What were saying is that's what people also said about those genres I listed yet they worked on console in the end. Even if RTS's are trickier, maybe it will take a few attempts to perfect the controls when making those types of game but it would totally be worth doing.
Nobody said that about those games. Diablo 1 had a good port on the PS1. Civilization worked fine on the SNES (and the PS1). On the other hand Warcraft 2 sucks on the PS1. We know about this stuff. It's not about getting the auto aim feeling right, as it was with FPS (still better with a mouse after 20 years of devs working on it, but whatever). It's the very nature of the games.
The classic style of RTS game, of which AOE is definitely one of them, presents a lot of difficulties for a gamepad control scheme. One, it is real-time (unlike Civ or XCOM or any of these other strategy games). Two, you are not controlling anyone directly (as you can do with Diablo when you move to pad control). Three, you have to move around the screen constantly. Four, you have to micromanage armies. Five, what you do outside the base is just as important as what you do inside the base, which means you have to reposition the camera constantly.
Games like Halo Wars get around this by simplifying the base construction (which is a key part of the strategy in a game like SC or AOE) and having less units and less micro. Which is fine. Halo Wars is a good game. I'm not saying console gamers don't deserve to play these games, or they are too dumb or something. I'm not trying to be a PCMR dweeb here. I am just saying that you are losing a lot by trying to put a game like AOE, StarCraft, C&C, stuff like that, on a console. We saw it with Supreme Commander 1->2, which was on 360, so I don't think it is a matter of not enough tries.
So yes, just play the game on PC. Even if MS puts it out on Xbox with gamepad controls I would still recommend playing it with a mouse for the reasons I outlined.