes into fruitation soon (March?), with upscaling to 1080p and FPS improvements, I think Sony would prove that they mean business. Really all I want is Shadow of the Colossus at 1080p/30fps...That would be HOT.
Shogmaster said:Yeah. I many ways, I find software emu more exciting even as a consumer than a perfect but plain hardware BC.
kiUNiT said:Well why did'nt Sony just wait 6 months to launch if they were this close to having a cheaper more efficeint console this close to launch. They could have had a proper launch with some good games instead of the abortion so far. Looks like euro launch is the real launch, I was going to pickup a 20gig in march but I may as well wait for the new model.
Shogmaster said:I wonder which is easier? 360 doing soft BC of XBox or PS3 doing soft BC of PS2? I personally think Sony will retains some hardware BC elements in the next PS3 revs.
It is. Sheer processing power aside, splitting OOO processor instructions across 3 PPC cores and getting the performance the 360 gets is the most impressive feat of emulation that has ever been acheived. And even if it were just a matter of how much more powerful the next-gen CPUs were, the gap between PS2 and PS3 is much wider than that of the XBOX and the 360.Shogmaster said:I don't know about that. There are 3 seperate cores clocked about 3 times as fast emulating a single core X86 CPU with small cache. OOOe or no, I don't think it's as bad as doing proprietary/native nVidia functions in NV2A in software with Xenos.
Well for emulation on each respective hw, I would guess P3 should be more challenging performance wise(it's not really OOOe alone, console PPCs just have lousy single threaded performance, period), and EE poses more challenges for compatibility (6-7 independently programmable units that have to be emulated perfectly as lots of software took advantage of even little quirks in their behaviour).Shogmaster said:I don't know about that.
It's not eDram that's the issue, it's basic architectural features. State changes and operations that are free on GS often cost hundreds of cycles on PC GPUs, and in your typical PS2 title, such operations are executed hundreds, sometimes thousands of times per frame.deathkiller said:I have thought various options to compensate that the GS edram
You do realize EE includes 3 300Mhz cores as well as a wealth of other processing units? It's a lot of ALU power in there - the advantage is that it's already distributed so it fits multicore emulator easier.terrene said:the gap between PS2 and PS3 is much wider than that of the XBOX and the 360.
Risc->PPC, Little Endian -> Big, AoS -> SoA, I'd say there's enough architectural changes in there to keep emulation people busy for awhile.NV2A/EE may be proprietary, but they have even more room to play with and they didn't swap processor architectures.
Aren't the VUs only 150Mhz?Fafalada said:You do realize EE includes 3 300Mhz cores as well as a wealth of other processing units?
mckmas8808 said:Exciting yes. But which would you rather have? 33% BC with last gen games with software emu or 99% BC with last gen games with plain hardware BC?
How much could each company save by this migration? A report in the Chinese-language paper Commercial Times estimates that Microsoft could reduce the cost of the CPU, northbridge, and GPU on the 360 from about $200 to $150 with a 65nm migration. The research firm iSuppli estimated that the total bill-of-material (BOM) cost of the Premium Xbox 360 is down to about $323 from $525 at launch, which would significantly help Microsoft's margins.
iSuppli puts the BOM cost of the premium PS3 at $840, which means Sony is losing as much as $240 on each unit. A similar component price reduction from the move to a 65nm process would lower this loss to under $200 per console.
terrene said:the gap between PS2 and PS3 is much wider than that of the XBOX and the 360.
kpop100 said:true. It would be even nicer though if PS3s that already have the PS2 hardware built in could choose between the 2 when booting a PS2 game.
theBishop said:i think the idea is Sony won't switch to software until you can't tell the difference.
Ragnarok10 said:I don't think it's flip-flopping as much as it is not having SW emulation ready at launch. They wanted to avoid the 360 B/C stigma so they probably had to include the GS+EE chip in order to provide acceptable B/C at launch. SW emulation has been there goal from day 1 but it requires a substantial amount of work to implement well but it provides them a significant cost reduction as well as control over things like upscaling and AA enhancements.
Chrono said:65nm cell already in production? this means what, we'll start seeing them in PS3s in a month, two, or more...?