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AlphaGo AI vs Go champ Lee Sedol (Game over, humanity is done)

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Go's basic rules are very simple:

1) You may place a stone anywhere there is a free space.
2) Any open spaces that are surrounded by your stones counts as your territories.
3) Any enemy stones that you completely surround with your stones are removed from the board and become prisoners.
4) You can't place a stone in a spot where it would be captured by your opponent upon placement, nor can you place a stone such that it would revert the board to it's immediately previous state.
5) When both players pass their turns, the game ends. In other words, when both players can't find a move that will create a net increase to their score. Each player's score is equal to their territories, plus the number of prisoners that they captured.
6) It is considered good form to resign if you don't think you can win.

Are there any completed territories on the board at the moment? I see Lee has the bottom right almost entirely boxed in, but does he have to complete it with N19 & R/S14 (or 13) to claim them as his?

On that note, are diagonals legal, or does he have to box it in squarely?
 
Tuned in for the last 15 min and loving the stream. Too bad i'll have to go to sleep, maybe i'll have time to watch some games tomorrow.
 
Are there any completed territories on the board at the moment? I see Lee has the bottom right almost entirely boxed in, but does he have to complete it with N19 & R/S14 (or 13) to claim them as his?

On that note, are diagonals legal, or does he have to box it in with squares?

No, in fact that would lose him 1 point

Square only. It has to touch all adjacent intersections
 
Go's basic rules are very simple:

1) You may place a stone anywhere there is a free space.
2) Any open spaces that are surrounded by your stones counts as your territories.
3) Any enemy stones that you completely surround with your stones are removed from the board and become prisoners.
4) You can't place a stone in a spot where it would be captured by your opponent upon placement, nor can you place a stone such that it would revert the board to it's immediately previous state.
5) When both players pass their turns, the game ends. In other words, when both players can't find a move that will create a net increase to their score. Each player's score is equal to their territories, plus the number of prisoners that they captured.
6) It is considered good form to resign if you don't think you can win.

When you say surround, do you mean has to have your pieces touching back to back, or can there be free space in between your units that are doing to surrounding?
 
When you say surround, do you mean has to have your pieces touching back to back, or can there be free space in between your units that are doing to surrounding?

For a given connected group of stones, all adjacent intersections have to be touched by the opponent to capture
 
Ahh... Uh, yeah, okay.

So what does he need to take to complete that bottom right?

Nothing. Just need to push out to try to expand the borders (increase points)

Black is welcome tontry to jump in with an invasion, but white would shut it down and it would be a net zero gain/loss

It would actually probably be a loss, because white could maybe ignore a move, and each one he ignores is a free point when he captures, but each one he responds to is net zero (+1 for the capture, -1 for reducing his own territory)
 
Nothing. Just need to push out to try to expand the borders (increase points)

Black is welcome tontry to jump in with an invasion, but white would shut it down and it would be a net zero gain/loss

I believe I underestand.

Yeah I kinda guessed that. Would just be a waste of a stone, as limiting territory by one means nothing if you lose that stone as prisoner results in the same score for the opponent anyway, right?

Thanks to you & everyone in the thread for trying to explain this, by the way. I've played chess since I was 4 years old, but now, I'm tempted to give Go a proper chance.
 
I believe I underestand.

Yeah I kinda guessed that. Would just be a waste of a stone, as limiting territory by one means nothing if you lose that stone as prisoner results in the same score for the opponent anyway, right?

Thanks to you & everyone in the thread for trying to explain this, by the way. I've played chess since I was 4 years old, but now, I'm tempted to give Go a proper chance.

Check my edit too l, it may even be a loss
 
So when time runs out for one person, do they lose, or does the opponent get free moves, or what?

For these matches? They will be getting 3, 60 second byo yomi rounds.

Which in english means that you get 3 strikes and are forced to play in under 60 seconds. If you go over 60 seconds you lose a strike. Once your strikes hit 0 you lose.
 
Question.

Couldn't they just calculate the current score with the help of a computer?

Yea but it's still just an estimate because a real score can't be determined until everything is settled. So then you have to wonder about the strength of the estimator. Since AlphaGo is the only pro level computer, anything else you use will be worse than the commentator
 
https://www.reddit.com/r/baduk/comments/48r9i0/garry_kasparov_weighs_up_ai_challenge_to_worlds/

Chess grandmaster Garry Kasparov, who famously beat and lost to supercomputer Deep Blue two decades ago, assesses the arrival of AI for Go's top competitors
MY TWO matches against the chess supercomputer Deep Blue in 1996 and 1997 were called “the brain’s last stand” and compared with everything from the first moon landing to the Terminator movies. I won the first time and, more famously of course, lost the rematch a year later, at which point IBM shut its project down.
Every time a similar challenge hits the headlines my news and social media mentions erupt.
The latest flurry is due to the Google-backed artificial intelligence AlphaGo taking on Go champion Lee Se-dol of South Korea after it beat Europe’s best player 5 to 0. I don’t play this ancient Chinese game so am not qualified to predict the outcome next week, but I do know what the result will probably hinge on and what the future holds for Go.
Computers excel at flawless calculation, our brains at generalities, long-range planning and applying general themes to new circumstances. This contrast makes for interesting battles in the brief windows when humans and machines are evenly matched, as in chess 20 years ago and, apparently, as in Go today.
Early chess machines had blind spots and exploitable weaknesses and the temptation is to target these instead of playing a normal game. I could not resist doing so against Deep Blue. Mind sports like chess and Go require intense concentration and when focus is disrupted by trying to trick a computer you can end up tricking yourself into making objectively dubious moves. As machines get stronger, these are punished.
But the key disparity between flesh and silicon is the mundane machine advantage of relentless consistency. Computers don’t make big blunders, at least not in chess, while a human is only a slip away from catastrophe. No machine suffers complacency, anxiety and exhaustion. When I lost the decisive sixth game to Deep Blue in 1997 I was under huge pressure and played like it. It was the worst game of my career.
Despite that, it was an exciting time, the culmination of interest in mastering the game mechanically dating back to the 18th-century hoax chess machine the Turk. Today AlphaGo represents a machine learning project with real AI implications and deserves wide attention.
Se-dol may be so much stronger than AlphaGo that human fallibilities won’t be decisive yet. Go also has many more possible moves each turn than chess and is less dynamic, factors that work against machine success. But I’m afraid the writing is on the wall. Today, a decent laptop running a free chess program would crush Deep Blue and any human grandmaster. The jump from chess machines being predictable and weak to terrifyingly strong took just a dozen years.
Go, your clock is ticking.

https://www.newscientist.com/articl...ghs-up-ai-challenge-to-worlds-best-go-player/
 
He is fidgeting quite a bit when the shot is showing him, earlier in the game he had been sitting still. Good thing Machine cannot see what he is doing and try to pressure him at this point.

It's almost been 4 hours, pretty intense.

He was getting a little antsy at the end of the last game too.

Maybe he could eat some chips or something -or would that be performance enhancing?
 
If AlphaGo enters overtime, how is the strike timer handled? Time doesn't seem to stop until the person playing for AlphaGo actually makes a move but that surely limits how much time the computer can milk before rolling over into the next strike timer.
 
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