Jason's Ultimatum said:You don't play ICO because of its puzzles. You play ICO to admire its artistic design. Its minimalist plot. Its soothing music.
Similar situation with Flower: People hated it because there was no afterburner or alt-fire.
Jason's Ultimatum said:You don't play ICO because of its puzzles. You play ICO to admire its artistic design. Its minimalist plot. Its soothing music.
MNC said:Her appearance is completely right though.
Heh. My wife watched me play Flower and asked, "Is this it?"Arkham said:Similar situation with Flower: People hated it because there was no afterburner or alt-fire.
I wonder what other comparisons you have.Your Excellency said:So I've recently completed Portal 2 on the PS3, and it goes without saying that it's a complete masterpiece, and pretty much one of the greatest works of man since Bernini's The Rape of Proserpina. Now I've been playing ICO (in HD), which I've never played before..
Kinyou said:I wonder what other comparisons you have.
Half Life 2 better than Michelangelo's David?
Your Excellency said:Will there ever be a game that's comparable to Michelangelo's David? If so, what developer do you think would make it?
Take a guess. Go on.
hayguyz said:Heh. My wife watched me play Flower and asked, "Is this it?"
Your Excellency said:Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.
How is it the game's fault if you cannot get the timing right that thousands of other players have accomplished? It took me a few tries to get launched just right but nothing to make me give up on the game.Your Excellency said:Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.
I have to assume that you meant to type "I" instead of "you" in all instances, because I surely did not do any of those things.Your Excellency said:Here's an example: there is a bit halfway through Ico where you have gotten to a high platform in a dungeon. You need to get across to another platform on the opposite side of the room to progress. There's no way across. You spend half an hour looking over every inch of that room for the the handholds/block/lever that you forgot to use. You don't find anything, so you then you try using your sword to slice everything in the room. Doesn't work. THEN you finally figure out the retarded solution:
Zing said:I assume you also rate Duke Nukem Forever a "3".
Zing said:I assume you rate Duke Nukem Forever a "10"? Ha ha, zing.
Jason's Ultimatum said:You play ICO to admire its artistic design. Its minimalist plot. Its soothing music.
NullPointer said:I've honestly asked that question about every dungeon I've ever traipsed through in a video game. None of them ever make a lick of sense.
I've always had a soft spot for games that explain their gaminess in ways that fit their fiction.
guidestone said:Then why play games in the first place? You should read books and listen to music. Games are interactive challenges, not storytelling medium.
It's interesting to see people thinking games with simplistic mechanics within their genres but with some "sentimental" or "meanigful" gimmicky aspects are elavating them into some "art" status or something, and praising them to no end.
Your Excellency said:Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.
It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.guidestone said:Then why play games in the first place? You should read books and listen to music. Games are interactive challenges, not storytelling medium.
It's interesting to see people thinking games with simplistic mechanics within their genres but with some "sentimental" or "meanigful" gimmicky aspects are elavating them into some "art" status or something, and praising them to no end.
Your Excellency said:Update: I reached a point in the game where I can't progress, and I'm not gonna bother anymore. There's a big block thing which is springing up and down in the Waterfalls section. I'm supposed to use it to jump up but it's just not working.
Apparently it's different to the original version, or unique to PAL. Whatever, I don't give a shit, I've had enough. In this game, when you can't progress, it's the game's fault, not your own.
I play games for entertainment. Whether a game entertains me because of its story or its gameplay doesn't matter to me. But yeah, I guess I'm an idiot for it right?kokujin said:It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.
He won't acknowledge this point for some reason.hey_it's_that_dog said:Bro, if thousands of gamers of varying skill could not pass this part of the game, it would be the game's fault. If thousands of gamers have passed it and you haven't, it's your fault. Pretty simple.
Your Excellency said:Umm...yes? Bit confused by this bit. If he's accusing me of being a 'casual gamer' (which would be idiotic as this thread has me talking about Portal 2, which is a game that casual gamers would not play), then shouldn't that post say:
For what it's worth, here's how I rate games and other things, in order to give you an idea of who I am and what I stand for:
Duke Nukem Forever: 3/10 based on the demo
Ico: 5.6/10
Grand Theft Auto IV: 8/10
Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
Duke Nukem 3D: 9/10 (hey, I loved seeing boobs at that age)
Half Life 2: solid 10/10
The Rape of Prosperpina, by Bernini: solid 10/10
Portal 2: solid 10/10
Laocoön and His Sons by the three unknown sculptors: 12/10 (but I'm okay if no computer game ever reaches this level of artistry. I'd say it's largely impossible, unless there was some sort of insane game where Portal 2 was merely a mini-game within the larger game. I guess if Half Life 2 had been released with Portal 2 as a sort of section in it, then that could arguably reach a level greater than 10/10 and go all the way up to 11. If San Andreas was a part of Half Life 2, and it had the tits of Duke 3D, then we may be talking a game that is boring on Laocoön standards)
kokujin said:It's people that think like this that muddled up the games industry.We have idiots playing games for story and art, it's ridiculous.You have the right idea, games are interactive challenges nothing more.
Neuromancer said:After eating a McDonalds hamburger, that filet mignon from McCormick & Schmick's seems really rather terrible.
guidestone said:Then why play games in the first place? You should read books and listen to music.
There are other media where you can deliver a story.Games are structured that's why they aren't art.KScorp said:I play games for entertainment. Whether a game entertains me because of its story or its gameplay doesn't matter to me. But yeah, I guess I'm an idiot for it right?
Where do you get the idea that they're separate, is what I want to know. Because there are very few games that don't have a story to them. Tetris and Pacman maybe?kokujin said:There are other media where you can deliver a story.Games are structured that's why they aren't art.
Are you really scoring masterworks of Western art, despite lacking the slightest critical faculties? And then comparing them to video games?Your Excellency said:Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
The Rape of Prosperpina, by Bernini: solid 10/10
Laocoön and His Sons by the three unknown sculptors: 12/10
Why would you ever order filet mignon, when there are far more flavorful steaks out there?Neuromancer said:After eating a McDonalds hamburger, that filet mignon from McCormick & Schmick's seems really rather terrible.
But if your art fails to follow a structure then what is it, still art.No game can fall out structure, they are always made with rules and boundaries.patsu said:You are mistaken. Art can be structured or free form or both.
Nex Superne said:Are you really scoring masterworks of Western art, despite lacking the slightest critical faculties? And then comparing them to video games?
Leave art to those that actually have expertise.
Why would you ever order filet mignon, when there are far more flavorful steaks out there?
Why would you order a steak from a mediocre chain seafood restaurant?
Wait...let me go through my GIF folder first...OK...NOW.Your Excellency said:For what it's worth, here's how I rate games and other things, in order to give you an idea of who I am and what I stand for:
Your Excellency said:Jupiter, Neptune and Pluto, by Michelangelo Merisi da Caravaggio: 8/10
Duke Nukem 3D: 9/10 (hey, I loved seeing boobs at that age)
kokujin said:But if your art fails to follow a structure then what is it, still art.No game can fall out structure, they are always made with rules and boundaries.
Nex Superne said:Why would you ever order filet mignon, when there are far more flavorful steaks out there?
Why would you order a steak from a mediocre chain seafood restaurant?
It doesn't make them art either, if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.patsu said:Art has "structures" too... like the Golden Ratio. Symmetry is another one. Color matching is another one. It's about human perception and preferences.
EDIT: Therefore, having structures doesn't preclude games from being art.
kokujin said:It doesn't make them art either,
if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.
Some people have different ideas on what makes games enjoyable to them. Doesn't make them idiots.kokujin said:We have idiots playing games for story and art, it's ridiculous.
I don't agree with this. Portal 2 has balanced out the puzzles really well - it's obvious they've put a lot of time into testing it over and over again to make sure there are no bits which require you to go online for the solution (which would be shit), such that if you look at all the parts of the room/locale, you'll know where you have to get to, what tools you have, what surfaces you have, and can figure out a way yourself. But again, they're tricky enough to make you feel awesome when you get the solution. Of course, the music which plays when you get it helps with that, as does Wheatley's comments.
Heh, wait in line. OP only seems to come around when his thread is starting to die, then we do all the rest. This is a piss-people-off thread, not a thread for real discussion.xxracerxx said:He won't acknowledge this point for some reason.
Let's transform this into a gameplay vs art thread for lulz. I think approaching games strictly from a art/not art context to justify their worth presents needless structure to what is really more about appeal. Games that feature gameplay + story + artful elements may have introduced what some might call a more casual Hollywood audience, but it has arguably led to a lot more raw budget and R&D for moving gameplay forward.kokujin said:It doesn't make them art either, if anything they stuck somewhere else.The point I was originally trying to make is that there are media that allow you express yourself very openly.Gameplay ,the most defining feature of video games have suffered from this dual focus in the modern games industry.I don't mind people wanting others to hear their story.You can write a book, or a script.Having me play through it doesn't make the story any better or worse.
Your Excellency said:This game wants to you feel like The Thinker but you end up being more like the Olmec Heads*.
* Congrats to anyone who gets these references
Don't worry, pretty soon this guy will inform us he's found a way to enhance Portal 2's graphics by gluing one of Les Demoiselles d'Avignon's faces to a "gayzar" to reduce his HDMI's RF interference.BigJiantRobut said:I get the feeling this thread is going to join GAF's pantheon of never-ending pain, next "The N64 was a graphical beast".