It is!I wonder if this would be worth playing through outside of VR.
A beautiful love letter to space. Best realization of zero gravity ever.
It is!I wonder if this would be worth playing through outside of VR.
Well then there's zero chance of me picking it up. Your call.
I don't understand why 505 Games choose no support PS VR of this
Many people who tried previews in VR felt immediately ill. That may be next to impossible to correct given the nature of the game.
Finished this game on pc yesterday and it was quite the experience. gravity the game. the game is short but i like it.
Did you play it in VR?
Isn't this the game that Adam Orth was heading?
But this isn't even 60FPS on a regular PS4
I used to care, when I thought this was a PSVR title.Yeah, curious to know VR or not. Is this 60FPS on PS4?
I feel like no one cares that this game is on consoles now, LOL.
You realise the game is already out for PC and has Vive and Oculus support, right?
Regarding #ADR1FT PSVR: our publisher @505_Games has no current plans to release on that platform. Hopefully that will change in the future.
I don't understand why 505 Games choose no support PS VR of this
Adr1ft doesnt currently support Steam VR because we are working with and supporting Oculus and their entry into the marketplace, Three One Zeros Adam Orth said. Weve been working closely with Oculus for most of the development of Adr1ft and we want to support them as partners because we love them, their hardware, and their vision for VR."
http://www.gamespot.com/articles/adrifts-vr-version-exclusive-to-oculus-rift-at-lau/1100-6435160/Adrift's VR Version Exclusive to Oculus Rift at Launch, But Not Forever
Welp. The Game crash it like a lot. I had so much expectations for this game and is bland, vapid a boring. Shame. Shame. Shame.
I played this on PC and thought it was really bad.
It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.
Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.
Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.
And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.
The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.
Also fire the composer, just going with royalty-free classical would be better than what they have.
I played this on PC and thought it was really bad.
It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.
Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.
Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.
And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.
The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.
Also fire the composer, just going with royalty-free classical would be better than what they have.
Savage. Whatever interest I had is now dead. LMFAO @ the composer line.I played this on PC and thought it was really bad.
It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.
Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.
Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.
And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.
The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.
Also fire the composer, just going with royalty-free classical would be better than what they have.
ADR1FT utilizes several well-known classical piano pieces that were performed by Brian Bell of Weezer. ADR1FT also has several original music pieces composed and performed by Adam Orth.
Is the 1 substituting the I of any relevance in the game?
Still a chance to get Adr1ft on PSVR
![]()
Is the 1 substituting the I of any relevance in the game?
This is the question I want an answer to before I buy this game.
I figured the 1 represents you. Because you're alone. In space. One. 1.