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A-Train: City Simulator (3DS) hits NA this April

From Scenario 4:

31pVIOC.jpg


You could have found it via Google by using the Japanese title, guys. The blog source is way too excited about saving money on a future run to care about this anyway.
 
Heh. I played A-Train 6 on PS2. It was fairly average. I bought it mostly for the novelty of it being a city simulation on consoles (alongside Metropolismania, man I have some poor games in my collection).

I may pick this up if it comes to Europe, purely for the novely of having a handheld one. Last one I played was some SimCity game on DS which also was not good.
 
Looks A LOT like simcity 3000 port (and the one you build a city through history) on the DS. I know those were done by a japanese studio, is this the same studio? Even menus look exactly the same.

And its coming to europe. Amazing news!
Between this and cities skylines on PC I have my city/transport builder itch covered for 10 years.

I think its cool it has characters as managers that give you missions. Is one of the things i Loved from Sim City 3000, and Im glad there som ething similar, waifus included!
Now, somebody can make a mod with waifus characters for cities skylines.

Heh. I played A-Train 6 on PS2. It was fairly average. I bought it mostly for the novelty of it being a city simulation on consoles (alongside Metropolismania, man I have some poor games in my collection).

I may pick this up if it comes to Europe, purely for the novely of having a handheld one. Last one I played was some SimCity game on DS which also was not good.
I though it was servicible, not really that bad (dont remember which one was better, the normal simcity, or the history simcity). It was on a DS, its difficult to cram everything simcity3000 had on that console.
I think Theme Park for DS was better though.
If you want to know a really bad builder/tycoon game that went from PC to protable, just look for Roller Coaster Tycoon 3DS. Its one of the wrost games ive ever played.
 
Man how could would it be if Natsume released a 3DS combo pack in the future with some of their eShop games. This + Yumi's Odd Oddesey + something else I would totes buy.
 
Heh. I played A-Train 6 on PS2. It was fairly average. I bought it mostly for the novelty of it being a city simulation on consoles (alongside Metropolismania, man I have some poor games in my collection).

I may pick this up if it comes to Europe, purely for the novely of having a handheld one. Last one I played was some SimCity game on DS which also was not good.
A6 isn't esteemed amongst series fans, though it's not horrible and I know others have enjoyed it. There was a PC version released a few years later that's much better (The 21st Century). It's the first A-Train to have visible commuters instead of a seemingly empty and dead city.

Hopefully that Metropolismania legacy isn't still on Natsume and this game lives up to its modicum of hype. Far as I know this version's comparable to its big brother and hasn't been compromised the way SimCity Societies was.
 
I though it was servicible, not really that bad (dont remember which one was better, the normal simcity, or the history simcity). It was on a DS, its difficult to cram everything simcity3000 had on that console.

I forgot they also ported SimCity 3000 to DS. It wasn't that one I played, it was the new one which I can't for the life of me remember the name of. Also on Wii I think.

As for Rollercoaster Tycoon 3DS... yeah. I'm a big fan of getting sim games on consoles (and I don't own a 3DS yet, but I'm planning on doing soon), but I'm gonna steer clear of that one.

A6 isn't esteemed amongst series fans, though it's not horrible and I know others have enjoyed it. There was a PC version released a few years later that's much better (The 21st Century). It's the first A-Train to have visible commuters instead of a seemingly empty and dead city.

Hopefully that Metropolismania legacy isn't still on Natsume and this game lives up to its modicum of hype. Far as I know this version's comparable to its big brother and hasn't been compromised the way SimCity Societies was.

Embarrassingly I actually kinda enjoyed Metropolismania in parts, but I could tell it was a really bad game.

Still, I'm looking forward to this one. It's not massive but between the DS backwards compatibility and native 3DS games, the console's building up a decent library of simulation stuff.
 
rad! Ever since I read the SCROLL mag issue about Artdink I've been interested in the franchise.
There'll be a franchise summary in this release's OT for sure, as it helps to understand the gravity behind A-Train 3DS before figuring out whether or not to get it.

I'm also waiting on atrain9.uk to post an e-mail interview with Natsume regarding the games, partly because I sent in questions that hopefully will be answered.
 
I really hope Natsume steps up their game with A-Train--these games are already inaccessible and a bad translation will only make it worse.

Looks A LOT like simcity 3000 port (and the one you build a city through history) on the DS. I know those were done by a japanese studio, is this the same studio? Even menus look exactly the same.

No, the Simcity DS games were by Aki.
 
If this comes to Europe I'll definitely take a peek, for some reason it gives me SimCity SNES vibes and I love that game :D I know this is more of a transportation simulator but eh :P
 
If this comes to Europe I'll definitely take a peek, for some reason it gives me SimCity SNES vibes and I love that game :D I know this is more of a transportation simulator but eh :P

What do you mean "if?" We already have confirmation right in this very short thread!
 
A-Train 9.uk's interview with Natsume is up now. Highlights:

•Natsume (represented by localization officer Adam Fitch) wanted to localize a handheld A-Train back during Carnage Heart EXA's development period (I guess they missed the window for A-Train DS)
•The game adds onto its DS predecessor with detailed scenarios unlike anything in the PC games (definite goals as opposed to just financial goals), historical periods, and new subsidiaries to build; you can now use a 3D camera mode when using the game's 3D city view, so hopefully the Miiverse channel will have a lot of screenies!
•Conversing with your assistant characters during scenarios plays an important role in the game design, and the 3D view shows commuters gathering around transit nodes
•Tutorials should be good enough if not superior to anything recently produced by Degica or for the PC games upon Japanese launch (though I bet Zest's print guides are best of all), but Natsume isn't ruling out a localized version of the Japanese eShop demo
•A scenario design competition seems like a great idea, they say...I hope that comes to pass
 
Alright, just completed my very long and very extensive Natsume interview and I am waiting for the Mp3 to render but quite the fair bit of news to come out including the release date and price for A-Train, updates to the Kemco-Natsume relationship and a extensive discussion about the Virtual Console with new games confirmed for release.

Right, I present to you our interview with Graham Markay, Director of Operations at Natsume. you may want to make a topic out of this considering how much information is dropped here.
From the April Downloads thread.

Looks like A-Train 3DS is releasing April 14 in NA at $29.99, April 16 in EU at €25 and £20. Looking forward to trying this.
 
From the April Downloads thread.

Looks like A-Train 3DS is releasing April 14 in NA at $29.99, April 16 in EU at €25 and £20. Looking forward to trying this.

AH yes, I recommend listening to the actual interview the last part is an extensive discussion on A-Train for the 3DS.
 
Man, I am trying to get excited for this game. Seems like a relaxing little sim I can tinker with between more demanding games; a pocket-sized city builder that doesn't skimp on the content.

But, this comes out next week and there is no information on it. No previews, no videos, even the 3DS e-Shop has no idea that this will be releasing in 5 days. I know this is a digital-only, budget-priced release of an unfamiliar (in the West) franchise in the smallest of niche genres, but give me something, internet! There's like 4 different farming sim franchises on 3DS, but nothing like this. Give me a little bit of hype.

Is anyone else anticipating the release of this game, including the fine folks at Natsume?
 
Man, I am trying to get excited for this game. Seems like a relaxing little sim I can tinker with between more demanding games; a pocket-sized city builder that doesn't skimp on the content.

But, this comes out next week and there is no information on it. No previews, no videos, even the 3DS e-Shop has no idea that this will be releasing in 5 days. I know this is a digital-only, budget-priced release of an unfamiliar (in the West) franchise in the smallest of niche genres, but give me something, internet! There's like 4 different farming sim franchises on 3DS, but nothing like this. Give me a little bit of hype.

Is anyone else anticipating the release of this game, including the fine folks at Natsume?
I'm super-hyped for this release, maybe the most out of anyone here on GAF. But I can't post the OT yet, as much as that would help drive interest. Natsume itself has acknowledged the need for word-of-mouth advertising, but it's been slim on all corners. There's plenty of video footage online for the Japanese original, though, which you can find by Googling A列車で行こう. Here's the Japanese reveal trailer for example.

If you're looking for a unique hybrid of management/tycoon game and city-builder, A-Train: City Simulator is just the game. This version and its DS predecessor are concentrations of the concurrently-releasing PC games that Artdink's been pumping out for ages, and these versions have unique content and tutorials/enhancements for getting newbies into the groove of the series. Expect a wide range of music representing the franchise's past entries, goal-based missions more involved than before, and some colorful 2D/3D visuals to complement.
 
I'm super-hyped for this release, maybe the most out of anyone here on GAF. But I can't post the OT yet, as much as that would help drive interest. Natsume itself has acknowledged the need for word-of-mouth advertising, but it's been slim on all corners. There's plenty of video footage online for the Japanese original, though, which you can find by Googling A列車で行こう. Here's the Japanese reveal trailer for example.

If you're looking for a unique hybrid of management/tycoon game and city-builder, A-Train: City Simulator is just the game. This version and its DS predecessor are concentrations of the concurrently-releasing PC games that Artdink's been pumping out for ages, and these versions have unique content and tutorials/enhancements for getting newbies into the groove of the series. Expect a wide range of music representing the franchise's past entries, goal-based missions more involved than before, and some colorful 2D/3D visuals to complement.


Thanks for the Japanese name/characters. Pasted that into YouTube and found a few videos I haven't seen before, like this fairly extensive one. Of course, it's still all in Japanese, but it gives me a pretty good idea of what the gameplay is like.

(D'oh, that's the same video you linked)


I was into model trains in my distant youth. This little game looks very appealing to me.
 
I'm super-hyped for this release, maybe the most out of anyone here on GAF. But I can't post the OT yet, as much as that would help drive interest. Natsume itself has acknowledged the need for word-of-mouth advertising, but it's been slim on all corners. There's plenty of video footage online for the Japanese original, though, which you can find by Googling A列車で行こう. Here's the Japanese reveal trailer for example.

If you're looking for a unique hybrid of management/tycoon game and city-builder, A-Train: City Simulator is just the game. This version and its DS predecessor are concentrations of the concurrently-releasing PC games that Artdink's been pumping out for ages, and these versions have unique content and tutorials/enhancements for getting newbies into the groove of the series. Expect a wide range of music representing the franchise's past entries, goal-based missions more involved than before, and some colorful 2D/3D visuals to complement.

I'm buying this day one as I loved transport tycoon and Sim city 2000 back in the day. Great post and I'm looking forward to the OT!
 
Is there any reviews of this ? The game comes out tomorrow

There is next to nothing on the entire (English-speaking) internet about this game. Copy and paste the Japanese name from the post above by Dragoon En Regalia into YouTube for a few videos of the Japanese release, and try to be patient.

There are a few of us here anxiously awaiting this release, and some previews or impressions would be nice to satiate our anticipation, but this niche is too small for the internet. The wait is almost over.
 
April 14 in NA at $29.99, April 16 in EU at €25 and £20.

Heh. Weird, tomorrow for NA, not eShop Thursday.

Somebody hasn't told Natsume that nobody cares about Tuesday releases for games that aren't hitting retail in the US anyway.^^

I guess they just have an automated way of doing things and everything just defaults to Tuesday for the US branch.
 
I'm so excited that this game is finally getting a release in the west, Natsume's been real quiet since the original announcement. I was getting a little anxious that the title might have been stealth-cancelled in the meantime. The only slight downer for me is this:

A-Train 9.uk's interview with Natsume is up now. Highlights:

•Natsume (represented by localization officer Adam Fitch) wanted to localize a handheld A-Train back during Carnage Heart EXA's development period (I guess they missed the window for A-Train DS)
•The game adds onto its DS predecessor with detailed scenarios unlike anything in the PC games (definite goals as opposed to just financial goals), historical periods, and new subsidiaries to build; you can now use a 3D camera mode when using the game's 3D city view, so hopefully the Miiverse channel will have a lot of screenies!
•Conversing with your assistant characters during scenarios plays an important role in the game design, and the 3D view shows commuters gathering around transit nodes
•Tutorials should be good enough if not superior to anything recently produced by Degica or for the PC games upon Japanese launch (though I bet Zest's print guides are best of all), but Natsume isn't ruling out a localized version of the Japanese eShop demo
•A scenario design competition seems like a great idea, they say...I hope that comes to pass

I was kind of afraid that this game would follow a similar structure to A-Train Z and A-Train DS. It's not a dealbreaker for me in any way, shape or form, but I've always preferred the more open-ended entries in the series like A-Train III, AIV and A-Train 7-9. Just give me a map with a few small pre-built towns and some cash and I'm happy. I hope the story/scenario aspect doesn't limit the freedom of building your own city too much. Be that as it may, Euro-Wednesday can't come soon enough.

PSA for everybody with a japanese PSN account: buy A-Train IV (AVI - Evolution), the japanese version has German, English and French language support, and the PSone port is the best version of one of the finest entries in the entire franchise. Perfect game to play on PSP/Vita.
 
I'm so excited that this game is finally getting a release in the west, Natsume's been real quiet since the original announcement. I was getting a little anxious that the title might have been stealth-cancelled in the meantime. The only slight downer for me is this:



I was kind of afraid that this game would follow a similar structure to A-Train Z and A-Train DS. It's not a dealbreaker for me in any way, shape or form, but I've always preferred the more open-ended entries in the series like A-Train III, AIV and A-Train 7-9. Just give me a map with a few small pre-built towns and some cash and I'm happy. I hope the story/scenario aspect doesn't limit the freedom of building your own city too much. Be that as it may, Euro-Wednesday can't come soon enough.

PSA for everybody with a japanese PSN account: buy A-Train IV (AVI - Evolution), the japanese version has German, English and French language support, and the PSone port is the best version of one of the finest entries in the entire franchise. Perfect game to play on PSP/Vita.

The scenarios wouldn't necessarily negate a open mode? Or do the A train games never do that.
 
I was kind of afraid that this game would follow a similar structure to A-Train Z and A-Train DS. It's not a dealbreaker for me in any way, shape or form, but I've always preferred the more open-ended entries in the series like A-Train III, AIV and A-Train 7-9. Just give me a map with a few small pre-built towns and some cash and I'm happy. I hope the story/scenario aspect doesn't limit the freedom of building your own city too much. Be that as it may, Euro-Wednesday can't come soon enough.

PSA for everybody with a japanese PSN account: buy A-Train IV (AVI - Evolution), the japanese version has German, English and French language support, and the PSone port is the best version of one of the finest entries in the entire franchise. Perfect game to play on PSP/Vita.
I've been curious about how A-Train Z relates to the rest of the franchise, especially since it's a return to the intercontinental-railroad premise and setting of the very first A-Train. How much have you played? I don't know if it's available for download anywhere.

Otherwise, I don't see why you can't just build a blank map—maybe sprinkle around some varied terrain and obstacles for challenge—and then set a basic revenue goal you can approach in any which way. Good thing we're getting A-Train's PC installments, at least for the moment (here's to Natsume if they can do a far better job than Degica).

AIV (Global) Evolution is simply the best. It singlehandedly made Artdink a mainstay of the PlayStation market in Japan and led to Masaaki Iizuka being able to develop Carnage Heart. The game's more than a port of the original AIV, too, with a complementary polygonal 3D view for enjoying your railways.

What was this re-release in Japan last year? Did they add new content? Is said content in this?
A-Train 3DS is based off the characters and general set-up of its DS predecessor, but is otherwise a new game. Artdink released a Beginner's Pack for A3DS back in November 2014, which just adds a strategy guide for newcomers to read in case the in-game turotials aren't useful. It looks as though Natsume isn't localizing the demo for us, so it's tutorials and online correspondence if and whenever you run into quandaries.

When do you all want the OT to go up? I often post threads around 19:00-21:00 CST (-6 GMT), but I can get it out earlier if desired.
 
Any signs of life for A-Train 3D on the eShop? I didn't expect a hyped midnight release or anything, but I was hoping to dowload it this morning before I went to work. But it was still MIA on the eShop this morning.

It's so weird. I feel like I'm in a Phillip K Dick novel where I am experiencing a different reality from everyone else. This game is releasing today, isn't it? How come no one on the whole internet, not even Natsume or Nintendo, has acknowledged it? Is it really that small of a niche?

Let's make with the OT already. At least having that will give me some hope the game is actually releasing.
 
I've been curious about how A-Train Z relates to the rest of the franchise, especially since it's a return to the intercontinental-railroad premise and setting of the very first A-Train. How much have you played? I don't know if it's available for download anywhere.

I have not played it myself yet, but when I first looked into the game I came across a few gameplay videos on niconico which made it look to me as if it's basically A5 - in terms of gameplay and presentation - with a story aspect bolted on. And since I'm not the biggest fan of A5 as it is, a more linear and scenario-focused version of that game was the last thing I needed. Therefore I didn't look much deeper into it, and I don't think it's available on the PSN store anyway. At least it wasn't back when I bought AIV & A5.

Otherwise, I don't see why you can't just build a blank map—maybe sprinkle around some varied terrain and obstacles for challenge—and then set a basic revenue goal you can approach in any which way. Good thing we're getting A-Train's PC installments, at least for the moment (here's to Natsume if they can do a far better job than Degica).

I wasn't aware that this was even possible. I read the Natsume interview just now, and what they say about the construction mode fills me with joy. Was this already in the DS predecessor? Because I imported that game under the (false) assumption that - having played most of the previous entries - I'd be able to fumble my way through the language barrier like I did with A5 and A-Train 7. But the game started out so linear and progress within each scenario was so heavily gated by fulfilling specific goals that it was impossible to play without looking at a machine translated japanese wiki every 5 minutes, which made it pointless as a portable title. I never found any sort of sandbox mode or map editor and eventually put the game back on the shelf. I simply assumed that this game was just a series of very narrowly focused scenarios and that the 3DS sequel would be more of the same. Now I really can't wait to get my hands on the game.

AIV (Global) Evolution is simply the best. It singlehandedly made Artdink a mainstay of the PlayStation market in Japan and led to Masaaki Iizuka being able to develop Carnage Heart. The game's more than a port of the original AIV, too, with a complementary polygonal 3D view for enjoying your railways.

Yes, I absolutely agree. AIV is really one of the rare cases - in terms of city building/transport sim games - where the Playstation version is even superior to the PC version. Games like SimCity 2000, Railroad Tycoon 2 and Transport Tycoon were an absolute nightmare on Sony's console in terms of performance, load times and interface. AIV by comparison has such an elegantly designed interface and runs so smoothly, it's a joy to play.

I have to say it's nice and refreshing to see someone with so much appreciation for Artdink. As much as I love mechs in general and Gundam in particular, I sometimes feel it's a shame that this - along with other licensed anime games- is what they are now stuck with. I enjoyed my time with the Gundam Seed Vita game, but they have so many quirky and unique games in their back catalogue that it somewhat feels like wasted potential. One of their franchises I want to give a shot at some point is the Atlas series, but I haven't yet found any helpful online ressources in terms of how to play them.

In the meantime I hope A-Train 3D does well enough to give the franchise a further push in the non-japanese parts of the world.
 
Any signs of life for A-Train 3D on the eShop? I didn't expect a hyped midnight release or anything, but I was hoping to dowload it this morning before I went to work. But it was still MIA on the eShop this morning.

Keeping my eye on this Miiverse page. A community should appear here for A-Train as soon as it's up on the store.
 
I totally LOVED the A-train that was released on the Amiga. I hope this will be similar.

I had it on the Amiga as well, very good game imo i wonder how this compares?

I used to love Railroad Tycoon & also Sim City & this was a very good combo of the two.
 
I kind of want to wait for reviews or impressions, especially at $30 (I was expecting it to be cheaper for some reason, my own fault) but I might have to jump in anyways given the relatively niche audience (and thus lack of reviews). Curious to see what you folk think, though! The interview posted above gives me hope.
 
Wow, is there seriously not going to be a trailer for this on the eShop page, or anywhere? Natsume's hopefully not running low on resources to advertise this, since my enthusiasm alone can't save a game with no presence!
It's so weird. I feel like I'm in a Phillip K Dick novel where I am experiencing a different reality from everyone else. This game is releasing today, isn't it? How come no one on the whole internet, not even Natsume or Nintendo, has acknowledged it? Is it really that small of a niche?
First A-Train III had a quality localization but no one bought it from Maxis, probably because the concept of a tycoon city-builder was difficult to explain back then and so it appealed neither to SimCity fans nor Railroad Tycoon fans. And ever since Maxis stopped, A-Train localizations from other companies have been flawed in various ways, each being enough to prevent releases from gaining momentum and presence. We're still being given short shrift even on Steam, which is odd because Degica runs Artdink's digital services and should know not to fuck over the Western audience for the PC A-Train games (nothing's happening with Lunatic Dawn either). Natsume hopefully will prove this all wrong to a degree, but even they have limits and some bad timing with Marvelous taking Bokujo Monogatari from them.

I have not played it myself yet, but when I first looked into the game I came across a few gameplay videos on niconico which made it look to me as if it's basically A5 - in terms of gameplay and presentation - with a story aspect bolted on. And since I'm not the biggest fan of A5 as it is, a more linear and scenario-focused version of that game was the last thing I needed. Therefore I didn't look much deeper into it, and I don't think it's available on the PSN store anyway. At least it wasn't back when I bought AIV & A5.

The PS1 version of A5 isn't very attractive to me either, as I much prefer the PC version's customizable GUI and 3D acceleration options. A-Train Z still looks interesting because of the story element, though, and I hope it might be translated decades or so from now. I don't know if director Iizuka worked on it, actually; that would make this a major link between AIV Evo and the current handheld series. A5's PS1 port was handled by a team different from his, so there's some mystery here.

Yes, I absolutely agree. AIV is really one of the rare cases - in terms of city building/transport sim games - where the Playstation version is even superior to the PC version. Games like SimCity 2000, Railroad Tycoon 2 and Transport Tycoon were an absolute nightmare on Sony's console in terms of performance, load times and interface. AIV by comparison has such an elegantly designed interface and runs so smoothly, it's a joy to play.

Do you have a PS1 mouse? Just curious to know if the game handles well even via d-pad (can't remember if analog's supported). The game I'm certain influenced Maxis to include a 3D view in their PS1 version of SimCity 2K, lol. And the Artdink game's 3D view loads surprisingly fast given how early it launched, which helps if you're wanting to immediately luxuriate.

I have to say it's nice and refreshing to see someone with so much appreciation for Artdink. As much as I love mechs in general and Gundam in particular, I sometimes feel it's a shame that this - along with other licensed anime games- is what they are now stuck with. I enjoyed my time with the Gundam Seed Vita game, but they have so many quirky and unique games in their back catalogue that it somewhat feels like wasted potential. One of their franchises I want to give a shot at some point is the Atlas series, but I haven't yet found any helpful online ressources in terms of how to play them.

Studio Artdink seems like a smart business move, necessary for their corpus to survive and keep making the games they had been up to the point of financial exhaustion. Artdink's currently hiring new university graduates for positions at both departments; I think A-Train DS/3DS' success, along with a recent Carnage Heart revival, shows Artdink can still revisit their old IPs somehow. Iizuka can't do both A-Train and Carnage Heart simultaneously, though, and maybe they don't feel as confident about giving new and old employees opportunities like they used to. I don't yet know how to play The Atlas or Neo Atlas either, but translating Artdink's back-catalog is a priority for me and for others (Lunatic Dawn: Passage of the Book is being worked on right now!).

In the meantime I hope A-Train 3D does well enough to give the franchise a further push in the non-japanese parts of the world.
As part of the OT I'm going to give a shout-out to A-Train9.uk, which is easily the best resource for the latest PC installment and should hopefully serve as the umbrella site for other A-Train fan projects and research. There's definitely no lack of fans in the West, just a failure to unite across different sites.

I kind of want to wait for reviews or impressions, especially at $30 (I was expecting it to be cheaper for some reason, my own fault) but I might have to jump in anyways given the relatively niche audience (and thus lack of reviews). Curious to see what you folk think, though! The interview posted above gives me hope.
No doubt there'll be some typos to laugh at later. Natsume can't help it, though I doubt their localization work's mediocre aside from that. Anyway, I'm gonna boot it up for a bit and then get back to work.
 
No doubt there'll be some typos to laugh at later. Natsume can't help it, though I doubt their localization work's mediocre aside from that. Anyway, I'm gonna boot it up for a bit and then get back to work.

Oh, I actually don't care that much about the localization quality, unless it actually gets in the way of playing the game. It's more that I have no idea how this game plays in practice, as I've never played an A-Train game before and it sounds like there are significant differences even between different games in the franchise (so trying the PC version of A-Train 8...? that I got in a bundle a while back won't necessarily tell me if A-Train 3D will be any good). I just happened to like the idea of a city sim and transit sim all in one, coming from Cities in Motion.
 
Oh, I actually don't care that much about the localization quality, unless it actually gets in the way of playing the game. It's more that I have no idea how this game plays in practice, as I've never played an A-Train game before and it sounds like there are significant differences even between different games in the franchise (so trying the PC version of A-Train 8...? that I got in a bundle a while back won't necessarily tell me if A-Train 3D will be any good). I just happened to like the idea of a city sim and transit sim all in one, coming from Cities in Motion.
The games play differently from Cities in Motion in that CiM is more directly a management game, while in A-Train you use business methods to build urban/rural communities. Every game since III has followed this premise in different ways; A-Train: City Simulator is more on the community/local management end of the spectrum, but it's similar to the PC games in most ways. More will be explained in the OT, which I need to buff to a fine shine as I play more of this version.
 
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