That looks incredible! I've been doing my best to avoid the iPad, but my willpower is fading...bock said:Visited the team making the iPad version yesterday. The game as I played it on iPad2 was super smooth! They are reworking textures to be higher resolution and controls have been completely reworked.
9 months late butjarosh said:well, you like metroid: other m. that might be the problem.
i have played bubble ghost. i own bubble ghost. it's nothing like bubble ghost._dementia said:Hmm, this reminds me of Bubble Ghost for the Game Boy
Me tooI love this one
What happened to iOS plans for this game?
Jarosh,
Do you means original art? we've got the sketches etc by Ben stored away and i don't think this is ever going anywhere out, but some scanning would be nice.
As for posters Eidos made some out of promo artwork, they didn't even tell us back then so I once bought a pair off eBay being myself curious to see them. I don't think we've got any physical stuff to give away really.
I've been playing the iPad version lately, progress is a bit sporadic but its coming along and more than ever we're hoping it can get released shortly. The porting team and us had to redesign quite a lot of the controls.
I've been also working on my spare time on cleaning up the source code - legally speaking - so we can release it as we promised a long time ago.
Mathieu made this pantsy artwork before we split up in reference to Mekensleep being a play on words on, hmm, pants.
This is definitely the thread that keeps on giving. Thanks for those!Was browsing for some data and thought I'd collect a few more early variety shots, you can see a lot of things changed over the months.
I wonder if it's possible for me to acquire the Japanese version yet. I feel like doing it for collecting's sake.
Team's all spread outWhere are these guys now?
Oh, I'd imported the Japanese version last year (I had no idea where the heck I could get an English copy) because I wanted to finally give the game a shot after reading AniHawk's 2008 vote for it.
It's really cute and creative, and the music and level design are great. Very unique and cohesive (I couldn't help but to compare it to other platformers that introduce new concepts with new levels but they feel like they're shoehorned into the levels as opposed to seamlessly being integrated into the level design and the overall game--this game does it seamlessly and cohesively and it pleases me). It just kept delivering.
Ehhhhh? Nooooo! Stupid Canadian Amazon didn't turn anything up when I checked for it. :|The game either got a small reprint or a few extra copies reappeared at retailers warehouse (most likely) around February of 2012.
I know cause that's when I got my copy.
Mekensleep is still running with Olivier and a small team (it was always a small set of people).damn. rip menkensleep (seemingly based on bock's post). at least you guys are still working on cool stuff separately, so much talent.
Team's all spread out
Thomas made lots of proto, a game called Perfect Cell on iOS with Mobygames, now at Dakko Dakko; Olivier worked on Meatspace Invasion (iOS) and also various protos; Ben in animation, comics; Yubaba been making audio for all of Arkedo (Hell Yeah!) and plenty of french games; And I worked at Q-Games (pixeljunk shooter 1&2, pixeljunk 4am) and now at Media Molecule (Tearaway).
But they haven't shipped anything as Mekensleep since SB, right? I certainly hope not because I'd be very disappointed in myself if I missed it, no matter where it released...Mekensleep is still running with Olivier and a small team (it was always a small set of people).
We made the master for Soul Bubbles in Feb 2008 so 10 years ago
Today I uploaded a few (super early) prototype video dug from my archives, thought I'd post them here:
Aug 2006
Oct 2005 (super blurry)
Feb 2005 (pc tech test)
Note a new video but still nice one, editor/tooling:
(Lately: Ben and I made the Dragon's Trap remake released last year.)
Salute!We made the master for Soul Bubbles in Feb 2008 so 10 years ago
<snip>
Ok, you are some talented buch!(Lately: Ben and I made the Dragon's Trap remake released last year.)
We made the master for Soul Bubbles in Feb 2008 so 10 years ago
Today I uploaded a few (super early) prototype video dug from my archives, thought I'd post them here:
(Lately: Ben and I made the Dragon's Trap remake released last year.)
That's all pretty cool to see. What has become of Mekensleep and your other projects?
I personally moved to Japan shortly after Soul Bubbles so haven't worked there, Olivier prototyped other projects (including Meatspace Invaders, very different from SB) but nothing really took off. I think he closed Mekensleep since then since he hasn't been really living in France anyway. Meanwhile I am back in France
It's crazy that ten years have passed already... the DS gaming years were really fun.