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ADR1FT for PS4 launches July 15

Well that came out of nowhere, and with no buzz.

I remember this game having some hype when it was announced. It looked interesting.

If the library gets it in like it's supposed to, I'll check it out, but I'm not willing to blind buy right now.
 
So no one has taken the plunge on the PS4 version of this yet? I'm curious, the reviews aren't too kind and I'm not sure if the praise is mostly from the VR angle.
 
Finished this game on pc yesterday and it was quite the experience. gravity the game. the game is short but i like it.
 
J9TQ1M1.jpg
 
now to wait for a PS+ deal come one guys give papa a discount!

edit:

fuck it you got my $20
 
You realise the game is already out for PC and has Vive and Oculus support, right?

No Vive support yet.

In my own experience, it was very nauseating in VR. It's actually the only game that's made me ill so far in all my time with my Oculus.
 


Adam Orth's comments from February hint that this is an Oculus moneyhat timed exclusive.

“Adr1ft doesn’t currently support Steam VR because we are working with and supporting Oculus and their entry into the marketplace,” Three One Zero’s Adam Orth said. “We’ve been working closely with Oculus for most of the development of Adr1ft and we want to support them as partners because we love them, their hardware, and their vision for VR."

http://www.psvr.co.uk/adr1ft-is-available-on-oculus-rift-for-now-psvr-is-likely-not-confirmed/


Adrift's VR Version Exclusive to Oculus Rift at Launch, But Not Forever
http://www.gamespot.com/articles/adrifts-vr-version-exclusive-to-oculus-rift-at-lau/1100-6435160/


I've actually been looking forward to this game and happy to learn of Adam's tale of redemption 'deal with it' was cavalier but Microsoft made him a scapegoat for their unusual vision for always-on Gaming. But this restricting VR is a grubby move Adam - when you don't restrict features from the PS4 and HTC Vive version I won't restrict my payment to you. I must add that I'm waiting for the PSVR which has not released so it's a moot point for me - but I'm showing solidarity for my HTC Vive brothers and sisters!
 
Welp. The Game crash it like a lot. I had so much expectations for this game and is bland, vapid a boring. Shame. Shame. Shame.
 
I played this on PC and thought it was really bad.

It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.

Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.

Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.

And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.

The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.

Also fire the composer, just going with royalty-free classical would be better than what they have.
 
^
That sounds disappointing. I just assumed they were going to rip off the Gravity formula.

Also, the game is digital only on PS4 now?
 
I played this on PC and thought it was really bad.

It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.

Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.

Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.

And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.

The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.

Also fire the composer, just going with royalty-free classical would be better than what they have.

Oh wow. Thanks for the feedback, but that's incredibly disappointing. Sounds like a waste of time.
 
Damn, those impressions aren't what I was expecting from a Sweet Billy game. May pick up whenever it goes on a PSN sale I guess.
 
Testing on PS4 now, it runs 'up to' 60 but requently dips when out in the open looking at lots of debris. In smaller areas is fine.
 
I played this on PC and thought it was really bad.

It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.

Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.

Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.

And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.

The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.

Also fire the composer, just going with royalty-free classical would be better than what they have.


spot on. Please read this before buying it.
 
I played this on PC and thought it was really bad.

It's trying to be something it's not - it should be a disaster fiction genre piece, y'know, but instead it's trying to do what a lot of indie games are and tell a very personal, literary story, so you get all these audio logs about a dead astronauts struggle with substance abuse or something and nothing about what happened to the station.

Also gameplay wise it's unsatisfying - it's almost a walking simulator, but tries not to be and adds a gameplay loop where you need to restore oxygen, but also your suit can get damaged, which speeds up the rate of oxygen loss, so you have to find repair stations. This means the mechanics discourage exploration and most of the gameplay involves you trying not to interact with the environment, so it falls in this halfway house where it's the worst-of-both-worlds.

Also the UI is really bad, they have floating 3D AR notifications everywhere, and no objective marker, which is 2D on your radar and useless for navigating, almost by design to pad the game out.

And it can't even trade heavily on exploration or audiovisuals, because while the graphics are nice the art is very generic and bland, it discourages more relaxed sightseeing and it has one of the worst soundtracks I've ever heard. Like seriously, it's just repetitive droning that feels it was composed by a deaf person, when it started playing I thought there was an alarm going off in the environment.

The whole thing is just kind of filled with baffling design choices, and it's something that could so easily have been a lot better, y'know - make it a bit like Alien Isolation: pretty light gameplay, some Metroidvania exploration and environmental interaction with you finding new tools, and survival gameplay would make an interesting disaster game. Use the oxygen as a way of changing the pacing of the game, have pressurised sections of the station where it's not an issue, make suit damage something scripted for time-sensitive action sections rather than a part of the gameplay loop, etc.

Also fire the composer, just going with royalty-free classical would be better than what they have.
Savage. Whatever interest I had is now dead. LMFAO @ the composer line.
 
So about that music:

ADR1FT utilizes several well-known classical piano pieces that were performed by Brian Bell of Weezer. ADR1FT also has several original music pieces composed and performed by Adam Orth.

Oh well.
 
Honestly it's a shame about no PSVR and the quality of the game (going by impressions and reviews). I love a good redemption story, it would have been great if this had marked the beginning of a big comeback for Adam Orth. I wonder what he'll do next.
 
I have a question about this game. I know its out on PC as well but does it support vive on PC ? specially Vive controllers ?
 
Is the 1 substituting the I of any relevance in the game?

This is the question I want an answer to before I buy this game.

I think there are two reasons. The first being this:

I figured the 1 represents you. Because you're alone. In space. One. 1.

You're trapped alone, so the 1 is supposed to be symbolic, but more importantly I'd be willing to bet it was that there's already a class 9 trademark for 'Adrift', so this was essentially a way to use the same name while differentiating it.
 
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