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Akira Yamaoka: "Japan is in trouble."

A Black Falcon said:
As for the whole "Western games getting better now than they were in previous generations" thing, I'd say that no, they're even or getting worse. What's different is that many of the best Western developers made only PC games until the late '90s, so console gamers didn't see most of the best Western games.

Spot on, cookie.

A Black Falcon said:
Oh yeah, and Starcraft is better. Always has been, always will be. :)

Geez. Make that chocolate chip.
 
Edag Plata said:
Uhhh...isn't that what most American developers are known for? Licensed games, movie games, Wii games (tee hee, not in all cases, I'm just playing).

I always saw Japanese games as more talented and more interested in making them memorable works of art than most American games.

You haven't played many games have you? Obviously so, at least outside JRPG's on the PS2.

And as was mentioned concerning licensed game...Those anime crapfests are any better? Dragonball...SpongeBob...I fail to see a difference here.
 
A Black Falcon said:
As for the whole "Western games getting better now than they were in previous generations" thing, I'd say that no, they're even or getting worse. What's different is that many of the best Western developers made only PC games until the late '90s, so console gamers didn't see most of the best Western games.

Now we're getting somewhere. Though I respectfully disagree that they are regressing.

This debate of east v. west is meaningless. The real change in the industry has been the rise of the PC developer.

Next-gen gaming isn't about HD or crazy shaders or any of that shit. Its the console turning into a PC with a game pad.

It's no coincidence that the most prolific developers recently have all been historically PC developers (Bungie, Epic, Valve, 2K Boston, R*)

Thats the real shift. Not east to west. But PC conventions onto consoles. And japan, as a console-centered development area, has been slow to adapt.
 
Subarushian said:
It's no coincidence that the most prolific developers recently have all been historically PC developers (Bungie, Epic, Valve, 2K Boston, R*)

Thats the real shift. Not east to west. But PC conventions onto consoles. And japan, as a console-centered development area, has been slow to adapt.
There are a lot more successful console only developers, than pc/ex-pc developers. I think that has little to do with it tbh.

Japan just seem to have a problem moving to consoles which are dominated by western devs.
 
Dibbz said:
There are a lot more successful console only developers, than pc/ex-pc developers. I think that has little to do with it tbh.

More successful in terms of units shipped, sure. Because consoles have always dominated the mass market.

But the underlying technologies and game mechanics of most games (there are of course a few exceptions) on the new consoles were trailblazed by PC developers a decade ago.
This has positioned developers who specialized in the PC with a big leg up if they want to transition to the console market (which many have done given how pirating has decimated that platform).

Even in Japan, the developers who are having the most success on the new consoles are those who have extensive PC experience (eg. Capcom).

Japanese developers are struggling not because they are Japanese and are somehow tied to the "glory days" but because they don't have the decades of experience in building these types of engine-driven games.

That combined with the Japanese consumer moving to handhelds which is cutting the funds they have to develop their own technology has really hurt many traditional Japanese developers.
 
Subarushian said:
Now we're getting somewhere. Though I respectfully disagree that they are regressing.

This debate of east v. west is meaningless. The real change in the industry has been the rise of the PC developer.

Next-gen gaming isn't about HD or crazy shaders or any of that shit. Its the console turning into a PC with a game pad.

It's no coincidence that the most prolific developers recently have all been historically PC developers (Bungie, Epic, Valve, 2K Boston, R*)

Thats the real shift. Not east to west. But PC conventions onto consoles. And japan, as a console-centered development area, has been slow to adapt.

Maybe there has not been a drop in overall quality, but in complexity and depth? Given that PC games are almost always more complex than console ones, I don't think there's any question that it has happened. **** Ex 1 vs. 2, System Shock 1 or 2 vs. BioShock, Baldur's Gate I or II (or even NWN 1) versus KotOR, Jade Empire, or Mass Effect, Torment or IWD2 or NWN2 versus KotOR 2... even Arena/Daggerfall versus Morrowind/Oblivion would be a reasonable one, I'd say.

I would admit that FPSes have been less affected, outside of console ones not having modding (a huge loss, really), though... Orange Box in particular didn't suffer because that was still clearly PC-first. Epic's done decently on consoles too, keeping up similar levels of quality and complexity of game design, though UE3 seems to be getting a somewhat mixed reception. It's hard to say with Bungie. How would Halo have ended up as a PC/Mac-first game? Was the eventual console version scaled back from those early computer version plans, and would less of that have happened if it'd stayed on computers? I don't know...

Dibbz said:
Western Devs
Uncharted
Gears of War
Unreal Tournament 3

Ratchet and Clank
Heavenly Sword
MotorStorm
Bioshock
Orange Box
Call of Duty
Crysis

Skate
Warhawk
Assasins Creed
and also including these (plenty more could be listed, but I'd expect the ratio to stay similar...)
Halo 3
TES IV: Oblivion
Mass Effect

Metroid Prime 3

Dibbz said:
There are a lot more successful console only developers, than pc/ex-pc developers. I think that has little to do with it tbh.

Japan just seem to have a problem moving to consoles which are dominated by western devs.

The bolded titles are games from studios that were PC-only until the late '90s or early 2000s or are from franchises that were the same.

Crysis, of course, IS actually PC only. This is probably because the studio is European and the PC game market is stronger there than it is here, and particularly in Germany where they are based. Anyway, of the 16 games on that list, 9 are from recently PC-exclusive studios. I think that that's a pretty strong statement in favor of what I'm saying. And that's only recent titles, not last-gen too!
 
The problem is Nintendo dominating Japan by itself. The rest spend millions in development only to have their titles sell not nearly as much as the much lower budget titles from Nitnendo. Nintendo is destroying the competition literally. :lol
 
Subarushian said:
Now we're getting somewhere. Though I respectfully disagree that they are regressing.

This debate of east v. west is meaningless. The real change in the industry has been the rise of the PC developer.

Next-gen gaming isn't about HD or crazy shaders or any of that shit. Its the console turning into a PC with a game pad.

It's no coincidence that the most prolific developers recently have all been historically PC developers (Bungie, Epic, Valve, 2K Boston, R*)

Thats the real shift. Not east to west. But PC conventions onto consoles. And japan, as a console-centered development area, has been slow to adapt.

Ugh. I don't think I can stomach another drastic change to my favorite hobby anymore.
First Sony, then 3D, then Sega dying, then Nintendo on life support for a while, and now Microsoft and PCs merging with consoles. It's just too much. I just want to play games, not get dragged into yet more system/hardware/graphics/west vs. east/corporate viral wars. Sure I could ignore that stuff, but not the games that show up as a result of all that nonsense.
 
Subarushian said:
This debate of east v. west is meaningless. The real change in the industry has been the rise of the PC developer.
Or the decline, if you are a PC gamer. Without the Xbox, we would probably have Baldur's Gate 3 or something of the sort instead of Jade Empire, and System Shock 3 instead of Bioshock. :(
 
I dunno if anyone has clarified, but let me try and sort out what he meant by his comment.

It's no secret that as a whole, Japanese Next Gen (including Wii) development has been a big game of catch up. Aside from some super premiere studios 3rd and 1st, Japanese next-gen titles have been pretty much lackluster in terms of taking advantage of the abilities of the next gen systems. The only 3rd party to even get off the starting block right now is Capcom. And they are doing it right on the DS, Wii, PS3 AND 360.

Japanese companies are scrambling to figure out what they are going to do to catch up to the west in terms of making games with equivalent features, and that's why they are in trouble. They are behind the curve.

Let's take a look at the major 3rd party Japanese publishers and see what big titles they have released.

Namco - Ace Combat - Visually pretty good, still a very niche title. Idol Master - Great cell shading, but only appeals to hardcore otaku. Katamari Damacy - Katamari Damacy remake number 3. Soul Calibur Legends is a pile of garbage.

Not a bad resume, if you are hardcore into flight action games and girl group "pet" sims. Still, none of these games are anywhere near the production of something like Assassin's Creed, Gears of War, and so on.

Konami - Uhhh, 2 lackluster Winning Eleven titles. They have Metal Gear Solid coming up and thank god that game is one of the biggest titles coming out of Japan. For Wii, there were the creative yet totally boring Dewey and Elebits.

Pretty bad.

Capcom - I don't really need to say much, Capcom is embarassing the rest of the Japanese 3rd parties by releasing some of the most memorable games of the generation.

Sega - They embraced western development, but still are releasing some poor titles. Condemned was liked by fans, but Full Auto was garbage day. They have Ryu ga Kotoku Kenzan coming up next year and it looks great.

Square - The only new game they have released for next gen is a fucking Chocobo Dungeon game. (Which apparently is pretty cool.)

1st parties - Sony's Japanese first parties haven't done much of anything aside from some Gran Turismo demos. I find it weird they weren't ready for launch.
Nintendo's first party offerings so far have been mostly great. The one blemish being Super Paper Mario.
Microsoft Game studios Japan -- Two games, both with lot's of technical problems. Old school gameplay.

The rest of the companies either are still making their first next-gen game or have just released one shit title. I left out some titles from the majors cause they suck.

Anyway, Yamaoka is right. Japan is fucking behind the curve. The whole industry here needs a reboot, bad. The way they do business is going to kill them.
 
Subarushian said:
It's no coincidence that the most prolific developers recently have all been historically PC developers (Bungie, Epic, Valve, 2K Boston, R*)

Thats the real shift. Not east to west. But PC conventions onto consoles. And japan, as a console-centered development area, has been slow to adapt.
I think it's more like the PC market being big enough in the west to nurture a solid evolution in graphics hardware. This hasn't happened in Japan, and a lot of the schools probably aren't teaching the same skills that are taught in the west, since the hardware is behind. Most devs in Japanese companies just didn't know about shaders - they're catching up now, at places like Namco and Capcom. In the west however, even the devs that major in console games, like Ubi, Criterion, Rare, have the same skills as PC-focused houses.
 
A Black Falcon said:

They also completely ignore the handheld market, which is much more important in Japan as they dont have the 360, yet that list has PC exclusive titles and multiple big name Nintendo games missing.
 
Anth said:
Or the decline, if you are a PC gamer. Without the Xbox, we would probably have Baldur's Gate 3 or something of the sort instead of Jade Empire, and System Shock 3 instead of Bioshock. :(

No, you would have had nothing, since the PC platform is no longer financially viable. The xbox actually saved PC gaming if you will. Albeit in a modified form.

Jonnyram said:
I think it's more like the PC market being big enough in the west to nurture a solid evolution in graphics hardware. This hasn't happened in Japan, and a lot of the schools probably aren't teaching the same skills that are taught in the west, since the hardware is behind. Most devs in Japanese companies just didn't know about shaders - they're catching up now, at places like Namco and Capcom. In the west however, even the devs that major in console games, like Ubi, Criterion, Rare, have the same skills as PC-focused houses.

You are correct. The PC developers and the graphics industry naturally have progressed hand-in-hand.
 
Who cares about shaders as long as the game is fun to play?

I'll admit, this whole generation for Japan so far has been a big mess. Most companies are probably very confused about the whole thing. But hardware strength, or "the tech curve" has little to do with, you know, actual fun.
 
HK-47 said:
They also completely ignore the handheld market, which is much more important in Japan as they dont have the 360, yet that list has PC exclusive titles and multiple big name Nintendo games missing.

Want to make a complete list of just major current-gen Western-developed console titles, then? It'd be interesting to see the exact ratio of this... that's definitely an incomplete list.

And yeah, Crysis should probably be left off for not being a console game. It's worth mentioning with stuff like Starcraft II -- games that are from studios that actually stuck with the PC. :)

Anth said:
Or the decline, if you are a PC gamer. Without the Xbox, we would probably have Baldur's Gate 3 or something of the sort instead of Jade Empire, and System Shock 3 instead of Bioshock. :(

Way to make things even more depressing than they already are... :( (You're probably right, though.)
 
Subarushian said:
No, you would have had nothing, since the PC platform is no longer financially viable. The xbox actually saved PC gaming if you. Albeit in a modified form.

And SS 3 is owned by EA...we would never have gotten a sequel without Bioshock showing that game is viable. The guys who made SS and SS2 made Bioshock so you are basically hoping EA can replicate those games without the minds behind it.
 
Hcoregamer00 what ethnicity are you

look at all the anime fans racing to defend their precious japan :lol i love lots of things from japan, food, their art industry (believe me, they have some amazing stuff there, i got a book for of some of their recent works.. one of them was a head made entirely of cottage cheese that was left out to rot, super cool) but there is just as much shit there as there is here. the reason it doesnt seem that way is because we dont bother localizing the really bad japanese stuff

and besides look at all those terrible anime games. i got that horrible, terrible, piece of shit bleach game for the gamecube by SEGA, and oh god. i ebayed that shit the next day

and if japan is falling behind, its about time! how am i going to make my money in the industry if the games i work on are going to have a reputation of being not as good as japanese ones
 
A Black Falcon said:
Want to make a complete list of just major current-gen Western-developed console titles, then? It'd be interesting to see the exact ratio of this... that's definitely an incomplete list.

And yeah, Crysis should probably be left off for not being a console game. It's worth mentioning with stuff like Starcraft II -- games that are from studios that actually stuck with the PC. :)



Way to make things even more depressing than they already are... :( (You're probably right, though.)

Well hasnt Crytek been PC exclusive too...they didnt do the console port of Far Cry

Also remember the big western system, 360, has been out on the market a year longer. Only Capcom took advantage of it but its still notable
 
PataHikari said:
Who cares about shaders as long as the game is fun to play?

I'll admit, this whole generation for Japan so far has been a big mess. Most companies are probably very confused about the whole thing. But hardware strength, or "the tech curve" has little to do with, you know, actual fun.
Maybe, just maybe, you're missing the point of Yamaoka's quote? Gameplay is the most fundamental aspect of games, yes, but since a lot of game development in the last decade has been about striving to make things look better, it would be strange if they just stopped now and said "right, PS2 graphics are as good as we need, let's just focus on gameplay". If they stopped developing graphics engines, a lot of programmers would be out of jobs.
 
zaccheus said:
Hcoregamer00 what ethnicity are you

look at all the anime fans racing to defend their precious japan


This kinda shit is totally unnecessary and irrelevant.
 
Jonnyram said:
Maybe, just maybe, you're missing the point of Yamaoka's quote?

I wasn't really talking about Yamaoka's quote. I'm talking about most of the idiots here who seem to think that a good game can't be made unless it's on bleeding edge hardware.
 
Subarushian said:
No, you would have had nothing, since the PC platform is no longer financially viable. The xbox actually saved PC gaming if you will. Albeit in a modified form.
They would go down in glory. :(

HK-47 said:
And SS 3 is owned by EA...we would never have gotten a sequel without Bioshock showing that game is viable. The guys who made SS and SS2 made Bioshock so you are basically hoping EA can replicate those games without the minds behind it.
And BG3 couldn't be done due to licensing problems. My point is that PC games do get dumbed down in the transition to consoles (no way to deny that)
 
PataHikari said:
I wasn't really talking about Yamaoka's quote. I'm talking about most of the idiots here who seem to think that a good game can't be made unless it's on bleeding edge hardware.
Well leave it to other people to veer off topic, don't compound the issue ;)
 
sp0rsk said:
VF5 is a port of an arcade game, and the arcade version is still better.

But people in here are mentioning PC ports in their arguments, and VF 5 is still a great game on consoles. Plus almost all fighters are arcade ports
 
Dibbz said:
Yeah you guys are right. Infinity Ward should have just made CoD4 for the PS2 right, and Bungie should have stuck with the Xbox. Why bother trying to build a user base on a new console when there are older consoles out that that are better.

Bloody hell, do you guys even read what you type?
You showed that strawman who's boss.

Bungie, as part of Microsoft, obviously had a reason to push the X360. But Infinity Ward/Activision? To them a software sale is a software sale. Why should they or other independent publishers be expected to go out of their way to help another company build a userbase?
Dibbz said:
BTW I'm pretty sure that the current consoles have a large enough userbase for a company to make a profit. A 15 million strong (PS3/360) userbase is bigger than what the Wii has. This userbase crap shouldn't even be used as a valid argument any more.
Obviously there is money to be made there. But providing to and benefitting from that 15 million userbase doesn't necessitate ditching everything else so you can place all your eggs in an HD basket.
 
HK-47 said:
But people in here are mentioning PC ports in their arguments, and VF 5 is still a great game on consoles. Plus almost all fighters are arcade ports

I am not mentioning PC ports. I included Idol Master though. So I guess I'll include VF5. Still though, they had to release 2 versions to get it right, and it's still missing features on top of it being no where near as rich as VF4evo.
 
And to all you people complaining about anime games:

776373_GS_L_F.jpg


PS2_Barnyard_Boxart_UK.jpg


ps2_2003_enter_the_matrix_box.jpg


Etc.

Crappy licensed games aren't unique to Japan.
 
Subarushian said:
No, you would have had nothing, since the PC platform is no longer financially viable. The xbox actually saved PC gaming if you will. Albeit in a modified form.
bullshit. If PC gaming was "no longer financially viable," we would've stopped getting PC games in 2001. It still has a ton of high profile games that the console market in general, and GAF in particular, turns a total blind eye to because they're not on consoles.
 
Microsoft Game studios Japan -- Two games, both with lot's of technical problems. Old school gameplay.

You mean BD/LO right?

BD: came out 2006 and it was Artoon first next gen engine, not bad if you ask me, especially considering framerate/tearing is still present in recent games and from bigger companies too.

LO: UE3, that pretty much sums it up, also Feel Plus first next gen game.

and old school game is not a bad point.

Condemned was liked by fans

developed by Monolith Productions, Sega is the publisher.

dunno if this will change something though.
 
McDragon said:
You mean BD/LO right?

BD: came out 2006 and it was Artoon first next gen engine, not bad if you ask me, especially considering framerate/tearing is still present in recent games and from bigger companies too.

LO: UE3, that pretty much sums it up, also Feel Plus first next gen game.

and old school game is not bad.


I don't think old school games are bad, however, this still shows that Japan is behind.
 
McDragon said:
You mean BD/LO right?

BD: came out 2006 and it was Artoon first next gen engine, not bad if you ask me, especially considering framerate/tearing is still present in recent games and from bigger companies too.

LO: UE3, that pretty much sums it up, also Feel Plus first next gen game.

and old school game is not bad.

Yeah but old school is a hard sell unless you are DQ
 
Im really looking forward to see what tri-Ace does with IU, the stuff they mentioned couldnt really be done with last gen tech. here's hoping for this gen first truly JRPG experience that takes advantage of the current gen hw both in visuals and gameplay.

in tri-Ace I trust.
 
Error said:
Im really looking forward to see what tri-Ace does with IU, the stuff they mentioned couldnt really be done with last gen tech. here's hoping for this gen first truly JRPG experience that takes advantage of the current gen hw both in visuals and gameplay.

in tri-Ace I trust.

What stuff was that?

Also is tri-Ace owned by Square or do they just publish through them? I'm still confused on that.
 
Doc Evils said:
GT5 looks terrible, amrite?

Yeah it looks great but it's just now getting an online installment and I don't follow the game but car damage is unlikely because of car companies. It's a feature complete and very robust game but most Japanese games aren't. We're generations ahead of them as far as online goes and it is largely a technology vs. artistry issue. All games used to get their own engines too, I'm sure that practice has been curbed but too little too late. The West especially bleeding edge PC devs have outpaced Japan for years, it's just now we're seeing their games on consoles because of waning PC game sales compared to growing console game sales.
 
The sharing of tech has helped western devs in the tech/graphical department, but it also leads to copy and paste game design for some reason. There are gems like a Grim Fandango, but generally western games tend to run together. I am already sick of the Unreal engine look and this gen has really just barely started.

Japan has this issue at times as well, when a certain character type gets popular it creates a trend that others mimic. Still, I find more adventurous stuff from Japan even in its weakened state.

Also, western is sort of split. Europe puts out some flavorful things, with French studios coming to mind. A guy like Ancel has his own style that isn't whored around. American devs are really copy & paste, and I'm not sure if that is because of publishers or the culture.


But my biggest issue is that tech is redundant. Repainting instead of rethinking. I have been hoping for a tech limit so that devs HAVE to start thinking in new ways. Currently graphics are there to wow you, but do so aside from the rest of the game. In other medias, the elements of that media are used to further convey the theme(s) of the piece. Games need to start doing that more often.

So in regards to the original statement in the thread, western tech is ahead, likely thanks to PC, but the visuals here age so fast that tech has to keep going up. There is a disconnect between visual design and visual ability. In the east, there is in ways more a connection, but sometimes the visuals still look cheapened. Even though PC games look nicer, it is hard for me to indulge in their visuals because I know they will just be replaced by a shinier and similar looking game.
 
Error said:
Im really looking forward to see what tri-Ace does with IU, the stuff they mentioned couldnt really be done with last gen tech. here's hoping for this gen first truly JRPG experience that takes advantage of the current gen hw both in visuals and gameplay.

in tri-Ace I trust.
Not to bother, but what has tri-ace mentioned that couldn't be done in this generation?
 
HK-47 said:
What stuff was that?

Also is tri-Ace owned by Square or do they just publish through them? I'm still confused on that.
tri-Ace is not owned by Square Enix, they are an independent development studio. SE just publishes their games.

Not to bother, but what has tri-ace mentioned that couldn't be done in this generation?
the whole "world is always moving" thing, also how changes in the environments can affect battles (in IU battles take place on the field seamlessly like FF12). they gave a few examples, like big ogres chasing you, tsunamis, dragons etc.. etc..

you gotta keep in mind that there are no battle transitions in IU, everything happens on the field.

the rpgamer interview with Ogawa and Kojima mentions that stuff btw.

edit: when I said last gen, I mean PS2 generation.
 
Y2Kev said:
How is BD not next-gen? That game looks gorgeous to me.

Gameplay wise, i don't believe there is something as "next gen. gameplay" but i agree with
sp0rsk here, they look outdated and behind.
 
Error said:
tri-Ace is not owned by Square Enix, they are an independent development studio. SE just publishes their games.

So stuff like SO and Valkyrie is wholly owned by them. Square doesnt own the IPs, correct?
 
Blue Dragon has crazy framerate issues. On top of the fact it just being Dragon Quest by Sakaguchi.
 
HK-47 said:
So stuff like SO and Valkyrie is wholly owned by them. Square doesnt own the IPs, correct?
Im not really sure, I just know they aren't owned by SE. I do think SE has the rights for the VP and SO franchises.
 
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