Except that outlets for independent game producers are running thin, and production costs are shooting sky-high. It doesn't cost that much to shoot a movie on digital video or record a few album tracks....but when game budgets are going into the millions and publishers are consolidating there is less room for things that are out-of-the-ordinary.bobbyconover said:If you don't like Breaking Benjamin or Hoobastank, try going down to your local independent record store and looking for something different. Meet other like-minded people who will help point you in the right direction. The existence of 'soulless' mainstream entertainment does not negate the presence of other, better, alternatives. They exist in tandem, and always will.
There is also very little concerted effort to reach out to "underground" or "independent" creators, unlike in the film and music industries. Microsoft gave us a lot of big talk about their Incubator program that would encourage slicked-back amateur developers.....they shitcanned that effort after about 5 minutes. Not to mentioned they severed ties with at least 2 developers that had more independent, less-marketable visions (Schafer and Lorne Lanning). Eidos tried to bring lesser known stuff over to the states with that Fly Games labelled, but it's on the way out and they'll be swallowed up by a bigger publisher sooner or later anyway.
There is no Miramax for the game industry, so I don't think it is fair to say that things will end up just like they have for the film industry.