Disagree.
The Souls system is fine for the type of game series it is but is extremely basic and heavily limits your options (much of the time, especially for melee characters, boiling down to 'avoid attacks until there is an opening, swing, rinse, repeat'). It does do a very good job of making sure you know that you fucked up, with a very strong emphasis on timing and knowing your enemy, but at least half of that is simply because of the way numbers work in the game (with damage outstripping defense and HP by a very large margin unless you stack it). The animations and sound effects are also meaty and visceral, but that has less to do with the system and more to do with their artists and sound design team.
Dragon's Dogma, meanwhile, just loves to throw tools at you and lets you go to work. The magic alone is far superior to ANY GAME EVER MADE. It is literally the best magic you will ever find in a video game. Even Final Fantasy limit breaks pale in comparison to the grand majesty of Dragon's Dogma's incredible high-level magic spells. And then there's the climbing. Why it took this long for a game to finally implement climbing on big monsters is a mystery to me. It makes so much sense. It completely changes the way you approach encounters, actually trying to find a way to make purchase on a big monster's head instead of literally nipping at its heels until it keels over.
And mind you, I do love the Souls games. But I would be outright lying to say that its combat system is in any way superior to Dragon's Dogma.