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A year has passed : Shadow of the Colossus

Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?

**** yeah
 
Mejilan said:
Has it really been a year already? Damn, and I still haven't been able to play through it. :lol
Same here. I got my copy of the game for free a bit ago and I STILL haven't done anything beyond breaking the cellophane. And the thing is, I don't even have the push to play it any time soon (this is pretty low on my priority list). :lol
 
SoC has been out a year already?!?!?!?!

Holy crap times flys. I bought in on release day and still haven't even put it into my PS2. Maybe I should get around to that. Dang. :|
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?

I would buy three of them. Seriously.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?
I would buy it again at full price on day one. :D
 
I rented this yesterday and it was quite a good romp, but I did have quite a few issues with the game in the graphics department. The bad framerate & blocky flickering floor textures that reminded me of Sega Saturn games (maybe a slight overstatement but it sure reminded me of it) gave me a bad headache. I also found it a bitch at times to read any text that popped up. Doesn't help that this is the first PS2 game I have played since MGS3.

I really liked the epicness of the Colossus battles though, they were a bit on the easy side and for the most part pretty obvious in how to deal with them which didn't help with the games length. The music really added to the battles as well, very rousing in all and I was really impressed with that.

I would have liked less running around on the horse for no good reason other than to make the game longer, but saying that
my favourite part of the game was the ending where I actually felt sorry for the damn horse :lol
. The game should be a arcade game with a **** ton of Colossus battles one after the other.

I would recommend it, I certainly enjoyed it more than Ico which I hated.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?
I'd rather see the team work on a new title than put effort into something like that. But yeah, if they released something like that, perhaps running off a WIP of their next-gen engine, I'd sure buy it.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?

I'd sleep in front of the store to get it.
 
I finished the game today (did it in 3 times 1->8 / 9->13 / 14->16) and I loved it, even with all the technical/gameplay flaws there are (and there are a lot !).

The fact is I kinda thought the game was too ambitious for PS2, and I would probably have appreciate it even more on PS3... so yes, i'd buy it on next gen !!! And 4 more bosses would be great :)
 
I think this is one of the few games that defined the current gen for me... bad frame rate and all

Go play this and ICO if you haven't already

and if you enjoyed those be sure to play Okami as well...

GO NOW!
 
Looking back now, the PAL version should have included the Nico concept trailer and overall the game needed optional dungeons and puzzles to get the secret weapons/items.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?

You had me at 4... You had me at 4!
 
No. It's unpleasantly ambitious from a technical perspective, leading to ugly 8-bit textures, geometry errors, massive frame drops, and terrible image quality. The controls are too caught up in their metaphors to be precise and effective for what amounts to a series of camera-unfriendly boss fights. The collossi themselves are really simplistic puzzles and the game is over in eight hours. The landscape is bland and featureless.

You really hafta be in love with the ideas that drive this game in order to swallow its many, many tangible failings.

So I am not a heartless bastard for thinking that even though this is a good game, it is probably one of the most overrated things of the Earth with very objetive faults? Awesome!
Still, a good buy at this price, and I can understand why it is a great experience for some persons.
 
Drinky Crow said:
No. It's unpleasantly ambitious from a technical perspective, leading to ugly 8-bit textures, geometry errors, massive frame drops, and terrible image quality. The controls are too caught up in their metaphors to be precise and effective for what amounts to a series of camera-unfriendly boss fights. The colossi themselves are really simplistic puzzles and the game is over in eight hours. The landscape is bland and featureless.

You really hafta be in love with the ideas that drive this game in order to swallow its many, many tangible failings.

Spot ON!
 
Its hard for me to go back and play this now.

I wish I would have saved it at a my three favorite bosses.

Especially that flying dragon-type boss. That was just so incredible. That boss alone almost justifies the entire price of the game. Jumping from the horse onto one of his wings and being launched into the air was a majestic moment for me. As soon as I beat him, I reset the PS2, and fought him again.

In the end, he wasn't really a fight, and now its just sorta saddening to take him down and slaughter him, when all he was doing was just sorta hovering around.

But that's for a thread that was a year ago...
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?
On day one and at full Price.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?


HELL YES!!!!


Honestly SOTC is was doing things next-gen games are now just getting to. Hell SOTC might have better animation than every next-gen game released so far. The motion blur was great and HDR lighting was on point. So artistic that it could make a grown man cry. The music was great and adventure really fun. I love this game. But the IK animation is what the game does best.

Who else believes that SOTC's animation is better than most next-gen games?
 
orlysotc.jpg

Found this earlier. I thought GAF will appreciate it. I know I did :lol
 
Angelcurio said:
On day one and at full Price.

I asked because I don't think it's a bad idea for Sony to think about doing this, especially for a few select "gem" titles like Shadows of Colossus and FFXII. But maybe that's just me?
 
Shadow of the Colossus showed me just how incredibly great animations can make a game so epic.

I use to not care all too much about animations until that game, fighting the flying boss felt like I was watching a CGI movie.
 
Grimmy said:
Question: would you buy the game again on the PS3 if:

1. They tried to fix the camera
2. Made the game 60fps/1080p
3. 5.1 Dolby sound
4. Better textures/more polygons
5. 4 more bosses
6. A bunch of new secrets

?
Nope. I didn't "get" this game, and quickly sold it. I think it's overrated trash, but to each his own.
 
Team Ico has been amazing to the game industry and its consumers making us fill in the story elements ourselves. Never until I played Ico did I see a game make a castle a supporting character and make me feel as hopelessly lost as the characters themselves. never until SoC had I felt such an epic experience. I am very interested to see what they cook up next. I would not mind them to redo SoC but they need to give us the goods. I am talking co-op or fight to enimies at once. The stuff everyone is dying for.
 
even a year later, and i pop the game in on rainy days ---------

i've never realized the impact that a "massive epic open ambient landscape" could have on me as a gamer ---------- being birdman in pilotwings64 is the only experience that has ever come close - simply knowing how relaxing it is to hike over a map, with no threat, simply a vacation every time .... to this day, i'll pop the game in for a quick battle with an epic beast - only to find myself 2 hours later having done nothing but spend some quality time with Agro wondering the land.
 
I'm not like most people here in the sense that I don't really 'feel' games. Or at least, the atmosphere of a game doesn't affect me very much.

Everyone's talking about the 'epicness' of the Colossi, and I'm thinking 'Big hunk of rock and fur. Weak Spot. Stab it."

It's a good thing that even on that aspects, SotC is a remarkably good game. The music is awesome too. If only they'd had a few more rounds of 'The Opened Way'...

Maybe one of these days I should pop the game in and just try roaming aimlessly - see what it's all about.
 
Pureauthor said:
I'm not like most people here in the sense that I don't really 'feel' games. Or at least, the atmosphere of a game doesn't affect me very much.

Everyone's talking about the 'epicness' of the Colossi, and I'm thinking 'Big hunk of rock and fur. Weak Spot. Stab it."

It's a good thing that even on that aspects, SotC is a remarkably good game. The music is awesome too. If only they'd had a few more rounds of 'The Opened Way'...

Maybe one of these days I should pop the game in and just try roaming aimlessly - see what it's all about.

Do you have a small TV? If so, that might be your problem. :)
 
Pureauthor said:
I'm not like most people here in the sense that I don't really 'feel' games. Or at least, the atmosphere of a game doesn't affect me very much.

Everyone's talking about the 'epicness' of the Colossi, and I'm thinking 'Big hunk of rock and fur. Weak Spot. Stab it."

It's a good thing that even on that aspects, SotC is a remarkably good game. The music is awesome too. If only they'd had a few more rounds of 'The Opened Way'...

Maybe one of these days I should pop the game in and just try roaming aimlessly - see what it's all about.

perhaps you're simply dead inside?

j/k i keed -- :D --

yea, some people weren't gripped by the game - it has an extremely slow pace in just about everything. ----- i enjoyed it more than ICO, yet on the subject of ICO ---- ICO is the ONLY game I've ever played in front of a group of non-gamers, and have them not poke fun at a game.
 
This game is about eight bosses too long. I know I'm saying a short game should be shorter, but by the end of the game you've pretty much gotten sick of the routine. They should've kept bosses that were unique from one another and got rid of the similiar ones.
 
I played this game one collosi at the time, on a 15" tv. I forced myself to complete it, but I do respect the game and like it for what it tries to do.
 
I bought this on launch and completed it, and haven't played it since....

...until last night, where I fired up hard-mode and killed the first two colossus. Holy shit this game is still amazing. <3
 
silenttwn said:
This game is about eight bosses too long. I know I'm saying a short game should be shorter, but by the end of the game you've pretty much gotten sick of the routine. They should've kept bosses that were unique from one another and got rid of the similiar ones.

It would take vast amounts of effort for me to disagree more.
 
I played a bit of this game and thought it was a cool experience, but some of what Drinky cow mentioned does hold true. This is one of those games that should have been held off till ps3 and now that its coming out, I really think Sony should consider a remake.
 
Log4Girlz said:
I played a bit of this game and thought it was a cool experience, but some of what Drinky cow mentioned does hold true. This is one of those games that should have been held off till ps3 and now that its coming out, I really think Sony should consider a remake.
I understand how you feel, but I think that SOTC without rumble would be a bit of a step back.
 
I'm waiting to see how/if the PS3 upscales and/or improves performance... then I'll play the game a few more times.

It will always be an amazing game...I'd say more so than ICO was/is.
 
SotC is a great game, though slightly overrated by gaming at large, IMHO. I merely think getting something so genuinely artistic blew people's minds; does show how poorly concieved much of what we get is, however.

I only had the following problems:

1. I could live with the framerate, but the camera was bogus and virtually Sonic Team bad too much of the time.

2. The story was quality stuff, but it was very clusmy to me, to bunch much of it up as an uber-cinema at the end of the game. Some snippets of it should have been evenly distributed through the game; it could have been done in a way that did not interfere with the atmosphere or mystery.

3. I really wanted a lot more Ico-style platform puzzles on the /way/ to the various colossi. The potential monotony of the wasteland could have been solved by allowing the player to anticipate that there would be a creative new platforming challenge on the way to the next target.

Honestly, I feel these flaws are not insignificant and make the whole game seem not as polished as a lot of other titles in its era. I didn't have a problem with its length in fact, though having more platforming could have extended it a bit.
 
I enjoyed the soundtrack of the game more, than playing it. That's just plain wrong, but still it was a really memorable experience.
 
this is one of the only games i can think of that demands to be a next-gen game. it's a shame to me that its ambitions were cut so short by hardware. and i wouldn't think they'd be cashing in by releasing a ps3 version, i'd just see them as doing what should've been done in the first place.
 
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