I don't think it matters what kind of project it is; if it's going to take 8 (6) years to release anything with a "licensed" IP the project is too ambitious (or poorly managed, but I don't know anything about how this project was run). It may turn out to be a decent game, but they were clearly biting off way more than they could chew.Sloane said:You do realize it's a hobby project, right? Broken Sword 2.5 took eight years and that turned out pretty great for a fan-made game. Same for Indiana Jones and the Fountain of Youth, although they've only released a demo so far (and might never release the full game).
confused said:If you want to make a game, either make something original or something inspired but not part of a franchise. People wanting to make Zelda games and now this are just plain fucking stupid. You do not own the copyrights, a massive corporation with lots of money does and they will win everytme.
Remfin said:I don't think it matters what kind of project it is; if it's going to take 8 (6) years to release anything with a "licensed" IP the project is too ambitious (or poorly managed, but I don't know anything about how this project was run). It may turn out to be a decent game, but they were clearly biting off way more than they could chew.
Htown said:This is kinda what happens when you do stuff with somebody else's game IP.
This is not new, why is everyone always SHOCKED AND ENRAGED when a company shuts down a project like this? This stuff has been happening with project after project and company after company for maybe a decade or more. I'm not feeling sorry for anyone because unless you're a complete moron, you know as soon as you start one of these that the hammer may drop on you one day.
confused said:People are geting outraged over a company protecting it's intelectual property ? Crazy.
If you want to make a game, either make something original or something inspired but not part of a franchise. People wanting to make Zelda games and now this are just plain fucking stupid. You do not own the copyrights, a massive corporation with lots of money does and they will win everytme.
Castor Krieg said:Except if you two took some time and researched the subject you would learn (crazy, I know!) that in Japan (which is not so lawsuit-obsessed country as the U.S.) companies often allow individuals to use their IP to create doujins in form of manga,anime, or even other games. Comiket is one big doujin festival, wonderful stuff comes out of it.
There is no harm done, the fanbase is happy and they support the company and their products. Which is something that the U.S. companies can't see to grasp.
Castor Krieg said:Except if you two took some time and researched the subject you would learn (crazy, I know!) that in Japan (which is not so lawsuit-obsessed country as the U.S.) companies often allow individuals to use their IP to create doujins in form of manga,anime, or even other games. Comiket is one big doujin festival, wonderful stuff comes out of it.
There is no harm done, the fanbase is happy and they support the company and their products. Which is something that the U.S. companies can't see to grasp.
confused said:Has no merit in ths discussion as Activision is not a Japanese company, nor does it adhere to Japan IP leniency.
At the end of the day it still comes down to a unofficial third party using copyrighted IP's to try and make a game, whether commercial or not, without consent of the current owner of the IP. The owner of the IP stopped the development, that is their right.
confused said:Has no merit in ths discussion as Activision is not a Japanese company, nor does it adhere to Japan IP leniency.
At the end of the day it still comes down to a unofficial third party using copyrighted IP's to try and make a game, whether commercial or not, without consent of the current owner of the IP. The owner of the IP stopped the development, that is their right.
REMEMBER CITADEL said:The thing is, unlike Zelda or Halo, King's Quest is a dead IP. There hasn't been a new game in the series for 12 years and it doesn't seem like Activision is interested in making one. I understand that legally Activision has every right to shut the project down, but it really wouldn't have hurt anyone and Vivendi already gave it the go-ahead.
Nooo, don't draw any attention to them!Tempy said:Another question is - Will this decision affect the King's Quest remakes? (Which are already completed and out there.)
Tempy said:Activision decides it doesn't want to hold up on their deal of the bargain (which they inherited when they bought Vivendi). Not that any fan has the means to fight Activision, even if they're completely in the right.
Another question is - Will this decision affect the King's Quest remakes? (Which are already completed and out there.)
Althoran said:This is a dick move from Activision. Especially since they already had an agreement with Vivendi.
So is this the Activision part of Activision Blizzard and would the Blizzard part have reacted differently?
& made Kings Quest sequelMcBacon said:Activision kills fan
Sloane said:You do realize it's a hobby project, right? Broken Sword 2.5 took eight years and that turned out pretty great for a fan-made game. Same for Indiana Jones and the Fountain of Youth, although they've only released a demo so far (and might never release the full game).
Tempy said:Activision decides it doesn't want to hold up on their deal of the bargain (which they inherited when they bought Vivendi). Not that any fan has the means to fight Activision, even if they're completely in the right.
Another question is - Will this decision affect the King's Quest remakes? (Which are already completed and out there.)
Snaku said:Why are people still surprised when shit like this happens?
I see that every time.McBacon said:Activision kills fan
confused said:People are geting outraged over a company protecting it's intelectual property ? Crazy.
If you want to make a game, either make something original or something inspired but not part of a franchise. People wanting to make Zelda games and now this are just plain fucking stupid. You do not own the copyrights, a massive corporation with lots of money does and they will win everytme.
confused said:Has no merit in ths discussion as Activision is not a Japanese company, nor does it adhere to Japan IP leniency.
At the end of the day it still comes down to a unofficial third party using copyrighted IP's to try and make a game, whether commercial or not, without consent of the current owner of the IP. The owner of the IP stopped the development, that is their right.
hyperbole aside, this is absolutely correct. king's quest, space quest, quest for glory...........these series were dead and buried a long time ago. that's why it's ridiculous when activision can't think of a more gracious way of handling this fan-made game.SovanJedi said:There is no way in hell Activision would do anything with King's Quest now unless they successfully found a way to milk it to death with plastic peripherals (or a Collector's Edition with a replica cat cookie to feed Manannan that costs £20 more than it should) so taking action on stuff like this is sickening, especially when the previous license holders - eventually - said it was okay.
Fuck you Activision.
I don't understand your point. These people were making this game in their spare time because they were really dedicated to it and it didn't hurt Vivendi in the least because they did nothing to support it aside giving them the OK so long as it was freeware, but it should've been killed because it was taking so long? How is this supposed to make sense?Remfin said:I don't think it matters what kind of project it is; if it's going to take 8 (6) years to release anything with a "licensed" IP the project is too ambitious (or poorly managed, but I don't know anything about how this project was run). It may turn out to be a decent game, but they were clearly biting off way more than they could chew.
Teeeechnically the fact that they've been rereleasing these games (those packs i retail and more recently on GOG.com) is reason enough to counter your "dead" argument.mattiewheels said:hyperbole aside, this is absolutely correct. king's quest, space quest, quest for glory...........these series were dead and buried a long time ago. that's why it's ridiculous when activision can't think of a more gracious way of handling this fan-made game.
confused keeps mentioning that defending their IP is the name of the game, but these sierra IP's are a very special case. this isn't a current active series like Zelda, dude, it's a series that got stranded in the nether regions for eternity, only to be summoned up in memory when Activision needs to squash unauthorized projects and then it's quickly forgotten again. I think it's the definition of a company holding an IP hostage.
SapientWolf said:If they don't act to protect their IP they lose it. It's one of the little known facts of IP law.
confused said:At the end of the day it still comes down to a unofficial third party using copyrighted IP's to try and make a game, whether commercial or not, without consent of the current owner of the IP. The owner of the IP stopped the development, that is their right.
oracrest said:Publishers should help support these kind of hardcore fans that are willing to put all this effort into a game like this.
Firestorm said:Activision Blizzard is the new EA =/
I AM JOHN! said:I don't understand your point. These people were making this game in their spare time because they were really dedicated to it and it didn't hurt Vivendi in the least because they did nothing to support it aside giving them the OK so long as it was freeware, but it should've been killed because it was taking so long? How is this supposed to make sense?
And he came up with his own IP instead of leeching off the largess of someone else. I'm not arguing at all that a hobbyist can't take as long as he wants to finish a game. I'm pointing out it's dumb to do it with someone else's IP.Seriously, do you not understand how these hobby projects work? Cave Story took five years.
udivision said:Bah, don't fight the fan games. Let 'em be.
It doesn't have GOOD GRAPHICS. If I'm supposed to play the video computer game on TV without the graphic, it better have good graphics.
Two games that didn't steal intellectual property.oracrest said:Publishers should help support these kind of hardcore fans that are willing to put all this effort into a game like this.
I mean, just look at what that kind of support can do in a situation like Portal, or Counter-Strike.
Snaku said:Why are people still surprised when shit like this happens?
Dance In My Blood said:Two games that didn't steal intellectual property.
Activision is baaad, mkay.soldat7 said:Wait, I thought Activision were the good guys. Are they not the good guys?