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ABZÛ PC Performance Thread

Minimum System Requirements:

OS: Windows 7, 64-bit
Processor: 3.0GHz CPU Dual Core
Memory: 4 GB RAM
Graphics: Geforce GTX 750 / Radeon R7 260X
DirectX: Version 11
Storage: 6 GB available space
Sound Card: DirectX compatible sound card

Recommended System Requirements:

OS: Windows 7, 64-bit
Processor: 2.4GHz CPU Quad Core
Memory: 8 GB RAM
Graphics: Geforce GTX 780 / Radeon R9 290X
DirectX: Version 11
Storage: 6 GB available space
Sound Card: DirectX compatible sound card

Graphics Options

5CMFTpY.jpg

Known issues (for me at least)

Resolution and fullscreen do not save correctly, always default to fullscreen, and does not work on my dual-screen setup;

Editing the ini file (located at C:\Users\<you>\AppData\Local\AbzuGame\Saved\Config\WindowsNoEditor) manually could start the game in borderless mode, but only during loading logos, the game locks to fullscreen once it reaches main menu, Borderless Gaming does not work consistently in windowed mode.

DSR seem to work but since it doesn't work for me at all in fullscreen I was not able to test its actual usage.

Bonus: the main process is simply "Unreal Engine".

8UtRmE6.png


Test spec:

i7 4790K @ 4.4GHz
16GB DDR3 RAM
GTX 1080 8GB with 368.81 driver
Windows 10 64bit
 
So what's performance like? Just bought it but won't have time to try it until tomorrow.

I'm particularly interested in 1440p performance maxed out, even though I'm quite confident it'll be kind of a pushover for 1080 owners (which we both are).
 
So what's performance like? Just bought it but won't have time to try it until tomorrow.

I'm particularly interested in 1440p performance maxed out, even though I'm quite confident it'll be kind of a pushover for 1080 owners (which we both are).

I'm getting 4K60 with drops on a single 1080 running at 2070MHz, drop happen when object count gets high or if I dive in and out of water, so 1440p60 lock is possible. It's just the game has some nasty basic issues.
 
I'm getting 4K60 with drops on a single 1080 running at 2070MHz, drop happen when object count gets high or if I dive in and out of water, so 1440p60 lock is possible. It's just the game has some nasty basic issues.

How's the game look? Feel like 4K60 with drops seem appropriate?
 
Not sure if i should try this game with a 4790K and GTX 660Ti or wait till i get a RX 480 at some point.
 
Just finished it at 1440p with vsync on (absence of borderless window option makes me sad), pretty much locked at 60fps the whole way through on ultra except the
temple level where you leave the water
, and I noticed that whenever the framerate started to chug my 1080 wasn't actually boosting, and was running at ~1200Mhz. Raising the power limit in Afterburner solved the issue.
 
I expected more from this thread. No one is playing this on PC? :/

I am hearing some not so positive comments about the performance and i wonder how will my R9 280x do.
 
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