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AAA publishers getting in on early access now...

People are aware this is F2P are they?

I mean, complain about early access and putting money on the table for unifnished games and all.

But this is free.
 
this basically tells me we wont be needing QA tester much longer and customers instead will turn into the QA because they will willingly buy a beta of an upcoming game
 
People are aware this is F2P are they?

I mean, complain about early access and putting money on the table for unifnished games and all.

But this is free.

I guess people aren't that aware that F2P MP only games usually have an open beta testing period. This is not something new, so I don't get what the big deal with this particular game is.
 
Why is it gonna be worse?

I'm not sure that some of you have really taken a minute to really think through what Early Access is and what it means. You do not have to buy Early Access games. Wait for finished products if you want. That's what I will be doing 95% of the time.

Gamers have time and time again shown that they will pay money to be screwed and ripped off. If they start getting decent sales from these things I feel like the amount of features in finished games and polish will go down.

Maybe not for the AAA top tier games but some of the more middle tier nicher stuff will suffer.
 
Gamers have time and time again shown that they will pay money to be screwed and ripped off. If they start getting decent sales from these things I feel like the amount of features in finished games and polish will go down.

Maybe not for the AAA top tier games but some of the more middle tier nicher stuff will suffer.

There's risk in the business model.

But so far, games with and extended (and sometimes paid) early acess model like Minecraft, prison architect or dota (and there are more examples) have tremendously benfited from it and are better games than they would have been without it. Go ask the buyers of these games how much they have been screwed over.

It enables specifically middle tier niche stuff to get funding they wouldn't have gotten otherwise and it's quite a bit more tangible than a kickstarter project.
 
Gamers have time and time again shown that they will pay money to be screwed and ripped off. If they start getting decent sales from these things I feel like the amount of features in finished games and polish will go down.

Maybe not for the AAA top tier games but some of the more middle tier nicher stuff will suffer.
I could argue that a bit of extra funding will actually help 'middle tier' developers to fully realize their vision rather than have to potentially take shortcuts or make compromises in the name of a stretched budget.
 
This sets a really bad precedent. AAA companies are going to start pushing out buggy, unfinished games. Can you imagine what would happen if a company like EA put out Battlefield and it was a buggy mess for months? It would.... oh, right. Never mind.
 
Another bullshit practice. The current releases we get now for some games are already like early access and dont work properly the day they come out. Now its just gonna be worse.

Assuming people buy into early access games, and it is clear they do, it is a good way to reduce the risk of developing a game. You can use early access, push it out and then go about fixing things based on feedback without getting dragged over the coals for a bug or inadequate servers.

Remember the alternative ways to reduce the risk of game development are things like exclusive DLC and micro-transactions. Personally I'd much rather this approach where I can just wait it out if I'm not sure.
 
I don't see this as a bad thing. Personally speaking, Early Access (EA, oh gawd) allows me to financially support a project that might not receive sufficient funding through other means and follow its development but as long as they follow the rules big publishers should be free to do the same. Consumers will decide with their wallet just as they do with full games.

GRO on Early Access is a bit weird and pointless but I don't think it should be removed or anything.
 
People are getting worried over nothing with this. It's a free to play title and Ubisoft are using Steam Early Access for its intended use, to test its net code. It's the games that get on the service with barely any functioning content that are the problem.
 
Actually, Mighty Quest for Epic Loot is on Steam (someone earlier said it was not), and while it's free to play, you must buy into the game, which they're calling a "closed beta." It's $19.99 as a minimum point of entry.

Does anyone know what they're charging for Ghost Recon Online on Steam, if anything? It's available in Canada right now only, so I can't access that sucker in the Steam client.
 
This isn't Ubisoft's first Early Access game and I'm not sure why big devs/pubs couldn't adopt an iterative development model just because Notch is the one who did it first and most successfully. *shrugs*

The Minecraft model was that you got 50% off on alpha for supporting the development, 25% off on beta for supporting the development and full price on release. Notch gave you a bonus for supporting his game's development.

On Steam Early Access you pay full price on alpha for supporting the development but if you buy it on a christmas sale you get 75% off for some reason and after the sale you pay full price again. During the price changes the game has been on alpha the whole time. It makes no sense. Early Access started getting seen as a bad thing during the last Steam christmas sale because early access games started getting daily/flash/vote deals just like they were finished products.

edit: There's nothing wrong with what Ubisoft is doing here. But people see Early Access as a bad thing because of what happened last Christmas.
 
Hey if people want to pay companies to be a game tester instead of the other way around, who am I stop them?

Actually, they have my gratitude. They can ferret out all the crap in a game that’s broken or otherwise sub-optimal, and 5 months latter I get to pay for a much better game on a Steam sale for a fraction of the price they paid.

I’m ok with this.
 
Actually, Mighty Quest for Epic Loot is on Steam (someone earlier said it was not), and while it's free to play, you must buy into the game, which they're calling a "closed beta." It's $19.99 as a minimum point of entry.

Does anyone know what they're charging for Ghost Recon Online on Steam, if anything? It's available in Canada right now only, so I can't access that sucker in the Steam client.

It's free to play.
 
This is where the world is ultimately headed.

I think we will wind up with crowdfunding on most products on a forward looking basis. No reason not to. Removes risk for the developer/publisher and people are more than happy to part with their money.

The day COD offers early access/ crowdfunding is the day this industry has officialy gone to shit.
 
What exactly is wrong with early access?

Basically paying to get into BETA. It is the people who do this and then complain about the bugs that crack me up.

Nothing wrong with early access, I love it.
 
edit: There's nothing wrong with what Ubisoft is doing here. But people see Early Access as a bad thing because of what happened last Christmas.
Huh?

Why cant Early Access games be put on sale?

A lot of them are at a reduced cost to the final product as well, so people buying in early save money. Basically like finding a good price on a pre-order, but you also get to play the game leading up to the final release if you want.
 
Hey if people want to pay companies to be a game tester instead of the other way around, who am I stop them?

Actually, they have my gratitude. They can ferret out all the crap in a game that’s broken or otherwise sub-optimal, and 5 months latter I get to pay for a much better game on a Steam sale for a fraction of the price they paid.

I’m ok with this.

You assume the developer will listen to the random input of a varied sample pool of gamers. How cute.
 
Huh?

Why cant Early Access games be put on sale?

A lot of them are at a reduced cost to the final product as well, so people buying in early save money. Basically like finding a good price on a pre-order, but you also get to play the game leading up to the final release if you want.

That's my point. People buying in early are NOT saving money because they did not buy in early at the correct 24 hour timeslot it was on a christmas sale. Buying in early at the wrong time costs you money.
 
Why cant Early Access games be put on sale?

A lot of them are at a reduced cost to the final product as well, so people buying in early save money. Basically like finding a good price on a pre-order, but you also get to play the game leading up to the final release if you want.

Prison architect is a good example. I bought in early and even selected the extra tier where you could name a prisoner. It felt good to support the game just like a kickstarter more or less.
But then it was discounted, heavily and was even a featured sale item. On subsequent sales the discounts got even cheaper including the reward tiers. It should be noted that the game is still listed as early access and unlike a better deal on a pre-order, no price matching or refund is possible.

Now I don't think there is necessarily anything wrong with that, but this is only the case if developers are upfront about the pricing model and what discounts there will be before release. In this case I don't think that took place.

The end result is I have not purchased another early access game since. On the one hand, that is the power of choice in action. On the other hand, if the discounts caused me to be wary of the program, I can't really see them as a positive.
 
Huh?

Why cant Early Access games be put on sale?

A lot of them are at a reduced cost to the final product as well, so people buying in early save money. Basically like finding a good price on a pre-order, but you also get to play the game leading up to the final release if you want.

Alot of them are at inflated costs as well, look at Wasteland 2 and Planetary Annihilation. That's the most despicable form of this. If I am buying your unfinished game and effectively funding your game, I shouldn't be paying as much, let alone more!
 
I swear if all the bitching about early access games going on sale ends that practice I will cut you guys. I bought Kerbal Space Program during the winter sale and was damn happy.
 
So... what about the Wii U version of this game?
mj-laughing.gif

:(
 
This isn't Ubisoft's first Early Access game and I'm not sure why big devs/pubs couldn't adopt an iterative development model just because Notch is the one who did it first and most successfully. *shrugs*

because there's difference between a multi-million dollar company that can cover the expenses as opposed to indie developers who don't have that source of income.

You don't see the problem in giving these companies, who already try to nickle-and-dime us while half-assing their games, money before a finished product even releases?

I know this game is F2P, but your post wasn't just about this game.
 
I swear if all the bitching about early access games going on sale ends that practice I will cut you guys. I bought Kerbal Space Program during the winter sale and was damn happy.

I won't argue on this one, the fact that somehow unfinished games have ironically became the most expensive games on Steam is freaking unreal.
 
Alot of them are at inflated costs as well, look at Wasteland 2 and Planetary Annihilation. That's the most despicable form of this. If I am buying your unfinished game and effectively funding your game, I shouldn't be paying as much, let alone more!

The game was already funded by the people who backed the game on Kickstarter and paid the price for the beta that you are now complaining about paying. Still fair enough I also thought the price for the beta was too high during the kickstarter so you know what I did I didn't pay it. Also looking at the Wasteland 2 page I fail to see how it can be considered despicable. They are throwing in some extra goodies for those who pay that price and then flat out tell you that they expect the final price of the game to be less then the early access price.
 
This is fine as long as it doesn't become the rule for game development across the board, and maybe it will help determine what folks want for these F2P games rather than trying to hamfist the features into other, full-retail priced projects.
 
You assume the developer will listen to the random input of a varied sample pool of gamers. How cute.

And if shit is still broken come full release, I will find out via reviews and/or word of mouth and not buy it at all.

Still no downside for me.
 
Couldn't you just download GRO and get in on the open beta? Is its inclusion on Steam a means of more exposure?

I find it hard to be hyped for it, seeing as Ghost Recon is perhaps the franchise Ubisoft has fucked the hardest on PC after the first game.
 
The game was already funded by the people who backed the game on Kickstarter and paid the price for the beta that you are now complaining about paying. Still fair enough I also thought the price for the beta was too high during the kickstarter so you know what I did I didn't pay it. Also looking at the Wasteland 2 page I fail to see how it can be considered despicable. They are throwing in some extra goodies for those who pay that price and then flat out tell you that they expect the final price of the game to be less then the early access price.

Yeah, I understand that alot of that baggage does come from the kickstarter stuff so yeah they do risk alienating their backers there and there surely weren't many ways they could handle this, but I still think it's a terrible practice to charge more for earlier builds instead of less though.
Personally, I think if you've had a successful kickstarter campaign, keep that stuff for backers, reward those that believed in you first. To me it's just cheek and greed I think to ask people for £30-40 for a beta after already having received funding to the tune of millions of dollars.

As an particular example, Planetary Annihilation launched at I think £60, that was plain ludicrous.

I just think common sense should dictate the earlier the build is, the less it should be (Minecraft, ARMA 3) not more.
 
I just think common sense should dictate the earlier the build is, the less it should be (Minecraft, ARMA 3) not more.

Well I agree with that system. As that is what the very first game I bought who used this model Mount and Blade did many years ago. Still if developers thinks the privilege of playing their unfinished game is with the full price I say more power to them. It might work for a select few, but I doubt many games will sell much and it will only end up hurting the developer in the long run if they were counting on a steady stream of cash to develop the game properly. Worse comes to worse there is always the option of just ignoring the game in early access until it launches.
 
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