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AlphaGo AI vs Go champ Lee Sedol (Game over, humanity is done)

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the commentary makes it seem like Lee is playing the same opening he did in game 2 but with a twist, so I hope that means he figured out something and actually has a plan
 
Why is it a 19 x 19 board? Seems like random dimensions. I've only played on a Shogi board.

They were talking about it earlier. Something about Alphago being trained on a 19x19 board.

Can we have an A.I. vs A.I. match so we can say A.I. lost for once? Darn Skynet keeps on winning.
We could, but by making them fight each other for our entertainment, we are only giving them reason to rebel :P
 
Games like Star Craft wouldn't interest me. I mean, a computer with perfect timing and dexterity would probably cream a human on those factors alone.

Unless we're talking a robot that is a camera pointed at a monitor, and an arm moving a mouse, then I can see it being somewhat interesting, but FPS' are unbeatable with a perfect AI aimbot/headshotting everyone instantly. You would have to program Star Craft *down* to make an AI competitive. Go is good because it is purely strategic.
 
Why is it a 19 x 19 board? Seems like random dimensions. I've only played on a Shogi board.

19 x 19 is the standard goban. smaller 9x9 boards and 13x13 boards are often used with beginners, since the 19x19 board can be overwhelming.
 
the jump from go to brood war is quite large
it's really hard to make a good starcraft AI, even with unlimited APM

still, i don't really like APM-based games for AI. something turn-based like prismata or a card game would be more interesting imo

what does it mean to beat a human who possibly had better strategy because of superior micro or because of an inability to get tired? it doesn't make a strong case for anything in particular, even though it's a really hard thing to do.

do we have to start calling the brood war elites "bad players" if they can't sustain high APM in the end game for a long enough time? most of them will be growing past the prime age for hyper-attention games

starcraft 2 would be better candidate. not because of the game quality, but simply because the APM requirements are lower and more people may be actively dominant at it

I think if it could just beat the native AI, that would be extremely impressive.

I wrote a brood war AI years ago.
getting this far only took a few days of work. the native AI is way worse than what others have created

writing an robot that doesn't know anything about starcraft and "discovers" how to play it well by trial & error is a separate story though
but i don't really think it means anything for game-playing AI to write a "player" that doesn't even know the rules of the game. that type of problem is more suited for general learning systems that have nothing to do with being good at anything in particular

I wanna see it the Deepmind team make an AI for Civ VI that doesn't rely on giving harder difficulty AI civs extra resources to start off with, but instead can actually play like a player.

this would be nice

I plan to make something like this happen (not for civilization, but a different game), but there's very little prior work to learn from or look at to get an understand of what is even possible or realistic. every game in the genre just has a cheating AI

i think that playing against 99% of players without cheating is doable
being able to challenge the top 1% is extremely hard, and I have no idea how long it will take to get there.
 
Can we have an A.I. vs A.I. match so we can say A.I. lost for once? Darn Skynet keeps on winning.

They to tested alpha go against itself already.

They had a distributed and a standalone version playing against each other. The distributed version won 70 percent of the time and is the version facing sedol
 
Why is a chess board 8x8? That's the size.

has to be odd otherwise it wouldn't be symmetric. If you're wondering, 9x9 and 13x13 also exist, but mostly for teaching
Well, the size of boards for Chess variants is determined by the number of pieces, but Go's rules scale to almost any size.
 
Games like Star Craft wouldn't interest me. I mean, a computer with perfect timing and dexterity would probably cream a human on those factors alone.

Unless we're talking a robot that is a camera pointed at a monitor, and an arm moving a mouse, then I can see it being somewhat interesting, but FPS' are unbeatable with a perfect AI aimbot/headshotting everyone instantly. You would have to program Star Craft *down* to make an AI competitive. Go is good because it is purely strategic.
Before AI I want to see Starcraft/RTS evolved to Multi-Input. Right now we have one cursor and many hotkeys that generally result in a large series of sequential commands. I'd like to see the mouse replaced with some sort of touch interface to give players the ability to routinely issue a much larger number of parallel commands. Instead of Maynarding a spread players would be controlling a small number of units simultaneously.
 
Before AI I want to see Starcraft/RTS evolved to Multi-Input. Right now we have one cursor and many hotkeys that generally result in a large series of sequential commands. I'd like to see the mouse replaced with some sort of touch interface to give players the ability to routinely issue a much larger number of parallel commands. Instead of Maynarding a spread players would be controlling a small number of units simultaneously.

I think there are gonna be some crazy RTS games for VR.

https://youtu.be/yYvwMd4JCIM
 
So I know next to nothing about the game. But it seems lee is low on time relative to alpha go? Could this become a problem?

Well. It's good to make use of your time to think. If the clock hits zero, he'll go into overtime. He'll have only 1 minute per move in that situation. He'll have 3 allowances, where if he goes past the minute on a single move, it'll reset, using one of those allowances. It definitely makes things more tense at that point, though.
 
This is amazing!

I cant believe an AI can compete with humans in terms of judgement.

The impact all these technologies will have on human application and how we'll structure our societies within the future are bound to be huge.


It's been a while since I've played go but can someone break down for me how to claim territory? Its connect 4 but is it diagonally as a whole or directly?

I cant wrap my head around the rules as they're detailed on Wikipedia's page.
 
Won't matter much if he doesn't have time to put it in play

Maybe, he will probably still lose, but he is attempting something different to improve his game. His previous approach will earn a definite loss.

He is probably stung by the fact that yesterday's game was lost early on by the AI securing a huge territory at the bottom of the board.
 
This is amazing!

I cant believe an AI can compete with humans in terms of judgement.

The impact all these technologies will have on human application and how we'll structure our societies within the future are bound to be huge.


It's been a while since I've played go but can someone break down for me how to claim territory? Its connect 4 but is it diagonally as a whole or directly?

I cant wrap my head around the rules as they're detailed on Wikipedia's page.

diagonally or in a straight line it doesn't matter. Diagonal groups are more vulnerable to attack because they have cutting points, but for the purpose of territory, it is the same.
 
Maybe, he will probably still lose, but he is attempting something different to improve his game. His previous approach will earn a definite loss.

He is probably stung by the fact that yesterday's game was lost early on by the AI securing a huge territory at the bottom of the board.

Yeah but he's overthinking very move he makes, so he will have no choice but to rush his moves now, and that IMO will very costly in the end game.
 
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