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Activison possibly working on new Goldeneye?

Nirolak said:
That team is actually now the Dead Space team at Visceral. Without the Visceral part of this equation, my expectations aren't high, as Eurocom's best game recently was also a collaboration with Visceral.


Visceral developed Everything or Nothing (with the help of Eurocom), and is indeed somewhat made up of former Eurocom employees... but Eurocom still has plenty of members left that worked on TWINE, NF, and EoN.
 
speculawyer said:
Nightfire was pretty meh.

I still have a sealed copy of EoN that is waiting for backwards compatibility mode on my xbox 360. I'm guessing that seal will not be broken.

sucks ass that it never got made backwards compatible. I have it laying around somewhere too, and never got around to beating the last level.
 
Big Ass Ramp said:
there are good bond games outside of goldeneye?
Unless you have a rose-tinted prescription, Everything or Nothing is better than GoldenEye.
 
Cosmo Clock 21 said:
Why do people attach so much emotion to the Goldeneye name rather than to the game itself?

The same reason they value IPs long after anyone who made them value the IP in the first place has moved on, I guess.
 
Skiesofwonder said:
Visceral developed Everything or Nothing (with the help of Eurocom), and is indeed somewhat made up of former Eurocom employees... but Eurocom still has plenty of members left that worked on TWINE, NF, and EoN.

I left Eurocom three years ago so my information might be a bit out of date, but I don't think there's many ex-Eurocom people at Visceral, and Eurocom had no input on EoN as far as I can remember . Also, there aren't that many people from the TWINE/Nightfire teams still at Eurocom. I think this ex-Rare people thing is being over stated as well, I can only recall two.
There's still good people there though, as Extraction & QoS PS2 proved.

TWINE is obviously the best Bond game because:
a) I'm in it
b) They modelled a scene in Die Another Day on the MI6 Assault level (the 'VR' bit).

So there.
 
Cosmo Clock 21 said:
Why do people attach so much emotion to the Goldeneye name rather than to the game itself?
Publishers refuse to believe that the Nintendo 64 game actually sold well because A: it was a great game for the time and B: the N64 was STARVING for quality titles.

They of course take the cynical route of sticking the name on a shitty new game and hyping it up to be some sort of successor to the aforementioned N64 game. Hey look it's a new Goldeneye game! It's a first person shooter! They're all the same right?
 
whitehawk said:
Woah, someone remembered my shop!

http://i40.tinypic.com/4kzeir.png[IMG][/QUOTE]

Not that one. There's a QoS Wii photoshop of that scene with Bond and the pool with the Ubisoft Puppyz, Car Vault, and possibly Wall Guy.

[QUOTE=Dr Zhivago]TWINE is obviously the best Bond game because:[/QUOTE]

Loading times on the N64 TWINE were atrocious (maybe that was copied from the PS1 version?). Absolutely ruined any chance the game had to be fun. Sphinx was an average game with also ridiculous load times on the GameCube. Both were bought due to IGN hype, but ended up being very poor results in comparison. Haven't been interested in anything from Eurocom since. Glad you seemed to have had fun making it, though.
 
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