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A look at Game Gear on 3DS Virtual Console

So Nintendo adding no options to their emulator is just lazy... thought so.

Nintendo has ALWAYS favored accurate emulation to a fault for their previous consoles. Meaning no smear-o-vision and limited post-processing choices.

new 3DS owner here. Seeing this stuff really makes me wish they would go the extra mile and 3D-ify some of these older games; it seems kind of silly to get psyched up for playing them, after all this time, on a system capable of doing 3D (and the classics games I've downloaded, I am really enjoying). I realize it's pretty much been just a single company doing the 3D effect on the current crop so far, and it looks like they've done all they're gonna by now (if not, then close to it).

I realize a big issue is time and cost, plus the source codes/people who want to actually deal with such things are probably not exactly very available. Can't help but think that "if it was a community-supported project, you'd probably see tons of 'patched-to 3D' games" and that just makes me feel like the people who run this service are a little lazy :P

Still, it is what it is and it's true "well there could be NO VC service at all" so I guess this is obviously wayyyy better than nothing.

You couldn't automate it at all, or even port it correctly. A lot of these games didn't actually have everything on one layer or even of the same type, so these games would look totally screwed up if you tried to automate 3D somehow. A port would be based off the same code, so the same limitations apply. You'd have to basically remake the game as a 3D Classic anyway.

Auto-3Ding N64 and GameCube games is much more feasible, since they have. well.. 3D data already present.
 
I was just thinking about Baku-Baku today while playing Tetris on 3DS...... man that game was awesome.

Never played the GameGear one though, having grew up in the at one time Master System country though (no, not Brazil :P) I can imagine what its like.
 
nQOud.jpg

This image actually annoys me. They are running the game at 1:1 pixel here, but that's not the proper aspect ratio for Game Gear. They basically drew a narrow Game Gear.

This is the actual aspect ratio...

Game-Gear.jpg
 
This thread is making me happy to see people remember Defenders of Oasis! My brother had a Game Gear, never really got much in the way of games for it... all we had were Sonic 2, Dragon Crystal (my first ever Roguelike experience!) and later I bought Defenders... which was my favorite game on the system by far. Loved the music and Arabian theme to it.

I'll really need to check out Sylvan Tale one of these days, I'm hoping we get Ax Battler, Crystal Warriors and Shining Force: The Sword of Hajya on the VC.

One of the Phantasy Star games is a simple JRPG - nothing revolutionary, and it's not canon, but it's still miles above some of the other crap released for Game Gear. The other one is a text adventure game set in the PS2 universe - again, nothing spectacular, nothing canon.

The Lunar game skewed a bit younger than the other Lunar entries but it's essentially the same sort of unambitious JRPG. It was actually remade for the Saturn in Japan, but I don't know how different the two versions are.

I played both Phantasy Star Gaiden and Adventure last year. Adventure was a pretty fun J-ADV style game, even if it was extremely short. I beat it in a single lunch break :P But Gaiden, man what a disappointment! I've wanted to play this for years, after reading in EGM a while back that there were Phantasy Star games for the GG that never came to America... but when I finally played it, ugh. It's so grind-heavy and the encounter rate is absolutely ridiculous. The worst encounter rate I've ever seen in an RPG... it's not even worth playing, even to a hardcore PS fan. Defenders of Oasis is a much better RPG experience for the platform.
 
There were some fun GG games out there.

GG Shinobi is pretty awesome save for the final level, which often pisses me off to no end. (It's basically a giant maze where you have to use each Ninja's special powers frequently to progress...though it's easy to screw up and get lost or get thrown back to the beginning.)

The Sonic games were generally pretty decent. Except Sonic 2, that game can go burn in a fire.
 
I realize a big issue is time and cost, plus the source codes/people who want to actually deal with such things are probably not exactly very available. Can't help but think that "if it was a community-supported project, you'd probably see tons of 'patched-to 3D' games" and that just makes me feel like the people who run this service are a little lazy :P
Nothing's been stopping people from taking open source emulators and adding things like 3D functionality or the ability to use higher resolution replacement imagery--it's just the sort of thing almost nobody actually bothers to do.
FyreWulff said:
Nintendo has ALWAYS favored accurate emulation to a fault for their previous consoles.
Well, I don't know about that. High resolution N64 didn't exist; and if it did its owners surely would've had a rumble pak and memory pak.
Auto-3Ding N64 and GameCube games is much more feasible, since they have. well.. 3D data already present.
Yeah, this can already be done to some extent on computer, too.
 
Never owned a Game Gear, but damn did I always want one as a kid. I look forward to trying some of the games when they show up on the eShop.
 
Needs more Surf Ninjas.
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This game... I have this game. If this comes out, no one buy it. It is as fucking awful as it sounds. Even as a small child I knew this game was garbage. Also you cannot beat the last boss without finding a hidden legendary sword which you can only get by randomly using one of the special investigation hint spells at a specific location. JANK
 
Oooohh, Aleste. How likely is it that this is actually coming out?

Sega owns all the old Compile stuff including Aleste, so you'd think that particular game (GG Aleste 2/Power Strike II) would make it out eventually. It's basically M.U.S.H.A Jr.
 
I don't have good memories of my game gear. All I remember having was a crappy baseball game, a crappy sonic, and a crappy echo the dolphin game. I played the hell out of that baseball game though, even though I hated baseball. This speaks to the quality of the other two games lol. Not only that but batteries where super expensive.

Ugh was the baseball game Clutch Hitter? I hated that game with all my being. The AI was so super cheap! My Game Gear pretty much became a home console because I wouldn't dare remove the AC adapter from the thing. It was its life support! lol
 
They should release Sylvan Tale. It's a solid Game Gear Zelda competitor.
Will probably happen in Japan but not elsewhere. Unless MW4 paves the way for this sort of thing.

There's some Zelda clones in english I'd still like to see Sega release on Wii VC though (Golden Axe Warrior, Golvellius, Crusader of Centy).

Of course, Sega's hired said free-license emulator authors in the past to do their official offerings.
Not on Virtual Console they haven't.

Related to Beyond Oasis on Genesis, I presume?
Nope, not at all. The only thing they really have in common is "Oasis" in their American titles.

Sega owns all the old Compile stuff including Aleste, so you'd think that particular game (GG Aleste 2/Power Strike II) would make it out eventually. It's basically M.U.S.H.A Jr.
Sega only owns Puyo Puyo, D4 owns the rest of Compile's games (including Aleste). Thankfully though D4 is pretty keen on Virtual Console so I could definitely see them working with Sega to release old Compile brands like Power Strike or Golvellius.
 
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