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When push comes to shove, I'm still cautiously optimistic when it comes to Heavy Rain. I'm going to give it a fair shot.
I feel young and naive; what else has Cage done besides Fahrenheit?AkuMifune said:After finally reading this thread, fuck anyone who doesn't appreciate the brilliance of David Cage.
Rez said:We know that it is developed by Quantic Dream, who's last title was a multiplatform game that looks to play very similarly (judging by released media) to HR.
There's justifiable reasons for people to be skeptical outside some sort of inherent hate of Sony exclusives.
Omikron was the first, then Fahrenheit.Rez said:I feel young and naive; what else has Cage done besides Fahrenheit?
You're unbelievably annoying, even for a junior.Trailblazer said:Fixed
hahaha what a sad postTrailblazer said:There is a vast difference between Making a thread titled "I'm skeptical of heavy rain", and a Thread title "Fuck Heavy Rain"
The furious down playing and down right trolling of any PS3 exclusive isn't just a figment of my Playstation rattled imagination. Any discussion of a PS3 exclusive is inexorably followed by played out memes such as, Year of the PS3! or Is this the game that saves the PS3? and my personal favorite Secret PS3 game!
This shit happens like clock work in every PS3 game thread ever. Of course if some one points out this behavior as trolling.They earn the title of "Over sensitive tin foil hat wearing Sony fanboy"
Pop On Arrival said:I still don't really know what heavy rain is about, but if it turns out to be a detective story, then I'm all over that game like stink on hobo shit. Anyway, IP started off pretty cool, but the entire game just kept getting worse and worse. The nonsensical story, the atrocious music, and the underdeveloped characters were what turned a game with some pretty decent potential into a steaming pile of poopoo.
Prime crotch said:Fahrenheit is one of the most innovative modern adventure titles out there, it just was hurt by a bumpy development process, hell it was supposed to be episodic no wonder the last third of the game is a complete mess.
Haunted said:You're unbelievably annoying, even for a junior.
Yep! But shhhhhhht! The OP doesn't understand anythingNeo-Sheperd said:Your theory is flawed. It may be hard for you to believe this but some developers actually learn from their mistake.
Haunted said:You're unbelievably annoying, even for a junior.
Epiphyte said:Yeah, they stuck that in the demo and roped me in
And then the game turned into
http://i15.photobucket.com/albums/a358/petriex/Plugin hosting/7b56514e.jpg
James Power said:I don't know why I was hyped for Heavy Rain (the graphics!), but after finally playing through Fahrenheit I won't even consider farting in the general direction of another Quantic Dream game again.
What an awful experience this caricature of a game was! The game starts out quite interesting. But after the very first chapter you should do yourself a favor and just deinstall Fahrenheit if you intend to keep it in good memory. Not only does the story deteriorate right into an abyss of pure videogaming bullshit, the gameplay follows suit. You might get the impression that this is an actual adventure, a smart one at that, judging from the first task that is set up for you, but you're wrong.
Fahrenheit is not an adventure, it's not even a game, but more of a kind of interactive cutscene. You'll spend a good 2/3 of the time staring at your monitor and watch people talk their way deeper into some inane story without doing anything. Also you'll have to play a lot of some double Simon Says game, which has nothing to do with what is happening on screen and also prevents you from watching what's going on in some of these action cutscenes. And what's particularly funny it doesn't even recognize when you hit the wrong direction, so you'll end up button mashing your way out of these boring sequences.
Told in alternating way from the angle of the suspect and the persecutor Fahrenheit reveals its schizophrenic nature. Am I supposed to prevent the suspect from getting caught or to play him right into the hands of the police? Coupled with some inaccurate instructions on what you're supposed to do the game forces you to play it its way or none. There's no choice involved, although at the end it branches out to allow for good or bad endings (Which I hate. I'd rather have an early or midgame split and be motivated to try the different tier again instead of just reloading the game five minutes before the end).
Often times the available options especially the dialogue are not clear enough and might lead you into failing a chapter because someone might say something different than you'd expect from the short indicator.
The real gameplay boils down to solving puzzles that couldn't be any more obvious and already bore the hell out of you while the game is still in process of explaining the set-up for you. Some of the sequences (stealth, cellar panic) are downright annoying and often times all you will do are mundane things that would put The Sims to sleep. If at least the game had a great story as often mentioned in reviews you could forgive the complete lack of gameplay but this cliche ridden clusterfuck of your favorite police mystery cutouts didn't exactly do it for me either.
So I was stuck with a game with almost Wii-like gameplay and a clichéd, although at times atmospheric story and Quantic Dream would have to change a lot in their way of making games to consider me buying their next installment. At least they realized that the supernatural angle of the game didn't work, in fact downright hurt the game, but that's not enough. For years I've been looking for an adventure that would truly take the genre into the next generation. Something like a sandbox based adventure game maybe. But it seems instead of improving upon the basic gameplay all these games nowadays do is to actually limit the adventuring aspect and reducing puzzle solving and item collecting to a minimum and forcing some overdone story with lots of boring cutscenes upon the player. Adventures don't need more story, in fact they need less, because at its core an adventure itself is the story.
Flavius said:Nice to see a thread filled with some skeptical/sensical folks.
Most of the other Heavy Rain threads have been threads full of free handjobs, everybody's just...GAAAAAAHHHHHHHH, YES, YES, YES!!!
Like any other high profile title out there, I hope it turns out to be a good one, but seriously, the hype on this one reminds of _______________, that other high-profile, overly-hyped PS3 title that ultimately, wasn't that impressive.
Haunted said:You're unbelievably annoying, even for a junior.
:lola Master Ninja said:Shane Bettenhausen claims Heavy Rain will appeal to more than just gamers and attract the casual tv crime drama audience to the PS3. I'm skeptical that they'll capture a significant amount of either group with Heavy Rain.
Actually he hit the nail on the head.Trailblazer said:And you've some how managed to amazingly miss the point for a ...er... non junior.
$h@d0w said:the game was more like
double the "fun"
http://i15.photobucket.com/albums/a358/petriex/Plugin%20hosting/7b56514e.jpg[/img]http://i15.photobucket.com/albums/a358/petriex/Plugin%20hosting/7b56514e.jpg[/QUOTE]
:lol So true.
How?Darkpen said:In Indigo Prophecy, if you died, the game was over, and you started from your last checkpoint. In Heavy Rain, the story moves on.
Yeah I played it on PC. David Cage says it's the 'least best' version because the QTEs weren't made for a keyboard or something, but it's pressing buttons all the same so I don't know why it would be any different from playing it with a controller. In fact I'm glad I didn't play this with a Dualshock; I always confuse circle and square.pakkit said:How?
Did Indigo Prophecy get a PC release? I know some of their other games have been on PC.
one bad guy per story is enough: the Oracle was the real enemy in Indigo Prophecy and I think his characterization was quite good. The AI that comes into play at the end of the game only adds confusion to the plot.
you can make people believe anything in a scenario, but only once per story. In the case of Indigo Prophecy, the story of Lucas, guilty of a murder he never really committed because controlled by the Oracle, was THE unreasonable proposition in my scenario, which the players accepted without difficulty. The series of new developments at the end... constituted a series of added propositions that went beyond what the players/spectators could reasonably accept.
The action sequences are a good example of a good idea that never came to maturity during the development of the game... I am personally dissatisfied with the result.
The final idea of assigning controls to the analog sticks and bonding them to the movements of the character on the screen came quite late in the development, too late for the appropriate tools to be developed. The implementation was thus very largely blind, and the tuning particularly long and delicate.
In addition, we failed to find an ideal visual representation for the symbols on the screen. We tested a large quantity of positions, sizes, shapes and colors and finally opted for peripheral player vision. It was an interesting option but not entirely convincing, the interface being graphically too invasive.
...are you asking someone to quote your avatar or something? :/Flavius said:Nice to see a thread filled with some skeptical/sensical folks.
Most of the other Heavy Rain threads have been threads full of free handjobs, everybody's just...GAAAAAAHHHHHHHH, YES, YES, YES!!!
Like any other high profile title out there, I hope it turns out to be a good one, but seriously, the hype on this one reminds of _______________, that other high-profile, overly-hyped PS3 title that ultimately, wasn't that impressive.
Darkpen said:...are you asking someone to quote your avatar or something? :/
Seriously though, yeah, the Heavy Rain hype is pretty high, and you know what, the graphics are pretty awesome too, but anyone who's actually read and watched the in-depth preview coverage for the game would know that this game might possibly be a revival of the Adventure genre.
Its always fine to be skeptical, but poo-pooing something that's not even out yet is just as bad as overhyping.