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A New Impossible Coin found in Mario 64.

The question I'm left with, and which I was sure the video was gonna answer, is where the physics would take the bowling balls if they rolled the other way.

If they follow a novel and interesting path through the level that way then it lends a lot of credence to the Slope X theory, if not then it's more dubious.
 
I bet if he gathers enough speed with his QPU thing he can grab the coin on the same frame the coin loads into memory before the failsafe kicks in next frame and unloads it.
 
I bet if he gathers enough speed with his QPU thing he can grab the coin on the same frame the coin loads into memory before the failsafe kicks in next frame and unloads it.

No, he even tried teleporting onto it. It registers the unload before the Mario collision.
 
I'm telling you right now. That coin spawner was put into place during a build and subsequently starting causing compile errors. Except no one knew what was causing the error.

I'll be you anything that Spawn a coin X times and then despawn the coin was put in after that coin spawner was put into place.

They couldn't find the coin spawner that was causing the problem, so they wrote a bit of code to prevent the game from crashing.
 
Finally, this image is explained.

CZYQsYAUMAAO2XZ.png:large
 
I wish he still voice commentated his videos, he has a nice Bob Rossesque voice and the contrast between that and the stuff he said about parallel universes and ect. was transcendent.
 
Miyamoto himself.

Not Miyamoto but whoever was the main programmer. Except when you see this new impossible coin, the guy wasn't likely aware of this change/or he hasn't though or paid attention to the 4 coins series.

My point is, they couldn't be that short on time to not change the coin spammer position. So even the lead programmer didn't knew about this.
So Pannekoek IMO has surpassed anyone who have worked on the game.
 
The question I'm left with, and which I was sure the video was gonna answer, is where the physics would take the bowling balls if they rolled the other way.

If they follow a novel and interesting path through the level that way then it lends a lot of credence to the Slope X theory, if not then it's more dubious.

Their path is actually hardcoded; it just looks like there are some physics going on. If you would move them down the right slope and after that let it run its course it would simply move straight and pretty much nothing else.
 
It's nuts to think that he's problem spent more time pulling apart the game than the world builders probably had putting it together, with it being a rushed launch title and all.

I still feel a bit sad every-time I play it knowing the stress of getting it done on time, and the complexity of breaking new ground, made the lead programmer leave the videogame business. I guess Mario 64 makes one hell of a magnum opus.
 
Found his channels recently and absolutely love these videos. The level of detail he goes into would make anything interesting.

Hell I've watched an 8 minute video on blinking animations in a 20 year old game I've barely played.
 
that is an insanely long video to explain something that isn't that complicated. cool nonetheless.
And here I am left wondering what the remaining 6 minutes could possibly be about, considering the whole thing's solved less than 3 minutes into the video.

Also curious about why they wouldn't have just made any coins spawning beneath terrain appear above it using the same math that locates its distance away from the terrain, but I guess it doesn't really matter.
 
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