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Absolum |OT| Streets of Medieval Mages

11 hours in. Defeated all but one hidden boss that I dunno where it's at (maybe tied to the characters I haven't put much time into) and the final boss who is was just a bit too much of a gauntlet my last run. Got it to ~25% on it's last phase (I hope...) but I had burned my revive earlier in the run against a different slog of a boss fight and fell just short. The overall run was pretty crazy with me taking out 2 new bosses during the run including the one tied to the (current) rarest achievement on Steam Alberich the dragon. Wasn't some meta game breaking build I don't think, just had a lot of damage reduction trinkets and was a walking tank.

Also unlocked the door to the left of where you spawn in. It seems to unlock at Radiance level 50. Some lore behind there but also unlockable alternate skin.

Closing in on all the obvious unlockables as well. Maybe there's something cool behind the final boss that will encourage more replays.
I got to the final boss, and had full health. His opening movie one shotted me.

Honestly soured me to the game entirely because that felt like total horse shit. It wasn't a red warning flash move either just did an instant kill.

Like wtf? I had the run in the bag…
 
Spent a ton of time over the weekend with this game, just an amazing brawler overall. The brambles ritual is OP as heck but I get the feeling the game wants you to be break the game with builds. Almost finished unlocking everything, wished there were more content though. More unlockable characters would be nice. Apparently I have 3 more optional bosses that I have to defeat, I only found 1 of them. The necromancer and dragon I have yet to find.

The first area seem to have the most branching paths compared to the other 3, wish the other areas they had more too.

P.S. - anybody knows where to find Brome's (the frog) 6 eggs/children?


PS : Reached final stage, EVERY character is a female, the only male characters in this a re the dwarf, frog wizard, old guy in the hideout and...the bosses, nope, no agenda whatsoever 😁🤣

The frog was actually a female, then changed to a male after laying eggs or something. I don't know why these things are important in games these days. It doesn't sour the experience, it just seems really unnecessary.
 
The frog was actually a female, then changed to a male after laying eggs or something. I don't know why these things are important in games these days. It doesn't sour the experience, it just seems really unnecessary.
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Picked it up this afternoon and played a handful of runs in couch co-op with the daughter. Not sold on the rogue like elements yet but good to have another decent beat em up. We've already smashed Streets of Rage 4 and Shredder's Revenge.
 
Gents, either it's me that's fooking up or... :

- I've noticed that the dash attack (forward, forward+ attack) doesn't activate all the time , it feels like the game is dropping some inputs, many times that I try to perform it I can see the character dashing but the attack attack doesn't actually activate...
I think I'm going crazy 'cause I'm sure as hell I didn't have this problem during the demo on Steam or when I started playing it (on the PS5 Pro).
It's not my joypad either 'cause I'm having the same problem on my 2nd Dualsense, anyone experiencing the same thing by any chance ?

- Does the game get harder the more you play it ? I still haven't beaten the sun king but I'm pretty sure the game is throwing more shield goblins and enemies at me that I can't even grab than it used to, I used to wreck shit but now, here I am losing half a health bar due to 3 shield enemies at the on the same screen 🤔

So, It's either a "me" problem trying to rush through battles and dropping inputs or, the game gets harder the more you play by throwing more enemies a the screen resulting in dropped frames/inputs ?
 
Gents, either it's me that's fooking up or... :

- I've noticed that the dash attack (forward, forward+ attack) doesn't activate all the time , it feels like the game is dropping some inputs, many times that I try to perform it I can see the character dashing but the attack attack doesn't actually activate...
I think I'm going crazy 'cause I'm sure as hell I didn't have this problem during the demo on Steam or when I started playing it (on the PS5 Pro).
It's not my joypad either 'cause I'm having the same problem on my 2nd Dualsense, anyone experiencing the same thing by any chance ?

- Does the game get harder the more you play it ? I still haven't beaten the sun king but I'm pretty sure the game is throwing more shield goblins and enemies at me that I can't even grab than it used to, I used to wreck shit but now, here I am losing half a health bar due to 3 shield enemies at the on the same screen 🤔

So, It's either a "me" problem trying to rush through battles and dropping inputs or, the game gets harder the more you play by throwing more enemies a the screen resulting in dropped frames/inputs ?
On Switch 2 here. I do think I've noticed dropped inputs here and there, but it's never consistent. I had a build with the frog dude last night that relied almost entirely on the dash attack, and it failed occasionally in circumstances where I felt pretty sure I'd done the input correctly.

I don't think the game actually gets harder (outside of some stuff that's telegraphed pretty explicitly), but it does have randomization on a lot of enemy mobs, and there are some things that only start showing up after you've already gone through an area a few times.
 
On Switch 2 here. I do think I've noticed dropped inputs here and there, but it's never consistent. I had a build with the frog dude last night that relied almost entirely on the dash attack, and it failed occasionally in circumstances where I felt pretty sure I'd done the input correctly.

I don't think the game actually gets harder (outside of some stuff that's telegraphed pretty explicitly), but it does have randomization on a lot of enemy mobs, and there are some things that only start showing up after you've already gone through an area a few times.

Thanks Doom, appreciate it man 👍

Yeah, as you said, the dash attack feels inconsistent, it feels like it activates 3 out of 5 times and it's the weirdest thing since I don't remember it being like this when I started playing...
 
I guess rogue like is the new way to stretch the life of your game?
The game is fun. Demos lately have been good. I played the demo for this game, and the final game is just as good.
Art style is nice, love the hellboy comic style. These guys know beat em up. The moves you unlock not only are dope looking but they help with the combos.
love the game so far.
 
11 hours in. Defeated all but one hidden boss that I dunno where it's at (maybe tied to the characters I haven't put much time into) and the final boss who is was just a bit too much of a gauntlet my last run. Got it to ~25% on it's last phase (I hope...) but I had burned my revive earlier in the run against a different slog of a boss fight and fell just short. The overall run was pretty crazy with me taking out 2 new bosses during the run including the one tied to the (current) rarest achievement on Steam Alberich the dragon. Wasn't some meta game breaking build I don't think, just had a lot of damage reduction trinkets and was a walking tank.

Also unlocked the door to the left of where you spawn in. It seems to unlock at Radiance level 50. Some lore behind there but also unlockable alternate skin.

Closing in on all the obvious unlockables as well. Maybe there's something cool behind the final boss that will encourage more replays.
the skin is a actual outfit? or just a different color?
 
I beat the world 1 boss yesterday. I felt no accomplishment, I didn't play better. I just had upgraded health and damage from the grinding of XP. Fuck.

I'm still trying to understand the basic mechanics of Cider but the rogue lite RPG XP shit is bringing this game down. Or at least this kind of rubber banding is not what I look for in a beat em up game.
 
God, I had my finger over the buy button on this but decided to see what the boys here were saying about it. Welp guess that's a no from me.

Brother, it's still a very, very good game, don't let that bother you that much.

If you liked SOR4 you're also gonna love this, it's got lovely music, nice stages and the combo possibilities are great (just like SOR4).

Cheers
 
Really good and fun game.

EXCELLENT brawler game, but a below-average rogue-like. The meta progression options aren't that great, and it's also quite slow.
 
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I've been really digging this game, the art style is a bit jarring but it's grown on me. The story is weak sauce deluxe, but whatever. The actual brawler gameplay is amazing, and I do somewhat appreciate the rogue-like elements as they allow for different builds in each run that have been fun to explore, with some very unexpected combos (especially in co-op). Couch co-op is fantastic.

I'll echo Heisenberg007 Heisenberg007 's sentiments above though, this game's meta progressions options are shitty and slow. Buying trinkets for a run after finishing out the tech tree is flawed to it's core, and they're FAR FAR too expensive. My son and I can usually finish up a run where we accumulate about 200-300 crystals in about 45 minutes. Starting the next run with a good trinket costs 200 crystals per player, and we usually just pass on it anyway even though there isn't anything else to spend crystals on. For comparison sake, the most expensive item in the upgrade tree costs like 80 crystals.

There is (seemingly) no way to banish particular moves from a run either. Most roguelike games let you unlock the ability to remove certain moves or move types, which feels like a glaring omission here because each skill type (fire, lightning, water, etc.) has a VAST number of special moves you can unlock. The only mitigation is either paying crystals (again) to reroll individual move offerings (not everything at once) or to purchase a trinket at the beginning of the run (more crystals) to ensure a particular move type. We've had lots of cursed runs where the only moves we get offered are ones that proc on deflects, dodges, and clashes that despite us being pretty good at the game still don't happen with enough frequency to boost the damage numbers where they need to be for a run to succeed.

We also still have several outstanding quests and tasks that have no clear indication of how to complete them, which is a bit frustrating as they're holding major unlocks / move upgrade paths. Those sorts of things probably shouldn't be in obscure hard to reach places.

Thinking of just turning our damage multiplier all the way up in the settings, wrecking house on the final boss, and probably never playing this again.
 
Just a heads-up, there is an ultrawide patch out that I just noticed https://codeberg.org/Lyall/AbsolumFix/releases
The site says to put it into the game folder, but I had to put it into the "x64.steam" folder for it to work.
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So weirdly, after having already played the game, closed it, played more etc my Windows firewall popped up with a message saying it detected a severe item named "Trojan:Script/Wacatac.H!ml" and then after it quarantined the file, the ultrawide didn't work. Apparently it is a false positive, but I have not encountered this before, at all, so not sure what the cause is. I just extracted the files again, put them in the proper folder and it worked after telling the firewall to allow it on my device.
 
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I am about 9 hours in. I usually hate rogue likes but admittedly it is very well suited to the beat em up genre given its arcade origins (run out of quarters and you start over next time). I kind of wish this was the new Golden Axe tbh, it's a very well made beat em up and does a decent job differentiating itself from the pack.

It is however, basically SoR4's Survival Mode stretched into a campaign. If you really dug that, buy this. If you didn't, it's probably not for you.
 
Finally picked this up earlier in the week and started playing yesterday...I was up until 3am. Absolum isn't just good, it is exceptional and I'm kind of blown away. When I first saw the trailer for the game a few months I thought "eh, maybe I'll try it out sometime". Well, the time is now and if I were to summarize this game in one sentence it would be: it is essentially Hades in 2D beat-em-up form. However, I have more than one sentence to share lol.

The beat-em-up genre is one that formed the core of who I am as a gamer. Going all the way back to Double Dragon, Final Fight and TMNT in the late 80's with games like SoR, Battletoads, The Simpsons and X-Men stealing my time (and quarters with the latter two!), in the early 90's. Over the years I've enjoyed other notable releases like Castle Crashers, Dragon's Crown (the GOAT) and Scott Pilgrim but overall haven't spent nearly as much time with this genre as I used to. Stuff like Mother Russia Bleeds or the latest TMNT didn't capture me in the same way. SoR4 was fantastic but I ultimately stopped playing after clearing it once with each character.

I believe Absolum is this generation's Dragon's Crown with the same level of replayability, sense of discovery, beautiful art and satisfying gameplay that persists even after a couple of dozen hours spent with it. I'm not saying it's as good as DC but it's the closest equivalent since DC released with that same addictive hook and anticipation of seeing what cool stuff the game throws at you next. It's arguably more addictive here given the rogue-like structure and enticement of "just 1 more run!". Next thing you know half the day has passed.

But let's get the pink haired elephant out of the room. Absolum has a certain...aesthetic with some of it's characters/presentation. I found it mildly off-putting for about the first hour but then it all melted away, easy to ignore when the combat feels this electrifying, when the animations are this spectacular, when the OST is this godly. Absolum is a joy to play and a pleasure to listen to so that when a character occasionally says something eye-rolling you quickly forget it once you are back in the combat mix. I'm fundamentally against this kind of shit so if *I'm* saying the game is good enough to ignore it you can take that to the bank.

Combat is where it's at. All 4 of these characters sing in battle, I love all of them, another rarity in the genre where I'll usually just stick to a couple of fighters and not bother with rest (after trying them out once). Galandra is who you start with and she feels so good to play that I didn't even try any of the other characters for the next 5 hours lol. Each one has multiple special moves to permanently unlock and equip in addition to their light/heavy and ultimate attacks. Getting new moves from defeated bosses is an interesting design choice as they will reset after the run. On one hand it would be fun to have Cider's triple air dash from the start, on the other hand it's a cool surprise when I find Karl the Dwarf's (Mike Haggar inspired) spinning fist and it forces the player to choose moves based upon their current run build. Vertical dodge counters is something genuinely new in the genre (afaik), Clash and deflect feel great, the combat is pretty much perfect.

This is where the Rituals and Trinkets come in to mix things up. Much like Hades there are lots of crazy combinations to discover making each run feel unique and experimental. Light attack finisher puts the enemy in a water bubble, water bubble is stacked with Ritual that also sets them on fire, enemy is stuck in the corner getting juggled to kingdom come with a flurry of moves, combo meter rising, it's a beautiful thing. Crystals for permanent base unlocks means you are always making some kind of progress, any criticisms with unwanted Rituals applies to every game in the genre with a similar power-up system, happened in Hades, happened in Dead Cells, it is what it is.

The map is fairly large with myriad branching paths and secrets to find. You have mounts, you have mercs you can hire for coin, you have a charming old shopkeeper with a loyalty stamp card! Throwables, food pick-ups, barrels/fences/boxes/rocks to to smash up (and strategically use to keep your combo up!), it's all here. Exquisite boss design and a dreamy world that makes you feel like you are on a grand adventure, what more could you want?

Well, I wish there was even more variation. It's cool when my character says their unique line when picking up a Ritual type, next run they might say something different but then... we're done. This should be so easy, give each character literally a hundred different voice lines for each element, have it programmed to be random until all lines are heard after which it will randomize them all again for the next 100 runs. The main big boss of the first region seems to have a variety of lines he says but the first actual boss of the region has..one? Almost as if they forgot to give him more more flavour.

I wish the mercs who join you had unique, context specific stuff to say too but that is more a minor quibble. Weather day/night cycles would be another way to mix things up, certain enemies/bosses only appearing under specific conditions. Maybe in the endgame something like this opens up, I'm not there yet. As it is I can say I have found new things every single run whether it's a side quest, NPC conversation, secret etc. hope this lasts for many hours to come.

As always I'll reserve final judgment until I've completed it and spent a good amount of hours in whatever the post game is. For now I'm in love, appreciating the Easter eggs/paying homage to stuff like Street Fighter The Hobbit, Golden Axe, Ninja Gaiden etc, completely captivated by the gameplay loop and beautiful world. It's been a while since I've made one of my long, epic posts but Absolum earned it and deserves more attention, hope more people check it out 👍
 
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Smoked the last boss on my first go at him last night, was my first trip to the final area too so I had no idea what to expect:




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Had a hell of a run with Galandra, finished with both my revive and ultimate skill intact, good times. Of course the *real* fun begins after that initial victory. Couple of runs later I made it to the actual last boss and got killed in one hit as soon as the fight started, won't stand so close next time lol.

I like the rift addition but the game still needs more to add to the replayability. Thankfully a chunky update seems to be coming this month:

 
I bought this game 1 week ago, because I heard good shit about it, I'm shocked people aren't talking more about this! It's clearly one of the best game of 2025 and probably the best beat-em up I've played, the rog lite works very very well with this game! It keeps things fresh every run...it's so damn good! Don't sleep on it!
 
Handful of trophies left to plat, I need more, wish there was a 5th region, almost feels like it held it back for DLC. Door to the left was kind of underwhelming and the post-game needs a lot more to keep things fresh. Playing Absolum made me nostalgic for DC so I picked up Dragon's Crown Pro, I bought the vanilla version back when it released and spent dozens of hours with it, wanted to do a back-to-back comparison with Absolum, I haven't played it since it's original release.

Man, DC is still the undisputed GOAT, what a remarkable, magical game, peak Vanillaware (ALL their games are fire). I'm of a mind to get lost in this world all over again, I stopped playing with only 1 trophy left to plat but I can't find my old save which would mean another 60-80 hours to get it, decisions decisions lol. It's currently $3.99 on US PSN btw, if you like Absolum and haven't played this masterpiece go fucking buy it NOW!

Edit: and they need to patch Absolum to allow for AI co-op partners. I tried an online game last night, was pleasantly surprised by the unique character interactions. Problem was it was laggy and I prefer to play solo anyway, DC has such a brilliant system but Absolum itself literally starts that way, hopefully it's coming in an update.
 
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Bought it and tried a couple of coop runs. The game seems to be way less technical than Streets of Rage 4, but it's still quite fun. Love the artstyle, everything looks nice and clear even if things can get chaotic at times.

This is another game that is capped at 60 FPS, and I don't get why this is still happening in 2025/6. Devs don't understand that a higher frame rate helps 2D games even more than 3D games due to the constant side scrolling. Smooth motion/LS seems to work well with this game, with very minimal artifacting. The input lag is basically unnoticeable, since the window to perform most actions is very generous, parries included.

Let's see how this proceeds, for now I'm liking it a lot.
 
Bought it and tried a couple of coop runs. The game seems to be way less technical than Streets of Rage 4, but it's still quite fun. Love the artstyle, everything looks nice and clear even if things can get chaotic at times.
I thought this too, at first, but as new characters and moves / movesets are introduced it gets deeper and far more technical than SoR4, in my opinion.
 
eh... game looks great but seeing the type of dialogue... nope
This is .05% of the game. I'm with you on stupid stuff like this, but this was my game of the year last year. Don't miss it because of one line of dialogue from one character. And the frog thing above is the same thing mentioned in Jurassic Park (though I agree it felt done with an agenda here). It's seriously not a big deal at all. Great game.

And I just happen to be listening to the soundtrack right now while I came across this thread. :-P
 
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It's a crime this thread has only two pages. The game is lit. Come and play this game right now.

Almost finished a run tonight in coop, I had a pretty good damage mitigation and mana building build. Sometimes you are at the mercy of RNG but that's part of the fun, trying to work around whatever the game throws at you

It's not too frustating since the base mechanics are extremely solid, even with a shitty build/RNG you can still manage to make good progresses.

Now that I have two rez it should be easier to consistently reach the end boss.
 
got all the goodies in this.. need one more skin.
im really curious about this update they have coming up.

"The ver. 1.1 update, 'The Threads of Fate', will launch at some point in "Early 2026" (the studios haven't been more precise than that at the moment), and will bring a healthy dose of new content alongside the usual tweaks and bug fixes.

First up is a batch of new 'Mystic Ordeal' challenges, which will let you add challenging quirks to your runs to put your skills to the test — you'll even be able to set your own rules and share them with others via a code. Select stages of your journey across Talamh will also become corrupted, with stronger enemies therein granting bigger rewards. Don't worry if you're finding the base game challenging enough; both of these will be completely optional.

The devs are also introducing newly evolved mounts that pack more of a punch, and a batch of fresh in-game skins and emotes, so you can get your party looking as sharp as they deserve."

 
I beat the "final" boss, which means I finished the tutorial I guess, lol. Time to get serious now.

The chicken was the MVP during the second boss, best tank ever:



The game is so addicting, it's always 'one more run'
 
After a few tries, the true final boss went down. The necromancy rituals are pretty good, if you can consistently build up your shield it really helps a lot.

I still need to clear up some quests and beat the two bosses in the top island. In coop it can be quite a struggle, if you get multiple armored enemies that are also powered up it takes ages to kill them, I still don't have a good strat for them.

I tried one run with Brome and he's pretty good, the skill that lets you charge your heavy attack covers half the screen, seems pretty OP against group of enemies.
 
Handful of trophies left to plat, I need more, wish there was a 5th region, almost feels like it held it back for DLC. Door to the left was kind of underwhelming and the post-game needs a lot more to keep things fresh. Playing Absolum made me nostalgic for DC so I picked up Dragon's Crown Pro, I bought the vanilla version back when it released and spent dozens of hours with it, wanted to do a back-to-back comparison with Absolum, I haven't played it since it's original release.

Man, DC is still the undisputed GOAT, what a remarkable, magical game, peak Vanillaware (ALL their games are fire). I'm of a mind to get lost in this world all over again, I stopped playing with only 1 trophy left to plat but I can't find my old save which would mean another 60-80 hours to get it, decisions decisions lol. It's currently $3.99 on US PSN btw, if you like Absolum and haven't played this masterpiece go fucking buy it NOW!

Edit: and they need to patch Absolum to allow for AI co-op partners. I tried an online game last night, was pleasantly surprised by the unique character interactions. Problem was it was laggy and I prefer to play solo anyway, DC has such a brilliant system but Absolum itself literally starts that way, hopefully it's coming in an update.
Dragon's Crown was one of the best games I'd played in a long time especially in co-op. Wish they'd make a sequel but Vanillaware don't seem to do sequels.
That's what got me so interested in Absolum. Only tried it a little due to big backlog so far though.
 


It's time to return to Talamh, Rebels. Our 1.1 update - Threads of Fate - is live NOW. Once again, we're calling on our incredible army of Rebels to return to the fight, tame Talamh, and defeat the Crimson Order! The beacons are lit - shall you answer?
Threads of Fate brings four exciting new features for our rebellion:
  • All-new Mystic Ordeal challenges - Rebels can now work with Maugis to add new modifiers to your run. Change how the fight goes, and go up against various pre-set ordeals such as Boss Run, Horde Mode, Multiplayer Trials, and more! Too easy? We know our Rebels like a challenge. If that sounds too easy, you can also create your own Mystic Ordeals and share these with friends and the wider rebellion!
  • A twist in the tale with Corrupted Biomes - We've upgraded the Rifts system to deliver Corrupted Biomes, random areas which will be visible at the start of each run. Attack them to upgrade your challenge and attain improved rewards, or avoid them and stick to the safety of the known.
  • New ways to colour your adventure - with new skins and emote options for each of our four Rebel Heroes
  • Upgraded mounts - bringing new, improved abilities and harder-hitting punishment against the hordes of the Crimson Order
 
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