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According to NY Times writer Video Gamers are "niche fetishists" and Wii saved us all

shantyman

WHO DEY!?
http://www.nytimes.com/2008/05/25/arts/television/25schi.html

Resistance Is Futile

sche_600.jpg


By SETH SCHIESEL
IT’S O.K. to liken Shigeru Miyamoto to Walt Disney.

When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. When he wasn’t drawing, he made his own toys, carving wooden puppets with his grandfathers’ tools or devising a car race from a spare motor, string and tin cans.

Even as he has become the world’s most famous and influential video-game designer — the father of Donkey Kong, Mario, Zelda and, most recently, the Wii — Mr. Miyamoto still approaches his work like a humble craftsman, not as the celebrity he is to gamers around the world.

Perched on the end of a chair in a hotel suite a few dozen stories above Midtown Manhattan, the preternaturally cherubic 55-year-old Mr. Miyamoto radiated the contentment of someone who has always wanted to make fun. And he has. As the creative mastermind at Nintendo for almost three decades, Mr. Miyamoto has unleashed mass entertainment with a global breadth, cultural endurance and financial success unsurpassed since Disney’s fabled career.

In the West, chances are that Mr. Miyamoto would have started his own company a long time ago. He could have made billions and established himself as a staple of entertainment celebrity. Instead, despite being royalty at Nintendo and a cult figure, he almost comes across as just another salaryman (though a particularly creative and happy one) with a wife and two school-age children at home near Kyoto. He is not tabloid fodder, and he seems to maintain a relatively nondescript lifestyle.

“What’s important is that the people that I work with are also recognized and that it’s the Nintendo brand that goes forward and continues to become strong and popular,” he said by way of comparing Walt Disney’s role in the larger brand with his. “And if people are going to consider the Nintendo brand as being on the same level as the Disney brand, that’s very flattering and makes me happy to hear,” he added, through an interpreter. (He understands spoken English well but does not speak it beyond a few phrases, a twist of considerable amusement to him given that his father taught English.)

Mario, the mustached Italian plumber he created almost 30 years ago, has become by some measures the planet’s most recognized fictional character, rivaled only by Mickey Mouse. As the creator of the Donkey Kong, Mario and Zelda series (which have collectively sold more than 350 million copies) and the person who ultimately oversees every Nintendo game, Mr. Miyamoto may be personally responsible for the consumption of more billions of hours of human time than anyone around. In the Time 100 online poll conducted this spring, Mr. Miyamoto was voted the most influential person in the world.

But it isn’t just traditional gamers who are flocking to Mr. Miyamoto’s latest creation, the Wii. Eighteen months ago, just when video games were in danger of disappearing into the niche world of fetishists, Mr. Miyamoto and Satoru Iwata, Nintendo’s chief executive, practically reinvented the industry. (Mr. Miyamoto’s full title is senior managing director and general manager of Nintendo’s entertainment analysis and development division.) Their idea was revolutionary in its simplicity: rather than create a new generation of games that would titillate hard-core players, they developed the Wii as an easy-to-use, inexpensive diversion for families (with a particular appeal to women, an audience generally immune to the pull of traditional video games). So far the Wii has sold more than 25 million units, besting the competition from Sony and Microsoft.

In an effort to build on this success, last week Nintendo released its new Wii Fit system in North America, a device that hopes to make doing yoga in front of a television screen almost as much fun as driving, throwing, jumping or shooting in a traditional game. Though there were no hard sales figures available as of Tuesday, there were reports of stores across the country selling out of Wii Fit.

In a global media culture dominated by American faces, tastes and brands, video games are Japan’s most successful cultural export. And on the strength of the Wii and the DS hand-held game system, Nintendo has become one of the most valuable companies in Japan. With a net worth of around $8 billion, Nintendo’s former chairman, Hiroshi Yamauchi, is now the richest man in Japan, according to Forbes magazine. (Nintendo does not disclose Mr. Miyamoto’s compensation, but it appears that he has not joined the ranks of the superrich.)

“Without Miyamoto, Nintendo would be back making playing cards,” said Andy McNamara, editor in chief of Game Informer, the No. 1 game magazine, referring to Nintendo’s original business in 1889. “He probably inspires 99 percent of the developers out there today. You can even say there wouldn’t be video games today if it wasn’t for Miyamoto and Nintendo. He’s the granddad of all game developers, but the funny thing is that for all of his legacy, for all of the mainstay iconic characters he’s designed and created, he is still pushing the limits with things like Wii Fit.”

Mr. Miyamoto graduated from the Kanazawa College of Art in 1975 and joined Nintendo two years later as a staff artist. The original Donkey Kong was a prime force in gaming’s early surge of popularity, along with arcade classics like Space Invaders, Asteroids and Pac-Man.

He rose quickly at the company, and his name has been synonymous with Nintendo since the 1980s, when the original Mario Bros. games helped save the industry after the collapse of Atari, maker of the first broadly popular home console. When Atari failed amid a slew of unpopular games, Nintendo rekindled faith in home gaming systems; the Nintendo Entertainment System, released in the West in 1985, became the best-selling console of its era.

Since then Mr. Miyamoto has been directly involved in the production of at least 70 games, including recent hits like Mario Kart Wii, Super Smash Bros. Brawl, Super Mario Galaxy and The Legend of Zelda: Twilight Princess. Mr. Miyamoto supervises about 400 people, including contractors, almost entirely in Japan. The popular new installments in classic game franchises have maintained his credibility among core gamers even as he has reached out to new audiences with mass-market products like the Wii.

Through all his games, his designs are marked by an accumulation of care and detail. There is nothing objective about why a goofy guy in blue overalls like Mario should appeal to so many, just as there is nothing objective in how Disney could have built a company on talking animals. Rather, the reason I stood in line at a pizzeria more than 20 years ago to play Super Mario Bros., the reason Mr. Miyamoto is almost a living god in the game world, is that his games have some ineffable lure that inspires you to drop just one more quarter (or, these days, to stay on the couch just one more hour).

Just as a film is not measured by the quality of its special effects, a game is not measured merely by its graphics. This concept is lost on many designers, but not on Mr. Miyamoto. And just as a film buff might prefer to watch an old black-and-white movie instead of, say, “Iron Man,” even Mr. Miyamoto’s earliest games hold up as worthy diversions. (The story of two men battling for the world record in Donkey Kong was made into a film, “The King of Kong,” last year.)

“There are very few people in the video game industry who have managed to succeed time after time at a world-class level, and Miyamoto-san is one of them,” Graham Hopper, a Disney veteran and executive vice president and general manager of Disney Interactive Studios, said in a telephone interview. “The level of creative success that he has achieved over a sustained period is probably unparalleled.”

Given that its roster of characters includes not only Mario and Donkey Kong but also Princess Peach, Zelda, Bowser and Link, it’s easy to imagine that Mr. Miyamoto designs his games around those characters.

The truth is exactly the opposite. According to Mr. Miyamoto, gameplay systems and mechanics have always come first, while the characters are created and deployed in the service of the overall design. That means a focus on the seemingly prosaic basic elements of game design: movement, setting, goals to accomplish and obstacles to overcome.

“I feel that people like Mario and people like Link and the other characters we’ve created not for the characters themselves, but because the games they appear in are fun,” he said. “And because people enjoy playing those games first, they come to love the characters as well.”

Mr. Miyamoto’s work is evolving from a reliance on invented characters and fanciful, outlandish settings like Mario’s Mushroom Kingdom or Zelda’s mythical Hyrule. With games like Nintendogs (inspired by his pet Shetland sheepdog), Wii Sports, Wii Fit and coming next, Wii Music, Mr. Miyamoto is gravitating toward everyday hobbies: pets, bowling, yoga, Hula-Hoop, music. It is as if an artist who had mastered the abstract had finally moved into realism.

“I would say that over the last five years or so, the types of games I create has changed somewhat,” he said. “Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I’ve had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that.”

It has proved the perfect strategy as Nintendo reaches out to nongamers who may not care to understand why this frantic plumber keeps jumping on top of turtles, or why that gallant fellow in green has to keep rescuing the same princess over and over. At this moment, when consumers crave the ability to shape and become a part of their entertainment, whether through MySpace or “American Idol,” the latest star in Nintendo’s stable of characters is you — or rather Mii, the whimsical avatar Wii users create of themselves.

“I see the Miis as the most recent character creation from Nintendo,” Mr. Miyamoto said. “What’s interesting is that regardless of the user’s age, if they’re looking at a Mii, it’s their Mii. Before, when you’re playing as another character, it’s more typical of more passive entertainment, and by creating a Mii you’re becoming more a part of the entertainment experience.”

Nintendo is expected to release more details about Wii Music this summer, but the basic concept is that while popular music games like Guitar Hero and Rock Band allow players only to recreate canned tunes, Wii Music will try to enable users to capture the feelings of composition and improvisation.

Mr. Miyamoto grew up on Western music like the Beatles and the Lovin’ Spoonful. He plays piano and banjo and, as a bluegrass aficionado, immediately recognized the name of Ricky Skaggs when told over dinner in Manhattan that Mr. Skaggs was scheduled to perform in town in a few days. Mr. Miyamoto even joked about extending his stay to catch the show. (He didn’t.)

“We’re trying to create an experience where people are very simply able to get the feeling like maybe they’re creating music,” he said.

With a track record like his, it would be foolish to bet against him. When it comes to the Walt Disney of the digital generation, no one knows fun better.



Are there eye rolls big enough?

PS: Shocked this wasn't posted yet.
 
shantyman said:
Are there eye rolls big enough?

PS: Shocked this wasn't posted yet.
No.

"in danger of disappearing into the niche world of fetishes" - W...T...F...

EDIT: Also "Walt Disney of the digital generation"....:lol
 

MercuryLS

Banned
Wii has helped bring gaming to masses again, but it's not like the industry was struggling before it came around. What a shit article.
 

rjcc

Member
have they corrected the article that sourced ******** yet?

if not, nytimes should be one of the banned sites.
 

shantyman

WHO DEY!?
The thing is no sane person would discredit Miyamoto or his impact on gaming, but this article goes way to far and almost reads like it was ghost written by a Nintendo employee.
 

Pachael

Member
Good stuff said:
According to Mr. Miyamoto, gameplay systems and mechanics have always come first, while the characters are created and deployed in the service of the overall design. That means a focus on the seemingly prosaic basic elements of game design: movement, setting, goals to accomplish and obstacles to overcome.

A-fuckin'-men.
 
This concept is lost on many designers Okay I think that was really harsh.

Great read overall from the NY Times, perhaps ill served by the thread title. We'll see if it turns into a shit storm of people just reading the bolded bits.
Pachael said:
A-fuckin'-men.
Just like in Super Paper Mario
 

Campster

Do you like my tight white sweater? STOP STARING
Cowie said:
Prominent in young adult male demographics = niche fetishist?

You do realize that's the same demographic that mainstream comics appeal to, don't you?

I'm amazed that you people have no idea how much of a fringe demographic you are.
 
Campster said:
I'm amazed that you people have no idea how much of a fringe demographic you are.
So much so that the world's biggest computer software company wants to be our best friends so they can put Windows in our living rooms. I don't think niche was the best term, fetishist I'm okay with.
 

careful

Member
Is this the Seth guy that N'Gai and Garnett have been pimpin lately?
How can this guy overlook huge mainstream hits like Halo & GTA?
lol, no way this is a serious article
 

besada

Banned
Campster said:
You do realize that's the same demographic that mainstream comics appeal to, don't you?

I'm amazed that you people have no idea how much of a fringe demographic you are.

Halo 3 and GTA4 both beat massive movie entertainment launches on a dollar basis. Not that fringe, actually. There's no question Wii is wildly expanding the market, but without the Wii, the market would still be growing, just like it did without much help from the Gamecube. Not as fast, and not into as many demographics, but the industry was hardly in trouble.
 

zenbot

Member
Eighteen months ago, just when video games were in danger of disappearing into the niche world of fetishists...
This is one hell of a statement to just drop in as a matter-of-fact, without a lick of argument to back it up.
 

Deku

Banned
We don't hear about this anymore but anyone remember the decline in the Japanese market several years back. The shift away from consoles continued but things have stabilized with new platforms and new kinds of software, while the old hardcore niches continue to flourish unabated selling to basically the same people.

People used to treat the Japan analogy with indignance. 'the Western markets are experiencing YOY growth. This year is going to be the biggest yet!' they would retort. But in the end, the analogy was ultimately correct. If you look at how impotent the HD consoles have been, and frontloaded their 'blockbuster's' sales are, it is not wrong to say that the videogaming as we knew it peaked last gen and when stripped of the massive installed bases that carried the PS2, the people who truly care for the MGS' of this world are niche fetishists. The obsession with graphics and technology is certainly well within the realm of a fetish in of itself.
 

Mamesj

Banned
*opens 10 ton bag of popcorn*

I can't really comment on this objectively, being a proud "niche fetishist" gamer. Friends and family check out my game collection and are all "what's a 'gaiden'?" , "'Shin mega-mi ten-say-ee'? what the fuck is that?" , and the one that always gets them: "Metal gear...solid?! Why solid?! It can't be!"
 

Campster

Do you like my tight white sweater? STOP STARING
besada said:
Halo 3 and GTA4 both beat massive movie entertainment launches on a dollar basis. Not that fringe, actually. There's no question Wii is wildly expanding the market, but without the Wii, the market would still be growing, just like it did without much help from the Gamecube. Not as fast, and not into as many demographics, but the industry was hardly in trouble.

They're massive in terms of the amount of money they make on day 1, but in terms of the actual number of people who experience the work they're much, much smaller than films or books or music.

And those are the mega-huge semi-casual-friendly titles like Halo and GTA4. The number of people who have experienced Katamari Damacy or Portal is much, much smaller compared to their film equivalents.
 

Pachael

Member
You know, as much as I think it would be funny to run into the MGS4 thread and shout that everyone in that thread is a 'niche fetishist', that doesn't sound very fair to those expecting the game ;p
 

Deku

Banned
Campster said:
They're massive in terms of the amount of money they make on day 1, but in terms of the actual number of people who experience the work they're much, much smaller than films or books or music.

And those are the mega-huge semi-casual-friendly titles like Halo and GTA4. The number of people who have experienced Katamari Damacy or Portal is much, much smaller compared to their film equivalents.

They also have a track record of falling off the cliff after the initial sales burst. And I'm not just knocking on the Halo3s of this world. Same thing happened to titles like SSMB.

This is a new phenomenon. Big titles used to sell itself through word of mouth for months and months.

Remember the GoldenEye 64 days, or the first GTA3. The games that sell like that these days are Wii Sports but it's not a real game etc etc so we're again faced with talking about whether, if, maybe, GTAIV will show legs in May.
 

Atreides

Member
I don't think we can really know if the industry was going to start decreasing. It was happening in Japan before DS was launched, and Japan has usually been a good predictor of how the industry would develop, so it could be true. Nintendo developed Wii assuming that it was going to happen.
 

besada

Banned
Campster said:
They're massive in terms of the amount of money they make on day 1, but in terms of the actual number of people who experience the work they're much, much smaller than films or books or music.

I'll give you movies, but you have to be kidding about books. It's a rare book that sells 5 million copies in a single market. In 2004 (the last year I have Neilsen numbers on) only 10 books even broke a million sales. The average book has sales under a thousand copies.

Movies and TV, sure, but books are well-fucked as a mass medium.

Regardless, you can't call something "niche" which can move five million copies of a work in a single week.

Beyond that, people have a limited amount of money to spend on entertainment, and since last gen the numbers on the percentage being spent on videogames has been going up. Again, no question the Wii put a rocket on those numbers, but video games were rising as a medium, both in raw numbers and money, since last generation.
 

Mooreberg

Member
When was the global market not expanding? PlayStation sold more than Genesis and SNES, PS2 sold more than PlayStation, and now that Wii is the top selling console it will probably sell more than PS2 unless Nintendo phases it out earlier than they need to like with the GBA.

I can understand the need to slow down skyrocketing development costs, but video games have been getting more and more popular for the past decade and a half. I don't know that Japan is the best indicator either considering their population situation is a bit different. 360 is getting better Japanese support than Xbox did simply because third parties need to target the North American and European markets.

Remember the GoldenEye 64 days, or the first GTA3

It is kind of hard for GTA IV to sell in same way GTA3 did when the initial sales were so much larger. GTA3 didn't have a lot of anticipation going into it, it built up through word of mouth. Once everyone expects the sequel to be just as good, they will buy it much earlier.
 

Narag

Member
besada said:
I'll give you movies, but you have to be kidding about books. It's a rare book that sells 5 million copies in a single market. In 2004 (the last year I have Neilsen numbers on) only 10 books even broke a million sales. The average book has sales under a thousand copies.

Movies and TV, sure, but books are well-fucked as a mass medium.

Regardless, you can't call something "niche" which can move five million copies of a work in a single week.

Beyond that, people have a limited amount of money to spend on entertainment, and since last gen the numbers on the percentage being spent on videogames has been going up. Again, no question the Wii put a rocket on those numbers, but video games were rising as a medium, both in raw numbers and money, since last generation.

Sure you can, just because it has some appeal outside of the market doesn't make it any less of a niche product. You're comparing one of the highest selling franchises to an average year in booksales. 2005 had a release that sold 6.9 million in the first 24 hours, 2007 had a book sell 8.3 million in its first 24 hours. Games crossing the 5M mark in a single market is a rare occurence in itself.
 

fresquito

Member
I don't know why people get so upset when they read that videogames were almost trapped in a niche. Videogames were more or less only catering to young males and children, and that's niche.

I wouldn't say Nintendo's saved the industry in any way, but it's given a lot of fresh air by incorporating other people in the game.
 

Kusagari

Member
Narag said:
Sure you can, just because it has some appeal outside of the market doesn't make it any less of a niche product. You're comparing one of the highest selling franchises to an average year in booksales. 2005 had a release that sold 6.9 million in the first 24 hours, 2007 had a book sell 8.3 million in its first 24 hours. Games crossing the 5M mark in a single market is a rare occurence in itself.

Comparing books to video games is a joke. Books you need nothing but the ability to read to buy. Even DVDs don't move that much that quickly because you need a DVD player to watch them. But nobody would call DVDs niche.
 

MrToughPants

Brian Burke punched my mom
Campster said:
You do realize that's the same demographic that mainstream comics appeal to, don't you?

I'm amazed that you people have no idea how much of a fringe demographic you are.

Fringe?

120+ million Playstation 2
20+ million Game Cube
24+ million Xbox

That's over 150 million game consoles sold last generation or the population of Russia.
 

Campster

Do you like my tight white sweater? STOP STARING
Atreides said:
I don't think we can really know if the industry was going to start decreasing. It was happening in Japan before the DS was launched, and Japan has usually been a good predictor of how the industry would develop, so it could be true. Nintendo developed Wii assuming that it was going to happen.

Even assuming the audience games wasn't about to start shrinking in the west, the rate at which development costs are increasing is quickly outpacing our growth. Gamers demand ever more complex looking games, which drives the costs of creation up, which makes publishers more risk averse, so you only get games publishers know will sell (read: games based on established gameplay and setting formulas targeted at the "gamer" demographic), as a result very little that is new or experimental is released, and as a result the number of people interested remains relatively static. It's very similar to the horrible mess that the comics industry got itself into - appealing to a specific demographic that keeps shrinking as you keep targeting them more and more strongly.

besada said:
I'll give you movies, but you have to be kidding about books. It's a rare book that sells 5 million copies in a single market. In 2004 (the last year I have Neilsen numbers on) only 10 books even broke a million sales. The average book has sales under a thousand copies.

Movies and TV, sure, but books are well-fucked as a mass medium.

Regardless, you can't call something "niche" which can move five million copies of a work in a single week.

Beyond that, people have a limited amount of money to spend on entertainment, and since last gen the numbers on the percentage being spent on videogames has been going up. Again, no question the Wii put a rocket on those numbers, but video games were rising as a medium, both in raw numbers and money, since last generation.

I'll grant you that niche might be a bit strong of a word, but surely games appeal to a specific and largely unchanging demographic. Which wouldn't be so bad if that demographic had a fairly wide breadth of people in it, or if they had incredibly varied expectations and tastes. But it isn't - games appeal almost exclusively to straight middle-class-or-higher males aged 12-34. That isn't to say people outside of that demographic don't play games, but it is to say just about every decision a publisher makes is based on the whims of that demographic. Which projects get funding, which directions to push games in, how to market games... as a result you get a pretty homogenous medium that is largely unattractive to outsiders. It's not niche in the "only 500 people will ever see this" way, it's niche in the "this appeals to a very specific subset of our society and that subset is pretty actively hostile about new people trying to join them" way. I mean, we've already had at least one unbelievably hyperbolic post wishing for the end of the world because soccer moms might want to play videogames, too.
 

Durante

Member
I like being a niche fetishist. And video games were doing just fine, more than that in fact.

Oh, and the largest entertainment launch ever just happened a while ago, and it wasn't on Wii.
 

Mooreberg

Member
Narag said:
Sure you can, just because it has some appeal outside of the market doesn't make it any less of a niche product. You're comparing one of the highest selling franchies to an average year in booksales. 2005 had a release that sold 6.9 million in the first 24 hours, 2007 had a book sell 8.3 million in its first 24 hours. Games crossing the 5M mark in a single market is a rare occurence in itself.

Nobody buying a book has to pay $349 for the ability to read it. The comparison that makes most sense to games is movies, but even that is a bit off since any successful movie had its budget covered by the theatrical release well before it is sold on home video or appears on HBO.
 
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