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After finally playing Fahrenheit: Fuck Heavy Rain!

When push comes to shove, I'm still cautiously optimistic when it comes to Heavy Rain. I'm going to give it a fair shot.
 
AkuMifune said:
After finally reading this thread, fuck anyone who doesn't appreciate the brilliance of David Cage.
I feel young and naive; what else has Cage done besides Fahrenheit?
 
yeah the game for me jumped-the-shark when the main character all of a sudden started
flying and jumping across buildings like he was spiderman
.......up to that point the story was sort of interesting.....
 
Rez said:
We know that it is developed by Quantic Dream, who's last title was a multiplatform game that looks to play very similarly (judging by released media) to HR.

There's justifiable reasons for people to be skeptical outside some sort of inherent hate of Sony exclusives.

Key word "skeptical" when you make a title like "Fuck Heavy Rain" or say stuff like "I won't even fart in the direction of Heavy Rain" you're downright condemning it before you even give it a try.

Skeptisim is hoping the game doesn't end up as nonesensical as the 2nd half of Farhnheight, and with the developers saying outright that they're not going to do that mistake again, leaves room for optimisim for the people who loved the first few hours of Farenheight, hence where the hype for Heavy Rain comes from.

There's no gauruntee that they won't make the same mistakes as their previous game, but neither is there a gauruntee that they will.
 
i rented Omikron once. I spent the entire (and short) time i played that game at the peep show spending all my slestaks (or whatever the fuck the currency was called) watching bitches do badly mo-capped strip teases. And listening to the games hilarawful theme song.
 
It's at its worst when it's doing QTE for QTE's sake. Like the basketball/boxing.

I mean, who would think that would be an appropriate way to waste my time.
 
I was totally blown away by Fahrenheit, at least the first 2/3rds. Adventure gameplay and interesting narrative kept me on the edge of my seat for the longest time.

The interactive cutscenes... yeah, I'm a sucker for QTE's (love Shenmue!), but I can see how people who dislike those could be turned off. Still, I very much prefer Fahrenheits's interactive cutscenes over strict movie cutscenes (like MGS4's). Passive entertainment and all that.

The ambiguous nature of the direction of the story at the beginning and the switching viewpoints made for an interesting and unique experience, imo. Loved the way you switched between hunter and hunted, even if everything came together fell apart in the last third.

Plus, with Cage acknowledging most of his mistakes with Fahrenheit, I'm pretty hopeful that he got his shit together for HR.

Well, I'm hyped.


Trailblazer said:
You're unbelievably annoying, even for a junior.
 
If Heavy Rain is good, I will enjoy it. It's a pity that Heavy Rain didn't appeal to you, however there are a lot of other games out there for you to enjoy. Chin up.
 
I rented omicron but couldn't finish the game because it freezed whenever I opened the map. And then there were those SafeDisc issues. Fuck you eidos for not bothering to patch this game.
 
my biggest complaint with fahrenheit was how damn ugly the game looked (ps2), even though most of it was pre rendered animations and shit the character models and area's looke like crap, i'd always imagine something like that thrown in with MGS3 or even 2 quality models could have been easily achieved on the ps2.

atleast Heavy Rain is fixing that.
 
Fahrenheit is one of the most innovative modern adventure titles out there, it just was hurt by a bumpy development process, hell it was supposed to be episodic no wonder the last third of the game is a complete mess.
 
Reading Playstation: The Offical Magazine's interview with Cage in the February issue made me a huge believer in Heavy Rain. This is exactly the area I think designers should be exploring. We hear about games as art and all of that often, but I feel like this could certainly be a part of that. (To be fair, I would consider all games art. But I mean in a cinematic, immersive, story-driven sense.)

It's one of the major games driving me to pick up a PS3, which I'll certainly do before it hits this fall.

As far as Indigo Prophecy goes, I never played it on my Xbox, but I've been looking forward to picking it up on PS2 or Xbox Originals soon.
 
Trailblazer said:
There is a vast difference between Making a thread titled "I'm skeptical of heavy rain", and a Thread title "Fuck Heavy Rain"

The furious down playing and down right trolling of any PS3 exclusive isn't just a figment of my Playstation rattled imagination. Any discussion of a PS3 exclusive is inexorably followed by played out memes such as, Year of the PS3! or Is this the game that saves the PS3? and my personal favorite Secret PS3 game!

This shit happens like clock work in every PS3 game thread ever. Of course if some one points out this behavior as trolling.They earn the title of "Over sensitive tin foil hat wearing Sony fanboy"
hahaha what a sad post


My opinion on Fahrenheit, like most people's, is quite divided. I loved the first parts of the game, and I think it single-handedly attempted to evolve the adventure genre more than every adventure game released in the last, I dunno, 10 years or so. But there are far too many incompherensibly bad design decisions in Fahrenheit that prevent me from declaring it a good game. Heavy Rain does look to be better as a narrative experience, considering the wack supernatural aspects are absent, and hopefully there's no shitty stealth sections-- and whatever the hell that first-person insane asylum bit was supposed to be. QTEs can go to hell, though, in Heavy Rain and in every other game that uses, I mean abuses, them. It's lazy, unintelligent and unimaginative game design. Especially when you have to suffer through such volumes of it like in Fahrenheit.
 
Pop On Arrival said:
I still don't really know what heavy rain is about, but if it turns out to be a detective story, then I'm all over that game like stink on hobo shit. Anyway, IP started off pretty cool, but the entire game just kept getting worse and worse. The nonsensical story, the atrocious music, and the underdeveloped characters were what turned a game with some pretty decent potential into a steaming pile of poopoo.

Whoa whoa whoa... atrocious music? That is one thing IP did not have.

Prime crotch said:
Fahrenheit is one of the most innovative modern adventure titles out there, it just was hurt by a bumpy development process, hell it was supposed to be episodic no wonder the last third of the game is a complete mess.

Not that being episodic would have dulled the sting of
ancient Mayans
being behind the whole thing.

Haunted said:
You're unbelievably annoying, even for a junior.

Yes, yes he is.
 
I actually enjoyed the 1st few chapters of the game but I never finished it due to me owning it on PC and I freaking hate gaming on PC, but from what you said maybe itÂ’s good that I didnÂ’t finish it.
 
I have seen they change the QTE in Heavy Rain, like go left or right, upstair or door etc...

That's more appeal to me, because it is like real life decide.
 
Fahrenheit wasn't their first try, so the "learning from their mistakes" argument doesn't work. So far, it's been all about the graphics. Quick time events, which are the most hated gameplay mechanic (although I like it in some games, like GOW), is pretty much all the gameplay we've seen so far. So it's hard to fathom that people are hyped about this for the gameplay, unless you found the gameplay in Fahrenheit fantastic.

I've never been impressed by Heavy Rain, and I'm a pretty big PS3 fan (not quite fanboy though). So far it looks like an interactive movie, and I had enough of that when I played The King of Chicago on the Amiga.

Killzone 2 was hyped because of the original target render, plus when gameplay was shown, it looked like a great game. It's an FPS, we know how these work, and art direction, graphics and production value in general were beyond this world, so why wouldn't it be hyped?
 
If they stop fucking up their stories they might be okay. Omikron was an interesting game at the time it came out. That said, hopefully with Sony level funding behind their back, they can actually pull something off that everyone likes. My main concern is that it'll be a game that feels like it should've been a movie.

Also, :lol at Ron Howard
 
The irony of the OP's post is that there are actually quite a lot of people who liked Indigo Prophecy (sans insane fantasy matrix crap they stuck onto it and the ending).

We already know how they're doing QTEs this time around, which is much more contextual and on-screen, so I really don't see the problem. Maybe you just didn't understand what Heavy Rain was actually about: Farenheit with a better script, choose-your-own adventure narrative development, and no more fantasy matrix bullshit.

In Indigo Prophecy, if you died, the game was over, and you started from your last checkpoint. In Heavy Rain, the story moves on.
 
Epiphyte said:
Yeah, they stuck that in the demo and roped me in

And then the game turned into
http://i15.photobucket.com/albums/a358/petriex/Plugin hosting/7b56514e.jpg

the game was more like

7b56514e.jpg
7b56514e.jpg
 
James Power said:
I don't know why I was hyped for Heavy Rain (the graphics!), but after finally playing through Fahrenheit I won't even consider farting in the general direction of another Quantic Dream game again.

What an awful experience this caricature of a game was! The game starts out quite interesting. But after the very first chapter you should do yourself a favor and just deinstall Fahrenheit if you intend to keep it in good memory. Not only does the story deteriorate right into an abyss of pure videogaming bullshit, the gameplay follows suit. You might get the impression that this is an actual adventure, a smart one at that, judging from the first task that is set up for you, but you're wrong.

Fahrenheit is not an adventure, it's not even a game, but more of a kind of interactive cutscene. You'll spend a good 2/3 of the time staring at your monitor and watch people talk their way deeper into some inane story without doing anything. Also you'll have to play a lot of some double Simon Says game, which has nothing to do with what is happening on screen and also prevents you from watching what's going on in some of these action cutscenes. And what's particularly funny it doesn't even recognize when you hit the wrong direction, so you'll end up button mashing your way out of these boring sequences.

Told in alternating way from the angle of the suspect and the persecutor Fahrenheit reveals its schizophrenic nature. Am I supposed to prevent the suspect from getting caught or to play him right into the hands of the police? Coupled with some inaccurate instructions on what you're supposed to do the game forces you to play it its way or none. There's no choice involved, although at the end it branches out to allow for good or bad endings (Which I hate. I'd rather have an early or midgame split and be motivated to try the different tier again instead of just reloading the game five minutes before the end).
Often times the available options especially the dialogue are not clear enough and might lead you into failing a chapter because someone might say something different than you'd expect from the short indicator.

The real gameplay boils down to solving puzzles that couldn't be any more obvious and already bore the hell out of you while the game is still in process of explaining the set-up for you. Some of the sequences (stealth, cellar panic) are downright annoying and often times all you will do are mundane things that would put The Sims to sleep. If at least the game had a great story as often mentioned in reviews you could forgive the complete lack of gameplay but this cliche ridden clusterfuck of your favorite police mystery cutouts didn't exactly do it for me either.

So I was stuck with a game with almost Wii-like gameplay and a clichéd, although at times atmospheric story and Quantic Dream would have to change a lot in their way of making games to consider me buying their next installment. At least they realized that the supernatural angle of the game didn't work, in fact downright hurt the game, but that's not enough. For years I've been looking for an adventure that would truly take the genre into the next generation. Something like a sandbox based adventure game maybe. But it seems instead of improving upon the basic gameplay all these games nowadays do is to actually limit the adventuring aspect and reducing puzzle solving and item collecting to a minimum and forcing some overdone story with lots of boring cutscenes upon the player. Adventures don't need more story, in fact they need less, because at its core an adventure itself is the story.


So i should not play Killzone 2 because i play Killzone 1 and sucked for me.?


In this case make less sense since Heavy Rain is not a sequel of Fahrenheit.You at least should gave it a try first when the demo is out and see if in deed is as bad as you think.
 
Nice to see a thread filled with some skeptical/sensical folks.

Most of the other Heavy Rain threads have been threads full of free handjobs, everybody's just...GAAAAAAHHHHHHHH, YES, YES, YES!!!

Like any other high profile title out there, I hope it turns out to be a good one, but seriously, the hype on this one reminds of _______________, that other high-profile, overly-hyped PS3 title that ultimately, wasn't that impressive.
 
Flavius said:
Nice to see a thread filled with some skeptical/sensical folks.

Most of the other Heavy Rain threads have been threads full of free handjobs, everybody's just...GAAAAAAHHHHHHHH, YES, YES, YES!!!

Like any other high profile title out there, I hope it turns out to be a good one, but seriously, the hype on this one reminds of _______________, that other high-profile, overly-hyped PS3 title that ultimately, wasn't that impressive.


Is just as bad as expecting a game to be great ,because the one before it was great,sadly this days this is one of the things that lead game reviewers to over score games.
 
Fahrenheit/Indigo Prophecy really was a catastrophe of a game. From what I've seen from HR up until now it doesn't seem to stray away too much from the formula. Since we were promised glorious improvements etc., etc. before they released Fahrenheit, I'm also weary of anything the developers have to say on the issue of lessons learned.

Could still end up to be an OK game for people who like this form of entertainment *shrugs*.

a Master Ninja said:
Shane Bettenhausen claims Heavy Rain will appeal to more than just gamers and attract the casual tv crime drama audience to the PS3. I'm skeptical that they'll capture a significant amount of either group with Heavy Rain.
:lol

Trailblazer said:
And you've some how managed to amazingly miss the point for a ...er... non junior.
Actually he hit the nail on the head.

$h@d0w said:
the game was more like

double the "fun"
http://i15.photobucket.com/albums/a358/petriex/Plugin%20hosting/7b56514e.jpg[/img]http://i15.photobucket.com/albums/a358/petriex/Plugin%20hosting/7b56514e.jpg[/QUOTE]
:lol So true.
 
My friend is a casual gamer and he ejoyed the first one. ppls like him might enjoy Heavy Rain.(Shane being slightly right in this case) Its really stupid to assume HR will suck just by playing a low budget last gen game.
 
I enjoyed Indigo Prophecy enough to complete it, even though it took some of the worst tangents I've ever seen in a story ever... I'm skeptical that Heavy Rain will be as great a game and it's as clear as the nose on my face that all the attention is a double-barrelled dose of nice graphics fooling everyone and the usual PS3 exclusive hype.

HOWEVER

It's bringing a lot of hype and attention to an otherwise small no-name developer who would otherwise get no attention at all regardless of the quality of their games.

This = a good thing. Whatever you think of their games, Quantum Dream sure do have some ambition.
 
Fahrenheit first part is perfect.
David Cage says a lot of times that Heavy Rain story is "real" (no Matrix and he admits that was an error) so the hype is justified.
 
most of the people who are are saying fuck Heavy Rain most likely don't know anything about it. If you actually took time to look it up you would see Cage knew what the problem were for IP and talks about how HR won't suffer the same problems the last 1/3 IP had. Plus HR won't have a messed up development cycle like IP had. But I do have to say the first 2/3 of IP are the best moments I had with a video game ever
 
I can't believe that some people can take this OP (who gives enough reasons for his unenjoyment of the game) as a stealth punch in the PS3's face.
 
Darkpen said:
In Indigo Prophecy, if you died, the game was over, and you started from your last checkpoint. In Heavy Rain, the story moves on.
How?

Did Indigo Prophecy get a PC release? I know some of their other games have been on PC.
 
I think most are intrigued. At least, I'm intrigued. I do see potential in nearly everything David Cage says about video games and what they want to do with them - so I do wonder if they can get it right this time.

My favourite moments in games are when it feels like you're playing a movie, so if they can do it with all of Heavy Rain I'd be very chuffed.
 
pakkit said:
How?

Did Indigo Prophecy get a PC release? I know some of their other games have been on PC.
Yeah I played it on PC. David Cage says it's the 'least best' version because the QTEs weren't made for a keyboard or something, but it's pressing buttons all the same so I don't know why it would be any different from playing it with a controller. In fact I'm glad I didn't play this with a Dualshock; I always confuse circle and square.

edit: i just realised circle and square probably aren't visualised in the game. it has simon says pads. literally.
 
i played Indigo Prophecy on PC on a pad because PC was the only way to get the uncut version here in the states and it played best on a pad. in America that makes it the 'least worst' version of the game.

i am excited for Heavy Rain, though a lot of that is tempered. i'm hoping it will be the game that meets the promise of the original.

you'll see David Cage admit to a lot of the mistakes and short falls of the original game in this following post mortem at Gamasutra.

http://gamasutra.com/features/20060620/cage_01.shtml
one bad guy per story is enough: the Oracle was the real enemy in Indigo Prophecy and I think his characterization was quite good. The AI that comes into play at the end of the game only adds confusion to the plot.

you can make people believe anything in a scenario, but only once per story. In the case of Indigo Prophecy, the story of Lucas, guilty of a murder he never really committed because controlled by the Oracle, was THE unreasonable proposition in my scenario, which the players accepted without difficulty. The series of new developments at the end... constituted a series of added propositions that went beyond what the players/spectators could reasonably accept.

The action sequences are a good example of a good idea that never came to maturity during the development of the game... I am personally dissatisfied with the result.

The final idea of assigning controls to the analog sticks and bonding them to the movements of the character on the screen came quite late in the development, too late for the appropriate tools to be developed. The implementation was thus very largely blind, and the tuning particularly long and delicate.

In addition, we failed to find an ideal visual representation for the symbols on the screen. We tested a large quantity of positions, sizes, shapes and colors and finally opted for peripheral player vision. It was an interesting option but not entirely convincing, the interface being graphically too invasive.

it might be like Heroes where they keep replacing the old mistakes with new ones, but it's not going to make all the same mistakes Indigo Prophecy made.

and please, Indigo Prophecy didn't jump the shark.

it jumped the train.
 
the thing is in Fahrenheit, everything was great. Until you discover that you can
fly and there were monsters or whatever bull shit they implemented in that game.

So apparently the let down in Fahrenheit was the over done fiction. & IIRC QD have learned their mistakes. Which makes me believe that were going to see a Fahrenheit game with beautiful graphics & realistic approach to their story. And that is why I'm hyped to Heavy Rain.
 
Flavius said:
Nice to see a thread filled with some skeptical/sensical folks.

Most of the other Heavy Rain threads have been threads full of free handjobs, everybody's just...GAAAAAAHHHHHHHH, YES, YES, YES!!!

Like any other high profile title out there, I hope it turns out to be a good one, but seriously, the hype on this one reminds of _______________, that other high-profile, overly-hyped PS3 title that ultimately, wasn't that impressive.
...are you asking someone to quote your avatar or something? :/

Seriously though, yeah, the Heavy Rain hype is pretty high, and you know what, the graphics are pretty awesome too, but anyone who's actually read and watched the in-depth preview coverage for the game would know that this game might possibly be a revival of the Adventure genre.

Its always fine to be skeptical, but poo-pooing something that's not even out yet is just as bad as overhyping.
 
This is exactly why I laugh whenever anyone mentions Heavy Rain.

David Cage had the audacity of putting himself into the intro as though he were some famous movie director. This would be all good and well if the game story didn't turn out to be one of the worst stories ever made; it's probably on par with Morrowind and Oblivion. I don't look forward to Uwe Boll films, either.
 
Darkpen said:
...are you asking someone to quote your avatar or something? :/

Seriously though, yeah, the Heavy Rain hype is pretty high, and you know what, the graphics are pretty awesome too, but anyone who's actually read and watched the in-depth preview coverage for the game would know that this game might possibly be a revival of the Adventure genre.

Its always fine to be skeptical, but poo-pooing something that's not even out yet is just as bad as overhyping.

It's as though you don't even read the comments that you quote.

I was referring to the skeptical/sensible comments contained herein, not the ones shitting on a game no one here has played.

As for my avatar, yeah, I've pretty much been asking for it since the MGS4 hype train rolled into town. ;)
 
I'm personally looking forward to it but I could see how some gamers who really have no interest in story whatsoever would just completely blow this off.
 
Lookin' back over my years
I guessed, I've shedded some tears
Told myself time and time again
This time I'm gonna win

But another fight, things ain't right
I'm losin' again
Takes a fool to lose twice
And start all over again

Think I'd better let it go
Looks like another love T.K.O. (Oh...oh...oh...)
Think I'd better let it go (What you think about it, girl), let it go, baby (Oh, yeah)
Looks like another love T.K.O. (Mmm...mmm...mmm)

Tried to take control of the love
Love took control of me
'Cause you lose all thoughts, sense of time
And have a change of mind

Takin' the bumps and the bruises
Of all the things of a two-time loser
Tryin' to hold on, faith is gone
It's just another sad song

I think I'd better let it go (What you say about it?)
Looks like another love T.K.O. (Oh...oh...ho...whoa...yes)
I think I'd better let it go), let it go, baby (Oh, baby)
Looks like another love T.K.O. (Mmm...hmm...oh...ho...oh...)

Oh...ho...whoa...ho...
Ooh...hoo...
Oh...ho...oh...
Ooh...ooh...
Mmm...mmm...

Tried to take control of the love
Love took control of me
'Cause you lose all thoughts, sense of time
And have a change of mind

Takin' the bumps and the bruises
Of all the things of a two-time loser
See I try to hold on, my faith is gone
It's just another sad song

And I think I'd better let it go (Let it go, let it go)
Looks like another love T.K.O. (I think I'd better)
Think I'd better let it go, let it go, baby (If I know what's good for you, girl)
Looks like another love T.K.O. (I couldn't stand this pain much longer)

Think I'd better let it go, let it go, baby (Whoa...oh...yeah)
Looks like another love T.K.O. (Ooh...ooh...baby)
(Oh, sometimes, sometimes I just feel like I wanna say)
(I wanna say, mmm...mmm...)

'Cause it looks like another love T.K.O.
(Tired of gettin' beat up by love)
Think I'd better let it go, let it go, baby (Before it's too late, yeah)
Looks like another love T.K.O. (Hey...ey...oh, yeah) (Mmm...hmm...mmm...hmm...mmm...hmm...mmm...hmm...)

Think I'd better let it go (Yeah)
Looks like another love T.K.O. (Hey, yeah, whoa, I think I'd better)
Think I'd better let it go (Let it go), let it go, baby (Oh, yeah)
Looks like another (Yeah) love T.K.O.
(Oh, they say love is better the second time around)

Think I'd better let it go (I can't stand on my feet)
Looks like another love T.K.O. (I'm falling down, no, 'cause, 'cause, 'cause)
I think I'd better let it go (Let it go, baby)
 
So am i the only one in gaf that actually enjoyed Fahrenheit? Even tho i agree with most of the critics to the plot, at the end of the day i still had fun with it.
 
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