We've had 6 games that are hack and slash. They really need to completely reboot the gameplay if they want to make the series popular again.
Pretty sure the series is still popular. Are you ok?
We've had 6 games that are hack and slash. They really need to completely reboot the gameplay if they want to make the series popular again.
I think it's about the first point. No other reason, it seems. Unless they think people care about where they work.
It's like telling Activision to stop making Call of Duty just because a small fraction of fans want something new. If it sells they shouldn't stop. But SSM should cook up a new story with new characters and a new setting.Maybe I'm missing something, but there was 2 GoW games during one of the longest console generations?
God of War also happens to be the best selling character action IP. Why would they stop making them?
So, you don't have a problem with a Mythology that has run itself completely dry? Six games, man!
We've had 6 games that are hack and slash. They really need to completely reboot the gameplay if they want to make the series popular again.
You do realize that SSM has a lot of fans and people have been asking them on twitter to make these videos?
I don't really get who this video is for.
Are they trying to put a positive spin and/or counteract the recent bad news out of the studio?
Pretty sure the series is still popular. Are you ok?
Are you talking about their canceled new IP? or the fact that people got laid off and they continued to hire more people?
Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.
Maybe PD should reboot Gran Turismo into a turn based RPG. No, God of War is a hack and slash, a great one at that.
Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.
Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.
Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.
Read about how Jaffe wanted to evolve GOW into something more Zelda orientated. His ideas were awesome.
A non mainline game didn't sell as well as mainline game? Oh man, cancel GoW4 immediately and make a shooter!
A non mainline game didn't sell as well as mainline game? Oh man, cancel GoW4 immediately and make a shooter!
Ascension was only the second GOW game released on the PS3, there was a 3 year gap between both games as well. It really should have sold better.
Yeah, the cancelled project and Stig's departure. It was a big deal on GAF but I doubt it was a big deal in reality, which is why I'm wondering aloud if that's what this is about or if it's something else.
Ascension was only the second GOW game released on the PS3, there was a 3 year gap between both games as well. It really should have sold better. It had a huge marketing campaign, on par with GOW III.
Maybe PD should reboot Gran Turismo into a turn based RPG. No, God of War is a hack and slash, a great one at that.
Thought this happened months ago
I hope they completely drop GoW and work on a new IP.
Never knew they were considered a publisher. I thought they were just a dev house.
What games have they made (not in collaboration with a smaller dev) besides those "awful" ones that are even considered noteworthy? Kinetica?
Read about how Jaffe wanted to evolve GOW into something more Zelda orientated. His ideas were awesome.
Ascension did 600k in the US alone.Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.
Gears of War Judgment didn't sell as well either. What's your opinion on the next Gears game?
We've had 6 games that are hack and slash. They really need to completely reboot the gameplay if they want to make the series popular again.
Ascension did 600k in the US alone.
It was a spinoff so I say ti did well.
We dont know what the budget was.Sony didn't treat the game as a spin off though, it got a huge budget and a full 3 year dev time.
Kratos has pretty much killed every Greek God and mythological figure. By Ascension they were digging for scraps in regards to enemies.Greek Mythology is so awesome though, there's a lot that can be done with it. Sooo much potential dude.
Read about how Jaffe wanted to evolve GOW into something more Zelda orientated. His ideas were awesome.
Sony didn't treat the game as a spin off though, it got a huge budget and a full 3 year dev time.
They really mess up the game reveal and marketing, focusing the reveal on multiplayer is a huge mistake, and they kept silent about the story campaign for quite some time even after the reveal if I remember it right.Ascension was only the second GOW game released on the PS3, there was a 3 year gap between both games as well. It really should have sold better. It had a huge marketing campaign, on par with GOW III.
We dont know what the budget was.
Then stop making God of War games ffs.
They're being wasted making those awful games.
I stand corrected.Except we do.
http://www.vg247.com/2013/04/22/god-of-war-ascension-had-a-budget-somewhere-near-50-million-report/
Add marketing to that.
Anyway, I didn't mean to derail the thread.
Back on topic, I'd love if they did a spin off that plays like Zelda. So much underused potential.
I don't really get who this video is for.
Are they trying to put a positive spin and/or counteract the recent bad news out of the studio?
Is this part of a general push to humanize game dev studios? Will we see other PR about other studios in this style from Sony?
Are there really that many fans who care about their office building, separate from any actual game announcements? It's interesting to see behind the scenes, but because it's unusual, I'm searching for an explanation.
Judgement was the fourth Gears game on one console and wasnt really marketed by MS, they sent the game to die. Ascension was the second GOW game for a series that wasnt really milked on the PS3. It had a huge marketing campaign, super bowl ads and everything. there is a big difference between the two.
I don't really get who this video is for.
Are they trying to put a positive spin and/or counteract the recent bad news out of the studio?
Is this part of a general push to humanize game dev studios? Will we see other PR about other studios in this style from Sony?
Are there really that many fans who care about their office building, separate from any actual game announcements? It's interesting to see behind the scenes, but because it's unusual, I'm searching for an explanation.
I say brand building.
The ultimate ideal for a developer/publisher is if they can have their studios have a consumer pull just as much as the games they develop.
Don't want to derail the thread, but there was only one GOW game on the PS3 that actually sold well. Ascension really underperformed.