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A New Motion+/Swaggle/Natal Game Arises

Nirolak

Mrgrgr
Hey industry, now that all three platforms have motion controls, maybe we could come up with some big budget, really unique motion control game ideas while still being able to break even. What do you say industry?

superannuation said:
Creative Director
Warner Brothers Games
(Computer Games industry)
July 2009 — Present (4 months)
- Shipped Game Party 3 for Wii (October 2009)
- Begun work on Game Party 4 (scheduled ship: November 2010) for Wii (Wii Motion Plus), Xbox 360 (Natal), and PS3 (Motion Controller)
- Working with small group to lead WB’s casual gaming effort
http://www.linkedin.com/pub/joel-seider/0/780/536
Source: http://supererogatory.tumblr.com/post/204727473/creative-director-warner-brothers-games-computer

No? Thanks for never defying my expectations industry.

So, on a more direct note, do you think we'll actually see anyone try to make something cool across all three platforms, or do you think it's all going to end like this?
 
What makes you think the Wii will get more proper support? I mean, I can see big games being done for Natal and for the PS3 (heck, the new RE5 is EXACTLY what Wii owners have been asking after the impressive success of the RE franchise and of third person shooting controls - a proper third person RE -, and all we got was a lame and shoddy Dead Rising "wiimake"), but the Wii will still only see proper support for motion from Nintendo and some particular cases. Even as the games improve on the Wii, most of them rely on classic control options (MH3, Tales of Graces, Muramasa, Little's King fucking Story of no pointer for menus on the goty).


I just wish motion controls (and the beloved aiming) could make developers expand gaming, like Konami revolutionized sports games on consoles with PES Wii, or Nintendo did with MP3C and shooter controls. Why is it that devs don't want to think outside the box anymore?
 
Waggle, swaggle, nataggle? I'm trying to think of a word to describe that twitchy Natal girl in the E3 gif. Coming up short.
 
Nirolak said:
So, on a more direct note, do you think we'll actually see anyone try to make something cool across all three platforms, or do you think it's all going to end like this?

Considering all 3 devices have different abilities, strengths and weaknesses, it would be very difficult to make something that used each device to it's full potential that was equally cool across all platforms.


Razien said:
Why is it that devs don't want to think outside the box anymore?

Some devs don't get the budget or timeframe to allow thinking outside the box.
 
_leech_ said:
Hopefully Microsoft and Sony's quality control will block shit like this.
Doubtful.

137895e.jpg

137890e.jpg
 
Mario said:
Considering all 3 devices have different abilities, strengths and weaknesses, it would be very difficult to make something that used each device to it's full potential that was equally cool across all platforms.
Yeah, I can definitely see that being a major issue.

I know Grand Slam Tennis is going with motion control on all three, and supposedly Pro Evolution Soccer is as well, but I wonder if anyone will try to be really ambitious with the three of them outside of the sports genre.
 
cuyahoga said:
Doubtful.

Hmmm I believe the developer of that title which has not been announced yet worked very hard on that title.

Let's see how it turns out and how it is received by the target audience.
 
Razien said:
What makes you think the Wii will get more proper support? I mean, I can see big games being done for Natal and for the PS3 (heck, the new RE5 is EXACTLY what Wii owners have been asking after the impressive success of the RE franchise and of third person shooting controls - a proper third person RE -, and all we got was a lame and shoddy Dead Rising "wiimake"), but the Wii will still only see proper support for motion from Nintendo and some particular cases. Even as the games improve on the Wii, most of them rely on classic control options (MH3, Tales of Graces, Muramasa, Little's King fucking Story of no pointer for menus on the goty).


I just wish motion controls (and the beloved aiming) could make developers expand gaming, like Konami revolutionized sports games on consoles with PES Wii, or Nintendo did with MP3C and shooter controls. Why is it that devs don't want to think outside the box anymore?


Because how stupid would you have to be to make a game for an extremely niche audience and ignore the 60 million userbase that the Wii ha.........






Wait, nevermind, you're right.
 
Crunched said:
Waggle, swaggle, nataggle? I'm trying to think of a word to describe that twitchy Natal girl in the E3 gif. Coming up short.

I think you mean an unoffensive word. :D
 
[Nintex] said:
Nah, they'll just add five shades of brown and it's all good.
:lol

Don't forget the Twitter and Facebook integration that lets your friends know that they should question your masculinity since you spent last weekend playing Game Party 4.
 
Mario said:
Hmmm I believe the developer of that title which has not been announced yet worked very hard on that title.

Let's see how it turns out and how it is received by the target audience.

Oh, Sidhe. You're like the High Voltage/WayForward of racing games. And Shatt
n
er. But don't worry; GAF will eternally forgive you if you do something else epic and worthwhile with all your licensed game monies.
 
adg1034 said:
Oh, Sidhe. You're like the High Voltage/WayForward of racing games. And Shatt
n
er. But don't worry; GAF will eternally forgive you if you do something else epic and worthwhile with all your licensed game monies.

I don't consider that we have ever done anything that required any forgiveness much less that of GAF, but thanks for thinking of us.

Also, we have only ever released 1 racing game, 2 if you count horse racing (but you can find out more about us at our website or Wiki page).
 
Mario said:
Some devs don't get the budget or timeframe to allow thinking outside the box.

I would agree, if most "outside the box" games this gen weren`t relatively cheap. World of Goo, Braid, Retro Game Challenge, No More Heroes, You me and the cubes, Bit.Trip series, Wii series, LostWinds, Fat Princess, Flower, Nobi Nobi Boy... Didn`t want to list, but certainly best way to get my point across.

I know many can`t even do what those guys do, but I feel like there were more devs trying new things, even though there were the typical licensed games or the standard hollywoodian action games. Now, it seems like a new thing is the hardest thing to come across, with most game at best mixing elements from famous games or simply polishing mechanics. Heck, one of the best selling games this gen, CoD4, is simply the most linear, straight, based on old conventions (like extremely simple collision physics and respawning enemies), with a multiplayer badly copied from a free to pay PC shooter. A kickass fun game, but innovation is the last thing in mind with the game, and that`s becoming the norm. Even friggin Nintendo, that used to be related to innovation, is simply making expansion packs/copy-paste sequels for their games on Wii and calling a day (Wii Fit Plus, NSMB Wii, Mario Galaxy 2).


Gosh, I made it too long again.
 
Razien said:
I would agree, if most "outside the box" games this gen weren`t relatively cheap. World of Goo, Braid, Retro Game Challenge, No More Heroes, You me and the cubes, Bit.Trip series, Wii series, LostWinds, Fat Princess, Flower, Nobi Nobi Boy... Didn`t want to list, but certainly best way to get my point across.

To address this from a licensed sense, most of the above is self funded and/or published which affords the developer certain freedoms. Our own original download IP which has the cheapest budget of all our console titles we are releasing this year also had the longest development time and is likely to be our highest rated title of the year as a result.

However, in a work for hire situation, the publisher (and licensor if there is one) can veto the creative, and in a low budget and/or short timeframe situation there is generally no opportunity to do anything other than what has been done before. That isn't always going to be the case depending on the project and partners involved, but circumstances are going to hamper innovation a lot of the time and unfortunately consumers shy away from innovation a lot of the time.

Not all developers have the money in the bank or the time to create product that lives up to their full potential.
 
Mario said:
I don't consider that we have ever done anything that required any forgiveness much less that of GAF, but thanks for thinking of us.

Also, we have only ever released 1 racing game, 2 if you count horse racing (but you can find out more about us at our website or Wiki page).
New company logo? Nice.
 
Ha ha, I just realized, I wonder how many Wii-waggle casual fests are going to end up being ported over dirt cheap to the PS3 now (and to a lesser extent, the 360) to wring a little more cash out.
Shoes on the other foot now, ain't it.

Eh, in all honestly, I doubt we'll see any good widespread Motion support, even with all three consoles. The reason motion control works with the Wii is because the idea of motion control was only one part of Nintendo's great big "screw convention" philosophy this entire generation; they made wacky hardware, and then poured the time and the money into the software to back it up. But if anything, Natal and the Swand are just playing it safe yet again, following on the big N's sucess. And big third party studios play it even safer, with serialized titles and sequels up the ass. Sure, there'll be the token "motion control pong" and "motion control driving" but no-one likes to jump off a cliff and hope there's piles of cash to break your fall...well, no-one except Nintendo, apparently. And often enough, there's just been rocks at the bottom.*cough*virtualboy*cough*
 
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