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After playing Portal 2, Ico seems really rather terrible.

Jason's Ultimatum said:
You don't play ICO because of its puzzles. You play ICO to admire its artistic design. Its minimalist plot. Its soothing music.

Similar situation with Flower: People hated it because there was no afterburner or alt-fire.
 
Your Excellency said:
So I've recently completed Portal 2 on the PS3, and it goes without saying that it's a complete masterpiece, and pretty much one of the greatest works of man since Bernini's The Rape of Proserpina. Now I've been playing ICO (in HD), which I've never played before..
I wonder what other comparisons you have.

Half Life 2 better than Michelangelo's David?
Dead Space inferior to Dante's Divine Comedy?
Call of Duty just as good as the Bible?
 
Kinyou said:
I wonder what other comparisons you have.

Half Life 2 better than Michelangelo's David?

Will there ever be a game that's comparable to Michelangelo's David? If so, what developer do you think would make it?


Take a guess. Go on.
 
Your Excellency said:
Will there ever be a game that's comparable to Michelangelo's David? If so, what developer do you think would make it?


Take a guess. Go on.

I think that the mos likely choice would be a Japanese one. I dunno why, but it just feel more appropriate.

Or Quantic Dream. That's a plausible choice in my opinion.
 
Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.

Onto Shadow of the Colossus and remember, if this game sucks, I'm never gonna be able to watch Reign O'er Me too. Though I can kind of see why Adam Sandler was suicidal in that movie since playing a Team Ico game myself. This game wants to you feel like The Thinker but you end up being more like the Olmec Heads*.


* Congrats to anyone who gets these references
 
Your Excellency said:
Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.

Maybe you just encountered the first puzzle you can't solve?
 
Your Excellency said:
Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.
How is it the game's fault if you cannot get the timing right that thousands of other players have accomplished? It took me a few tries to get launched just right but nothing to make me give up on the game.
 
Your Excellency said:
Here's an example: there is a bit halfway through Ico where you have gotten to a high platform in a dungeon. You need to get across to another platform on the opposite side of the room to progress. There's no way across. You spend half an hour looking over every inch of that room for the the handholds/block/lever that you forgot to use. You don't find anything, so you then you try using your sword to slice everything in the room. Doesn't work. THEN you finally figure out the retarded solution:
I have to assume that you meant to type "I" instead of "you" in all instances, because I surely did not do any of those things.

PS: Ico is a puzzle game? (hint: no)

*edit* I just noticed that you haven't even played the entire game and have since given up. Just because the game is too difficult for you and not a game you enjoy, doesn't mean it is terrible. It is clearly not terrible. I assume you also rate Duke Nukem Forever a "3".
 
Zing said:
I assume you also rate Duke Nukem Forever a "3".

Umm...yes? Bit confused by this bit. If he's accusing me of being a 'casual gamer' (which would be idiotic as this thread has me talking about Portal 2, which is a game that casual gamers would not play), then shouldn't that post say:

Zing said:
I assume you rate Duke Nukem Forever a "10"? Ha ha, zing.

For what it's worth, here's how I rate games and other things, in order to give you an idea of who I am and what I stand for:

Duke Nukem Forever: 3/10 based on the demo
Ico: 5.6/10
Grand Theft Auto IV: 8/10
Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
Duke Nukem 3D: 9/10 (hey, I loved seeing boobs at that age)
Half Life 2: solid 10/10
The Rape of Prosperpina, by Bernini: solid 10/10
Portal 2: solid 10/10
Laocoön and His Sons by the three unknown sculptors: 12/10 (but I'm okay if no computer game ever reaches this level of artistry. I'd say it's largely impossible, unless there was some sort of insane game where Portal 2 was merely a mini-game within the larger game. I guess if Half Life 2 had been released with Portal 2 as a sort of section in it, then that could arguably reach a level greater than 10/10 and go all the way up to 11. If San Andreas was a part of Half Life 2, and it had the tits of Duke 3D, then we may be talking a game that is boring on Laocoön standards)
 
Answer my question. How is it the games fault if you fail at doing a specific task? When you cannot get the timing down in Portal 2 on a particular stage do you just give up?
 
Jason's Ultimatum said:
You play ICO to admire its artistic design. Its minimalist plot. Its soothing music.

Then why play games in the first place? You should read books and listen to music. Games are interactive challenges, not storytelling medium.


It's interesting to see people thinking games with simplistic mechanics within their genres but with some "sentimental" or "meanigful" gimmicky aspects are elavating them into some "art" status or something, and praising them to no end.
 
NullPointer said:
I've honestly asked that question about every dungeon I've ever traipsed through in a video game. None of them ever make a lick of sense.

I've always had a soft spot for games that explain their gaminess in ways that fit their fiction.

I agree with this. I don't mind fantasy, but consistency within the world is always a nice touch. It does not make any previous game worse though and some games need it less.

I never question why there is a floating block in Mario for example, but I definitely prefer the health recharging mechanic in Halo over the new COD games.

In metroid prime, I like how you find hidden chozo powerups because it is a chozo world. Or how you get the light suit by stepping into light, or extract some essence of an enemy you just killed and merge it with your suit. The existence of light and dark beams in MP2 are explained in the logs, which is a really awesome touch.

This is not always consistent in the games, and when it is not, it just feels a bit more gamey.
 
guidestone said:
Then why play games in the first place? You should read books and listen to music. Games are interactive challenges, not storytelling medium.

Games are interactive entertainment, not necessarily challenging. It can be a storytelling medium as much as books and movies and conversation. But it is more than that.

It's interesting to see people thinking games with simplistic mechanics within their genres but with some "sentimental" or "meanigful" gimmicky aspects are elavating them into some "art" status or something, and praising them to no end.

Story telling is not necessarily gimmicky in a game but everyone feels differently. There is no reason why a game can't be art.
 
Your Excellency said:
Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.

You didn't get the timing right. ^_^
 
guidestone said:
Then why play games in the first place? You should read books and listen to music. Games are interactive challenges, not storytelling medium.


It's interesting to see people thinking games with simplistic mechanics within their genres but with some "sentimental" or "meanigful" gimmicky aspects are elavating them into some "art" status or something, and praising them to no end.
It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.
 
Your Excellency said:
Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.

Bro, if thousands of gamers of varying skill could not pass this part of the game, it would be the game's fault. If thousands of gamers have passed it and you haven't, it's your fault. Pretty simple.
 
kokujin said:
It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.
I play games for entertainment. Whether a game entertains me because of its story or its gameplay doesn't matter to me. But yeah, I guess I'm an idiot for it right?
 
hey_it's_that_dog said:
Bro, if thousands of gamers of varying skill could not pass this part of the game, it would be the game's fault. If thousands of gamers have passed it and you haven't, it's your fault. Pretty simple.
He won't acknowledge this point for some reason.
 
Your Excellency said:
Umm...yes? Bit confused by this bit. If he's accusing me of being a 'casual gamer' (which would be idiotic as this thread has me talking about Portal 2, which is a game that casual gamers would not play), then shouldn't that post say:



For what it's worth, here's how I rate games and other things, in order to give you an idea of who I am and what I stand for:

Duke Nukem Forever: 3/10 based on the demo
Ico: 5.6/10
Grand Theft Auto IV: 8/10
Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
Duke Nukem 3D: 9/10 (hey, I loved seeing boobs at that age)
Half Life 2: solid 10/10
The Rape of Prosperpina, by Bernini: solid 10/10
Portal 2: solid 10/10
Laocoön and His Sons by the three unknown sculptors: 12/10 (but I'm okay if no computer game ever reaches this level of artistry. I'd say it's largely impossible, unless there was some sort of insane game where Portal 2 was merely a mini-game within the larger game. I guess if Half Life 2 had been released with Portal 2 as a sort of section in it, then that could arguably reach a level greater than 10/10 and go all the way up to 11. If San Andreas was a part of Half Life 2, and it had the tits of Duke 3D, then we may be talking a game that is boring on Laocoön standards)

Shit taste is shit taste, I guess
 
kokujin said:
It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.

People who think certain games are art don't muddle up the game industry. They just appreciate those games more than you.

Conversely, if you don't think a game (or any game) is art, that doesn't mean you're wrong too.

If you only prefer interactive challenges in gaming, then it is futile to discuss art with you. Let those of us who do cherish it.
 
ARG! this thread reminds me of when I was watching Hanna with my roommates and one of them said, "that movie was bad, how could she
jump onto the bottom of a moving car when she is underneath it"
I lost respect for that roommate, just as I have lost respect for you.
 
KScorp said:
I play games for entertainment. Whether a game entertains me because of its story or its gameplay doesn't matter to me. But yeah, I guess I'm an idiot for it right?
There are other media where you can deliver a story.Games are structured that's why they aren't art.
 
kokujin said:
There are other media where you can deliver a story.Games are structured that's why they aren't art.
Where do you get the idea that they're separate, is what I want to know. Because there are very few games that don't have a story to them. Tetris and Pacman maybe?

I mean hell, even the U.S. government allows games to apply for art grants.
 
Your Excellency said:
Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
The Rape of Prosperpina, by Bernini: solid 10/10
Laocoön and His Sons by the three unknown sculptors: 12/10
Are you really scoring masterworks of Western art, despite lacking the slightest critical faculties? And then comparing them to video games?

Leave art to those that actually have expertise.

Neuromancer said:
After eating a McDonalds hamburger, that filet mignon from McCormick & Schmick's seems really rather terrible.
Why would you ever order filet mignon, when there are far more flavorful steaks out there?
Why would you order a steak from a mediocre chain seafood restaurant?
 
patsu said:
You are mistaken. Art can be structured or free form or both.
But if your art fails to follow a structure then what is it, still art.No game can fall out structure, they are always made with rules and boundaries.
 
Nex Superne said:
Are you really scoring masterworks of Western art, despite lacking the slightest critical faculties? And then comparing them to video games?

Leave art to those that actually have expertise.


Why would you ever order filet mignon, when there are far more flavorful steaks out there?
Why would you order a steak from a mediocre chain seafood restaurant?

because he wanted to compare it to his delicious mcdonalds burger
 
Your Excellency said:
For what it's worth, here's how I rate games and other things, in order to give you an idea of who I am and what I stand for:
Wait...let me go through my GIF folder first...OK...NOW.
Your Excellency said:
Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
Duke Nukem 3D: 9/10 (hey, I loved seeing boobs at that age)
xoVOA.gif
 
kokujin said:
But if your art fails to follow a structure then what is it, still art.No game can fall out structure, they are always made with rules and boundaries.

Art has "structures" too... like the Golden Ratio. Symmetry is another one. Color matching is another one. It's about human perception and preferences.

EDIT: Therefore, having structures doesn't preclude games from being art.
 
Nex Superne said:
Why would you ever order filet mignon, when there are far more flavorful steaks out there?
Why would you order a steak from a mediocre chain seafood restaurant?

Dear sir, those are just his personal preferences, perhaps off the top of his head.
 
patsu said:
Art has "structures" too... like the Golden Ratio. Symmetry is another one. Color matching is another one. It's about human perception and preferences.

EDIT: Therefore, having structures doesn't preclude games from being art.
It doesn't make them art either, if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.
 
kokujin said:
It doesn't make them art either,

Of course not automatically. ^_^
But some games can be "artful".

if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.

That just means it's difficult to get both right. Doesn't mean games cannot be art. We can have bad movies, books, and drawing also
 
If you want games that have gameplay only and no story you can play those yourself as there are plenty out there. That's the beauty of choice.

The rest of us who enjoy the various aspects of videogames and how they connect can continue doing so.

All I can glean from your argument is that we should limit the potential of video games because of arbitrary restrictions.

Games are just one way of getting a story across to the viewer/player.

They've been doing this for many years, there is literally no compelling reason to suddenly pull all aspects of story from the entire industry.

Some even link story and gameplay in a way that could not be done for the same effect in a book or movie. Most recent example I can think of is Nier.

If a person wants to write a book, they will, likewise with making a game, with that in mind I wonder why you would suggest that someone who is ready to accomplish a goal(making a game in this case) that they should instead do what they don't want( in this case writing a book).

Games are proven in the fact that they can present stories. Whether you think they are all bad or not is irrelevant, what's important is that they are a method to present a story.

Personally, and I think many will agree, the best/most profound games are the ones that link both story and gameplay together to provide a unique experience that cannot be found in books or movies.
 
I don't agree with this. Portal 2 has balanced out the puzzles really well - it's obvious they've put a lot of time into testing it over and over again to make sure there are no bits which require you to go online for the solution (which would be shit), such that if you look at all the parts of the room/locale, you'll know where you have to get to, what tools you have, what surfaces you have, and can figure out a way yourself. But again, they're tricky enough to make you feel awesome when you get the solution. Of course, the music which plays when you get it helps with that, as does Wheatley's comments.

This is kind of my problem with Portal 2. I feels like it was a little too focus tested. Every single puzzle screams how they're supposed to be solved purely from the layout of the level. It's less a puzzle and more of a Where's Waldo game. Can you spot that little block, or switch, or platform? The whole middle third of the game is essentially a game of "Can you find the white wall?" If you do, then you pretty much solved it. There's no need to think too hard or do anything that's tricky and difficult. The slick level design will help you out. You get this from listening to the commentary. Anytime people get too confused, they stick a clue in there to guide you. The game is designed like a summer blockbuster, polished to a sheen so that the vast majority of gamers can get through it with as little trouble or discomfort as possible. The OP praises this as timeless game design, but without a little bit of struggle, I found it to be well done, funny even, but ultimately forgettable entertainment.

If you want innovative or timeless, look to the original Portal. Portal 2 is the bigger budget, mass market appeal sequel.
 
xxracerxx said:
He won't acknowledge this point for some reason.
Heh, wait in line. OP only seems to come around when his thread is starting to die, then we do all the rest. This is a piss-people-off thread, not a thread for real discussion.

kokujin said:
It doesn't make them art either, if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.
Let's transform this into a gameplay vs art thread for lulz. I think approaching games strictly from a art/not art context to justify their worth presents needless structure to what is really more about appeal. Games that feature gameplay + story + artful elements may have introduced what some might call a more casual Hollywood audience, but it has arguably led to a lot more raw budget and R&D for moving gameplay forward.

If all games were like Heavy Rain, I would see the problem, but most are not. Games have always had story, whether in the manual or the intro animation it was still there. I understand not caring for it in some cases, but to say the industry isn't large enough for all tastes is the only sort of structure I could ever see as erroneous.
 
BigJiantRobut said:
I get the feeling this thread is going to join GAF's pantheon of never-ending pain, next "The N64 was a graphical beast".
Don't worry, pretty soon this guy will inform us he's found a way to enhance Portal 2's graphics by gluing one of Les Demoiselles d'Avignon's faces to a "gayzar" to reduce his HDMI's RF interference.
 
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