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8 Gb of Vram is not enough even for 1080p gaming.

Thaedolus

Gold Member
to achieve that, devs most likely had to or rather "would" have to spent more money/workhour than they'd actually earn off of from 8 GB GPU owners. at that point, devs will see how fruitless it is to do so. it is not about being able to do it or not, it is about profitability. exact same reason why many devs bitched / keep bitching about Series S and its limited memory buffer. it is always possible to optimize things, but the more tighter the budget, the more work it requires.

we're at a time where nvidia still releases brand new 8 gb gpus, and most likely NVIDIA funded them to fix textures for 8 GB cards (this is not a joke, as they themselves said in their VRAM defending post about how games received "patches". this means that they most likely motivated these studios to do actual, high impact fixes.. . but that won't last either. it may last for another 1.5 - 2 years (to keep 4060 4060ti 8 gb revelant for another 2 years of scamming end users)
This sounds like a lot of speculation to dispute the proven fact that the problem is a software/developer issue and not inherent to PC hardware.
 

Wildebeest

Member
A lot of these new games are doing absolutely nothing new in terms of level and game design. If, with 8GB vram, they can't get them running at 1080p with "medium" textures that don't look like low settings from 10+ years ago, then they are probably using tools that they don't even properly understand.
 

Buggy Loop

Member
A lot of these new games are doing absolutely nothing new in terms of level and game design. If, with 8GB vram, they can't get them running at 1080p with "medium" textures that don't look like low settings from 10+ years ago, then they are probably using tools that they don't even properly understand.

Yup

Crysis aged super well and used 512MB recommended cards

I don’t see 16 times the textures/shaders nowadays. Must be bloated as fuck

Last of Us low texture at launch and 1080p using 6.2GB and looked worse than a PS3 game at 256MB max is pretty telling that devs are bloating and not really using the tools correctly. Sometimes giving too much hardware leeway can be detrimental as it’s more forgiving to incompetence.
 
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